Skip to content
  • 0 Unread 0
  • Recent
  • Popular
  • Users
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
82 Posts 43 Posters 5.9k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • thewawpro thewawpro

    9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

    a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

    Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

    BO2 Multiplayer Maps in Zombies (Beta Release)

    Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
    -[UPDATE] DLC no longer required, file sizes are bigger though!


    Download Links

    Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

    To run the script try:

    • Right click > "Run with powershell`
    • Or: double click on the script
    • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
    • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

    Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
    Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


    UPDATE

    New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


    Installation

    1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
      ~\\AppData\\Local\\Plutonium\\storage\\t6
    2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
      ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

    Launching Maps

    Console Launch (No Menu Mod Required)

    • Plutonium currently requires any mod to be active to launch a custom usermap.
    • The launcher mod is not required to play these maps.
    • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

    (Replace {{map name}} with the console name listed below).

    Optional Menu Launcher Mod Features

    If you choose to install the included launcher mod:

    • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
    • Adds art and localisation for loading screens.
    • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

    Special Enemies & Der Wunderfizz Options

    All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

    Option Dvar Values Default As on
    Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
    Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
    Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
    Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
    Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
    Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
    Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
    Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
    Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
    Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
    Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
    Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
    Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

    Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

    set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

    If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

    The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


    Map List & Console Commands

    The console names for all ported maps are listed below:

    Map Console Name Console Command
    Aftermath zm_la g_gametype zstandard;map zm_la
    Cargo zm_dockside g_gametype zstandard;map zm_dockside
    Carrier zm_carrier g_gametype zstandard;map zm_carrier
    Cove zm_castaway g_gametype zstandard;map zm_castaway
    Detour zm_bridge g_gametype zstandard;map zm_bridge
    Dig zm_dig g_gametype zstandard;map zm_dig
    Downhill zm_downhill g_gametype zstandard;map zm_downhill
    Drone zm_drone g_gametype zstandard;map zm_drone
    Encore zm_concert g_gametype zstandard;map zm_concert
    Express zm_express g_gametype zstandard;map zm_express
    Frost zm_frostbite g_gametype zstandard;map zm_frostbite
    Grind zm_skate g_gametype zstandard;map zm_skate
    Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
    Hydro zm_hydro g_gametype zstandard;map zm_hydro
    Magma zm_magma g_gametype zstandard;map zm_magma
    Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
    Mirage zm_mirage g_gametype zstandard;map zm_mirage
    Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
    Overflow zm_overflow g_gametype zstandard;map zm_overflow
    Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
    Pod zm_pod g_gametype zstandard;map zm_pod
    Raid zm_raid g_gametype zstandard;map zm_raid
    Rush zm_paintball g_gametype zstandard;map zm_paintball
    Slums zm_slums g_gametype zstandard;map zm_slums
    Standoff zm_village g_gametype zstandard;map zm_village
    Studio zm_studio g_gametype zstandard;map zm_studio
    Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
    Turbine zm_turbine g_gametype zstandard;map zm_turbine
    Uplink zm_uplink g_gametype zstandard;map zm_uplink
    Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
    Yemen zm_socotra g_gametype zstandard;map zm_socotra

    Disclaimer

    Partially developed with generative AI.

    mynema Offline
    mynema Offline
    mynema
    wrote last edited by
    #48
    This post is deleted!
    1 Reply Last reply
    0
    • eth4n Offline
      eth4n Offline
      eth4n
      wrote last edited by
      #49
      This post is deleted!
      1 Reply Last reply
      0
      • Lahuti_81 Lahuti_81

        each perk cost 5000 points bro wtf

        FaZe Flick Offline
        FaZe Flick Offline
        FaZe Flick
        wrote last edited by
        #50

        Lahuti_81 yea he gotta change that fr

        thewawpro 1 Reply Last reply
        1
        • FaZe Flick FaZe Flick

          Lahuti_81 yea he gotta change that fr

          thewawpro Offline
          thewawpro Offline
          thewawpro
          wrote last edited by
          #51

