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The Plutonium T4 (WAW) Suggestions Thread

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  • Xool Xuiciderundefined Xool Xuicider

    custom maps support for MP

    RaidMaxundefined Offline
    RaidMaxundefined Offline
    RaidMax
    VIP
    wrote on last edited by
    #41

    Xool Xuicider It already exists?
    https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Mapping_MP

    Xool Xuiciderundefined 1 Reply Last reply
    1
    • Deagleundefined Deagle

      If this releases in the near future then I recommend you all to play Clinic Of Evil on zombies mode

      Hands down the best fucking map I ever played, better than any official 3arch maps
      https://www.ugx-mods.com/forum/map-releases/29/release-clinic-of-evil-updated-05112018/11551/

      zKirito_undefined Offline
      zKirito_undefined Offline
      zKirito_
      wrote on last edited by
      #42

      Deagle Yep, CoE is the best custom map

      1 Reply Last reply
      0
      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #43

        If there are .menu files, it would be nice to use those too. I don't know if there is already compatibility with WaW. Some cod use menus in Lua others use .menu . They are very interesting on the server side

        1 Reply Last reply
        2
        • Frederick_undefined Offline
          Frederick_undefined Offline
          Frederick_
          wrote on last edited by
          #44

          Add linux server support

          Mr. Androidundefined 1 Reply Last reply
          1
          • Frederick_undefined Frederick_

            Add linux server support

            Mr. Androidundefined Offline
            Mr. Androidundefined Offline
            Mr. Android
            Plutonium Admin
            wrote on last edited by
            #45

            thekap RektInator Spectre This should work on Linux servers for Pluto, right?

            RektInatorundefined 1 Reply Last reply
            1
            • Mr. Androidundefined Mr. Android

              Hello Community!

              We are planning to release a Plutonium Mod for World At War - mainly focused on Zombies but if we see MP getting used we will focus on that too. It's aimed release is around Christmas as a gift from Plutonium to our awesome community. The idea is that this is just fan service but if we see it get played, we will add more features that the community would like.

              Current Features:

              • Plutonium Anti-Cheat
              • Plutonium Server Browser (and the serverlist anti abuse protections that come with it) for both MP and ZM.
              • Compatibility with all Steam version mod support including custom maps and content.
              • Dedicated support forums and support discord channel.
              • Forum sections will be created for discussions on modding and custom content.
              • Discord Rich Precence and Game Invite and Joining support.
              • Plutonium Friends List Support.
              • Any known exploits will be patched or removed as soon as we are aware.
              • All DLC is free, this was originally released free on PC whereas on Console you had to buy it. This isn't really a feature, it's just cool to remember this is how it used to be.
              • Allow server owners to replace GSC files without loading an entire mod.
              • Allow server owners to set a dvar which will tell the game to use the players normal stats rather than creating their own new stats for each mod.

              We plan to also make it abit more 2020 friendly like we do with T6 and IW5. We do not play the game as much as our community might though, which is why this thread has been created - maybe you know of a feature the game needs or currently has that you want to be sure will still work.

              Reply to this thread with any suggestions you have, the more detailed and thought out your suggestion, the more likely staff are to reply and to take it seriously. Please read other people suggestions to avoid repeating suggestions and Thumbs Up any suggestions you want to see that others have already posted.

              games7fulundefined Offline
              games7fulundefined Offline
              games7ful
              wrote on last edited by
              #46

              @Mr-Android 8 player servers with custom maps would be siiick :DD

              Yo_Angeloundefined 1 Reply Last reply
              0
              • games7fulundefined games7ful

                @Mr-Android 8 player servers with custom maps would be siiick :DD

                Yo_Angeloundefined Offline
                Yo_Angeloundefined Offline
                Yo_Angelo
                Plutonium Staff
                wrote on last edited by Yo_Angelo
                #47

                games7ful Custom maps already exist but yes 8 players on zombies would be cool.

                1 Reply Last reply
                1
                • Mr. Androidundefined Mr. Android

                  Hello Community!

                  We are planning to release a Plutonium Mod for World At War - mainly focused on Zombies but if we see MP getting used we will focus on that too. It's aimed release is around Christmas as a gift from Plutonium to our awesome community. The idea is that this is just fan service but if we see it get played, we will add more features that the community would like.

