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  3. [Release] Lua Scripting

[Release] Lua Scripting

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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #10

    good release 🙂

    1 Reply Last reply
    0
    • fedundefined fed

      Xx_Phoenix_xX i think this is what you mean

      game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
          if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
              return
          end
      
          local huddamage = game:newclienthudelem(attacker)
          huddamage.alignx = "center"
          huddamage.horzalign = "center"
          huddamage.x = 10
          huddamage.y = 235
          huddamage.fontscale = 1.6
          huddamage.font = "objective"
          huddamage:setvalue(damage)
      
          if (hitloc == "head") then
              huddamage.color = vector:new(1, 1, 0.25)
          end
      
          huddamage:moveovertime(1)
          huddamage:fadeovertime(1)
          huddamage.alpha = 0
          huddamage.x = math.random(25, 70)
          huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
      
          game:ontimeout(function()
              huddamage:destroy()
          end, 1000)
      end)
      
      Xx_Phoenix_xXundefined Offline
      Xx_Phoenix_xXundefined Offline
      Xx_Phoenix_xX
      wrote on last edited by
      #11

      fed so how do i implement this on my game?

      1 Reply Last reply
      0
      • fedundefined Offline
        fedundefined Offline
        fed
        wrote on last edited by
        #12

        Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

        Xx_Phoenix_xXundefined 1 Reply Last reply
        0
        • fedundefined fed

          Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

          Xx_Phoenix_xXundefined Offline
          Xx_Phoenix_xXundefined Offline
          Xx_Phoenix_xX
          wrote on last edited by
          #13

          fed does it work on all servers or only my own? btw nice gungame server its lots of fun

          1 Reply Last reply
          0
          • fedundefined fed

            As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

            Everything is basically the same as in IW6x (documentation can be found here).

            How

            • Download the latest version from the Releases tab
            • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
            • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
            • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
            • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

            Below are some features that are not available or documented in IW6x

            Chat notifies

            level:onnotify("say", function(player, message)
                print(player.name .. " said: " .. message)
            end)
            

            or

            level:onnotify("connected", function(player)
                player:onnotify("say", function(message)
                    print(player.name .. " said: " .. message)
                end)
            end)
            

            Player damage/killed callbacks

            Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

            Damage can be changed by returning it

            Returning anything other than a number will not do anything (must be an integer)

            game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                damage = 0
            
                return damage
            end)
            
            game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                print(attacker.name .. " killed " .. _self.name)
            end)
            

            Arrays

            GSC arrays are supported and can be accessed similarly to gsc:

            local ents = game:getentarray()
            
            for i = 1, #ents do
                print(ents[i])
            end
            

            To get the array's keys use the getkeys method:

            local keys = player.pers.getkeys()
            
            for i = 1, #keys do
                print(keys[i])
            end
            

            Structs

            GSC structs are also supported similarly as the arrays.

            To get an entity's struct use the getstruct method:

            local levelstruct = level:getstruct()
            
            levelstruct.inGracePeriod = 10000
            

            Structs in other variables like arrays are automatically converted:

            level:onnotify("connected", function(player)
                player:onnotify("spawned_player", function()
                    player.pers.killstreaks[1].streakName = "ac130"
                    player.pers.killstreaks[1].available = 1
                end)
            end)
            

            Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

            Functions

            You can call (will not work for every function) functions and methods within the game's gsc scripts using the

            scriptcall(filename, function, ...) method:

            level:onnotify("connected", function(player)
                player:onnotify("spawned_player", function()
                    local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                    
                    hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                    hudelem.label = "&Hello world"
                end)
            end)
            

            Functions in variables such as structs or arrays will be automatically converted to a lua function.

