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  3. [Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

[Updated: 2nd Oct] All 31 BO2 Multiplayer maps ported into zombies. Now with BOSS/SPECIAL ZOMBIES [BETA]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • eth4n Offline
    eth4n Offline
    eth4n
    wrote last edited by
    #49
    This post is deleted!
    1 Reply Last reply
    0
    • Lahuti_81 Lahuti_81

      each perk cost 5000 points bro wtf

      FaZe Flick Offline
      FaZe Flick Offline
      FaZe Flick
      wrote last edited by
      #50

      Lahuti_81 yea he gotta change that fr

      thewawpro 1 Reply Last reply
      0
      • FaZe Flick FaZe Flick

        Lahuti_81 yea he gotta change that fr

        thewawpro Online
        thewawpro Online
        thewawpro
        wrote last edited by
        #51

        FaZe Flick Change for this coming

        1 Reply Last reply
        0
        • thewawpro Online
          thewawpro Online
          thewawpro
          wrote last edited by
          #52

          ELPUNI Bosses and special rounds are comming

          1 Reply Last reply
          0
          • Zombler Offline
            Zombler Offline
            Zombler
            wrote last edited by
            #53

            So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

            Sabino.AHK 1 Reply Last reply
            0
            • Zombler Zombler

              So I sent all the map downloads to the t6>usermaps folder and put the mod in the mod folder but whenever I load the mod and try to load into a map it tells me that it can't find the bsp and that I need to rebuild the fastfile or something like that? any idea what I should do?

              Sabino.AHK Offline
              Sabino.AHK Offline
              Sabino.AHK
              wrote last edited by
              #54

              Zombler Check if there no sub_folders inside of each map folder. If theres any subfolder with the map files, remove it by leaving only -> [MAP_FOLDER]\MapFiles

              1 Reply Last reply
              1
              • Nakulemonade204 Offline
                Nakulemonade204 Offline
                Nakulemonade204
                wrote last edited by
                #55

                now we need the reverse.

                1 Reply Last reply
                0
                • bondson Offline
                  bondson Offline
                  bondson
                  wrote last edited by
                  #56

                  Nice! Do you have any plans to swap the playable characters for a different crew? Like Primis, Victis, the MOTD crew, or the BO2 campaign heroes?

                  1 Reply Last reply
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                  • thewawpro Online
                    thewawpro Online
                    thewawpro
                    wrote last edited by
                    #57

                    Boss and Special zombies now live

                    DerpyBoxDX 1 Reply Last reply
                    0
                    • thewawpro thewawpro

                      Boss and Special zombies now live

                      DerpyBoxDX Offline
                      DerpyBoxDX Offline
                      DerpyBoxDX
                      wrote last edited by
                      #58

                      thewawpro

                      Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                      thewawpro 1 Reply Last reply
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                      • DerpyBoxDX DerpyBoxDX

                        thewawpro

                        Cyruous question, but will there be other ways to have all special enemies spawn in together as it's own special round or spawn along to co-exist with the Zombies much like the hounds in Der Riese and Brutus/Panzer for example?

                        thewawpro Online
                        thewawpro Online
                        thewawpro
                        wrote last edited by
                        #59

                        DerpyBoxDX No plans for this, boss zombies can spawn at the same time.

                        1 Reply Last reply
                        0
                        • HyperFireXD Offline
                          HyperFireXD Offline
                          HyperFireXD
                          wrote last edited by
                          #60
                          This post is deleted!
                          1 Reply Last reply
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                          • LewkoFTW Offline
                            LewkoFTW Offline
                            LewkoFTW
                            wrote last edited by
                            #61

                            Is there plans to eventually add more wonder weapons/equipment from the various BO2 maps (all 4 staffs, Sliquifier, G-Strikes, etc.) and given that there's bosses from it, maybe even ones from BO1?

                            1 Reply Last reply
                            0
                            • isaaccommando67 Offline
                              isaaccommando67 Offline
                              isaaccommando67
                              wrote last edited by
                              #62

                              how do i load the mods like do i put them inside user maps ? im confsued idk what do put

                              thewawpro 1 Reply Last reply
                              0
                              • isaaccommando67 isaaccommando67

                                how do i load the mods like do i put them inside user maps ? im confsued idk what do put

                                thewawpro Online
                                thewawpro Online
                                thewawpro
                                wrote last edited by
                                #63

                                isaaccommando67 Did you run the auto installer script?

