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  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

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  • obese.cow Offline
    obese.cow Offline
    obese.cow
    wrote last edited by
    #47

    new to all this how do i install

    1 Reply Last reply
    0
    • thewawpro thewawpro

      9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

      a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

      Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

      BO2 Multiplayer Maps in Zombies (Beta Release)

      Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
      -[UPDATE] DLC no longer required, file sizes are bigger though!


      Download Links

      Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

      To run the script try:

      • Right click > "Run with powershell`
      • Or: double click on the script
      • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
      • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

      Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
      Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


      UPDATE

      New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


      Installation

      1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
        ~\\AppData\\Local\\Plutonium\\storage\\t6
      2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
        ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

      Launching Maps

      Console Launch (No Menu Mod Required)

      • Plutonium currently requires any mod to be active to launch a custom usermap.
      • The launcher mod is not required to play these maps.
      • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

      (Replace {{map name}} with the console name listed below).

      Optional Menu Launcher Mod Features

      If you choose to install the included launcher mod:

      • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
      • Adds art and localisation for loading screens.
      • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

      Special Enemies & Der Wunderfizz Options

      All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

      Option Dvar Values Default As on
      Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
      Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
      Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
      Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
      Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
      Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
      Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
      Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
      Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
      Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
      Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
      Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
      Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

      Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

      set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

      If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

      The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


      Map List & Console Commands

      The console names for all ported maps are listed below:

      Map Console Name Console Command
      Aftermath zm_la g_gametype zstandard;map zm_la
      Cargo zm_dockside g_gametype zstandard;map zm_dockside
      Carrier zm_carrier g_gametype zstandard;map zm_carrier
      Cove zm_castaway g_gametype zstandard;map zm_castaway
      Detour zm_bridge g_gametype zstandard;map zm_bridge
      Dig zm_dig g_gametype zstandard;map zm_dig
      Downhill zm_downhill g_gametype zstandard;map zm_downhill
      Drone zm_drone g_gametype zstandard;map zm_drone
      Encore zm_concert g_gametype zstandard;map zm_concert
      Express zm_express g_gametype zstandard;map zm_express
      Frost zm_frostbite g_gametype zstandard;map zm_frostbite
      Grind zm_skate g_gametype zstandard;map zm_skate
      Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
      Hydro zm_hydro g_gametype zstandard;map zm_hydro
      Magma zm_magma g_gametype zstandard;map zm_magma
      Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
      Mirage zm_mirage g_gametype zstandard;map zm_mirage
      Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
      Overflow zm_overflow g_gametype zstandard;map zm_overflow
      Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
      Pod zm_pod g_gametype zstandard;map zm_pod
      Raid zm_raid g_gametype zstandard;map zm_raid
      Rush zm_paintball g_gametype zstandard;map zm_paintball
      Slums zm_slums g_gametype zstandard;map zm_slums
      Standoff zm_village g_gametype zstandard;map zm_village
      Studio zm_studio g_gametype zstandard;map zm_studio
      Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
      Turbine zm_turbine g_gametype zstandard;map zm_turbine
      Uplink zm_uplink g_gametype zstandard;map zm_uplink
      Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
      Yemen zm_socotra g_gametype zstandard;map zm_socotra

      Disclaimer

      Partially developed with generative AI.

      mynema Offline
      mynema Offline
      mynema
      wrote last edited by
      #48
      This post is deleted!
      1 Reply Last reply
      0
      • eth4n Offline
        eth4n Offline
        eth4n
        wrote last edited by
        #49
        This post is deleted!
        1 Reply Last reply
        0
        • Lahuti_81 Lahuti_81

          each perk cost 5000 points bro wtf

          FaZe Flick Offline
          FaZe Flick Offline
          FaZe Flick
          wrote last edited by
          #50

          Lahuti_81 yea he gotta change that fr

          thewawpro 1 Reply Last reply
          1
          • FaZe Flick FaZe Flick

            Lahuti_81 yea he gotta change that fr

            thewawpro Offline
            thewawpro Offline
            thewawpro
            wrote last edited by
            #51

            FaZe Flick Change for this coming

            1 Reply Last reply
            0
            • thewawpro Offline
              thewawpro Offline
              thewawpro
              wrote last edited by
              #52

              ELPUNI Bosses and special rounds are comming

              1 Reply Last reply
              0
              • Zombler Offline
                Zombler Offline
                Zombler
                wrote last edited by
                #53

                So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

                Sabino.AHK 1 Reply Last reply
                0
                • Zombler Zombler

                  So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

                  Sabino.AHK Offline
                  Sabino.AHK Offline
                  Sabino.AHK
                  wrote last edited by
                  #54

                  Zombler Check if there no sub_folders inside of each map folder. If theres any subfolder with the map files, remove it by leaving only -> [MAP_FOLDER]\MapFiles

                  1 Reply Last reply
                  1
                  • Nakulemonade204 Offline
                    Nakulemonade204 Offline
                    Nakulemonade204
                    wrote last edited by
                    #55

                    now we need the reverse.

                    1 Reply Last reply
                    0
                    • bondson Offline
                      bondson Offline
                      bondson
                      wrote last edited by
                      #56

                      Nice! Do you have any plans to swap the playable characters for a different crew? Like Primis, Victis, the MOTD crew, or the BO2 campaign heroes?

                      1 Reply Last reply
                      0
                      • thewawpro Offline
                        thewawpro Offline
                        thewawpro
                        wrote last edited by
                        #57

                        Boss and Special zombies now live

                        DerpyBoxDX 1 Reply Last reply
                        0
                        • thewawpro thewawpro

                          Boss and Special zombies now live

                          DerpyBoxDX Offline
                          DerpyBoxDX Offline
                          DerpyBoxDX
                          wrote last edited by
                          #58

                          thewawpro

                          Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                          thewawpro 1 Reply Last reply
                          0
                          • DerpyBoxDX DerpyBoxDX

                            thewawpro

                            Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                            thewawpro Offline
                            thewawpro Offline
                            thewawpro
                            wrote last edited by
                            #59

                            DerpyBoxDX No plans for this, boss zombies can spawn at the same time.

