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The Plutonium T4 (WAW) Suggestions Thread

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  • superpopundefined Offline
    superpopundefined Offline
    superpop
    wrote on last edited by
    #50

    how about adding camos in t4 that would be kinda cool tbh

    Hamahundefined g1bvzundefined 2 Replies Last reply
    0
    • superpopundefined superpop

      how about adding camos in t4 that would be kinda cool tbh

      Hamahundefined Offline
      Hamahundefined Offline
      Hamah
      wrote on last edited by
      #51

      superpop Custom camos?

      Yo_Angeloundefined 1 Reply Last reply
      0
      • Hamahundefined Hamah

        superpop Custom camos?

        Yo_Angeloundefined Offline
        Yo_Angeloundefined Offline
        Yo_Angelo
        Plutonium Staff
        wrote on last edited by
        #52

        rewind I'm sure that's what he meant

        1 Reply Last reply
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        • superpopundefined superpop

          how about adding camos in t4 that would be kinda cool tbh

          g1bvzundefined Offline
          g1bvzundefined Offline
          g1bvz
          wrote on last edited by
          #53

          superpop I don't know if it's a good idea, why do you want camos? zombies already have custom camos in their own custom maps and for MP probably the people will make their own custom camos and will upload them on the forum page (like bo2)

          1 Reply Last reply
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          • Cigarundefined Cigar

            H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.

            H3X1Cundefined Offline
            H3X1Cundefined Offline
            H3X1C
            Plutonium Staff
            wrote on last edited by H3X1C
            #54

            Cigar said in The Plutonium T4 (WAW) Suggestions Thread:

            H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.

            It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called DG-3 JZ JZ stands for Juggernog Zapper.

            The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.

            Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:

            Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.

            Don't worry, see above for explanation.

            Thanks Killera for the information.

            JezuzLizardundefined 1 Reply Last reply
            4
            • a.bd.umuhundefined Offline
              a.bd.umuhundefined Offline
              a.bd.umuh
              wrote on last edited by
              #55
              This post is deleted!
              1 Reply Last reply
              0
              • a.bd.umuhundefined Offline
                a.bd.umuhundefined Offline
                a.bd.umuh
                wrote on last edited by
                #56
                This post is deleted!
                H3X1Cundefined 1 Reply Last reply
                0
                • a.bd.umuhundefined a.bd.umuh

                  This post is deleted!

                  H3X1Cundefined Offline
                  H3X1Cundefined Offline
                  H3X1C
                  Plutonium Staff
                  wrote on last edited by
                  #57

                  @a-bd-umuh Stop linking that here. It is not allowed.

                  1 Reply Last reply
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                  • Mr. Androidundefined Mr. Android

                    Euphoria Lets ask JTAG who made the IW5 one. However this may be possible by executing a dvar already. Not sure if it only supports 360 controllers though.

                    BRiNKS2SLAPPYundefined Offline
                    BRiNKS2SLAPPYundefined Offline
                    BRiNKS2SLAPPY
                    wrote on last edited by
                    #58

                    @Mr-Android Xbox one controller works as the 360 controller does. ps4 controller can be "tricked" to think its an Xbox controller with a small programme called DS4WINDOWS by Jays2Kings. not sure if this is info that you find useful but hopefully will give you something to work off

                    1 Reply Last reply
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                    • H3X1Cundefined H3X1C

                      Cigar said in The Plutonium T4 (WAW) Suggestions Thread:

                      H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.

                      It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called DG-3 JZ JZ stands for Juggernog Zapper.

                      The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.

                      Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:

                      Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.

                      Don't worry, see above for explanation.

                      Thanks Killera for the information.