                                1 Reply Last reply
                                0
                                • llu_uiis Offline
                                  llu_uiis Offline
                                  llu_uiis
                                  wrote last edited by
                                  #64

                                  the goat

                                  1 Reply Last reply
                                  0
                                  • thewawpro Online
                                    thewawpro Online
                                    thewawpro
                                    wrote last edited by
                                    #65

                                    ELPUNI What do you mean nothing else happens?

                                    1 Reply Last reply
                                    0
                                    • thewawpro thewawpro

                                      9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg 2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg

                                      a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg Plutonium Screenshot 2026.10.02 - 14.01.46.63.png

                                      Plutonium Screenshot 2026.10.02 - 14.06.00.87.png Plutonium Screenshot 2026.10.02 - 14.07.39.92.png Plutonium Screenshot 2026.10.02 - 14.08.14.46.png

                                      BO2 Multiplayer Maps in Zombies (Beta Release)

                                      Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.
                                      -[UPDATE] DLC no longer required, file sizes are bigger though!


                                      Download Links

                                      Auto installer: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/installer-2026-10-02

                                      To run the script try:

                                      • Right click > "Run with powershell`
                                      • Or: double click on the script
                                      • Or: run.\BO2.MP.Maps.Auto.Installer.ps1
                                      • Or: run powershell -ExecutionPolicy Bypass -File "C:\downloads\BO2.MP.Maps.Auto.Installer.ps1"

                                      Download loader mod: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/mod-2026-10-02
                                      Download maps: https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-10-02


                                      UPDATE

                                      New update released should fix white screens and various pathing issues and more. Any other issue please post a comment below or raise an issue on my github


                                      Installation

                                      1. Install Maps: Copy maps into the usermaps directory (if it doesn't exist create it) into your Plutonium directory, typically located at:
                                        ~\\AppData\\Local\\Plutonium\\storage\\t6
                                      2. Install Menu Mod (Optional): If you are using the optional menu launcher mod, copy its files into:
                                        ~\\AppData\\Local\\Plutonium\\storage\\t6\\mods

                                      Launching Maps

                                      Console Launch (No Menu Mod Required)

                                      • Plutonium currently requires any mod to be active to launch a custom usermap.
                                      • The launcher mod is not required to play these maps.
                                      • To launch a map via the console, ensure any mod is loaded and run: g_gametype zstandard;map zm_{{map name}}

                                      (Replace {{map name}} with the console name listed below).

                                      Optional Menu Launcher Mod Features

                                      If you choose to install the included launcher mod:

                                      • Modifies the main menu to add buttons for launching usermaps directly without typing console commands.
                                      • Adds art and localisation for loading screens.
                                      • Ships with a custom command listener configured via set zm_cmd [custom command]. Used to debug pathing and such.

                                      Special Enemies & Der Wunderfizz Options

                                      All special enemies and bosses are off by default. Turn one on by setting its dvar to 1 before loading the map. The map reads these when it starts, so changing one mid-game does nothing. If you use the launcher mod, these are the options in its launch menu.

                                      Option Dvar Values Default As on
                                      Hellhounds zm_mp_map_dogs 0 / 1 0 Special round
                                      Jumping Jacks zm_mp_map_leapers 0 / 1 0 Die Rise
                                      Ghosts zm_mp_map_ghosts 0 / 1 0 Buried
                                      Space Monkeys zm_mp_map_monkeys 0 / 1 0 Ascension
                                      Pentagon Thief zm_mp_map_thief 0 / 1 0 Five
                                      Brutus zm_mp_map_brutus 0 / 1 0 Mob of the Dead
                                      Panzer Soldat zm_mp_map_panzer 0 / 1 0 Origins
                                      Avogadro zm_mp_map_avogadro 0 / 1 0 Tranzit
                                      Napalm Zombie zm_mp_map_napalm 0 / 1 0 Shangri-La
                                      Shrieker Zombie zm_mp_map_shrieker 0 / 1 0 Shangri-La
                                      Astronaut zm_mp_map_astronaut 0 / 1 0 Moon
                                      Perk Limit zm_mp_map_perk_limit 1 – 11 4 Der Wunderfizz
                                      Wunderfizz Cost zm_mp_map_fizz_cost 500 – 10000 1500 Der Wunderfizz

                                      Example: Hijacked with Brutus and hellhounds, and an 8-perk limit:

                                      set zm_mp_map_brutus 1;set zm_mp_map_dogs 1;set zm_mp_map_perk_limit 8;g_gametype zstandard;map zm_hijacked

                                      If you turn on more than one special round (hellhounds, jumping jacks, ghosts, space monkeys, thief), each special round picks one of them at random. To force the next special round mid-game, use set zm_mp_map_special_round dogs (or leapers, ghosts, monkeys, thief).

