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  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

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  • bo2loverr67 Offline
    bo2loverr67 Offline
    bo2loverr67
    wrote last edited by bo2loverr67
    #39

    does anyone know how to get perks on the maps

    thewawpro 1 Reply Last reply
    0
    • Ganster8910 Offline
      Ganster8910 Offline
      Ganster8910
      wrote last edited by
      #40

      Awesome, dude! Could you add boss zombies to these maps? That would be fantastic.

      thewawpro 1 Reply Last reply
      0
      • thewawpro thewawpro

        CG Footloose pushed up an update hopefully this should solve this issue for you

        CG Footloose Offline
        CG Footloose Offline
        CG Footloose
        wrote last edited by
        #41

        thewawpro it fixed nuketown and frost for sure, haven't tried any of the other 29 yet tho. Thank you!

        1 Reply Last reply
        0
        • bo2loverr67 bo2loverr67

          does anyone know how to get perks on the maps

          thewawpro Offline
          thewawpro Offline
          thewawpro
          wrote last edited by
          #42

          bo2loverr67 There is a wunderfizz, pap and at least 2 box locations on all maps

          1 Reply Last reply
          0
          • Ganster8910 Ganster8910

            Awesome, dude! Could you add boss zombies to these maps? That would be fantastic.

            thewawpro Offline
            thewawpro Offline
            thewawpro
            wrote last edited by
            #43

            Ganster8910 Maps are deliberately kept lightweight to enable modding.

            1 Reply Last reply
            0
            • HyperFireXD Offline
              HyperFireXD Offline
              HyperFireXD
              wrote last edited by
              #44

              this feels like a fever dream lol seeing zm on hijacked is somthing i wished i could do back in the day. tyy sm for this mop/maps also i am gonna try it with zm bots to see how they behave.

              1 Reply Last reply
              0
              • Lahuti_81 Offline
                Lahuti_81 Offline
                Lahuti_81
                wrote last edited by
                #45

                each perk cost 5000 points bro wtf

                FaZe Flick 1 Reply Last reply
                0
                • IceHogg Offline
                  IceHogg Offline
                  IceHogg
                  wrote last edited by
                  #46

                  i’m trying to use the auto installer but every time i open it, it auto closes immediately with red text. i can’t even read the red text it closes that fast.

                  1 Reply Last reply
                  0
                  • obese.cow Offline
                    obese.cow Offline
                    obese.cow
                    wrote last edited by
                    #47

                    new to all this how do i install

                    1 Reply Last reply
                    0
                    • thewawpro thewawpro

                      9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                      a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

                      Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

                      BO2 Multiplayer Maps in Zombies (Beta Release)

                      Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                      -[UPDATE] DLC no longer required, file sizes are bigger though!


                      Download Links

                      Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

                      To run the script try:

                      • Right click > "Run with powershell`
                      • Or: double click on the script
                      • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
                      • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

                      Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
                      Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


                      UPDATE

                      New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                      Installation

                      1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                        ~\\AppData\\Local\\Plutonium\\storage\\t6
                      2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                        ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                      Launching Maps

                      Console Launch (No Menu Mod Required)

                      • Plutonium currently requires any mod to be active to launch a custom usermap.
                      • The launcher mod is not required to play these maps.
                      • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                      (Replace {{map name}} with the console name listed below).

                      Optional Menu Launcher Mod Features

                      If you choose to install the included launcher mod:

                      • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                      • Adds art and localisation for loading screens.
                      • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                      Special Enemies & Der Wunderfizz Options

                      All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

                      Option Dvar Values Default As on
                      Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
                      Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
                      Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
                      Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
                      Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
                      Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
                      Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
                      Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
                      Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
                      Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
                      Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
                      Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
                      Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

                      Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

                      set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

                      If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

                      The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


                      Map List & Console Commands

                      The console names for all ported maps are listed below:

