Skip to content
  • 0 Unread 0
  • Recent
  • Popular
  • Users
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
79 Posts 42 Posters 5.6k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • isaaccommando67 isaaccommando67

    how do i load the mods like do i put them inside user maps ? im confsued idk what do put

    thewawpro Offline
    thewawpro Offline
    thewawpro
    wrote last edited by
    #63

    isaaccommando67 Did you run the auto installer script?

    1 Reply Last reply
    0
    • llu_uiis Offline
      llu_uiis Offline
      llu_uiis
      wrote last edited by
      #64

      the goat

      1 Reply Last reply
      0
      • thewawpro Offline
        thewawpro Offline
        thewawpro
        wrote last edited by
        #65

        ELPUNI What do you mean nothing else happens?

        1 Reply Last reply
        0
        • thewawpro thewawpro

          9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

          a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

          Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

          BO2 Multiplayer Maps in Zombies (Beta Release)

          Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
          -[UPDATE] DLC no longer required, file sizes are bigger though!


          Download Links

          Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

          To run the script try:

          • Right click > "Run with powershell`
          • Or: double click on the script
          • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
          • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

          Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
          Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


          UPDATE

          New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


          Installation

          1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
            ~\\AppData\\Local\\Plutonium\\storage\\t6
          2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
            ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

          Launching Maps

          Console Launch (No Menu Mod Required)

          • Plutonium currently requires any mod to be active to launch a custom usermap.
          • The launcher mod is not required to play these maps.
          • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

          (Replace {{map name}} with the console name listed below).

          Optional Menu Launcher Mod Features

          If you choose to install the included launcher mod:

          • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
          • Adds art and localisation for loading screens.
          • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

          Special Enemies & Der Wunderfizz Options

          All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

          Option Dvar Values Default As on
          Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
          Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
          Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
          Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
          Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
          Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
          Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
          Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
          Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
          Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
          Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
          Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
          Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

          Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

          set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

          If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

          The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


          Map List & Console Commands

          The console names for all ported maps are listed below:

          Map Console Name Console Command
          Aftermath zm_la g_gametype zstandard;map zm_la
          Cargo zm_dockside g_gametype zstandard;map zm_dockside
          Carrier zm_carrier g_gametype zstandard;map zm_carrier
          Cove zm_castaway g_gametype zstandard;map zm_castaway
          Detour zm_bridge g_gametype zstandard;map zm_bridge
          Dig zm_dig g_gametype zstandard;map zm_dig
          Downhill zm_downhill g_gametype zstandard;map zm_downhill
          Drone zm_drone g_gametype zstandard;map zm_drone
          Encore zm_concert g_gametype zstandard;map zm_concert
          Express zm_express g_gametype zstandard;map zm_express
          Frost zm_frostbite g_gametype zstandard;map zm_frostbite
          Grind zm_skate g_gametype zstandard;map zm_skate
          Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
          Hydro zm_hydro g_gametype zstandard;map zm_hydro
          Magma zm_magma g_gametype zstandard;map zm_magma
          Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
          Mirage zm_mirage g_gametype zstandard;map zm_mirage
          Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
          Overflow zm_overflow g_gametype zstandard;map zm_overflow
          Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
          Pod zm_pod g_gametype zstandard;map zm_pod
          Raid zm_raid g_gametype zstandard;map zm_raid
          Rush zm_paintball g_gametype zstandard;map zm_paintball
          Slums zm_slums g_gametype zstandard;map zm_slums
          Standoff zm_village g_gametype zstandard;map zm_village
          Studio zm_studio g_gametype zstandard;map zm_studio
          Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
          Turbine zm_turbine g_gametype zstandard;map zm_turbine
          Uplink zm_uplink g_gametype zstandard;map zm_uplink
          Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
          Yemen zm_socotra g_gametype zstandard;map zm_socotra

          Disclaimer

          Partially developed with generative AI.

          Smitty4501 Offline
          Smitty4501 Offline
          Smitty4501
          wrote last edited by
          #66

          thewawpro what if there was just a mod to make any special rounds on any maps. Like the pazner on town or brutus on buried. That would be awesome

          1 Reply Last reply
          0
          • xsheent515 Offline
            xsheent515 Offline
            xsheent515
            wrote last edited by
            #67

            first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

            for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

            The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

            thewawpro 1 Reply Last reply
            0
            • Vibing Pierce Offline
              Vibing Pierce Offline
              Vibing Pierce
              wrote last edited by
              #68

              all i get is white screen on every map can't even play bruh...

              thewawpro 1 Reply Last reply
              0
              • Vibing Pierce Vibing Pierce

                all i get is white screen on every map can't even play bruh...

                thewawpro Offline
                thewawpro Offline
                thewawpro
                wrote last edited by
                #69

                Vibing Pierce Could you please post the console log

                Vibing Pierce 1 Reply Last reply
                0
                • xsheent515 xsheent515

                  first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

                  for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

                  The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

                  thewawpro Offline
                  thewawpro Offline
                  thewawpro
                  wrote last edited by
                  #70

                  xsheent515 Thanks for the feedback. I can look into background music. I don't have the time to implement dedicated perk machines.

