The Plutonium T4 (WAW) Suggestions Thread
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Taco Can be easily configured through a console command but it could be convenient I guess when it resides in the settings/options.
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Would it be possible to make controller support easier? I remember the controller support was really weird if you wanted to adjust sensitivity and other things.
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Mr. Android Max 18 players on servers.
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MARV TWIZZAN the max for waw is like 32 or 44 players
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I think that on the forums in the (hopefully) T4 section where modding tutorials will be, you guys should add the Radiant Tools and patches in their, it would be a cool feature since for me anyways when i tried downloading modtools from other websites it was kinda confusing. so it being in a central location on these forums would be cool.
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WaW client only needs 3 things to be the best in my opinion.
1. Dedicated Servers for zombies so we can join in progress.
2. 8 or more players for zombies.
3. Loading more than 1 mod at a time.(Bonus) 4. Higher Limits than T4M if possible.
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One other feature that I don't find likely to be implemented but would be awesome is separating the progression from the player level and allow us to rank up even in zombies/coop that way we don't just all need to be rank 55 everywhere and we could rank up in zombies this could also allow mod/servers use this system to allow there own progression.
I do realize a mod could do this but if Pluto doesn't allow multiple mods loaded at once this kind of stops people from using other mods. Plus it would still be nice to allow people to rank up either way.
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The creator of T4M talked about a bug that caused vertex corruptions (https://imgur.com/h4Ug4Mb) when played on high settings for textures/specular/normal maps.
He discussed about it in his UGX post: https://www.ugx-mods.com/forum/mods-releases/61/world-at-war-modification-t4m-r45/8092/ (Scroll down to the part where he talks about the bugs)
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Cleaned up the thread a bit to get rid of offtopic posts.
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Here's my suggestion : more than 4 players in a single Zombies lobby at least for official maps and those that support that (if you can make it universal i'm all for it)
another one is a "authorize cheating" checkbox for people who wants to host mod menus n stuff on zombies without getting banned.
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@Gomam0n said in The Plutonium T4 (WAW) Suggestions Thread:
another one is a "authorize cheating" checkbox for people who wants to host mod menus n stuff on zombies without getting banned.
The AC can't be on or off like that when online. It should feature LAN mode if not at the start, in a later update, which will turn off the AC and allow people to do that.
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IN THIS VERSION CAN WE PLAY CUSTOM MAPS ZOMBIES? PLZ ADD THIS TO THE GAME
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Deaglesso 1. no need for caps
2. this is just like it is if you own a physical cd copy or the steam version they both have custom map support for zombies so in return yes this will have custom zombies support -
it would be amazing if you could add updated graphics so everything doesn't look like patatos
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Mr. Android is it possible for you guys to make a fully modded zombies mode for people to play and yous mods properly but you guys could over see the servers for modded lobbies, as id like to see more mods and things me and other players can use for free
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Cleaned up the thread a bit to get rid of offtopic posts.
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Co-Op campaing support
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RedEBoi
It'll have coop campaign support on release. -
RektInator said in The Plutonium T4 (WAW) Suggestions Thread:
Mr. Android said in The Plutonium T4 (WAW) Suggestions Thread:
thekap RektInator Spectre This should work on Linux servers for Pluto, right?
Servers will run through wine just like IW5 and T6.
This is one reason why I can't fully support it on my server platform.