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  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

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  • thewawpro thewawpro

    CG Footloose pushed up an update hopefully this should solve this issue for you

    CG Footloose Offline
    CG Footloose Offline
    CG Footloose
    wrote last edited by
    #41

    thewawpro it fixed nuketown and frost for sure, haven't tried any of the other 29 yet tho. Thank you!

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    • bo2loverr67 bo2loverr67

      does anyone know how to get perks on the maps

      thewawpro Offline
      thewawpro Offline
      thewawpro
      wrote last edited by
      #42

      bo2loverr67 There is a wunderfizz, pap and at least 2 box locations on all maps

      1 Reply Last reply
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      • Ganster8910 Ganster8910

        Awesome, dude! Could you add boss zombies to these maps? That would be fantastic.

        thewawpro Offline
        thewawpro Offline
        thewawpro
        wrote last edited by
        #43

        Ganster8910 Maps are deliberately kept lightweight to enable modding.

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        • HyperFireXD Offline
          HyperFireXD Offline
          HyperFireXD
          wrote last edited by
          #44

          this feels like a fever dream lol seeing zm on hijacked is somthing i wished i could do back in the day. tyy sm for this mop/maps also i am gonna try it with zm bots to see how they behave.

          1 Reply Last reply
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          • Lahuti_81 Offline
            Lahuti_81 Offline
            Lahuti_81
            wrote last edited by
            #45

            each perk cost 5000 points bro wtf

            FaZe Flick 1 Reply Last reply
            0
            • IceHogg Offline
              IceHogg Offline
              IceHogg
              wrote last edited by
              #46

              i’m trying to use the auto installer but every time i open it, it auto closes immediately with red text. i can’t even read the red text it closes that fast.

              1 Reply Last reply
              0
              • obese.cow Offline
                obese.cow Offline
                obese.cow
                wrote last edited by
                #47

                new to all this how do i install

                1 Reply Last reply
                0
                • thewawpro thewawpro

                  9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                  a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

                  Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

                  BO2 Multiplayer Maps in Zombies (Beta Release)

                  Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                  -[UPDATE] DLC no longer required, file sizes are bigger though!


                  Download Links

                  Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

                  To run the script try:

                  • Right click > "Run with powershell`
                  • Or: double click on the script
                  • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
                  • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

                  Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
                  Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


                  UPDATE

                  New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                  Installation

                  1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                    ~\\AppData\\Local\\Plutonium\\storage\\t6
                  2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                    ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                  Launching Maps

                  Console Launch (No Menu Mod Required)

                  • Plutonium currently requires any mod to be active to launch a custom usermap.
                  • The launcher mod is not required to play these maps.
                  • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                  (Replace {{map name}} with the console name listed below).

                  Optional Menu Launcher Mod Features

                  If you choose to install the included launcher mod:

                  • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                  • Adds art and localisation for loading screens.
                  • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                  Special Enemies & Der Wunderfizz Options

                  All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

                  Option Dvar Values Default As on
                  Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
                  Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
                  Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
                  Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
                  Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
                  Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
                  Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
                  Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
                  Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
                  Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
                  Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
                  Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
                  Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

                  Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

                  set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

                  If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

                  The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


                  Map List & Console Commands

                  The console names for all ported maps are listed below:

                  Map Console Name Console Command
                  Aftermath zm_la g_gametype zstandard;map zm_la
                  Cargo zm_dockside g_gametype zstandard;map zm_dockside
                  Carrier zm_carrier g_gametype zstandard;map zm_carrier
                  Cove zm_castaway g_gametype zstandard;map zm_castaway
                  Detour zm_bridge g_gametype zstandard;map zm_bridge
                  Dig zm_dig g_gametype zstandard;map zm_dig
                  Downhill zm_downhill g_gametype zstandard;map zm_downhill
                  Drone zm_drone g_gametype zstandard;map zm_drone
                  Encore zm_concert g_gametype zstandard;map zm_concert
                  Express zm_express g_gametype zstandard;map zm_express
                  Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                  Grind zm_skate g_gametype zstandard;map zm_skate
                  Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                  Hydro zm_hydro g_gametype zstandard;map zm_hydro
                  Magma zm_magma g_gametype zstandard;map zm_magma
                  Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                  Mirage zm_mirage g_gametype zstandard;map zm_mirage
                  Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                  Overflow zm_overflow g_gametype zstandard;map zm_overflow
                  Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                  Pod zm_pod g_gametype zstandard;map zm_pod
                  Raid zm_raid g_gametype zstandard;map zm_raid
                  Rush zm_paintball g_gametype zstandard;map zm_paintball
                  Slums zm_slums g_gametype zstandard;map zm_slums
                  Standoff zm_village g_gametype zstandard;map zm_village
                  Studio zm_studio g_gametype zstandard;map zm_studio
                  Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                  Turbine zm_turbine g_gametype zstandard;map zm_turbine
                  Uplink zm_uplink g_gametype zstandard;map zm_uplink
                  Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                  Yemen zm_socotra g_gametype zstandard;map zm_socotra

                  Disclaimer

                  Partially developed with generative AI.

                  mynema Offline
                  mynema Offline
                  mynema
                  wrote last edited by
                  #48
                  This post is deleted!
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                  • eth4n Offline
                    eth4n Offline
                    eth4n
                    wrote last edited by
                    #49
                    This post is deleted!
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                    • Lahuti_81 Lahuti_81

                      each perk cost 5000 points bro wtf

                      FaZe Flick Offline
                      FaZe Flick Offline
                      FaZe Flick
                      wrote last edited by
                      #50

                      Lahuti_81 yea he gotta change that fr

                      thewawpro 1 Reply Last reply
                      1
                      • FaZe Flick FaZe Flick

                        Lahuti_81 yea he gotta change that fr

                        thewawpro Offline
                        thewawpro Offline
                        thewawpro
                        wrote last edited by
                        #51

                        FaZe Flick Change for this coming

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                        0
                        • thewawpro Offline
                          thewawpro Offline
                          thewawpro
                          wrote last edited by
                          #52

                          ELPUNI Bosses and special rounds are comming

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                          0
                          • Zombler Offline
                            Zombler Offline
                            Zombler
                            wrote last edited by
                            #53

                            So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

                            Sabino.AHK 1 Reply Last reply
                            0
                            • Zombler Zombler

                              So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

                              Sabino.AHK Offline
                              Sabino.AHK Offline
                              Sabino.AHK
                              wrote last edited by
                              #54

                              Zombler Check if there no sub_folders inside of each map folder. If theres any subfolder with the map files, remove it by leaving only -> [MAP_FOLDER]\MapFiles

                              1 Reply Last reply
                              1
                              • Nakulemonade204 Offline
                                Nakulemonade204 Offline
                                Nakulemonade204
                                wrote last edited by
                                #55

                                now we need the reverse.

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                                0
                                • bondson Offline
                                  bondson Offline
                                  bondson
                                  wrote last edited by
                                  #56

                                  Nice! Do you have any plans to swap the playable characters for a different crew? Like Primis, Victis, the MOTD crew, or the BO2 campaign heroes?

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                                  • thewawpro Offline
                                    thewawpro Offline
                                    thewawpro
                                    wrote last edited by
                                    #57

                                    Boss and Special zombies now live

                                    DerpyBoxDX 1 Reply Last reply
                                    0
                                    • thewawpro thewawpro

                                      Boss and Special zombies now live

                                      DerpyBoxDX Offline
                                      DerpyBoxDX Offline
                                      DerpyBoxDX
                                      wrote last edited by
                                      #58

                                      thewawpro

                                      Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                                      thewawpro 1 Reply Last reply
                                      0
                                      • DerpyBoxDX DerpyBoxDX

                                        thewawpro

                                        Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                                        thewawpro Offline
                                        thewawpro Offline
                                        thewawpro
                                        wrote last edited by
                                        #59

                                        DerpyBoxDX No plans for this, boss zombies can spawn at the same time.

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                                        0
                                        • HyperFireXD Offline
                                          HyperFireXD Offline
                                          HyperFireXD
                                          wrote last edited by
                                          #60
                                          This post is deleted!
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