Skip to content
  • 0 Unread 0
  • Recent
  • Popular
  • Users
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Updated:25th Sept] All 31 BO2 Multiplayer maps ported into zombies. [BETA]

[Updated:25th Sept] All 31 BO2 Multiplayer maps ported into zombies. [BETA]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
49 Posts 29 Posters 2.3k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • CG Footloose CG Footloose

    thewawpro

    Searching for iwds in C:\Users<username>\AppData\Local\Plutonium\storage\t6/usermaps/zm_nuketown_2020
    Adding iwd 'zm_nuketown_2020'
    Loading fastfile zm_nuketown_2020
    Loading fastfile en_zm_nuketown_2020
    Overridden mapEnts: maps/mp/zm_nuketown_2020.d3dbsp
    Attempting to load soundbank zz_unique_sounds_mp_nuketown_2020.all
    Soundbank zz_unique_sounds_mp_nuketown_2020.all has stream asset bank zz_unique_sounds_mp_nuketown_2020.all.sabs
    Soundbank zz_unique_sounds_mp_nuketown_2020.all has load asset bank zz_unique_sounds_mp_nuketown_2020.all.sabl
    SOUND Header load success for C:\Users<username>\AppData\Local\Plutonium\storage\t6\usermaps\zm_nuketown_2020\zz_unique_sounds_mp_nuketown_2020.all.sabs : cccccccccccccccccccccccccccccccc
    SOUND Header load success for C:\Users<username>\AppData\Local\Plutonium\storage\t6\usermaps\zm_nuketown_2020\zz_unique_sounds_mp_nuketown_2020.all.sabl : cccccccccccccccccccccccccccccccc
    Zone zm_nuketown_2020 is trying to find ipak base in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    ipak base already loaded
    Zone zm_nuketown_2020 is trying to find ipak zm in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    ipak zm already loaded
    Zone zm_nuketown_2020 is trying to find ipak en_base in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english
    ipak en_base already loaded
    Zone zm_nuketown_2020 is trying to find ipak code_post_gfx_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    ^3ipak file not found: code_post_gfx_mp
    Zone zm_nuketown_2020 is trying to find ipak code_post_gfx_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english
    ^3ipak file not found: code_post_gfx_mp
    Zone zm_nuketown_2020 is trying to find ipak common_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    ^3ipak file not found: common_mp
    Zone zm_nuketown_2020 is trying to find ipak common_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english
    ^3ipak file not found: common_mp
    Zone zm_nuketown_2020 is trying to find ipak dlc0 in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    Added ipak file: dlc0
    Zone zm_nuketown_2020 is trying to find ipak lowmip in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    ^3ipak file not found: lowmip
    Zone zm_nuketown_2020 is trying to find ipak lowmip in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english
    ^3ipak file not found: lowmip
    Zone zm_nuketown_2020 is trying to find ipak mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    ipak mp already loaded
    Zone zm_nuketown_2020 is trying to find ipak mp_nuketown_2020 in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    Added ipak file: mp_nuketown_2020
    Zone zm_nuketown_2020 is trying to find ipak patch_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    ipak patch_mp already loaded
    Zone zm_nuketown_2020 is trying to find ipak zm_nuked in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    Added ipak file: zm_nuked
    Zone zm_nuketown_2020 is trying to find ipak sp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all
    ^1
    ====================== COM_ERROR (0) ===============
    ^1no free ipak slots loading pak E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all\sp.ipak with 3601 index entries
    ^1=======================================================

    thewawpro Offline
    thewawpro Offline
    thewawpro
    wrote last edited by
    #38

    CG Footloose pushed up an update hopefully this should solve this issue for you

    CG Footloose 1 Reply Last reply
    1
    • bo2loverr67 Offline
      bo2loverr67 Offline
      bo2loverr67
      wrote last edited by bo2loverr67
      #39

      does anyone know how to get perks on the maps

      thewawpro 1 Reply Last reply
      0
      • Ganster8910 Offline
        Ganster8910 Offline
        Ganster8910
        wrote last edited by
        #40

        Awesome, dude! Could you add boss zombies to these maps? That would be fantastic.

        thewawpro 1 Reply Last reply
        0
        • thewawpro thewawpro

          CG Footloose pushed up an update hopefully this should solve this issue for you

          CG Footloose Offline
          CG Footloose Offline
          CG Footloose
          wrote last edited by
          #41

          thewawpro it fixed nuketown and frost for sure, haven't tried any of the other 29 yet tho. Thank you!

