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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
gscgsc scriptmapvote
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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex Contributor
    wrote on last edited by
    #51

    JezuzLizard Yes it is possibile, make it when game start is easier but make when the game end is a little bit harder. But i will make it 🙂

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    • TTV_WIZEQCundefined Offline
      TTV_WIZEQCundefined Offline
      TTV_WIZEQC Contributor
      wrote on last edited by
      #52

      hi i put your mod on my server for now all working good but i have aonly one problem when exemple we vote hijacked the server will put an other map why ? here is my sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra"

      i need to put only one map in ?

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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex Contributor
        wrote on last edited by
        #53

        TTV_WIZEQC Yes, you have to put only one map. My bad. I did not make this step on the video and i did not added this on the guide. Now i add this information.

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex Contributor
          wrote on last edited by
          #54

          New Update

          I made a big update, I recommend anyone who was using my mapvote to upgrade to the new version. I fixied some issues and optimizied the code. I added the Mapselection. In case of testing you can use map selection to change the map. I find mapselection very useful when testing things on specific maps.
          I am doing this replay to highlight the new update and that if any bugs occur it would be very helpful to report the issue under this post. Unfortunately, I don't have the opportunity to test it sufficiently.
          Thanks for reading

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          • Thanatosundefined Offline
            Thanatosundefined Offline
            Thanatos
            wrote on last edited by
            #55

            Sorex Really nice mod ! I have 2 questions :

            • Is it possible to use the mapvote offline, I mean with bots but not on server ?
            • I downloaded the Server config folder but I don't have the maps/mp/... folder in data. How to have it ?
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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex Contributor
              wrote on last edited by
              #56

              Thanatos

              • Probably can be used also offline, i did not test it on private match. Is server sided dedicated
              • Create the folder, if you don't have it just create the missing folders
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              • Scriptoundefined Offline
                Scriptoundefined Offline
                Scripto
                wrote on last edited by
                #57

                the map vote does not work, well it does but every time i add it it gives me a blue screen on the maps. doesn't show the maps AT all..

                rupxundefined 1 Reply Last reply
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                • rupxundefined Offline
                  rupxundefined Offline
                  rupx
                  replied to Scripto on last edited by
                  #58

                  Scripto I'm having the same issue here.

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                  • Skiddlzundefined Offline
                    Skiddlzundefined Offline
                    Skiddlz
                    wrote on last edited by
                    #59

                    I am having problems with the latest version, every time I choose a map it always rotates to the map cargo, and the map images don't show up so I don't actually know what I am choosing, there are just 3 empty boxes...

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                    • Skiddlzundefined Offline
                      Skiddlzundefined Offline
                      Skiddlz
                      wrote on last edited by
                      #60

                      Also, I don't have a main/ folder, is this a bad thing?
                      I downloaded the Server Config Sorex sent to chacha18 and I already have the dedicated files found in main/ on my t6r/ folder.

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                      • ox0badErr0rundefined Offline
                        ox0badErr0rundefined Offline
                        ox0badErr0r
                        replied to Sorex on last edited by
                        #61

                        Sorex can i use it in custom games?

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                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex Contributor
                          wrote on last edited by
                          #62

                          ox0badErr0r No, its made to be server side. To make it work you have to edit the gsc code. But at the moment the script is getting re-worked

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                          • LeonFullundefined Offline
                            LeonFullundefined Offline
                            LeonFull
                            wrote on last edited by
                            #63

                            That's what happens when i set the mv_enable dvar to 0.

                            error.png

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                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex Contributor
                              wrote on last edited by Sorex
                              #64

                              LeonFull Sorry my bad, i find an issue with a function and insteed of using

                              maps\mp\gametypes\_globallogic_utils::registerpostroundevent(::mv_Begin);
                              

                              i used

                              replaceFunc( maps\mp\gametypes\_killcam::finalkillcamwaiter, ::mv_finalkillcamwaiter);
                              

                              and i did not changed the code to make the mapvote get ignored.
                              In a few minutes will be updated and fixed

                              Updated, is on the same link of the 4.0.0 so press on this

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                              • A Former User? Offline
                                A Former User? Offline
                                A Former User
                                wrote on last edited by
                                #65

                                Hey Sorex, nice mod 🙂

                                The maps vote work well overall but I'm having trouble to make it work throught multiple gametype.
                                I have try to make it work with:

                                • set sv_maprotation "map mp_nuketown_2020" and set mv_gametype "gun shrp dm sas" --> the game load as tdm and the mv_gametype does not work properly

                                • set sv_maprotation "exec gun.cfg map mp_nuketown_2020" and set mv_gametype "gun shrp dm sas" --> while the gametype load correctly, the mv_gametype still does not work properly

                                I tryed on my own to make some tweaks to the base .gsc (implementing random gametype with the dvar gametypes, adding it to votes manager and trying to add the gametype name to server ui, adding the winner vote gametype to setrotation) but i'm not really a good c++ programmer.

                                Here is what i attempted to do :
                                2021_10_12_16_47_00_Window.png

                                Thanks in advance for any help you are able to provide.

                                1 Reply Last reply
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                                • Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex Contributor
                                  wrote on last edited by
                                  #66

                                  @eryzon
                                  You are right, that "mv_gametype" is not a real gametype support. In fact it was made to be edited directly from the gsc code.
                                  The dvar "mv_gametype" represents the file to run before the map changes. Actually to do what you need you just have to edit the mapvote code and set the dvar to the name of the file plus its extension.
                                  In gsc it's setDvar("mv_gametype", "gun.cfg"), unfortunately I've never dedicated myself to a system integrated to mapvote but I left the possibility to make others do it either internally in my code or from an external script.

                                  To show the gametype on the mapvote you have to modify the mapvote script itself.

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                                  • Chatmalhautundefined Offline
                                    Chatmalhautundefined Offline
                                    Chatmalhaut
                                    wrote on last edited by Chatmalhaut
                                    #67

                                    your script is crashing me, is there a solution?

                                    it crashes with the controller. and I don't have the RAID image

                                    1 Reply Last reply
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                                    • TheSecretDaneundefined Offline
                                      TheSecretDaneundefined Offline
                                      TheSecretDane
                                      wrote on last edited by
                                      #68

                                      To add to the comment above. Works fine with k+m, but with controller it crashes. Otherwise its great - its only a matter of pressing a keyboard key during final killcam.

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                                      • TacTicToeundefined Offline
                                        TacTicToeundefined Offline
                                        TacTicToe
                                        wrote on last edited by
                                        #69

                                        Version 4.0.0 fails to load with latest Plutonium r2798

                                        1 Reply Last reply
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                                        • Sorexundefined Offline
                                          Sorexundefined Offline
                                          Sorex Contributor
                                          wrote on last edited by
                                          #70

                                          TacTicToe Where did you put the file?

                                          TacTicToeundefined 1 Reply Last reply
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