                      JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by JezuzLizard
                      #59

                      H3X1C I went ahead and studied the code for the tesla gun because I've always been certain that it was a bug and wasn't necessarily intended to function the way it currently does.

                      tesla_pvp_thread()
                      {
                      	self endon( "disconnect" );
                      	self endon( "death" );
                      	self waittill( "spawned_player" ); 
                      
                      	for( ;; )
                      	{
                      		self waittill( "weapon_pvp_attack", attacker, weapon, damage, mod );
                      
                      		if( self maps\_laststand::player_is_in_laststand() )
                      		{
                      			continue;
                      		}
                      
                      		if ( weapon != "tesla_gun" && weapon != "tesla_gun_upgraded" )
                      		{
                      			continue;
                      		}
                      
                      		if ( mod != "MOD_PROJECTILE" && mod != "MOD_PROJECTILE_SPLASH" )
                      		{
                      			continue;
                      		}
                      
                      		if ( self == attacker )
                      		{
                      			damage = int( self.maxhealth * .25 );
                      			if ( damage < 25 )
                      			{
                      				damage = 25;
                      			}
                      
                      			if ( self.health - damage < 1 )
                      			{
                      				self.health = 1;
                      			}
                      			else
                      			{
                      				self.health -= damage;
                      			}
                      		}
                      
                      		self setelectrified( 1.0 );	
                      		self shellshock( "electrocution", 1.0 );
                      		self playsound( "tesla_bounce" );
                      	}
                      }
                      

                      This is the code that controls the tesla guns damage against the player. Not only are there no specific mentions of "specialty_juggernaut_zombies" aka jug, the weapon also doesn't affect the players max health. Instead the weapon changes the players current health to a set value depending on how much health the player has.

                      The actual bug itself is where the tesla gun sets the players health permanently to a value lower than the players max health. This may be an issue with how the game deals with regenerating health if health is set to a specific value instead of damage being dealt. Health resets once a player goes down and is revived/respawned which is why that fixes it.

                      Edit: I just wanted to point out that it is indeed a bug, but I personally don't think it should be fixed by Plutonium.

                      1 Reply Last reply
                      3
                      • Bossnageundefined Bossnage

                        something like a ingame mod browser would be cool where you can install custom maps/mods with one click

                        ActivePlagueundefined Offline
                        ActivePlagueundefined Offline
                        ActivePlague
                        wrote on last edited by
                        #60

                        Bossnage Yeah something like the ugx mod browser but expanded on.

                        1 Reply Last reply
                        0
                        • Mr. Androidundefined Mr. Android

                          Hello Community!

                          We are planning to release a Plutonium Mod for World At War - mainly focused on Zombies but if we see MP getting used we will focus on that too. It's aimed release is around Christmas as a gift from Plutonium to our awesome community. The idea is that this is just fan service but if we see it get played, we will add more features that the community would like.

                          Current Features:

                          • Plutonium Anti-Cheat
                          • Plutonium Server Browser (and the serverlist anti abuse protections that come with it) for both MP and ZM.
                          • Compatibility with all Steam version mod support including custom maps and content.
                          • Dedicated support forums and support discord channel.
                          • Forum sections will be created for discussions on modding and custom content.
                          • Discord Rich Precence and Game Invite and Joining support.
                          • Plutonium Friends List Support.
                          • Any known exploits will be patched or removed as soon as we are aware.
                          • All DLC is free, this was originally released free on PC whereas on Console you had to buy it. This isn't really a feature, it's just cool to remember this is how it used to be.
                          • Allow server owners to replace GSC files without loading an entire mod.
                          • Allow server owners to set a dvar which will tell the game to use the players normal stats rather than creating their own new stats for each mod.

                          We plan to also make it abit more 2020 friendly like we do with T6 and IW5. We do not play the game as much as our community might though, which is why this thread has been created - maybe you know of a feature the game needs or currently has that you want to be sure will still work.

                          Reply to this thread with any suggestions you have, the more detailed and thought out your suggestion, the more likely staff are to reply and to take it seriously. Please read other people suggestions to avoid repeating suggestions and Thumbs Up any suggestions you want to see that others have already posted.

                          SoyRAundefined Offline
                          SoyRAundefined Offline
                          SoyRA
                          Contributor
                          wrote on last edited by
                          #61
                          • Make PlutoT4 not generate anything on the original paths.
                            • Nothing in the game folder, fs_localAppData, fs_BaseGame and fs_personalDocuments
                          • Add Launch Options in the Launcher, so we can use +set r_fullscreen 0 +exec ProMLG.cfg
                            • Can be a global suggestion, not only for PlutoT4.
                          • Add sv_cheats without using devmap first (like PlutoIW5).
                          • Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).
                            • Can be a global suggestion, not only for PlutoT4.
                          • Make sv_fps 333 a thing. Just kidding.