                  1 Reply Last reply
                  0
                  • jayblueballs445 Offline
                    jayblueballs445 Offline
                    jayblueballs445
                    wrote last edited by
                    #71

                    where do i get the bosses and special zombies
                    pls help

                    thewawpro 1 Reply Last reply
                    0
                    • jayblueballs445 jayblueballs445

                      where do i get the bosses and special zombies
                      pls help

                      thewawpro Offline
                      thewawpro Offline
                      thewawpro
                      wrote last edited by
                      #72

                      jayblueballs445 Are you on the latest version? Do you have the mod loaded?

                      1 Reply Last reply
                      0
                      • jayblueballs445 Offline
                        jayblueballs445 Offline
                        jayblueballs445
                        wrote last edited by
                        #73

                        no did not shoud i

                        thewawpro 1 Reply Last reply
                        0
                        • jayblueballs445 jayblueballs445

                          no did not shoud i

                          thewawpro Offline
                          thewawpro Offline
                          thewawpro
                          wrote last edited by thewawpro
                          #74

                          jayblueballs445 Yes or you can load it via the console there is an example in the post

                          1 Reply Last reply
                          0
                          • thewawpro thewawpro

                            Vibing Pierce Could you please post the console log

                            Vibing Pierce Offline
                            Vibing Pierce Offline
                            Vibing Pierce
                            wrote last edited by
                            #75

                            thewawpro ```
                            Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
                            found 9 files required for mod download!
                            Current language: english
                            Current search path:
                            C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
                            C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
                            C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
                            C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
                            C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
                            C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
                            C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
                            C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
                            C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
                            C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
                            C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
                            '0' is not a valid value for dvar 'r_brightness'
                            Domain is any number from 0.5 to 1.5
                            Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
                            Could not load material "debug_sphere_exterior".
                            Could not load material "debug_sphere_interior".
                            Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
                            Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
                            Could not load material "mc/mtl_predator".
                            Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                            Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                            Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                            Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                            Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                            Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                            Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                            Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
                            Adding iwd 'zm_hijacked'
                            Loading fastfile zm_hijacked
                            Loading fastfile en_zm_hijacked
                            Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
                            Built adjacency info for IPaks 20ms
                            Writing stats...
                            Initializing game at 10/04/26 16:39:22 -0400
                            Current uptime: 00:00:47
                            Level time: 0
                            Restart: 0
                            ------- Game Initialization -------
                            gamename: PT6ZM
                            gamedate: Dec 15 2025
                            '0' is not a valid value for dvar 'r_brightness'
                            Domain is any number from 0.5 to 1.5
                            Could not load weapon "mp40_stalker_zm".
                            Could not load weapon "mp40_stalker_upgraded_zm".
                            Could not load weapon "m16_upgraded_zm".
                            Could not load weapon "ak74u_extclip_zm".
                            Could not load weapon "ak74u_extclip_upgraded_zm".
                            Could not load weapon "beretta93r_extclip_zm".
                            Could not load weapon "beretta93r_extclip_upgraded_zm".
                            Could not load weapon "jetgun_zm".
                            Could not load weapon "riotshield_zm".
                            Could not load weapon "knife_ballistic_zm".
                            Could not load weapon "knife_ballistic_upgraded_zm".
                            Could not load weapon "slipgun_zm".
                            Could not load weapon "slipgun_upgraded_zm".
                            Could not load weapon "knife_ballistic_bowie_zm".
                            Could not load weapon "knife_ballistic_bowie_upgraded_zm".
                            Could not load weapon "alcatraz_shield_zm".
                            Could not load weapon "blundersplat_zm".
                            Could not load weapon "bouncing_tomahawk_zm".
                            Could not load weapon "blundersplat_upgraded_zm".
                            Could not load weapon "upgraded_tomahawk_zm".
                            Could not load weapon "blundersplat_explosive_dart_zm".
                            Could not load weapon "slowgun_zm".
                            Could not load weapon "slowgun_upgraded_zm".
                            Could not load weapon "staff_air_zm".
                            Could not load weapon "staff_fire_zm".
                            Could not load weapon "staff_lightning_zm".
                            Could not load weapon "staff_water_zm".
                            Could not load weapon "staff_air_upgraded_zm".
                            Could not load weapon "staff_fire_upgraded_zm".
                            Could not load weapon "staff_lightning_upgraded_zm".
                            Could not load weapon "staff_water_upgraded_zm".
                            Could not load weapon "tomb_shield_zm".
                            Could not load weapon "emp_grenade_zm".
                            Could not load weapon "time_bomb_zm".
                            Could not load weapon "beacon_zm".
                            Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                            Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                            Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                            ******* Linking to default stub function instead ******
                            Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                            ******* Linking to default stub function instead ******
                            Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                            Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                            ******* Linking to default stub function instead ******
                            Could not load scriptparsetree "maps/mp/_medals.gsc".
                            Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                            ******* Linking to default stub function instead ******
                            Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                            ******* Linking to default stub function instead ******
                            Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                            ******* Linking to default stub function instead ******
                            Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                            ******* Linking to default stub function instead ******
                            Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
                            Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
                            Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
                            Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
                            Script source "scripts/zm/_loader.gsc" loaded successfully from raw
                            Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
                            Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
                            Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
                            Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
                            Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
                            Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
                            Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
                            Script source "scripts/zm/ranked.gsc" loaded successfully from raw
                            Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
                            Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
                            Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
                            Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
                            Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
                            GSC Executed "scripts/zm/_loader::main()"
                            GSC Executed "scripts/zm/ranked::main()"
                            scr_xpscale cannot be modified
                            '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                            Domain is any number from 0.001 to 10
                            '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                            Domain is any number from 0.001 to 1000
                            '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                            Domain is any number from 0.001 to 1000
                            build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