          FaZe Flick Change for this coming

          1 Reply Last reply
          0
          • thewawpro Offline
            thewawpro Offline
            thewawpro
            wrote last edited by
            #52

            ELPUNI Bosses and special rounds are comming

            1 Reply Last reply
            0
            • Zombler Offline
              Zombler Offline
              Zombler
              wrote last edited by
              #53

              So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

              Sabino.AHK 1 Reply Last reply
              0
              • Zombler Zombler

                So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

                Sabino.AHK Offline
                Sabino.AHK Offline
                Sabino.AHK
                wrote last edited by
                #54

                Zombler Check if there no sub_folders inside of each map folder. If theres any subfolder with the map files, remove it by leaving only -> [MAP_FOLDER]\MapFiles

                1 Reply Last reply
                1
                • Nakulemonade204 Offline
                  Nakulemonade204 Offline
                  Nakulemonade204
                  wrote last edited by
                  #55

                  now we need the reverse.

                  1 Reply Last reply
                  0
                  • bondson Offline
                    bondson Offline
                    bondson
                    wrote last edited by
                    #56

                    Nice! Do you have any plans to swap the playable characters for a different crew? Like Primis, Victis, the MOTD crew, or the BO2 campaign heroes?

                    1 Reply Last reply
                    0
                    • thewawpro Offline
                      thewawpro Offline
                      thewawpro
                      wrote last edited by
                      #57

                      Boss and Special zombies now live

                      DerpyBoxDX 1 Reply Last reply
                      0
                      • thewawpro thewawpro

                        Boss and Special zombies now live

                        DerpyBoxDX Offline
                        DerpyBoxDX Offline
                        DerpyBoxDX
                        wrote last edited by
                        #58

                        thewawpro

                        Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                        thewawpro 1 Reply Last reply
                        0
                        • DerpyBoxDX DerpyBoxDX

                          thewawpro

                          Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                          thewawpro Offline
                          thewawpro Offline
                          thewawpro
                          wrote last edited by
                          #59

                          DerpyBoxDX No plans for this, boss zombies can spawn at the same time.

                          1 Reply Last reply
                          0
                          • HyperFireXD Offline
                            HyperFireXD Offline
                            HyperFireXD
                            wrote last edited by
                            #60
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • LewkoFTW Offline
                              LewkoFTW Offline
                              LewkoFTW
                              wrote last edited by
                              #61

                              Is there plans to eventually add more wonder weapons/equipment from the various BO2 maps (all 4 staffs, Sliquifier, G-Strikes, etc.) and given that there's bosses from it, maybe even ones from BO1?

                              1 Reply Last reply
                              0
                              • isaaccommando67 Offline
                                isaaccommando67 Offline
                                isaaccommando67
                                wrote last edited by
                                #62

                                how do i load the mods like do i put them inside user maps ? im confsued idk what do put

                                thewawpro 1 Reply Last reply
                                0
                                • isaaccommando67 isaaccommando67

                                  how do i load the mods like do i put them inside user maps ? im confsued idk what do put

                                  thewawpro Offline
                                  thewawpro Offline
                                  thewawpro
                                  wrote last edited by
                                  #63

                                  isaaccommando67 Did you run the auto installer script?

                                  1 Reply Last reply
                                  0
                                  • llu_uiis Offline
                                    llu_uiis Offline
                                    llu_uiis
                                    wrote last edited by
                                    #64

                                    the goat

                                    1 Reply Last reply
                                    0
                                    • thewawpro Offline
                                      thewawpro Offline
                                      thewawpro
                                      wrote last edited by
                                      #65

                                      ELPUNI What do you mean nothing else happens?

                                      1 Reply Last reply
                                      0
                                      • thewawpro thewawpro

                                        9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                                        a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

                                        Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

                                        BO2 Multiplayer Maps in Zombies (Beta Release)

                                        Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                                        -[UPDATE] DLC no longer required, file sizes are bigger though!