                      Map Console Name Console Command
                      Aftermath zm_la g_gametype zstandard;map zm_la
                      Cargo zm_dockside g_gametype zstandard;map zm_dockside
                      Carrier zm_carrier g_gametype zstandard;map zm_carrier
                      Cove zm_castaway g_gametype zstandard;map zm_castaway
                      Detour zm_bridge g_gametype zstandard;map zm_bridge
                      Dig zm_dig g_gametype zstandard;map zm_dig
                      Downhill zm_downhill g_gametype zstandard;map zm_downhill
                      Drone zm_drone g_gametype zstandard;map zm_drone
                      Encore zm_concert g_gametype zstandard;map zm_concert
                      Express zm_express g_gametype zstandard;map zm_express
                      Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                      Grind zm_skate g_gametype zstandard;map zm_skate
                      Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                      Hydro zm_hydro g_gametype zstandard;map zm_hydro
                      Magma zm_magma g_gametype zstandard;map zm_magma
                      Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                      Mirage zm_mirage g_gametype zstandard;map zm_mirage
                      Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                      Overflow zm_overflow g_gametype zstandard;map zm_overflow
                      Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                      Pod zm_pod g_gametype zstandard;map zm_pod
                      Raid zm_raid g_gametype zstandard;map zm_raid
                      Rush zm_paintball g_gametype zstandard;map zm_paintball
                      Slums zm_slums g_gametype zstandard;map zm_slums
                      Standoff zm_village g_gametype zstandard;map zm_village
                      Studio zm_studio g_gametype zstandard;map zm_studio
                      Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                      Turbine zm_turbine g_gametype zstandard;map zm_turbine
                      Uplink zm_uplink g_gametype zstandard;map zm_uplink
                      Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                      Yemen zm_socotra g_gametype zstandard;map zm_socotra

                      Disclaimer

                      Partially developed with generative AI.

                      mynema Offline
                      mynema Offline
                      mynema
                      wrote last edited by
                      #48
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • eth4n Offline
                        eth4n Offline
                        eth4n
                        wrote last edited by
                        #49
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Lahuti_81 Lahuti_81

                          each perk cost 5000 points bro wtf

                          FaZe Flick Offline
                          FaZe Flick Offline
                          FaZe Flick
                          wrote last edited by
                          #50

                          Lahuti_81 yea he gotta change that fr

                          thewawpro 1 Reply Last reply
                          1
                          • FaZe Flick FaZe Flick

                            Lahuti_81 yea he gotta change that fr

                            thewawpro Offline
                            thewawpro Offline
                            thewawpro
                            wrote last edited by
                            #51

                            FaZe Flick Change for this coming

                            1 Reply Last reply
                            0
                            • thewawpro Offline
                              thewawpro Offline
                              thewawpro
                              wrote last edited by
                              #52

                              ELPUNI Bosses and special rounds are comming

                              1 Reply Last reply
                              0
                              • Zombler Offline
                                Zombler Offline
                                Zombler
                                wrote last edited by
                                #53

                                So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

                                Sabino.AHK 1 Reply Last reply
                                0
                                • Zombler Zombler

                                  So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

                                  Sabino.AHK Offline
                                  Sabino.AHK Offline
                                  Sabino.AHK
                                  wrote last edited by
                                  #54

                                  Zombler Check if there no sub_folders inside of each map folder. If theres any subfolder with the map files, remove it by leaving only -> [MAP_FOLDER]\MapFiles

                                  1 Reply Last reply
                                  1
                                  • Nakulemonade204 Offline
                                    Nakulemonade204 Offline
                                    Nakulemonade204
                                    wrote last edited by
                                    #55

                                    now we need the reverse.

                                    1 Reply Last reply
                                    0
                                    • bondson Offline
                                      bondson Offline
                                      bondson
                                      wrote last edited by
                                      #56

                                      Nice! Do you have any plans to swap the playable characters for a different crew? Like Primis, Victis, the MOTD crew, or the BO2 campaign heroes?

                                      1 Reply Last reply
                                      0
                                      • thewawpro Offline
                                        thewawpro Offline
                                        thewawpro
                                        wrote last edited by
                                        #57

                                        Boss and Special zombies now live

                                        DerpyBoxDX 1 Reply Last reply
                                        0
                                        • thewawpro thewawpro

                                          Boss and Special zombies now live

                                          DerpyBoxDX Offline
                                          DerpyBoxDX Offline
                                          DerpyBoxDX
                                          wrote last edited by
                                          #58

                                          thewawpro

                                          Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                                          thewawpro 1 Reply Last reply
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