                            BO2 multiplayer maps as zombies usermaps
                            hijacked (zm_hijacked)
                            scripts, porting and fastfiles: Liam McCormack
                            Plutonium T6, OpenAssetTools, gsc-tool
                            (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

                            mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
                            GSC Executed "scripts/zm/_loader::init()"
                            GSC Executed "scripts/zm/ranked::init()"
                            Writing stats...
                            Hitch warning: 8732 msec frame time on main thread
                            client 'Vibing Pierce' connected
                            Could not load menufile "ui_mp/ingame.txt".
                            Could not load menufile "ui_mp/patch_ingame_menus.txt".
                            Could not load material "graphline".
                            Could not load material "net_disconnect".
                            Could not load material "hud_dpad_arrow".
                            Could not load material "hud_dpad_eqip_count_backing".
                            Could not load material "hud_dpad_outer_frame_highlight_side".
                            Could not load material "life_counter_alive".
                            Could not load material "life_counter_dead".
                            Could not load material "killicondied".
                            Could not load material "killiconcrush".
                            Could not load material "killiconfalling".
                            Could not load material "killiconsuicide".
                            Could not load material "killiconmelee".
                            Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
                            Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
                            Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
                            ******* Linking to default stub function instead ******
                            Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
                            Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
                            Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
                            Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
                            Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
                            Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
                            Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
                            Could not load material "gfx_tracer_thermal".
                            Could not load material "headicondisconnected".
                            Could not load material "headiconyouinkillcam".
                            Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
                            Could not load material "mtl_t6_attach_bcpu_ui3d_background".
                            Could not load material "mtl_t6_wpn_tac_insert_screen_background".
                            Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
                            Could not load material "mtl_t6_wpn_pda_ui3d_background".
                            Could not load material "scope_overlay_envg_emp".
                            Could not load material "compassping_friendly_mp".
                            Could not load material "compass_waypoint_second_chance".
                            Could not load material "compassping_squad_mp".
                            Could not load material "objective_friendly_chat".
                            Could not load material "hint_mantle".
                            Could not load material "compassping_player".
                            Could not load material "compassping_player_bracket".
                            Could not load material "compassping_playerfiring_mp_shoutcast".
                            Could not load material "compassping_friendlyfiring_mp".
                            Could not load material "compassping_friendlyyelling_mp".
                            Could not load material "compassping_decoyfiring".
                            Could not load material "compassping_squad_fire_mp".
                            Could not load material "compassping_squadyelling_mp".
                            Could not load material "compassping_enemy".
                            Could not load material "compassping_enemydirectional".
                            Could not load material "compassping_enemysatellite".
                            Could not load material "compassping_enemyfiring".
                            Could not load material "compassping_enemyyelling".
                            Could not load material "compassping_grenade".
                            Could not load material "compassping_firstplace".
                            Could not load material "compass_radarline".
                            Could not load material "compass_acoustic_ping".
                            Could not load material "compassping_blank_mp".
                            Could not load material "compassping_blankfiring_mp".
                            Could not load material "watch_face".
                            Could not load material "watch_hour".
                            Could not load material "watch_minute".
                            Could not load material "watch_second".
                            Could not load material "acoustic_ping".
                            Could not load material "compass_scrambler_large".
                            Could not load material "waypoint_recon_artillery_strike".
                            Could not load material "compass_objpoint_mortar_busy".
                            Could not load material "compass_objpoint_mortar_friendly".
                            Could not load material "compassping_dog".
                            Could not load material "compass_turret_white".
                            Could not load material "compass_sg_white".
                            Could not load material "compass_supply_drop_white".
                            Could not load material "compass_supply_drop_green".
                            Could not load material "compass_supply_drop_red".
                            Could not load material "remotemissile_target".
                            Could not load material "compass_hk".
                            Could not load material "compass_talon_top".
                            Could not load material "hudcolorbar".
                            Could not load material "emp_filter_overlay".
                            Could not load material "headicontalkballoon".
                            Could not load material "hudscoreboardscroll_uparrow".
                            Could not load material "hudscoreboardscroll_upkey".
                            Could not load material "hudscoreboardscroll_downarrow".
                            Could not load material "hudscoreboardscroll_downkey".
                            Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
                            Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
                            Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
                            Could not load fx "maps/zombie/fx_zombie_monkey_light".
                            Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
                            Could not load fx "maps/zombie/fx_zombie_bar_break".
                            Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
                            Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
                            Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
                            Could not load fx "misc/fx_zombie_cola_on".
                            Could not load fx "maps/zombie/fx_zombie_tesla_shock".
                            Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
                            Could not load fx "misc/fx_zombie_cola_dtap_on".
                            '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                            Domain is any number from 0.001 to 10
                            '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                            Domain is any number from 0.001 to 1000
                            '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                            Domain is any number from 0.001 to 1000
                            Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
                            Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
                            Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
                            Could not load fx "weapon/laser/fx_xm25_laser_point_red".
                            Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
                            Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
                            Could not load fx "impacts/fx_riotshield_viewmodel".
                            Could not load fx "vehicle/treadfx/fx_heli_dust_default".
                            Could not load fx "vehicle/treadfx/fx_heli_water_spray".
                            Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
                            Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
                            Could not load weaponcamo "camo_knife".
                            Could not load weapon "knife_mp".
                            Could not load menufile "ui_mp/hud_demo.txt".
                            Could not load rawfile "vision/infrared.vision".
                            Could not load rawfile "vision/tvguided_mp.vision".
                            Could not load rawfile "vision/camera_spike_mp.vision".
                            Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
                            Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
                            Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
                            Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
                            Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
                            Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
                            Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
                            Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
                            Could not load menufile "ui_mp/scriptmenus/class.menu".
                            Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
                            Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
                            Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
                            Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
                            Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
                            Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
                            Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
                            Could not load material "zom_icon_community_pot".
                            Could not load material "zom_icon_community_pot_strip".
                            Could not load material "zom_icon_player_life".
                            Could not load material "zombie_stopwatchneedle".
                            Could not load material "zombie_stopwatch".
                            Could not load material "zombie_stopwatch_glass".
                            Could not load material "minimap_icon_mystery_box".
                            Could not load material "score_bar_bg".
                            Could not load rawfile "vision/default_night.vision".
                            Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
                            Could not load material "_scrambled".
                            Could not load lightdef "mrt".
                            build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
                            wunderfizz: cost 1500, perk limit 4
                            Plutonium r5178 >

                            thewawpro 1 Reply Last reply
                            0
                            • Vibing Pierce Vibing Pierce