                  Current Features:

                  • Plutonium Anti-Cheat
                  • Plutonium Server Browser (and the serverlist anti abuse protections that come with it) for both MP and ZM.
                  • Compatibility with all Steam version mod support including custom maps and content.
                  • Dedicated support forums and support discord channel.
                  • Forum sections will be created for discussions on modding and custom content.
                  • Discord Rich Precence and Game Invite and Joining support.
                  • Plutonium Friends List Support.
                  • Any known exploits will be patched or removed as soon as we are aware.
                  • All DLC is free, this was originally released free on PC whereas on Console you had to buy it. This isn't really a feature, it's just cool to remember this is how it used to be.
                  • Allow server owners to replace GSC files without loading an entire mod.
                  • Allow server owners to set a dvar which will tell the game to use the players normal stats rather than creating their own new stats for each mod.

                  We plan to also make it abit more 2020 friendly like we do with T6 and IW5. We do not play the game as much as our community might though, which is why this thread has been created - maybe you know of a feature the game needs or currently has that you want to be sure will still work.

                  Reply to this thread with any suggestions you have, the more detailed and thought out your suggestion, the more likely staff are to reply and to take it seriously. Please read other people suggestions to avoid repeating suggestions and Thumbs Up any suggestions you want to see that others have already posted.

                  asheysundefined Offline
                  asheysundefined Offline
                  asheys
                  wrote on last edited by
                  #48

                  @Mr-Android controller support would be dope!

                  1 Reply Last reply
                  0
                  • Mr. Androidundefined Mr. Android

                    thekap RektInator Spectre This should work on Linux servers for Pluto, right?

                    RektInatorundefined Offline
                    RektInatorundefined Offline
                    RektInator
                    Plutonium Admin
                    wrote on last edited by
                    #49

                    @Mr-Android said in The Plutonium T4 (WAW) Suggestions Thread:

                    thekap RektInator Spectre This should work on Linux servers for Pluto, right?

                    Servers will run through wine just like IW5 and T6.

                    bashyundefined 1 Reply Last reply
                    1
                    • superpopundefined Offline
                      superpopundefined Offline
                      superpop
                      wrote on last edited by
                      #50

                      how about adding camos in t4 that would be kinda cool tbh

                      Hamahundefined g1bvzundefined 2 Replies Last reply
                      0
                      • superpopundefined superpop

                        how about adding camos in t4 that would be kinda cool tbh

                        Hamahundefined Offline
                        Hamahundefined Offline
                        Hamah
                        wrote on last edited by
                        #51

                        superpop Custom camos?

                        Yo_Angeloundefined 1 Reply Last reply
                        0
                        • Hamahundefined Hamah

                          superpop Custom camos?

                          Yo_Angeloundefined Offline
                          Yo_Angeloundefined Offline
                          Yo_Angelo
                          Plutonium Staff
                          wrote on last edited by
                          #52

                          rewind I'm sure that's what he meant

                          1 Reply Last reply
                          0
                          • superpopundefined superpop

                            how about adding camos in t4 that would be kinda cool tbh

                            g1bvzundefined Offline
                            g1bvzundefined Offline
                            g1bvz
                            wrote on last edited by
                            #53

                            superpop I don't know if it's a good idea, why do you want camos? zombies already have custom camos in their own custom maps and for MP probably the people will make their own custom camos and will upload them on the forum page (like bo2)

                            1 Reply Last reply
                            0
                            • Cigarundefined Cigar

                              H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.

                              H3X1Cundefined Offline
                              H3X1Cundefined Offline
                              H3X1C
                              Plutonium Staff
                              wrote on last edited by H3X1C
                              #54

                              Cigar said in The Plutonium T4 (WAW) Suggestions Thread:

                              H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.

                              It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called DG-3 JZ JZ stands for Juggernog Zapper.

                              The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.

                              Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:

                              Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.

                              Don't worry, see above for explanation.

                              Thanks Killera for the information.

                              JezuzLizardundefined 1 Reply Last reply
                              4
                              • a.bd.umuhundefined Offline
                                a.bd.umuhundefined Offline
                                a.bd.umuh
                                wrote on last edited by
                                #55
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • a.bd.umuhundefined Offline
                                  a.bd.umuhundefined Offline
                                  a.bd.umuh
                                  wrote on last edited by
                                  #56
                                  This post is deleted!
                                  H3X1Cundefined 1 Reply Last reply
                                  0
                                  • a.bd.umuhundefined a.bd.umuh

                                    This post is deleted!

