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  3. Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025

Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2city of marsnuketownreimaginedzombies
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  • Ultimateman Ultimateman

    drpissman434303 any flagship genre after gtx900 series and a decent cpu with 8gb ram at least πŸ‘

    drpissman434303
    drpissman434303
    drpissman434303
    wrote on last edited by
    #201

    Ultimateman i got a rtx 3070 and a 8 core 11th gen intel cpu with 16 gigs of ram and it still ran horrible(idk if it is plutonium or whatever, ill replay this and check if its improved)

    1 Reply Last reply
    0
    • Ultimateman
      Ultimateman
      Ultimateman
      wrote on last edited by
      #202

      you running any scripts or mods alongside this mod?
      I really dont know else, I used to have gtx 1060 and ryzen 2700x back when I made this mod and got like 250fps on max and now I rock rtx 3080, i9 10900 + 32gb ram so I doubt it would run any worse.
      Lemme know whats up and I might also hop in game to see if plutonium has updated something that has made the mod run badly on all end. πŸ‘

      drpissman434303 1 Reply Last reply
      2
      • Ultimateman Ultimateman

        Krat'eroi

        Step 1. - Shoot off all the mannequin heads
        Step 2. - Once T.E.D.D says that hes spawned a head, locate it ( it's a floating head )
        Step 3. - Bring the head to the bunker
        Step 4. - Feed the mannequin wiht zombie souls
        Step 5. - Visit perk heaven
        Step 6. - Knife the bunker's door
        Step 7. - Activate the radio signal where the tv is located at
        Step 8. - Nighttime
        Step 9. - 3 generators rise up from the ground, feed zombies to them once again
        Step 9b. - Once generators are filled you('r) team receives 2 buyable traps in the map
        Step 11. - Nade step. Find the floating mini nuke bombs and nade them in correct order ( green light is always spawned at the next nuke that you'll need to nade )
        Step 11. - Pick up the final bomb from perk heaven
        Step 12. - Place down the bomb at galvas
        Step 13. - At the sides of both houses, knife the electric boxes with galvas
        Step 14. - Daytime
        Step 15. - You can do two lockdowns now.
        Step 16. - Upon doing mp5 house lockdown you'll receive a permanent phd flopper, Upon doing m16 house lockdown you'll receive a permanent stamina up.
        Upon doing the both lockdowns players receive a health boost ( upto 7 hits till downed ) & all the perks in the map while keeping the perks upon downing or dying completely. Players also receive the doom stick wonder weapon reward and when wanting to end the game, players can enter into a last stand battle and launch the final rocket...

        shoeliver
        shoeliver
        shoeliver
        wrote on last edited by shoeliver
        #203

        Ultimateman just finished this with a friend and it said "crew betrayal" is there two endings to this easter egg?
        edit: just looked it up and it seems like this is the only ending. what an amazing map you put together and a really cool ending especially in multiplayer

        Ultimateman 1 Reply Last reply
        1
        • shoeliver shoeliver

          Ultimateman just finished this with a friend and it said "crew betrayal" is there two endings to this easter egg?
          edit: just looked it up and it seems like this is the only ending. what an amazing map you put together and a really cool ending especially in multiplayer

          Ultimateman
          Ultimateman
          Ultimateman
          wrote on last edited by
          #204

          shoeliver yeah that's sadly the end alongside with getting to keep the perks when going down and receiving the "doomstick" wonder weapon.
          Thanks for the feedback, plenty of time went into creating this I'm glad you enjoyed.
          Keep an eye out for possible future projects! πŸ”₯

          1 Reply Last reply
          0
          • xSadB0yx
            xSadB0yx
            xSadB0yx
            wrote on last edited by
            #205

            Captura de pantalla 2026-08-14 193419.png

            Ultimateman 1 Reply Last reply
            0
            • xSadB0yx xSadB0yx

              Captura de pantalla 2026-08-14 193419.png

              Ultimateman
              Ultimateman
              Ultimateman
              wrote on last edited by
              #206

              xSadB0yx you have some other scripts in your t6/scripts/zm ? make sure that u dont have any in there.

              xSadB0yx 1 Reply Last reply
              0
              • Ultimateman Ultimateman

                xSadB0yx you have some other scripts in your t6/scripts/zm ? make sure that u dont have any in there.

                xSadB0yx
                xSadB0yx
                xSadB0yx
                wrote on last edited by
                #207

                Ultimateman yeah, is the mod of city of mars

                Ultimateman 1 Reply Last reply
                0
                • xSadB0yx xSadB0yx

                  Ultimateman yeah, is the mod of city of mars

                  Ultimateman
                  Ultimateman
                  Ultimateman
                  wrote on last edited by
                  #208

                  xSadB0yx you should have 0 scripts inside of your scripts folder. Just drag the mod file inside of your mods folder and load the city of mars mod from your mods list