                              thewawpro ```
                              Searching for files required to download mod: "mods/mod_to_launch_mp_maps_in_zombies" map: "zm_hijacked"
                              found 9 files required for mod download!
                              Current language: english
                              Current search path:
                              C:\Users\pierc\AppData\Local\Plutonium\storage\t6\mods\mod_to_launch_mp_maps_in_zombies\mod.iwd (45 files)
                              C:\Users\pierc\AppData\Local\Plutonium\storage\t6/mods/mod_to_launch_mp_maps_in_zombies
                              C:\Users\pierc\AppData\Local\Plutonium\storage\t6/raw
                              C:\Users\pierc\AppData\Local\Plutonium\storage\t6//
                              C:\Users\pierc\AppData\Local\Plutonium\storage\t6/players
                              C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/mods/mod_to_launch_mp_maps_in_zombies
                              C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/usermaps
                              C:\Users\pierc\AppData\Local\Plutonium\storage\t6/main
                              C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
                              C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
                              C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
                              '0' is not a valid value for dvar 'r_brightness'
                              Domain is any number from 0.5 to 1.5
                              Could not load image "lineargray".Couldnotloadimage"lineargray".Couldnotloadimage"blacktransparent".
                              Could not load material "debug_sphere_exterior".
                              Could not load material "debug_sphere_interior".
                              Could not load material "floatzdonotremove".Couldnotloadmaterial"floatzd​onotremove".Couldnotloadmaterial"processed_floatz_donotremove".
                              Could not load material "ps3aadownsampledonotremove".Couldnotloadmaterial"zombiedarkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"bloomapplythermal".Couldnotloadmaterial"ps3a​adownsampled​onotremove".Couldnotloadmaterial"zombied​arkness".Couldnotloadmaterial"mc/rope".Couldnotloadmaterial"blooma​pplyt​hermal".Couldnotloadmaterial"ps3_reload_zcull_donotremove".
                              Could not load material "mc/mtl_predator".
                              Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                              Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                              Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                              Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                              Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                              Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                              Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                              Searching for iwds in C:\Users\pierc\AppData\Local\Plutonium\storage\t6/usermaps/zm_hijacked
                              Adding iwd 'zm_hijacked'
                              Loading fastfile zm_hijacked
                              Loading fastfile en_zm_hijacked
                              Overridden mapEnts: maps/mp/zm_hijacked.d3dbsp
                              Built adjacency info for IPaks 20ms
                              Writing stats...
                              Initializing game at 10/04/26 16:39:22 -0400
                              Current uptime: 00:00:47
                              Level time: 0
                              Restart: 0
                              ------- Game Initialization -------
                              gamename: PT6ZM
                              gamedate: Dec 15 2025
                              '0' is not a valid value for dvar 'r_brightness'
                              Domain is any number from 0.5 to 1.5
                              Could not load weapon "mp40_stalker_zm".
                              Could not load weapon "mp40_stalker_upgraded_zm".
                              Could not load weapon "m16_upgraded_zm".
                              Could not load weapon "ak74u_extclip_zm".
                              Could not load weapon "ak74u_extclip_upgraded_zm".
                              Could not load weapon "beretta93r_extclip_zm".
                              Could not load weapon "beretta93r_extclip_upgraded_zm".
                              Could not load weapon "jetgun_zm".
                              Could not load weapon "riotshield_zm".
                              Could not load weapon "knife_ballistic_zm".
                              Could not load weapon "knife_ballistic_upgraded_zm".
                              Could not load weapon "slipgun_zm".
                              Could not load weapon "slipgun_upgraded_zm".
                              Could not load weapon "knife_ballistic_bowie_zm".
                              Could not load weapon "knife_ballistic_bowie_upgraded_zm".
                              Could not load weapon "alcatraz_shield_zm".
                              Could not load weapon "blundersplat_zm".
                              Could not load weapon "bouncing_tomahawk_zm".
                              Could not load weapon "blundersplat_upgraded_zm".
                              Could not load weapon "upgraded_tomahawk_zm".
                              Could not load weapon "blundersplat_explosive_dart_zm".
                              Could not load weapon "slowgun_zm".
                              Could not load weapon "slowgun_upgraded_zm".
                              Could not load weapon "staff_air_zm".
                              Could not load weapon "staff_fire_zm".
                              Could not load weapon "staff_lightning_zm".