                            1 Reply Last reply
                            0
                            • HyperFireXD Offline
                              HyperFireXD Offline
                              HyperFireXD
                              wrote last edited by
                              #60
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • LewkoFTW Offline
                                LewkoFTW Offline
                                LewkoFTW
                                wrote last edited by
                                #61

                                Is there plans to eventually add more wonder weapons/equipment from the various BO2 maps (all 4 staffs, Sliquifier, G-Strikes, etc.) and given that there's bosses from it, maybe even ones from BO1?

                                1 Reply Last reply
                                0
                                • isaaccommando67 Offline
                                  isaaccommando67 Offline
                                  isaaccommando67
                                  wrote last edited by
                                  #62

                                  how do i load the mods like do i put them inside user maps ? im confsued idk what do put

                                  thewawpro 1 Reply Last reply
                                  0
                                  • isaaccommando67 isaaccommando67

                                    how do i load the mods like do i put them inside user maps ? im confsued idk what do put

                                    thewawpro Offline
                                    thewawpro Offline
                                    thewawpro
                                    wrote last edited by
                                    #63

                                    isaaccommando67 Did you run the auto installer script?

                                    1 Reply Last reply
                                    0
                                    • llu_uiis Offline
                                      llu_uiis Offline
                                      llu_uiis
                                      wrote last edited by
                                      #64

                                      the goat

                                      1 Reply Last reply
                                      0
                                      • thewawpro Offline
                                        thewawpro Offline
                                        thewawpro
                                        wrote last edited by
                                        #65

                                        ELPUNI What do you mean nothing else happens?

                                        1 Reply Last reply
                                        0
                                        • thewawpro thewawpro

                                          9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                                          a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

                                          Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

                                          BO2 Multiplayer Maps in Zombies (Beta Release)

                                          Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                                          -[UPDATE] DLC no longer required, file sizes are bigger though!


                                          Download Links

                                          Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

                                          To run the script try:

                                          • Right click > "Run with powershell`
                                          • Or: double click on the script
                                          • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
                                          • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

                                          Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
                                          Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


                                          UPDATE

                                          New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                                          Installation

                                          1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                                            ~\\AppData\\Local\\Plutonium\\storage\\t6
                                          2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                                            ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                                          Launching Maps

                                          Console Launch (No Menu Mod Required)

                                          • Plutonium currently requires any mod to be active to launch a custom usermap.
                                          • The launcher mod is not required to play these maps.
                                          • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                                          (Replace {{map name}} with the console name listed below).

                                          Optional Menu Launcher Mod Features

                                          If you choose to install the included launcher mod:

                                          • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                                          • Adds art and localisation for loading screens.
                                          • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                                          Special Enemies & Der Wunderfizz Options

                                          All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

                                          Option Dvar Values Default As on
                                          Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
                                          Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
                                          Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
                                          Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
                                          Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
                                          Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
                                          Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
                                          Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
                                          Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
                                          Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
                                          Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
                                          Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
                                          Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

                                          Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

                                          set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

                                          If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

                                          The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


                                          Map List & Console Commands

                                          The console names for all ported maps are listed below:

                                          Map Console Name Console Command
                                          Aftermath zm_la g_gametype zstandard;map zm_la
                                          Cargo zm_dockside g_gametype zstandard;map zm_dockside
                                          Carrier zm_carrier g_gametype zstandard;map zm_carrier
                                          Cove zm_castaway g_gametype zstandard;map zm_castaway
                                          Detour zm_bridge g_gametype zstandard;map zm_bridge
                                          Dig zm_dig g_gametype zstandard;map zm_dig
                                          Downhill zm_downhill g_gametype zstandard;map zm_downhill
                                          Drone zm_drone g_gametype zstandard;map zm_drone
                                          Encore zm_concert g_gametype zstandard;map zm_concert
                                          Express zm_express g_gametype zstandard;map zm_express
                                          Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                                          Grind zm_skate g_gametype zstandard;map zm_skate
                                          Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                                          Hydro zm_hydro g_gametype zstandard;map zm_hydro
                                          Magma zm_magma g_gametype zstandard;map zm_magma
                                          Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                                          Mirage zm_mirage g_gametype zstandard;map zm_mirage
                                          Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                                          Overflow zm_overflow g_gametype zstandard;map zm_overflow
                                          Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                                          Pod zm_pod g_gametype zstandard;map zm_pod
                                          Raid zm_raid g_gametype zstandard;map zm_raid
                                          Rush zm_paintball g_gametype zstandard;map zm_paintball
                                          Slums zm_slums g_gametype zstandard;map zm_slums
                                          Standoff zm_village g_gametype zstandard;map zm_village
                                          Studio zm_studio g_gametype zstandard;map zm_studio
                                          Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                                          Turbine zm_turbine g_gametype zstandard;map zm_turbine
                                          Uplink zm_uplink g_gametype zstandard;map zm_uplink
                                          Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                                          Yemen zm_socotra g_gametype zstandard;map zm_socotra

                                          Disclaimer

                                          Partially developed with generative AI.

                                          Smitty4501 Offline
                                          Smitty4501 Offline
                                          Smitty4501
                                          wrote last edited by
                                          #66

                                          thewawpro what if there was just a mod to make any special rounds on any maps. Like the pazner on town or brutus on buried. That would be awesome

                                          1 Reply Last reply
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