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The Plutonium T4 (WAW) Suggestions Thread

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  • RaidMaxundefined Offline
    RaidMaxundefined Offline
    RaidMax VIP
    replied to Xool Xuicider on last edited by
    #41

    Xool Xuicider It already exists?
    https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Mapping_MP

    Xool Xuiciderundefined 1 Reply Last reply
    1
    • zKirito_undefined Offline
      zKirito_undefined Offline
      zKirito_
      replied to Deagle on last edited by
      #42

      Deagle Yep, CoE is the best custom map

      1 Reply Last reply
      0
      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex Contributor
        wrote on last edited by
        #43

        If there are .menu files, it would be nice to use those too. I don't know if there is already compatibility with WaW. Some cod use menus in Lua others use .menu . They are very interesting on the server side

        1 Reply Last reply
        2
        • Frederick_undefined Offline
          Frederick_undefined Offline
          Frederick_
          wrote on last edited by
          #44

          Add linux server support

          Mr. Androidundefined 1 Reply Last reply
          1
          • Mr. Androidundefined Offline
            Mr. Androidundefined Offline
            Mr. Android Plutonium Admin
            replied to Frederick_ on last edited by
            #45

            thekap RektInator Spectre This should work on Linux servers for Pluto, right?

            RektInatorundefined 1 Reply Last reply
            1
            • games7fulundefined Offline
              games7fulundefined Offline
              games7ful
              replied to Mr. Android on last edited by
              #46

              Mr. Android 8 player servers with custom maps would be siiick :DD

              Yo_Angeloundefined 1 Reply Last reply
              0
              • Yo_Angeloundefined Offline
                Yo_Angeloundefined Offline
                Yo_Angelo Plutonium Staff
                replied to games7ful on last edited by Yo_Angelo
                #47

                games7ful Custom maps already exist but yes 8 players on zombies would be cool.

                1 Reply Last reply
                1
                • asheysundefined Offline
                  asheysundefined Offline
                  asheys
                  replied to Mr. Android on last edited by
                  #48

                  Mr. Android controller support would be dope!

                  1 Reply Last reply
                  0
                  • RektInatorundefined Offline
                    RektInatorundefined Offline
                    RektInator Plutonium Admin
                    replied to Mr. Android on last edited by
                    #49

                    Mr. Android said in The Plutonium T4 (WAW) Suggestions Thread:

                    thekap RektInator Spectre This should work on Linux servers for Pluto, right?

                    Servers will run through wine just like IW5 and T6.

                    bashyundefined 1 Reply Last reply
                    1
                    • superpopundefined Offline
                      superpopundefined Offline
                      superpop
                      wrote on last edited by
                      #50

                      how about adding camos in t4 that would be kinda cool tbh

                      Hamahundefined g1bvzundefined 2 Replies Last reply
                      0
                      • Hamahundefined Offline
                        Hamahundefined Offline
                        Hamah
                        replied to superpop on last edited by
                        #51

                        superpop Custom camos?

                        Yo_Angeloundefined 1 Reply Last reply
                        0
                        • Yo_Angeloundefined Offline
                          Yo_Angeloundefined Offline
                          Yo_Angelo Plutonium Staff
                          replied to Hamah on last edited by
                          #52

                          rewind I'm sure that's what he meant

                          1 Reply Last reply
                          0
                          • g1bvzundefined Offline
                            g1bvzundefined Offline
                            g1bvz
                            replied to superpop on last edited by
                            #53

                            superpop I don't know if it's a good idea, why do you want camos? zombies already have custom camos in their own custom maps and for MP probably the people will make their own custom camos and will upload them on the forum page (like bo2)

                            1 Reply Last reply
                            0
                            • H3X1Cundefined Offline
                              H3X1Cundefined Offline
                              H3X1C Plutonium Staff
                              replied to Cigar on last edited by H3X1C
                              #54

                              Cigar said in The Plutonium T4 (WAW) Suggestions Thread:

                              H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.

                              It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called DG-3 JZ JZ stands for Juggernog Zapper.

                              The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.

                              Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:

                              Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.