                              Could not load weapon "staff_water_zm".
                              Could not load weapon "staff_air_upgraded_zm".
                              Could not load weapon "staff_fire_upgraded_zm".
                              Could not load weapon "staff_lightning_upgraded_zm".
                              Could not load weapon "staff_water_upgraded_zm".
                              Could not load weapon "tomb_shield_zm".
                              Could not load weapon "emp_grenade_zm".
                              Could not load weapon "time_bomb_zm".
                              Could not load weapon "beacon_zm".
                              Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                              Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                              Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                              ******* Linking to default stub function instead ******
                              Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                              ******* Linking to default stub function instead ******
                              Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                              Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                              ******* Linking to default stub function instead ******
                              Could not load scriptparsetree "maps/mp/_medals.gsc".
                              Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                              ******* Linking to default stub function instead ******
                              Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                              ******* Linking to default stub function instead ******
                              Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                              ******* Linking to default stub function instead ******
                              Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                              ******* Linking to default stub function instead ******
                              Script source "aitype/zm_nuked_basic_01.gsc" loaded successfully from fastfile
                              Script source "aitype/zm_nuked_basic_02.gsc" loaded successfully from fastfile
                              Script source "aitype/zm_temple_sonic.gsc" loaded successfully from fastfile
                              Script source "aitype/zombie_electrician.gsc" loaded successfully from fastfile
                              Script source "scripts/zm/_loader.gsc" loaded successfully from raw
                              Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_build_id.gsc" loaded successfully from raw
                              Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/_zm_commands.gsc" loaded successfully from raw
                              Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/slot.gsc" loaded successfully from raw
                              Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/utility.gsc" loaded successfully from raw
                              Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/build.gsc" loaded successfully from raw
                              Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/watch.gsc" loaded successfully from raw
                              Script source "scripts/zm/mod_to_launch_mp_maps_in_zombies/commands/debug.gsc" loaded successfully from raw
                              Script source "scripts/zm/ranked.gsc" loaded successfully from raw
                              Script source "maps/mp/zm_hijacked.gsc" loaded successfully from fastfile
                              Script source "maps/mp/mp_hijacked_fx.gsc" loaded successfully from fastfile
                              Could not load scriptparsetree "maps/mp/_ambientpackage.gsc".
                              Script source "maps/mp/mp_hijacked_content.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_dogs.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_leaper.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_origins.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_dev.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_claw.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ft.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_booster.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz_ffotd.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost_ffotd.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_napalm.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_sonic.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_astro.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_monkey.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_thief.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/_zm_build_id.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/_zm_perk_random.gsc" loaded successfully from raw
                              Script source "scripts/zm/mpmaps/_zm_destructibles.gsc" loaded successfully from raw
                              GSC Executed "scripts/zm/_loader::main()"
                              GSC Executed "scripts/zm/ranked::main()"
                              scr_xpscale cannot be modified
                              '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                              Domain is any number from 0.001 to 10
                              '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                              Domain is any number from 0.001 to 1000
                              '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                              Domain is any number from 0.001 to 1000
                              build (server, mod.iwd): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC

                              BO2 multiplayer maps as zombies usermaps
                              hijacked (zm_hijacked)
                              scripts, porting and fastfiles: Liam McCormack
                              Plutonium T6, OpenAssetTools, gsc-tool
                              (/Liam-McCormack-Github/bo2-release-builds had to remove this part as i keep getting "you need 1 reputation to post links" sorry abt that)

                              mod_to_launch_mp_maps_in_zombies: build 04fd8833-e297-4bdd-856f-7a125c70cae7
                              GSC Executed "scripts/zm/_loader::init()"
                              GSC Executed "scripts/zm/ranked::init()"
                              Writing stats...
                              Hitch warning: 8732 msec frame time on main thread
                              client 'Vibing Pierce' connected
                              Could not load menufile "ui_mp/ingame.txt".
                              Could not load menufile "ui_mp/patch_ingame_menus.txt".
                              Could not load material "graphline".
                              Could not load material "net_disconnect".
                              Could not load material "hud_dpad_arrow".
                              Could not load material "hud_dpad_eqip_count_backing".
                              Could not load material "hud_dpad_outer_frame_highlight_side".
                              Could not load material "life_counter_alive".
                              Could not load material "life_counter_dead".
                              Could not load material "killicondied".
                              Could not load material "killiconcrush".
                              Could not load material "killiconfalling".
                              Could not load material "killiconsuicide".
                              Could not load material "killiconmelee".
                              Could not load scriptparsetree "clientscripts/mp/_vehicle.csc".
                              Could not load scriptparsetree "clientscripts/mp/_dogs.csc".
                              Unable to find client function: "soundNotify" in "clientscripts/mp/_dogs"
                              ******* Linking to default stub function instead ******
                              Script source "clientscripts/mp/zm_hijacked.csc" loaded successfully from fastfile
                              Script source "clientscripts/mp/mp_hijacked_fx.csc" loaded successfully from fastfile
                              Script source "clientscripts/mp/mp_hijacked_amb.csc" loaded successfully from fastfile
                              Script source "scripts/zm/mpmaps/_zm_mp_maps_shared.csc" loaded successfully from fastfile
                              Script source "scripts/zm/mpmaps/_zm_perk_random.csc" loaded successfully from fastfile
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_brutus.csc" loaded successfully from fastfile
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_mechz.csc" loaded successfully from fastfile
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_ghost.csc" loaded successfully from fastfile
                              Script source "scripts/zm/mpmaps/ai/_zm_ai_avogadro.csc" loaded successfully from fastfile
                              Script source "scripts/zm/mpmaps/_zm_build_id.csc" loaded successfully from fastfile
                              Could not load material "gfx_tracer_thermal".
                              Could not load material "headicondisconnected".
                              Could not load material "headiconyouinkillcam".
                              Could not load material "mtl_t6_wpn_launch_fhj18_ui3d_background".
                              Could not load material "mtl_t6_attach_bcpu_ui3d_background".
                              Could not load material "mtl_t6_wpn_tac_insert_screen_background".
                              Could not load material "mtl_t6_wpn_briefcase_bomb_progress_background".
                              Could not load material "mtl_t6_wpn_pda_ui3d_background".
                              Could not load material "scope_overlay_envg_emp".
                              Could not load material "compassping_friendly_mp".
                              Could not load material "compass_waypoint_second_chance".
                              Could not load material "compassping_squad_mp".
                              Could not load material "objective_friendly_chat".
                              Could not load material "hint_mantle".
                              Could not load material "compassping_player".
                              Could not load material "compassping_player_bracket".
                              Could not load material "compassping_playerfiring_mp_shoutcast".
                              Could not load material "compassping_friendlyfiring_mp".
                              Could not load material "compassping_friendlyyelling_mp".
                              Could not load material "compassping_decoyfiring".
                              Could not load material "compassping_squad_fire_mp".
                              Could not load material "compassping_squadyelling_mp".
                              Could not load material "compassping_enemy".
                              Could not load material "compassping_enemydirectional".
                              Could not load material "compassping_enemysatellite".
                              Could not load material "compassping_enemyfiring".
                              Could not load material "compassping_enemyyelling".
                              Could not load material "compassping_grenade".
                              Could not load material "compassping_firstplace".
                              Could not load material "compass_radarline".
                              Could not load material "compass_acoustic_ping".
                              Could not load material "compassping_blank_mp".
                              Could not load material "compassping_blankfiring_mp".
                              Could not load material "watch_face".
                              Could not load material "watch_hour".
                              Could not load material "watch_minute".
                              Could not load material "watch_second".
                              Could not load material "acoustic_ping".
                              Could not load material "compass_scrambler_large".
                              Could not load material "waypoint_recon_artillery_strike".
                              Could not load material "compass_objpoint_mortar_busy".
                              Could not load material "compass_objpoint_mortar_friendly".
                              Could not load material "compassping_dog".
