[Release] Black ops II Mapvote for Zombies and Multiplayer
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Thx ! Ill try that in hours
But, what do you mean by "you need to have the .cfg files in your server folder." ?
Mines are in the main folder, its not good ? -
chacha18
You need this Server Config, inside this folders there gamesetings folder and inside this there all the gamemode files you can call. There no default files for the gamemode -
Sorex
that's what I have except GameSetting was in main/.
I tested again with putting everything at the right place.
Its better ! I was able to use the menu one time, the second time the server crashed…But I'm on Linux/Wine, maybe it is the reason, my server used to crash once / twice a day those time...
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chacha18
Can be wine, wine use a lot of CPU. You can ask on the forum if someone have any hint to host on linux in a better way.
I used windows and everything work fine -
Yes.. A lot is even not enough to describe how much it consumes
Thats annoying .. But virtualized windows consume more RAM, so I had to make a choice... ! -
Nice to see this is complete. Is it possible for you to make a zombies version in a similar way?
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JezuzLizard Yes it is possibile, make it when game start is easier but make when the game end is a little bit harder. But i will make it
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hi i put your mod on my server for now all working good but i have aonly one problem when exemple we vote hijacked the server will put an other map why ? here is my sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra"
i need to put only one map in ?
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TTV_WIZEQC Yes, you have to put only one map. My bad. I did not make this step on the video and i did not added this on the guide. Now i add this information.
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New Update
I made a big update, I recommend anyone who was using my mapvote to upgrade to the new version. I fixied some issues and optimizied the code. I added the Mapselection. In case of testing you can use map selection to change the map. I find mapselection very useful when testing things on specific maps.
I am doing this replay to highlight the new update and that if any bugs occur it would be very helpful to report the issue under this post. Unfortunately, I don't have the opportunity to test it sufficiently.
Thanks for reading -
Sorex Really nice mod ! I have 2 questions :
- Is it possible to use the mapvote offline, I mean with bots but not on server ?
- I downloaded the Server config folder but I don't have the maps/mp/... folder in data. How to have it ?
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- Probably can be used also offline, i did not test it on private match. Is server sided dedicated
- Create the folder, if you don't have it just create the missing folders
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the map vote does not work, well it does but every time i add it it gives me a blue screen on the maps. doesn't show the maps AT all..
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Scripto I'm having the same issue here.
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I am having problems with the latest version, every time I choose a map it always rotates to the map cargo, and the map images don't show up so I don't actually know what I am choosing, there are just 3 empty boxes...
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Also, I don't have a main/ folder, is this a bad thing?
I downloaded the Server Config Sorex sent to chacha18 and I already have the dedicated files found in main/ on my t6r/ folder. -
Sorex can i use it in custom games?
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ox0badErr0r No, its made to be server side. To make it work you have to edit the gsc code. But at the moment the script is getting re-worked
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That's what happens when i set the mv_enable dvar to 0.
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LeonFull Sorry my bad, i find an issue with a function and insteed of using
maps\mp\gametypes\_globallogic_utils::registerpostroundevent(::mv_Begin);
i used
replaceFunc( maps\mp\gametypes\_killcam::finalkillcamwaiter, ::mv_finalkillcamwaiter);
and i did not changed the code to make the mapvote get ignored.
In a few minutes will be updated and fixedUpdated, is on the same link of the 4.0.0 so press on this