[Updated:25th Sept] All 31 BO2 Multiplayer maps ported into zombies. [BETA]
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Searching for iwds in C:\Users<username>\AppData\Local\Plutonium\storage\t6/usermaps/zm_nuketown_2020
Adding iwd 'zm_nuketown_2020'
Loading fastfile zm_nuketown_2020
Loading fastfile en_zm_nuketown_2020
Overridden mapEnts: maps/mp/zm_nuketown_2020.d3dbsp
Attempting to load soundbank zz_unique_sounds_mp_nuketown_2020.all
Soundbank zz_unique_sounds_mp_nuketown_2020.all has stream asset bank zz_unique_sounds_mp_nuketown_2020.all.sabs
Soundbank zz_unique_sounds_mp_nuketown_2020.all has load asset bank zz_unique_sounds_mp_nuketown_2020.all.sabl
SOUND Header load success for C:\Users<username>\AppData\Local\Plutonium\storage\t6\usermaps\zm_nuketown_2020\zz_unique_sounds_mp_nuketown_2020.all.sabs : cccccccccccccccccccccccccccccccc
SOUND Header load success for C:\Users<username>\AppData\Local\Plutonium\storage\t6\usermaps\zm_nuketown_2020\zz_unique_sounds_mp_nuketown_2020.all.sabl : cccccccccccccccccccccccccccccccc
Zone zm_nuketown_2020 is trying to find ipak base in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
ipak base already loaded
Zone zm_nuketown_2020 is trying to find ipak zm in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
ipak zm already loaded
Zone zm_nuketown_2020 is trying to find ipak en_base in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english
ipak en_base already loaded
Zone zm_nuketown_2020 is trying to find ipak code_post_gfx_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
^3ipak file not found: code_post_gfx_mp
Zone zm_nuketown_2020 is trying to find ipak code_post_gfx_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english
^3ipak file not found: code_post_gfx_mp
Zone zm_nuketown_2020 is trying to find ipak common_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
^3ipak file not found: common_mp
Zone zm_nuketown_2020 is trying to find ipak common_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english
^3ipak file not found: common_mp
Zone zm_nuketown_2020 is trying to find ipak dlc0 in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
Added ipak file: dlc0
Zone zm_nuketown_2020 is trying to find ipak lowmip in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
^3ipak file not found: lowmip
Zone zm_nuketown_2020 is trying to find ipak lowmip in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english
^3ipak file not found: lowmip
Zone zm_nuketown_2020 is trying to find ipak mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
ipak mp already loaded
Zone zm_nuketown_2020 is trying to find ipak mp_nuketown_2020 in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
Added ipak file: mp_nuketown_2020
Zone zm_nuketown_2020 is trying to find ipak patch_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
ipak patch_mp already loaded
Zone zm_nuketown_2020 is trying to find ipak zm_nuked in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
Added ipak file: zm_nuked
Zone zm_nuketown_2020 is trying to find ipak sp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
^1
====================== COM_ERROR (0) ===============
^1no free ipak slots loading pak E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all\sp.ipak with 3601 index entries
^1=======================================================CG Footloose pushed up an update hopefully this should solve this issue for you
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does anyone know how to get perks on the maps
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Awesome, dude! Could you add boss zombies to these maps? That would be fantastic.
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CG Footloose pushed up an update hopefully this should solve this issue for you
thewawpro it fixed nuketown and frost for sure, haven't tried any of the other 29 yet tho. Thank you!
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does anyone know how to get perks on the maps
bo2loverr67 There is a wunderfizz, pap and at least 2 box locations on all maps
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Awesome, dude! Could you add boss zombies to these maps? That would be fantastic.
Ganster8910 Maps are deliberately kept lightweight to enable modding.
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this feels like a fever dream lol seeing zm on hijacked is somthing i wished i could do back in the day. tyy sm for this mop/maps also i am gonna try it with zm bots to see how they behave.
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BO2 Multiplayer Maps in Zombies (Beta Release)
Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
-[UPDATE] DLC no longer required, file sizes are bigger though!
Download Link
Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-09-25
Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-09-25
Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-09-25
UPDATE
New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github
Installation
- Install Maps: Copy maps into the
usermapsdirectory (if it doesn't exist create it) into your Plutonium directory, typically located at:
~\\AppData\\Local\\Plutonium\\storage\\t6 - Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
~\\AppData\\Local\\Plutonium\\storage\\t6\\mods
Launching Maps
Console Launch (No Menu Mod Required)
- Plutonium currently requires any mod to be active to launch a custom usermap.
- The launcher mod is not required to play these maps.
- To launch a map via the console, ensure any mod is loaded and run:
g_gametype zstandard;map zm_{{map name}}
(Replace
{{map name}}with the console name listed below).Optional Menu Launcher Mod Features
If you choose to install the included launcher mod:
- Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
- Adds art and localisation for loading screens.
- Ships with a custom command listener configured via
set zm_cmd [custom command]. Used to debug pathing and such.
Map List & Console Commands
The console names for all ported maps are listed below:
Map Console Name Console Command Aftermath zm_lag_gametype zstandard;map zm_laCargo zm_docksideg_gametype zstandard;map zm_docksideCarrier zm_carrierg_gametype zstandard;map zm_carrierCove zm_castawayg_gametype zstandard;map zm_castawayDetour zm_bridgeg_gametype zstandard;map zm_bridgeDig zm_digg_gametype zstandard;map zm_digDownhill zm_downhillg_gametype zstandard;map zm_downhillDrone zm_droneg_gametype zstandard;map zm_droneEncore zm_concertg_gametype zstandard;map zm_concertExpress zm_expressg_gametype zstandard;map zm_expressFrost zm_frostbiteg_gametype zstandard;map zm_frostbiteGrind zm_skateg_gametype zstandard;map zm_skateHijacked zm_hijackedg_gametype zstandard;map zm_hijackedHydro zm_hydrog_gametype zstandard;map zm_hydroMagma zm_magmag_gametype zstandard;map zm_magmaMeltdown zm_meltdowng_gametype zstandard;map zm_meltdownMirage zm_mirageg_gametype zstandard;map zm_mirageNuketown 2025 zm_nuketown_2020g_gametype zstandard;map zm_nuketown_2020Overflow zm_overflowg_gametype zstandard;map zm_overflowPlaza zm_nightclubg_gametype zstandard;map zm_nightclubPod zm_podg_gametype zstandard;map zm_podRaid zm_raidg_gametype zstandard;map zm_raidRush zm_paintballg_gametype zstandard;map zm_paintballSlums zm_slumsg_gametype zstandard;map zm_slumsStandoff zm_villageg_gametype zstandard;map zm_villageStudio zm_studiog_gametype zstandard;map zm_studioTakeoff zm_takeoffg_gametype zstandard;map zm_takeoffTurbine zm_turbineg_gametype zstandard;map zm_turbineUplink zm_uplinkg_gametype zstandard;map zm_uplinkVertigo zm_vertigog_gametype zstandard;map zm_vertigoYemen zm_socotrag_gametype zstandard;map zm_socotra
Disclaimer
Partially developed with generative AI.
- Install Maps: Copy maps into the
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