                  1 Reply Last reply
                  0
                  • Ultimateman Ultimateman

                    you running any scripts or mods alongside this mod?
                    I really dont know else, I used to have gtx 1060 and ryzen 2700x back when I made this mod and got like 250fps on max and now I rock rtx 3080, i9 10900 + 32gb ram so I doubt it would run any worse.
                    Lemme know whats up and I might also hop in game to see if plutonium has updated something that has made the mod run badly on all end. πŸ‘

                    drpissman434303
                    drpissman434303
                    drpissman434303
                    wrote on last edited by
                    #209

                    Ultimateman nvm it was plutonium doin shit it runs good now

                    Ultimateman 1 Reply Last reply
                    0
                    • drpissman434303 drpissman434303

                      Ultimateman nvm it was plutonium doin shit it runs good now

                      Ultimateman
                      Ultimateman
                      Ultimateman
                      wrote on last edited by
                      #210

                      drpissman434303 glad to hear everythings good now. I hope you enjoy the mod πŸ‘

                      1 Reply Last reply
                      0
                      • Ultimateman Ultimateman

                        [ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 26th, 2025

                        Info Update ( April 1st, 2026 )

                        • Players playing City Of Mars with friends via custom games should set their max fps to 120 or 60 in from the menu to prevent unnecessary stress on the host when playing CIty Of Mars in coop.
                          ( Limiting fps is not necessary if you're solo or playing the mod via on a server. )

                        Misc Update ( July 26th, 2025 )

                        • Fixed a problem where player's were only able to collect the floating head when jumping. Players can now just hold the interact button at head's location to pick it up.

                        Revamped Update ( July 8th, 2025 )

                        • Players now spawn in with 1 free quick revive perk in their "system".
                        • Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
                        • Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
                        • Quick Revive cost from 2000 -> 500 points.
                        • All soulbox soul caps reduced heavily.
                        • Improved perk heaven's jetpack functionality.
                        • Improved fx flickering across the map.
                        • Fixed several methods that froze in the back.
                        • Fixed end game challenge when player is in solo game.
                        • Few lighting changes.
                        • City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
                        • Added City Of Mars V1 soundpack into the mod.
                        • Players can no longer escape lockdown barriers while being quick on their foot.
                        • Bullet type upgrade model now displays ray gun mk2.

                        Final Awakening Update:

                        Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:

                        • All features from City Of Mars V1
                        • 2 new buyable traps
                        • Brand new easter egg sidequest
                        • Final Stand Endgame
                        • Perma Perk Reward
                        • PHD & Stamina Up Perk Rewards
                        • The DoomStick Wonder Weapon
                        • Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
                        • Automatic Respawn System Perk Heaven
                        • Overhauled ee_step 1
                        • Automatic Checkpoint System Perk Heaven
                        • And other small changes & features

                        Support the work by donating:

                        https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4

                        Download the mod from:

                        https://www.mediafire.com/file/0hkivcgaoiwjog1/zm_nuked_city_of_mars_updated_july_26th_2025.zip/file

                        City Of Mars V1 Features

                        • Perk Heaven map mod
                        • Custom Rocket Intro
                        • Upgradeable weapon tracers
                        • Mini Easter Egg that unlocks Teleportation to Perk Heaven
                        • Custom HUD
                        • Custom Textures
                        • Custom Audio files
                        • Try nading a dead zombie πŸ˜‰
                        • Quality of life improvements
                        • Jetpacks in space?!
                        • Custom Placed Models & FXs all around the map & in perk heaven

                        Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined

                        Special thanks to:

                        Thenwhen for fixing up my broken English during storyteller parts πŸ˜„

                        ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!

                        ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r

                        I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
                        GeradS0406: https://forum.plutonium.pw/user/gerards0406

                        Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
                        Unknown Love: https://forum.plutonium.pw/user/dontknowletsplay

                        City Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698

                        Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0

                        This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
                        ~ Ultimateman

                        Images
                        maxresdefault.jpg

                        WillmaKiste
                        WillmaKiste
                        WillmaKiste
                        wrote last edited by
                        #211

                        Ultimateman u should update the download link to the file in the download link is still named july 26th 2025 and not 1st april 2026

                        Ultimateman 1 Reply Last reply
                        0
                        • killwitch79
                          killwitch79
                          killwitch79
                          wrote last edited by
                          #212

                          Anyone Know how to get that Silver base weapon camo?

                          Ultimateman 1 Reply Last reply
                          0
                          • WillmaKiste WillmaKiste

                            Ultimateman u should update the download link to the file in the download link is still named july 26th 2025 and not 1st april 2026

                            Ultimateman
                            Ultimateman
                            Ultimateman
                            wrote last edited by
                            #213

                            WillmaKiste it's because nothing has been changed on the download side of things since last year. Only the forum thread has been updated in this year.

                            1 Reply Last reply
                            0
                            • killwitch79 killwitch79

                              Anyone Know how to get that Silver base weapon camo?

                              Ultimateman
                              Ultimateman
                              Ultimateman
                              wrote last edited by
                              #214

                              killwitch79 say again?

                              1 Reply Last reply
                              0

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