The Plutonium T4 (WAW) Suggestions Thread
-
custom maps support for MP
Xool Xuicider It already exists?
https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Mapping_MP -
If this releases in the near future then I recommend you all to play Clinic Of Evil on zombies mode
Hands down the best fucking map I ever played, better than any official 3arch maps
https://www.ugx-mods.com/forum/map-releases/29/release-clinic-of-evil-updated-05112018/11551/Deagle Yep, CoE is the best custom map
-
If there are .menu files, it would be nice to use those too. I don't know if there is already compatibility with WaW. Some cod use menus in Lua others use .menu . They are very interesting on the server side
-
Add linux server support
-
Add linux server support
thekap RektInator Spectre This should work on Linux servers for Pluto, right?
-
Hello Community!
We are planning to release a Plutonium Mod for World At War - mainly focused on Zombies but if we see MP getting used we will focus on that too. It's aimed release is around Christmas as a gift from Plutonium to our awesome community. The idea is that this is just fan service but if we see it get played, we will add more features that the community would like.
Current Features:
- Plutonium Anti-Cheat
- Plutonium Server Browser (and the serverlist anti abuse protections that come with it) for both MP and ZM.
- Compatibility with all Steam version mod support including custom maps and content.
- Dedicated support forums and support discord channel.
- Forum sections will be created for discussions on modding and custom content.
- Discord Rich Precence and Game Invite and Joining support.
- Plutonium Friends List Support.
- Any known exploits will be patched or removed as soon as we are aware.
- All DLC is free, this was originally released free on PC whereas on Console you had to buy it. This isn't really a feature, it's just cool to remember this is how it used to be.
- Allow server owners to replace GSC files without loading an entire mod.
- Allow server owners to set a dvar which will tell the game to use the players normal stats rather than creating their own new stats for each mod.
We plan to also make it abit more 2020 friendly like we do with T6 and IW5. We do not play the game as much as our community might though, which is why this thread has been created - maybe you know of a feature the game needs or currently has that you want to be sure will still work.
Reply to this thread with any suggestions you have, the more detailed and thought out your suggestion, the more likely staff are to reply and to take it seriously. Please read other people suggestions to avoid repeating suggestions and Thumbs Up any suggestions you want to see that others have already posted.
@Mr-Android 8 player servers with custom maps would be siiick :DD
-
games7ful Custom maps already exist but yes 8 players on zombies would be cool.
-
Hello Community!
We are planning to release a Plutonium Mod for World At War - mainly focused on Zombies but if we see MP getting used we will focus on that too. It's aimed release is around Christmas as a gift from Plutonium to our awesome community. The idea is that this is just fan service but if we see it get played, we will add more features that the community would like.
Current Features:
- Plutonium Anti-Cheat
- Plutonium Server Browser (and the serverlist anti abuse protections that come with it) for both MP and ZM.
- Compatibility with all Steam version mod support including custom maps and content.
- Dedicated support forums and support discord channel.
- Forum sections will be created for discussions on modding and custom content.
- Discord Rich Precence and Game Invite and Joining support.
- Plutonium Friends List Support.
- Any known exploits will be patched or removed as soon as we are aware.
- All DLC is free, this was originally released free on PC whereas on Console you had to buy it. This isn't really a feature, it's just cool to remember this is how it used to be.
- Allow server owners to replace GSC files without loading an entire mod.
- Allow server owners to set a dvar which will tell the game to use the players normal stats rather than creating their own new stats for each mod.
We plan to also make it abit more 2020 friendly like we do with T6 and IW5. We do not play the game as much as our community might though, which is why this thread has been created - maybe you know of a feature the game needs or currently has that you want to be sure will still work.
Reply to this thread with any suggestions you have, the more detailed and thought out your suggestion, the more likely staff are to reply and to take it seriously. Please read other people suggestions to avoid repeating suggestions and Thumbs Up any suggestions you want to see that others have already posted.
@Mr-Android controller support would be dope!
-
thekap RektInator Spectre This should work on Linux servers for Pluto, right?
@Mr-Android said in The Plutonium T4 (WAW) Suggestions Thread:
thekap RektInator Spectre This should work on Linux servers for Pluto, right?
Servers will run through wine just like IW5 and T6.
-
how about adding camos in t4 that would be kinda cool tbh
-
superpop Custom camos?
-
rewind I'm sure that's what he meant
-
superpop I don't know if it's a good idea, why do you want camos? zombies already have custom camos in their own custom maps and for MP probably the people will make their own custom camos and will upload them on the forum page (like bo2)
-
H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.
Cigar said in The Plutonium T4 (WAW) Suggestions Thread:
H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.
It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called
DG-3 JZ
JZ
stands forJuggernog Zapper
.The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.
Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:
Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.
Don't worry, see above for explanation.
Thanks Killera for the information.
-
This post is deleted!
-
This post is deleted!
-
@a-bd-umuh Stop linking that here. It is not allowed.
-
@Mr-Android Xbox one controller works as the 360 controller does. ps4 controller can be "tricked" to think its an Xbox controller with a small programme called DS4WINDOWS by Jays2Kings. not sure if this is info that you find useful but hopefully will give you something to work off
-
Cigar said in The Plutonium T4 (WAW) Suggestions Thread:
H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.
It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called
DG-3 JZ
JZ
stands forJuggernog Zapper
.The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.
Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:
Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.
Don't worry, see above for explanation.
Thanks Killera for the information.
H3X1C I went ahead and studied the code for the tesla gun because I've always been certain that it was a bug and wasn't necessarily intended to function the way it currently does.
tesla_pvp_thread() { self endon( "disconnect" ); self endon( "death" ); self waittill( "spawned_player" ); for( ;; ) { self waittill( "weapon_pvp_attack", attacker, weapon, damage, mod ); if( self maps\_laststand::player_is_in_laststand() ) { continue; } if ( weapon != "tesla_gun" && weapon != "tesla_gun_upgraded" ) { continue; } if ( mod != "MOD_PROJECTILE" && mod != "MOD_PROJECTILE_SPLASH" ) { continue; } if ( self == attacker ) { damage = int( self.maxhealth * .25 ); if ( damage < 25 ) { damage = 25; } if ( self.health - damage < 1 ) { self.health = 1; } else { self.health -= damage; } } self setelectrified( 1.0 ); self shellshock( "electrocution", 1.0 ); self playsound( "tesla_bounce" ); } }
This is the code that controls the tesla guns damage against the player. Not only are there no specific mentions of "specialty_juggernaut_zombies" aka jug, the weapon also doesn't affect the players max health. Instead the weapon changes the players current health to a set value depending on how much health the player has.
The actual bug itself is where the tesla gun sets the players health permanently to a value lower than the players max health. This may be an issue with how the game deals with regenerating health if health is set to a specific value instead of damage being dealt. Health resets once a player goes down and is revived/respawned which is why that fixes it.
Edit: I just wanted to point out that it is indeed a bug, but I personally don't think it should be fixed by Plutonium.
-
something like a ingame mod browser would be cool where you can install custom maps/mods with one click
Bossnage Yeah something like the ugx mod browser but expanded on.