                                    H3X1Cundefined Offline
                                    H3X1Cundefined Offline
                                    H3X1C
                                    Plutonium Staff
                                    wrote on last edited by
                                    #57

                                    @a-bd-umuh Stop linking that here. It is not allowed.

                                    1 Reply Last reply
                                    0
                                    • Mr. Androidundefined Mr. Android

                                      Euphoria Lets ask JTAG who made the IW5 one. However this may be possible by executing a dvar already. Not sure if it only supports 360 controllers though.

                                      BRiNKS2SLAPPYundefined Offline
                                      BRiNKS2SLAPPYundefined Offline
                                      BRiNKS2SLAPPY
                                      wrote on last edited by
                                      #58

                                      @Mr-Android Xbox one controller works as the 360 controller does. ps4 controller can be "tricked" to think its an Xbox controller with a small programme called DS4WINDOWS by Jays2Kings. not sure if this is info that you find useful but hopefully will give you something to work off

                                      1 Reply Last reply
                                      0
                                      • H3X1Cundefined H3X1C

                                        Cigar said in The Plutonium T4 (WAW) Suggestions Thread:

                                        H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.

                                        It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called DG-3 JZ JZ stands for Juggernog Zapper.

                                        The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.

                                        Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:

                                        Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.

                                        Don't worry, see above for explanation.

                                        Thanks Killera for the information.

                                        JezuzLizardundefined Offline
                                        JezuzLizardundefined Offline
                                        JezuzLizard
                                        Plutonium Staff
                                        wrote on last edited by JezuzLizard
                                        #59

                                        H3X1C I went ahead and studied the code for the tesla gun because I've always been certain that it was a bug and wasn't necessarily intended to function the way it currently does.

                                        tesla_pvp_thread()
                                        {
                                        	self endon( "disconnect" );
                                        	self endon( "death" );
                                        	self waittill( "spawned_player" ); 
                                        
                                        	for( ;; )
                                        	{
                                        		self waittill( "weapon_pvp_attack", attacker, weapon, damage, mod );
                                        
                                        		if( self maps\_laststand::player_is_in_laststand() )
                                        		{
                                        			continue;
                                        		}
                                        
                                        		if ( weapon != "tesla_gun" && weapon != "tesla_gun_upgraded" )
                                        		{
                                        			continue;
                                        		}
                                        
                                        		if ( mod != "MOD_PROJECTILE" && mod != "MOD_PROJECTILE_SPLASH" )
                                        		{
                                        			continue;
                                        		}
                                        
                                        		if ( self == attacker )
                                        		{
                                        			damage = int( self.maxhealth * .25 );
                                        			if ( damage < 25 )
                                        			{
                                        				damage = 25;
                                        			}
                                        
                                        			if ( self.health - damage < 1 )
                                        			{
                                        				self.health = 1;
                                        			}
                                        			else
                                        			{
                                        				self.health -= damage;
                                        			}
                                        		}
                                        
                                        		self setelectrified( 1.0 );	
                                        		self shellshock( "electrocution", 1.0 );
                                        		self playsound( "tesla_bounce" );
                                        	}
                                        }
                                        

                                        This is the code that controls the tesla guns damage against the player. Not only are there no specific mentions of "specialty_juggernaut_zombies" aka jug, the weapon also doesn't affect the players max health. Instead the weapon changes the players current health to a set value depending on how much health the player has.

                                        The actual bug itself is where the tesla gun sets the players health permanently to a value lower than the players max health. This may be an issue with how the game deals with regenerating health if health is set to a specific value instead of damage being dealt. Health resets once a player goes down and is revived/respawned which is why that fixes it.

                                        Edit: I just wanted to point out that it is indeed a bug, but I personally don't think it should be fixed by Plutonium.

                                        1 Reply Last reply
                                        3
                                        • Bossnageundefined Bossnage

                                          something like a ingame mod browser would be cool where you can install custom maps/mods with one click

                                          ActivePlagueundefined Offline
                                          ActivePlagueundefined Offline
                                          ActivePlague
                                          wrote on last edited by
                                          #60

                                          Bossnage Yeah something like the ugx mod browser but expanded on.

                                          1 Reply Last reply
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