                                      The dvars stay set for the rest of your game session. To turn an enemy back off for the next map, set it to 0 again.


                                      Map List & Console Commands

                                      The console names for all ported maps are listed below:

                                      Map Console Name Console Command
                                      Aftermath zm_la g_gametype zstandard;map zm_la
                                      Cargo zm_dockside g_gametype zstandard;map zm_dockside
                                      Carrier zm_carrier g_gametype zstandard;map zm_carrier
                                      Cove zm_castaway g_gametype zstandard;map zm_castaway
                                      Detour zm_bridge g_gametype zstandard;map zm_bridge
                                      Dig zm_dig g_gametype zstandard;map zm_dig
                                      Downhill zm_downhill g_gametype zstandard;map zm_downhill
                                      Drone zm_drone g_gametype zstandard;map zm_drone
                                      Encore zm_concert g_gametype zstandard;map zm_concert
                                      Express zm_express g_gametype zstandard;map zm_express
                                      Frost zm_frostbite g_gametype zstandard;map zm_frostbite
                                      Grind zm_skate g_gametype zstandard;map zm_skate
                                      Hijacked zm_hijacked g_gametype zstandard;map zm_hijacked
                                      Hydro zm_hydro g_gametype zstandard;map zm_hydro
                                      Magma zm_magma g_gametype zstandard;map zm_magma
                                      Meltdown zm_meltdown g_gametype zstandard;map zm_meltdown
                                      Mirage zm_mirage g_gametype zstandard;map zm_mirage
                                      Nuketown 2025 zm_nuketown_2020 g_gametype zstandard;map zm_nuketown_2020
                                      Overflow zm_overflow g_gametype zstandard;map zm_overflow
                                      Plaza zm_nightclub g_gametype zstandard;map zm_nightclub
                                      Pod zm_pod g_gametype zstandard;map zm_pod
                                      Raid zm_raid g_gametype zstandard;map zm_raid
                                      Rush zm_paintball g_gametype zstandard;map zm_paintball
                                      Slums zm_slums g_gametype zstandard;map zm_slums
                                      Standoff zm_village g_gametype zstandard;map zm_village
                                      Studio zm_studio g_gametype zstandard;map zm_studio
                                      Takeoff zm_takeoff g_gametype zstandard;map zm_takeoff
                                      Turbine zm_turbine g_gametype zstandard;map zm_turbine
                                      Uplink zm_uplink g_gametype zstandard;map zm_uplink
                                      Vertigo zm_vertigo g_gametype zstandard;map zm_vertigo
                                      Yemen zm_socotra g_gametype zstandard;map zm_socotra

                                      Disclaimer

                                      Partially developed with generative AI.

                                      Smitty4501 Offline
                                      Smitty4501 Offline
                                      Smitty4501
                                      wrote last edited by
                                      #66

                                      thewawpro what if there was just a mod to make any special rounds on any maps. Like the pazner on town or brutus on buried. That would be awesome

                                      1 Reply Last reply
                                      0
                                      • xsheent515 Offline
                                        xsheent515 Offline
                                        xsheent515
                                        wrote last edited by
                                        #67

                                        first off I just wanna say this mod is insane and you made one of 12y/o me's zombies fantasies come true. I really love the new special enemy update and it's really cool to give maps certain combos. however I do have a couple suggestions going forward with this mod

                                        for one having dedicated perk machines on every map would be really cool. each map could also have specific machines to cater more to having unique gameplay (i.e. nuketown has the main 4 available like the actual zm map, maps with more verticality have PHD available etc.)

                                        The only other major thing I'd say is each map having their respective background score/music from mp just to have that added layer of flavoring to the map bc atm just having the ambient sounds gets boring after a while and it'd be nice to hear that music during quieter moments of gameplay. Other than that this mod is really sick

                                        thewawpro 1 Reply Last reply
                                        0
                                        • Vibing Pierce Offline
                                          Vibing Pierce Offline
                                          Vibing Pierce
                                          wrote last edited by
                                          #68

                                          all i get is white screen on every map can't even play bruh...

                                          thewawpro 1 Reply Last reply
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