            The first argument must always be the entity to call the function on (level, player...)

            local levelstruct = level:getstruct()
            
            level:onnotify("connected", function(player)
                player:onnotify("spawned_player", function()
                    levelstruct.killstreakFuncs["ac130"](player)
                end)
            end)
            
            BO2undefined Offline
            BO2undefined Offline
            BO2
            Contributor Banned
            wrote on last edited by
            #14

            fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

            fedundefined 1 Reply Last reply
            0
            • BO2undefined BO2

              fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

              fedundefined Offline
              fedundefined Offline
              fed
              wrote on last edited by
              #15

              @ScottieC111
              1 - Copy the plugin to Plutonium/storage/iw5/plugins/
              2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
              3 - Run the server

              1 Reply Last reply
              1
              • naccibundefined Offline
                naccibundefined Offline
                naccib
                wrote on last edited by
                #16

                Looks like a great addition, I'll install Pluto IW5 to try this out.

                I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

                1 Reply Last reply
                0
                • st0rmundefined Offline
                  st0rmundefined Offline
                  st0rm
                  VIP
                  wrote on last edited by
                  #17

                  fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                  function onPlayerSpawned( player )
                  	if(player:haspek("specialty_grenadepulldeath")) then
                  		print(player.name .. " is using marty")
                  	end	
                  end
                  
                  function onPlayerConnected( player )
                      local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                  end
                  
                  level:onnotify("connected", onPlayerConnected)
                  
                  fedundefined 1 Reply Last reply
                  0
                  • st0rmundefined st0rm

                    fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                    function onPlayerSpawned( player )
                    	if(player:haspek("specialty_grenadepulldeath")) then
                    		print(player.name .. " is using marty")
                    	end	
                    end
                    
                    function onPlayerConnected( player )
                        local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                    end
                    
                    level:onnotify("connected", onPlayerConnected)
                    
                    fedundefined Offline
                    fedundefined Offline
                    fed
                    wrote on last edited by
                    #18

                    st0rm not sure why it crashes but doing this works fine:

                    function onPlayerSpawned( player )
                        game:ontimeout(function()
                            if(player:hasperk("specialty_grenadepulldeath") == 1) then
                                print(player.name .. " is using marty")
                            end	
                        end, 0)
                    end
                    
                    function onPlayerConnected( player )
                        local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                    end
                    
                    level:onnotify("connected", onPlayerConnected)
                    
                    1 Reply Last reply
                    0
                    • st0rmundefined Offline
                      st0rmundefined Offline
                      st0rm
                      VIP
                      wrote on last edited by
                      #19

                      Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                      Kalitosundefined 1 Reply Last reply
                      0
                      • fedundefined fed

                        As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                        Everything is basically the same as in IW6x (documentation can be found here).

                        How

                        • Download the latest version from the Releases tab
                        • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                        • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                        • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                        • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                        Below are some features that are not available or documented in IW6x

                        Chat notifies

                        level:onnotify("say", function(player, message)
                            print(player.name .. " said: " .. message)
                        end)
                        

                        or

                        level:onnotify("connected", function(player)
                            player:onnotify("say", function(message)
                                print(player.name .. " said: " .. message)
                            end)
                        end)
                        

                        Player damage/killed callbacks

                        Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                        Damage can be changed by returning it

                        Returning anything other than a number will not do anything (must be an integer)

                        game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                            damage = 0
                        
                            return damage
                        end)
                        
                        game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                            print(attacker.name .. " killed " .. _self.name)
                        end)
                        

                        Arrays

                        GSC arrays are supported and can be accessed similarly to gsc:

                        local ents = game:getentarray()
                        
                        for i = 1, #ents do
                            print(ents[i])
                        end
                        

                        To get the array's keys use the getkeys method:

                        local keys = player.pers.getkeys()
                        
                        for i = 1, #keys do
                            print(keys[i])
                        end
                        

                        Structs

                        GSC structs are also supported similarly as the arrays.

                        To get an entity's struct use the getstruct method:

                        local levelstruct = level:getstruct()
                        
                        levelstruct.inGracePeriod = 10000
                        

                        Structs in other variables like arrays are automatically converted:

                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                player.pers.killstreaks[1].streakName = "ac130"
                                player.pers.killstreaks[1].available = 1
                            end)
                        end)
                        

                        Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                        Functions

                        You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                        scriptcall(filename, function, ...) method:

                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                
                                hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                hudelem.label = "&Hello world"
                            end)
                        end)
                        

                        Functions in variables such as structs or arrays will be automatically converted to a lua function.

                        The first argument must always be the entity to call the function on (level, player...)