                              Don't worry, see above for explanation.

                              Thanks Killera for the information.

                              JezuzLizardundefined 1 Reply Last reply
                              4
                              • a.bd.umuhundefined Offline
                                a.bd.umuhundefined Offline
                                a.bd.umuh
                                wrote on last edited by
                                #55
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • a.bd.umuhundefined Offline
                                  a.bd.umuhundefined Offline
                                  a.bd.umuh
                                  wrote on last edited by
                                  #56
                                  This post is deleted!
                                  H3X1Cundefined 1 Reply Last reply
                                  0
                                  • H3X1Cundefined Offline
                                    H3X1Cundefined Offline
                                    H3X1C Plutonium Staff
                                    replied to a.bd.umuh on last edited by
                                    #57

                                    a.bd.umuh Stop linking that here. It is not allowed.

                                    1 Reply Last reply
                                    0
                                    • BRiNKS2SLAPPYundefined Offline
                                      BRiNKS2SLAPPYundefined Offline
                                      BRiNKS2SLAPPY
                                      replied to Mr. Android on last edited by
                                      #58

                                      Mr. Android Xbox one controller works as the 360 controller does. ps4 controller can be "tricked" to think its an Xbox controller with a small programme called DS4WINDOWS by Jays2Kings. not sure if this is info that you find useful but hopefully will give you something to work off

                                      1 Reply Last reply
                                      0
                                      • JezuzLizardundefined Offline
                                        JezuzLizardundefined Offline
                                        JezuzLizard Plutonium Staff
                                        replied to H3X1C on last edited by JezuzLizard
                                        #59

                                        H3X1C I went ahead and studied the code for the tesla gun because I've always been certain that it was a bug and wasn't necessarily intended to function the way it currently does.

                                        tesla_pvp_thread()
                                        {
                                        	self endon( "disconnect" );
                                        	self endon( "death" );
                                        	self waittill( "spawned_player" ); 
                                        
                                        	for( ;; )
                                        	{
                                        		self waittill( "weapon_pvp_attack", attacker, weapon, damage, mod );
                                        
                                        		if( self maps\_laststand::player_is_in_laststand() )
                                        		{
                                        			continue;
                                        		}
                                        
                                        		if ( weapon != "tesla_gun" && weapon != "tesla_gun_upgraded" )
                                        		{
                                        			continue;
                                        		}
                                        
                                        		if ( mod != "MOD_PROJECTILE" && mod != "MOD_PROJECTILE_SPLASH" )
                                        		{
                                        			continue;
                                        		}
                                        
                                        		if ( self == attacker )
                                        		{
                                        			damage = int( self.maxhealth * .25 );
                                        			if ( damage < 25 )
                                        			{
                                        				damage = 25;
                                        			}
                                        
                                        			if ( self.health - damage < 1 )
                                        			{
                                        				self.health = 1;
                                        			}
                                        			else
                                        			{
                                        				self.health -= damage;
                                        			}
                                        		}
                                        
                                        		self setelectrified( 1.0 );	
                                        		self shellshock( "electrocution", 1.0 );
                                        		self playsound( "tesla_bounce" );
                                        	}
                                        }
                                        

                                        This is the code that controls the tesla guns damage against the player. Not only are there no specific mentions of "specialty_juggernaut_zombies" aka jug, the weapon also doesn't affect the players max health. Instead the weapon changes the players current health to a set value depending on how much health the player has.

                                        The actual bug itself is where the tesla gun sets the players health permanently to a value lower than the players max health. This may be an issue with how the game deals with regenerating health if health is set to a specific value instead of damage being dealt. Health resets once a player goes down and is revived/respawned which is why that fixes it.

                                        Edit: I just wanted to point out that it is indeed a bug, but I personally don't think it should be fixed by Plutonium.

                                        1 Reply Last reply
                                        3
                                        • ActivePlagueundefined Offline
                                          ActivePlagueundefined Offline
                                          ActivePlague
                                          replied to Bossnage on last edited by
                                          #60

                                          Bossnage Yeah something like the ugx mod browser but expanded on.

                                          1 Reply Last reply
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