                              Could not load material "compass_turret_white".
                              Could not load material "compass_sg_white".
                              Could not load material "compass_supply_drop_white".
                              Could not load material "compass_supply_drop_green".
                              Could not load material "compass_supply_drop_red".
                              Could not load material "remotemissile_target".
                              Could not load material "compass_hk".
                              Could not load material "compass_talon_top".
                              Could not load material "hudcolorbar".
                              Could not load material "emp_filter_overlay".
                              Could not load material "headicontalkballoon".
                              Could not load material "hudscoreboardscroll_uparrow".
                              Could not load material "hudscoreboardscroll_upkey".
                              Could not load material "hudscoreboardscroll_downarrow".
                              Could not load material "hudscoreboardscroll_downkey".
                              Could not load fx "maps/zombie/fx_zmb_buildable_assemble_dust".
                              Could not load fx "maps/zombie/fx_zmb_tranzit_electrap_explo".
                              Could not load fx "maps/zombie/fx_zmb_tranzit_shield_explo".
                              Could not load fx "maps/zombie/fx_zombie_monkey_light".
                              Could not load fx "maps/zombie/fx_zmb_blackhole_trap_end".
                              Could not load fx "maps/zombie/fx_zombie_bar_break".
                              Could not load fx "maps/zombie/fx_zombie_bar_break_lite".
                              Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
                              Could not load fx "maps/zombie/fx_zmb_tanzit_upgrade".
                              Could not load fx "misc/fx_zombie_cola_on".
                              Could not load fx "maps/zombie/fx_zombie_tesla_shock".
                              Could not load fx "maps/zombie/fx_zombie_tesla_shock_secondary".
                              Could not load fx "misc/fx_zombie_cola_dtap_on".
                              '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                              Domain is any number from 0.001 to 10
                              '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                              Domain is any number from 0.001 to 1000
                              '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                              Domain is any number from 0.001 to 1000
                              Could not load fx "weapon/sensor_grenade/fx_sensor_scan_friendly_runner".
                              Could not load fx "weapon/sensor_grenade/fx_sensor_scan_enemy_runner".
                              Could not load fx "weapon/sensor_grenade/fx_sensor_targeting".
                              Could not load fx "weapon/laser/fx_xm25_laser_point_red".
                              Could not load fx "weapon/laser/fx_weapon_attchmnt_laser_point_red".
                              Could not load fx "weapon/remote_mortar/fx_rmt_mortar_laser_loop".
                              Could not load fx "impacts/fx_riotshield_viewmodel".
                              Could not load fx "vehicle/treadfx/fx_heli_dust_default".
                              Could not load fx "vehicle/treadfx/fx_heli_water_spray".
                              Could not load fx "weapon/ir_scope/fx_ir_scope_heartbeat".
                              Could not load fx "weapon/laser/fx_laser_sight_attchmnt_3p".
                              Could not load weaponcamo "camo_knife".
                              Could not load weapon "knife_mp".
                              Could not load menufile "ui_mp/hud_demo.txt".
                              Could not load rawfile "vision/infrared.vision".
                              Could not load rawfile "vision/tvguided_mp.vision".
                              Could not load rawfile "vision/camera_spike_mp.vision".
                              Could not load menufile "ui_mp/scriptmenus/ingame_controls.menu".
                              Could not load menufile "ui_mp/scriptmenus/ingame_options.menu".
                              Could not load menufile "ui_mp/scriptmenus/popup_leavegame.menu".
                              Could not load menufile "ui_mp/scriptmenus/restartgamepopup.menu".
                              Could not load menufile "ui_mp/scriptmenus/scoreboard.menu".
                              Could not load menufile "ui_mp/scriptmenus/team_marinesopfor.menu".
                              Could not load menufile "ui_mp/scriptmenus/changeclass.menu".
                              Could not load menufile "ui_mp/scriptmenus/initteam_marines.menu".
                              Could not load menufile "ui_mp/scriptmenus/class.menu".
                              Could not load menufile "ui_mp/scriptmenus/initteam_opfor.menu".
                              Could not load menufile "ui_mp/scriptmenus/changeclass_wager.menu".
                              Could not load menufile "ui_mp/scriptmenus/changeclass_custom.menu".
                              Could not load menufile "ui_mp/scriptmenus/changeclass_barebones.menu".
                              Could not load menufile "ui_mp/scriptmenus/sidebet.menu".
                              Could not load menufile "ui_mp/scriptmenus/sidebet_player.menu".
                              Could not load menufile "ui_mp/scriptmenus/endgameupdate.menu".
                              Could not load material "zom_icon_community_pot".
                              Could not load material "zom_icon_community_pot_strip".
                              Could not load material "zom_icon_player_life".
                              Could not load material "zombie_stopwatchneedle".
                              Could not load material "zombie_stopwatch".
                              Could not load material "zombie_stopwatch_glass".
                              Could not load material "minimap_icon_mystery_box".
                              Could not load material "score_bar_bg".
                              Could not load rawfile "vision/default_night.vision".
                              Could not load leaderboarddef "lb_zm_gm_zstandard_hijacked_1player".
                              Could not load material "_scrambled".
                              Could not load lightdef "mrt".
                              build (client, mod.ff): 4b12fe48-57a5-44b4-ac7c-dfb20b557b9d built 2026-10-02 11:33:34 UTC
                              wunderfizz: cost 1500, perk limit 4
                              Plutonium r5178 >

