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The Plutonium T4 (WAW) Suggestions Thread

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  • Frederick_undefined Offline
    Frederick_undefined Offline
    Frederick_
    wrote on last edited by
    #44

    Add linux server support

    Mr. Androidundefined 1 Reply Last reply
    1
    • Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android Plutonium Admin
      replied to Frederick_ on last edited by
      #45

      thekap RektInator Spectre This should work on Linux servers for Pluto, right?

      RektInatorundefined 1 Reply Last reply
      1
      • games7fulundefined Offline
        games7fulundefined Offline
        games7ful
        replied to Mr. Android on last edited by
        #46

        Mr. Android 8 player servers with custom maps would be siiick :DD

        Yo_Angeloundefined 1 Reply Last reply
        0
        • Yo_Angeloundefined Offline
          Yo_Angeloundefined Offline
          Yo_Angelo Plutonium Staff
          replied to games7ful on last edited by Yo_Angelo
          #47

          games7ful Custom maps already exist but yes 8 players on zombies would be cool.

          1 Reply Last reply
          1
          • asheysundefined Offline
            asheysundefined Offline
            asheys
            replied to Mr. Android on last edited by
            #48

            Mr. Android controller support would be dope!

            1 Reply Last reply
            0
            • RektInatorundefined Offline
              RektInatorundefined Offline
              RektInator Plutonium Admin
              replied to Mr. Android on last edited by
              #49

              Mr. Android said in The Plutonium T4 (WAW) Suggestions Thread:

              thekap RektInator Spectre This should work on Linux servers for Pluto, right?

              Servers will run through wine just like IW5 and T6.

              bashyundefined 1 Reply Last reply
              1
              • superpopundefined Offline
                superpopundefined Offline
                superpop
                wrote on last edited by
                #50

                how about adding camos in t4 that would be kinda cool tbh

                Hamahundefined g1bvzundefined 2 Replies Last reply
                0
                • Hamahundefined Offline
                  Hamahundefined Offline
                  Hamah
                  replied to superpop on last edited by
                  #51

                  superpop Custom camos?

                  Yo_Angeloundefined 1 Reply Last reply
                  0
                  • Yo_Angeloundefined Offline
                    Yo_Angeloundefined Offline
                    Yo_Angelo Plutonium Staff
                    replied to Hamah on last edited by
                    #52

                    rewind I'm sure that's what he meant

                    1 Reply Last reply
                    0
                    • g1bvzundefined Offline
                      g1bvzundefined Offline
                      g1bvz
                      replied to superpop on last edited by
                      #53

                      superpop I don't know if it's a good idea, why do you want camos? zombies already have custom camos in their own custom maps and for MP probably the people will make their own custom camos and will upload them on the forum page (like bo2)

                      1 Reply Last reply
                      0
                      • H3X1Cundefined Offline
                        H3X1Cundefined Offline
                        H3X1C Plutonium Staff
                        replied to Cigar on last edited by H3X1C
                        #54

                        Cigar said in The Plutonium T4 (WAW) Suggestions Thread:

                        H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.

                        It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called DG-3 JZ JZ stands for Juggernog Zapper.

                        The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.

                        Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:

                        Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.

                        Don't worry, see above for explanation.

                        Thanks Killera for the information.

                        JezuzLizardundefined 1 Reply Last reply
                        4
                        • a.bd.umuhundefined Offline
                          a.bd.umuhundefined Offline
                          a.bd.umuh
                          wrote on last edited by
                          #55
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • a.bd.umuhundefined Offline
                            a.bd.umuhundefined Offline
                            a.bd.umuh
                            wrote on last edited by
                            #56
                            This post is deleted!
                            H3X1Cundefined 1 Reply Last reply
                            0
                            • H3X1Cundefined Offline
                              H3X1Cundefined Offline
                              H3X1C Plutonium Staff
                              replied to a.bd.umuh on last edited by
                              #57

                              a.bd.umuh Stop linking that here. It is not allowed.