                          Jum...yeah, I think that's all. @,@

                          1 Reply Last reply
                          8
                          • a.bd.umuhundefined Offline
                            a.bd.umuhundefined Offline
                            a.bd.umuh
                            wrote on last edited by
                            #62

                            I think this source can bring new features to PlutoT4.

                            https://github.com/treminaor/ugx-mod-waw

                            1 Reply Last reply
                            0
                            • BRiNKS2SLAPPYundefined Offline
                              BRiNKS2SLAPPYundefined Offline
                              BRiNKS2SLAPPY
                              wrote on last edited by
                              #63

                              @Mr-Android I've been waiting for this since 2011.
                              fov slider would be sick
                              ads sensitivity also would be good
                              not sure if these are things that you could do though

                              1 Reply Last reply
                              3
                              • Mr. Androidundefined Offline
                                Mr. Androidundefined Offline
                                Mr. Android
                                Plutonium Admin
                                wrote on last edited by
                                #64

                                SoyRA said in The Plutonium T4 (WAW) Suggestions Thread:

                                Nothing in the game folder, fs_localAppData, fs_BaseGame and fs_personalDocuments

                                It will use %localappdata%\Plutonium

                                Add Launch Options in the Launcher, so we can use +set r_fullscreen 0 +exec ProMLG.cfg

                                Not a bad idea.

                                Add sv_cheats without using devmap first (like PlutoIW5).

                                Maybe.

                                Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).

                                Basically an ignore server function?

                                SoyRAundefined 1 Reply Last reply
                                2
                                • Mr. Androidundefined Mr. Android

                                  SoyRA said in The Plutonium T4 (WAW) Suggestions Thread:

                                  Nothing in the game folder, fs_localAppData, fs_BaseGame and fs_personalDocuments

                                  It will use %localappdata%\Plutonium

                                  Add Launch Options in the Launcher, so we can use +set r_fullscreen 0 +exec ProMLG.cfg

                                  Not a bad idea.

                                  Add sv_cheats without using devmap first (like PlutoIW5).

                                  Maybe.

                                  Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).

                                  Basically an ignore server function?

                                  SoyRAundefined Offline
                                  SoyRAundefined Offline
                                  SoyRA
                                  Contributor
                                  wrote on last edited by
                                  #65

                                  @Mr-Android said in The Plutonium T4 (WAW) Suggestions Thread:

                                  Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).

                                  Basically an ignore server function?

                                  Yes, imagine the native "add to favorites" option but when you add it the server only appears in that list and not in Internet / Local (and that you can remove from the list later).

                                  1 Reply Last reply
                                  1
                                  • Martin's Pathundefined Offline
                                    Martin's Pathundefined Offline
                                    Martin's Path
                                    wrote on last edited by
                                    #66

                                    Fix Quick Revive in Solo, because it doesn't work in WaW, also increase the time limit of reviving teammates, your teammate dies so quick even there are alot of zombies trying to kill you, but you have no time since he went down already.

                                    Mr. Androidundefined 1 Reply Last reply
                                    1
                                    • jjkundefined Offline
                                      jjkundefined Offline
                                      jjk
                                      wrote on last edited by
                                      #67

                                      Will you guys also add Plutonium Black Ops 1 in the future? would be epic 😮

                                      OneFourOneundefined 1 Reply Last reply
                                      1
                                      • jjkundefined jjk

                                        Will you guys also add Plutonium Black Ops 1 in the future? would be epic 😮

                                        OneFourOneundefined Offline
                                        OneFourOneundefined Offline
                                        OneFourOne
                                        wrote on last edited by
                                        #68

                                        jjk There's already a client for BO1. It's called "Rekt T5".

                                        1 Reply Last reply
                                        2
                                        • Martin's Pathundefined Martin's Path

                                          Fix Quick Revive in Solo, because it doesn't work in WaW, also increase the time limit of reviving teammates, your teammate dies so quick even there are alot of zombies trying to kill you, but you have no time since he went down already.

                                          Mr. Androidundefined Offline
                                          Mr. Androidundefined Offline
                                          Mr. Android
                                          Plutonium Admin
                                          wrote on last edited by
                                          #69

                                          Martin's Path These can all be fixed using Mods. Once the modding forums open, I suggest you post a request thread and see if somebody makes the mod.

                                          1 Reply Last reply
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