                              thewawpro Offline
                              thewawpro Offline
                              thewawpro
                              wrote last edited by
                              #76

                              Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

                              Vibing Pierce 1 Reply Last reply
                              0
                              • thewawpro thewawpro

                                Vibing Pierce Nothing in that log show usual white screen suspects. Try deleting the map from usermaps and reinstalling the mod.

                                Vibing Pierce Offline
                                Vibing Pierce Offline
                                Vibing Pierce
                                wrote last edited by
                                #77

                                thewawpro okay i will try that

                                1 Reply Last reply
                                0
                                • Rylin Offline
                                  Rylin Offline
                                  Rylin
                                  wrote last edited by
                                  #78

                                  Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

                                  thewawpro 1 Reply Last reply
                                  0
                                  • Rylin Rylin

                                    Is there any way to reach out to you directly? Have some questions about mapping if you don't mind sharing.

                                    thewawpro Offline
                                    thewawpro Offline
                                    thewawpro
                                    wrote last edited by
                                    #79

                                    Rylin Join the pluto discord and I am often in bo2 modding and send me a friend request

                                    1 Reply Last reply
                                    0

                                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                    With your input, this post could be even better 💗

                                    Register Login
                                    Reply
                                    • Reply as topic
                                    Log in to reply
                                    • Oldest to Newest
                                    • Newest to Oldest
                                    • Most Votes


                                    • 1
                                    • 2
                                    • 3
                                    • 4
                                    • Login

                                    • Don't have an account? Register

                                    • Login or register to search.
                                    • First post
                                      Last post
                                    0
                                    • Unread 0
                                    • Recent
                                    • Popular
                                    • Users
                                    • Donate