          1 Reply Last reply
          0
          • bo2loverr67 bo2loverr67

            does anyone know how to get perks on the maps

            thewawpro Offline
            thewawpro Offline
            thewawpro
            wrote last edited by
            #42

            bo2loverr67 There is a wunderfizz, pap and at least 2 box locations on all maps

            1 Reply Last reply
            0
            • Ganster8910 Ganster8910

              Awesome, dude! Could you add boss zombies to these maps? That would be fantastic.

              thewawpro Offline
              thewawpro Offline
              thewawpro
              wrote last edited by
              #43

              Ganster8910 Maps are deliberately kept lightweight to enable modding.

              1 Reply Last reply
              0
              • HyperFireXD Offline
                HyperFireXD Offline
                HyperFireXD
                wrote last edited by
                #44

                this feels like a fever dream lol seeing zm on hijacked is somthing i wished i could do back in the day. tyy sm for this mop/maps also i am gonna try it with zm bots to see how they behave.

                1 Reply Last reply
                0
                • Lahuti_81 Online
                  Lahuti_81 Online
                  Lahuti_81
                  wrote last edited by
                  #45

                  each perk cost 5000 points bro wtf

                  1 Reply Last reply
                  0
                  • IceHogg Offline
                    IceHogg Offline
                    IceHogg
                    wrote last edited by
                    #46

                    i’m trying to use the auto installer but every time i open it, it auto closes immediately with red text. i can’t even read the red text it closes that fast.

                    1 Reply Last reply
                    0
                    • obese.cow Offline
                      obese.cow Offline
                      obese.cow
                      wrote last edited by
                      #47

                      new to all this how do i install

                      1 Reply Last reply
                      0
                      • thewawpro thewawpro

                        a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg

                        f0b294ec-f0ed-47d0-9271-e357dba3c838-image.jpeg

                        9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg

                        2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                        BO2 Multiplayer Maps in Zombies (Beta Release)

                        Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                        -[UPDATE] DLC no longer required, file sizes are bigger though!


                        Download Link

                        Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-09-25
                        Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-09-25
                        Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-09-25


                        UPDATE

                        New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                        Installation

                        1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                          ~\\AppData\\Local\\Plutonium\\storage\\t6
                        2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                          ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                        Launching Maps

                        Console Launch (No Menu Mod Required)

                        • Plutonium currently requires any mod to be active to launch a custom usermap.
                        • The launcher mod is not required to play these maps.
                        • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                        (Replace {{map name}} with the console name listed below).

                        Optional Menu Launcher Mod Features

                        If you choose to install the included launcher mod:

                        • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                        • Adds art and localisation for loading screens.
                        • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                        Map List & Console Commands

                        The console names for all ported maps are listed below:

                        Map Console Name Console Command
                        Aftermath zm_la g_gametype zstandard;map zm_la
                        Cargo zm_dockside g_gametype zstandard;map zm_dockside
                        Carrier zm_carrier g_gametype zstandard;map zm_carrier
                        Cove zm_castaway g_gametype zstandard;map zm_castaway
                        Detour zm_bridge g_gametype zstandard;map zm_bridge
                        Dig zm_dig g_gametype zstandard;map zm_dig
                        Downhill zm_downhill g_gametype zstandard;map zm_downhill
                        Drone zm_drone g_gametype zstandard;map zm_drone
                        Encore zm_concert g_gametype zstandard;map zm_concert
                        Express zm_express g_gametype zstandard;map zm_express
                        Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                        Grind zm_skate g_gametype zstandard;map zm_skate
                        Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                        Hydro zm_hydro g_gametype zstandard;map zm_hydro
                        Magma zm_magma g_gametype zstandard;map zm_magma
                        Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                        Mirage zm_mirage g_gametype zstandard;map zm_mirage
                        Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                        Overflow zm_overflow g_gametype zstandard;map zm_overflow
                        Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                        Pod zm_pod g_gametype zstandard;map zm_pod
                        Raid zm_raid g_gametype zstandard;map zm_raid
                        Rush zm_paintball g_gametype zstandard;map zm_paintball
                        Slums zm_slums g_gametype zstandard;map zm_slums
                        Standoff zm_village g_gametype zstandard;map zm_village
                        Studio zm_studio g_gametype zstandard;map zm_studio
                        Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                        Turbine zm_turbine g_gametype zstandard;map zm_turbine
                        Uplink zm_uplink g_gametype zstandard;map zm_uplink
                        Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                        Yemen zm_socotra g_gametype zstandard;map zm_socotra

                        Disclaimer

                        Partially developed with generative AI.

                        mynema Offline
                        mynema Offline
                        mynema
                        wrote last edited by
                        #48
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • eth4n Offline
                          eth4n Offline
                          eth4n
                          wrote last edited by
                          #49
                          This post is deleted!
                          1 Reply Last reply
                          0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • 3
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Unread 0
                          • Recent
                          • Popular
                          • Users
                          • Donate