                              1 Reply Last reply
                              0
                              • BRiNKS2SLAPPYundefined Offline
                                BRiNKS2SLAPPYundefined Offline
                                BRiNKS2SLAPPY
                                replied to Mr. Android on last edited by
                                #58

                                Mr. Android Xbox one controller works as the 360 controller does. ps4 controller can be "tricked" to think its an Xbox controller with a small programme called DS4WINDOWS by Jays2Kings. not sure if this is info that you find useful but hopefully will give you something to work off

                                1 Reply Last reply
                                0
                                • JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard Plutonium Staff
                                  replied to H3X1C on last edited by JezuzLizard
                                  #59

                                  H3X1C I went ahead and studied the code for the tesla gun because I've always been certain that it was a bug and wasn't necessarily intended to function the way it currently does.

                                  tesla_pvp_thread()
                                  {
                                  	self endon( "disconnect" );
                                  	self endon( "death" );
                                  	self waittill( "spawned_player" ); 
                                  
                                  	for( ;; )
                                  	{
                                  		self waittill( "weapon_pvp_attack", attacker, weapon, damage, mod );
                                  
                                  		if( self maps\_laststand::player_is_in_laststand() )
                                  		{
                                  			continue;
                                  		}
                                  
                                  		if ( weapon != "tesla_gun" && weapon != "tesla_gun_upgraded" )
                                  		{
                                  			continue;
                                  		}
                                  
                                  		if ( mod != "MOD_PROJECTILE" && mod != "MOD_PROJECTILE_SPLASH" )
                                  		{
                                  			continue;
                                  		}
                                  
                                  		if ( self == attacker )
                                  		{
                                  			damage = int( self.maxhealth * .25 );
                                  			if ( damage < 25 )
                                  			{
                                  				damage = 25;
                                  			}
                                  
                                  			if ( self.health - damage < 1 )
                                  			{
                                  				self.health = 1;
                                  			}
                                  			else
                                  			{
                                  				self.health -= damage;
                                  			}
                                  		}
                                  
                                  		self setelectrified( 1.0 );	
                                  		self shellshock( "electrocution", 1.0 );
                                  		self playsound( "tesla_bounce" );
                                  	}
                                  }
                                  

                                  This is the code that controls the tesla guns damage against the player. Not only are there no specific mentions of "specialty_juggernaut_zombies" aka jug, the weapon also doesn't affect the players max health. Instead the weapon changes the players current health to a set value depending on how much health the player has.

                                  The actual bug itself is where the tesla gun sets the players health permanently to a value lower than the players max health. This may be an issue with how the game deals with regenerating health if health is set to a specific value instead of damage being dealt. Health resets once a player goes down and is revived/respawned which is why that fixes it.

                                  Edit: I just wanted to point out that it is indeed a bug, but I personally don't think it should be fixed by Plutonium.

                                  1 Reply Last reply
                                  3
                                  • ActivePlagueundefined Offline
                                    ActivePlagueundefined Offline
                                    ActivePlague
                                    replied to Bossnage on last edited by
                                    #60

                                    Bossnage Yeah something like the ugx mod browser but expanded on.

                                    1 Reply Last reply
                                    0
                                    • SoyRAundefined Offline
                                      SoyRAundefined Offline
                                      SoyRA Contributor
                                      replied to Mr. Android on last edited by
                                      #61
                                      • Make PlutoT4 not generate anything on the original paths.
                                        • Nothing in the game folder, fs_localAppData, fs_BaseGame and fs_personalDocuments
                                      • Add Launch Options in the Launcher, so we can use +set r_fullscreen 0 +exec ProMLG.cfg
                                        • Can be a global suggestion, not only for PlutoT4.
                                      • Add sv_cheats without using devmap first (like PlutoIW5).
                                      • Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).
                                        • Can be a global suggestion, not only for PlutoT4.
                                      • Make sv_fps 333 a thing. Just kidding.

                                      Jum...yeah, I think that's all. @,@

                                      1 Reply Last reply
                                      8
                                      • a.bd.umuhundefined Offline
                                        a.bd.umuhundefined Offline
                                        a.bd.umuh
                                        wrote on last edited by
                                        #62

                                        I think this source can bring new features to PlutoT4.

                                        https://github.com/treminaor/ugx-mod-waw

                                        1 Reply Last reply
                                        0
                                        • BRiNKS2SLAPPYundefined Offline
                                          BRiNKS2SLAPPYundefined Offline
                                          BRiNKS2SLAPPY
                                          wrote on last edited by
                                          #63

                                          Mr. Android I've been waiting for this since 2011.
                                          fov slider would be sick
                                          ads sensitivity also would be good
                                          not sure if these are things that you could do though

                                          1 Reply Last reply
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