                                        Download Links

                                        Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

                                        To run the script try:

                                        • Right click > "Run with powershell`
                                        • Or: double click on the script
                                        • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
                                        • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

                                        Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
                                        Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


                                        UPDATE

                                        New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                                        Installation

                                        1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                                          ~\\AppData\\Local\\Plutonium\\storage\\t6
                                        2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                                          ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                                        Launching Maps

                                        Console Launch (No Menu Mod Required)

                                        • Plutonium currently requires any mod to be active to launch a custom usermap.
                                        • The launcher mod is not required to play these maps.
                                        • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                                        (Replace {{map name}} with the console name listed below).

                                        Optional Menu Launcher Mod Features

                                        If you choose to install the included launcher mod:

                                        • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                                        • Adds art and localisation for loading screens.
                                        • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                                        Special Enemies & Der Wunderfizz Options

                                        All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

                                        Option Dvar Values Default As on
                                        Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
                                        Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
                                        Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
                                        Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
                                        Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
                                        Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
                                        Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
                                        Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
                                        Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
                                        Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
                                        Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
                                        Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
                                        Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

                                        Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

                                        set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

                                        If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

                                        The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


                                        Map List & Console Commands

                                        The console names for all ported maps are listed below:

                                        Map Console Name Console Command
                                        Aftermath zm_la g_gametype zstandard;map zm_la
                                        Cargo zm_dockside g_gametype zstandard;map zm_dockside
                                        Carrier zm_carrier g_gametype zstandard;map zm_carrier
                                        Cove zm_castaway g_gametype zstandard;map zm_castaway
                                        Detour zm_bridge g_gametype zstandard;map zm_bridge
                                        Dig zm_dig g_gametype zstandard;map zm_dig
                                        Downhill zm_downhill g_gametype zstandard;map zm_downhill
                                        Drone zm_drone g_gametype zstandard;map zm_drone
                                        Encore zm_concert g_gametype zstandard;map zm_concert
                                        Express zm_express g_gametype zstandard;map zm_express
                                        Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                                        Grind zm_skate g_gametype zstandard;map zm_skate
                                        Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                                        Hydro zm_hydro g_gametype zstandard;map zm_hydro
                                        Magma zm_magma g_gametype zstandard;map zm_magma
                                        Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                                        Mirage zm_mirage g_gametype zstandard;map zm_mirage
                                        Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                                        Overflow zm_overflow g_gametype zstandard;map zm_overflow
                                        Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                                        Pod zm_pod g_gametype zstandard;map zm_pod
                                        Raid zm_raid g_gametype zstandard;map zm_raid
                                        Rush zm_paintball g_gametype zstandard;map zm_paintball
                                        Slums zm_slums g_gametype zstandard;map zm_slums
                                        Standoff zm_village g_gametype zstandard;map zm_village
                                        Studio zm_studio g_gametype zstandard;map zm_studio
                                        Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                                        Turbine zm_turbine g_gametype zstandard;map zm_turbine
                                        Uplink zm_uplink g_gametype zstandard;map zm_uplink
                                        Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                                        Yemen zm_socotra g_gametype zstandard;map zm_socotra

                                        Disclaimer

                                        Partially developed with generative AI.

                                        Smitty4501 Offline
                                        Smitty4501 Offline
                                        Smitty4501
                                        wrote last edited by
                                        #66

                                        thewawpro what if there was just a mod to make any special rounds on any maps. Like the pazner on town or brutus on buried. That would be awesome

                                        1 Reply Last reply
                                        0
                                        • xsheent515 Offline
                                          xsheent515 Offline
                                          xsheent515
                                          wrote last edited by
                                          #67

                                          first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

                                          for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

                                          The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

                                          thewawpro 1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Unread 0
                                          • Recent
                                          • Popular
                                          • Users
                                          • Donate