                        local levelstruct = level:getstruct()
                        
                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                levelstruct.killstreakFuncs["ac130"](player)
                            end)
                        end)
                        
                        Kalitosundefined Offline
                        Kalitosundefined Offline
                        Kalitos
                        wrote on last edited by
                        #20

                        fed I am trying to upload the plugin to the server, but I am getting the following error:

                        a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

                        1 Reply Last reply
                        0
                        • st0rmundefined st0rm

                          Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                          Kalitosundefined Offline
                          Kalitosundefined Offline
                          Kalitos
                          wrote on last edited by
                          #21

                          st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                          onPlayerKilled()
                          {
                              self endon("disconnect");
                              level endon("game_ended");
                              for(;;)
                              {
                                  self waittill("killed_player");
                                  self.pers["cur_death_streak"] = 0; //Stop deathstreak
                              }
                          } 
                          
                          1 Reply Last reply
                          0
                          • Kalitosundefined Offline
                            Kalitosundefined Offline
                            Kalitos
                            wrote on last edited by
                            #22

                            I needed Net Framework 3.5. I already solved it.

                            1 Reply Last reply
                            0
                            • fedundefined fed

                              As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                              Everything is basically the same as in IW6x (documentation can be found here).

                              How

                              • Download the latest version from the Releases tab
                              • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                              • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                              • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                              • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                              Below are some features that are not available or documented in IW6x

                              Chat notifies

                              level:onnotify("say", function(player, message)
                                  print(player.name .. " said: " .. message)
                              end)
                              

                              or

                              level:onnotify("connected", function(player)
                                  player:onnotify("say", function(message)
                                      print(player.name .. " said: " .. message)
                                  end)
                              end)
                              

                              Player damage/killed callbacks

                              Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                              Damage can be changed by returning it

                              Returning anything other than a number will not do anything (must be an integer)

                              game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                  damage = 0
                              
                                  return damage
                              end)
                              
                              game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                  print(attacker.name .. " killed " .. _self.name)
                              end)
                              

                              Arrays

                              GSC arrays are supported and can be accessed similarly to gsc:

                              local ents = game:getentarray()
                              
                              for i = 1, #ents do
                                  print(ents[i])
                              end
                              

                              To get the array's keys use the getkeys method:

                              local keys = player.pers.getkeys()
                              
                              for i = 1, #keys do
                                  print(keys[i])
                              end
                              

                              Structs

                              GSC structs are also supported similarly as the arrays.

                              To get an entity's struct use the getstruct method:

                              local levelstruct = level:getstruct()
                              
                              levelstruct.inGracePeriod = 10000
                              

                              Structs in other variables like arrays are automatically converted:

                              level:onnotify("connected", function(player)
                                  player:onnotify("spawned_player", function()
                                      player.pers.killstreaks[1].streakName = "ac130"
                                      player.pers.killstreaks[1].available = 1
                                  end)
                              end)
                              

                              Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                              Functions

                              You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                              scriptcall(filename, function, ...) method:

                              level:onnotify("connected", function(player)
                                  player:onnotify("spawned_player", function()
                                      local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                      
                                      hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                      hudelem.label = "&Hello world"
                                  end)
                              end)
                              

                              Functions in variables such as structs or arrays will be automatically converted to a lua function.

                              The first argument must always be the entity to call the function on (level, player...)

                              local levelstruct = level:getstruct()
                              
                              level:onnotify("connected", function(player)
                                  player:onnotify("spawned_player", function()
                                      levelstruct.killstreakFuncs["ac130"](player)
                                  end)
                              end)
                              
                              Desempregradoundefined Offline
                              Desempregradoundefined Offline
                              Desempregrado
                              wrote on last edited by
                              #23

                              fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                              I want to load my own lua script into the game, is that possible ? How to do that..?

                              1 Reply Last reply
                              0
                              • Major_Tomundefined Offline
                                Major_Tomundefined Offline
                                Major_Tom
                                wrote on last edited by
                                #24

                                Hi
                                I try to use the 1.8 version when i start the server it crashs without error
                                i use windows server 2019

                                1 Reply Last reply
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