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[Release] Lua Scripting

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  • Rosamahaundefined Offline
    Rosamahaundefined Offline
    Rosamaha
    wrote on last edited by
    #7

    good job! finally see something good for mw3..

    Xerxesundefined 1 Reply Last reply
    0
    • Rosamahaundefined Rosamaha

      good job! finally see something good for mw3..

      Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #8

      Rosamaha Still won't allow you to set blocked commands on clients 😆

      Rosamahaundefined 1 Reply Last reply
      0
      • Xerxesundefined Xerxes

        Rosamaha Still won't allow you to set blocked commands on clients 😆

        Rosamahaundefined Offline
        Rosamahaundefined Offline
        Rosamaha
        wrote on last edited by
        #9

        Xerxes good that gsc support comes soon ^^ sadly I stopped playing mw3 atm

        1 Reply Last reply
        0
        • mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #10

          good release 🙂

          1 Reply Last reply
          0
          • fedundefined fed

            Xx_Phoenix_xX i think this is what you mean

            game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
                    return
                end
            
                local huddamage = game:newclienthudelem(attacker)
                huddamage.alignx = "center"
                huddamage.horzalign = "center"
                huddamage.x = 10
                huddamage.y = 235
                huddamage.fontscale = 1.6
                huddamage.font = "objective"
                huddamage:setvalue(damage)
            
                if (hitloc == "head") then
                    huddamage.color = vector:new(1, 1, 0.25)
                end
            
                huddamage:moveovertime(1)
                huddamage:fadeovertime(1)
                huddamage.alpha = 0
                huddamage.x = math.random(25, 70)
                huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
            
                game:ontimeout(function()
                    huddamage:destroy()
                end, 1000)
            end)
            
            Xx_Phoenix_xXundefined Offline
            Xx_Phoenix_xXundefined Offline
            Xx_Phoenix_xX
            wrote on last edited by
            #11

            fed so how do i implement this on my game?

            1 Reply Last reply
            0
            • fedundefined Offline
              fedundefined Offline
              fed
              wrote on last edited by
              #12

              Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

              Xx_Phoenix_xXundefined 1 Reply Last reply
              0
              • fedundefined fed

                Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

                Xx_Phoenix_xXundefined Offline
                Xx_Phoenix_xXundefined Offline
                Xx_Phoenix_xX
                wrote on last edited by
                #13

                fed does it work on all servers or only my own? btw nice gungame server its lots of fun

                1 Reply Last reply
                0
                • fedundefined fed

                  As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                  Everything is basically the same as in IW6x (documentation can be found here).

                  How

                  • Download the latest version from the Releases tab
                  • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                  • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                  • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                  • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                  Below are some features that are not available or documented in IW6x

                  Chat notifies

                  level:onnotify("say", function(player, message)
                      print(player.name .. " said: " .. message)
                  end)
                  

                  or

                  level:onnotify("connected", function(player)
                      player:onnotify("say", function(message)
                          print(player.name .. " said: " .. message)
                      end)
                  end)
                  

                  Player damage/killed callbacks

                  Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                  Damage can be changed by returning it

                  Returning anything other than a number will not do anything (must be an integer)

                  game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                      damage = 0
                  
                      return damage
                  end)
                  
                  game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                      print(attacker.name .. " killed " .. _self.name)
                  end)
                  

                  Arrays

                  GSC arrays are supported and can be accessed similarly to gsc:

                  local ents = game:getentarray()
                  
                  for i = 1, #ents do
                      print(ents[i])
                  end
                  

                  To get the array's keys use the getkeys method:

                  local keys = player.pers.getkeys()
                  
                  for i = 1, #keys do
                      print(keys[i])
                  end
                  

                  Structs

                  GSC structs are also supported similarly as the arrays.

                  To get an entity's struct use the getstruct method:

                  local levelstruct = level:getstruct()
                  
                  levelstruct.inGracePeriod = 10000
                  

                  Structs in other variables like arrays are automatically converted:

                  level:onnotify("connected", function(player)
                      player:onnotify("spawned_player", function()
                          player.pers.killstreaks[1].streakName = "ac130"
                          player.pers.killstreaks[1].available = 1
                      end)
                  end)
                  

                  Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                  Functions

                  You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                  scriptcall(filename, function, ...) method:

                  level:onnotify("connected", function(player)
                      player:onnotify("spawned_player", function()
                          local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                          
                          hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                          hudelem.label = "&Hello world"
                      end)
                  end)
                  

                  Functions in variables such as structs or arrays will be automatically converted to a lua function.

                  The first argument must always be the entity to call the function on (level, player...)

                  local levelstruct = level:getstruct()
                  
                  level:onnotify("connected", function(player)
                      player:onnotify("spawned_player", function()
                          levelstruct.killstreakFuncs["ac130"](player)
                      end)
                  end)
                  
                  BO2undefined Offline
                  BO2undefined Offline
                  BO2
                  Contributor Banned
                  wrote on last edited by
                  #14

                  fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

                  fedundefined 1 Reply Last reply
                  0
                  • BO2undefined BO2

                    fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

                    fedundefined Offline
                    fedundefined Offline
                    fed
                    wrote on last edited by
                    #15

                    @ScottieC111
                    1 - Copy the plugin to Plutonium/storage/iw5/plugins/
                    2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
                    3 - Run the server

                    1 Reply Last reply
                    1
                    • naccibundefined Offline
                      naccibundefined Offline
                      naccib
                      wrote on last edited by
                      #16

                      Looks like a great addition, I'll install Pluto IW5 to try this out.

                      I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

                      1 Reply Last reply
                      0
                      • st0rmundefined Offline
                        st0rmundefined Offline
                        st0rm
                        VIP
                        wrote on last edited by
                        #17

                        fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                        function onPlayerSpawned( player )
                        	if(player:haspek("specialty_grenadepulldeath")) then
                        		print(player.name .. " is using marty")
                        	end	
                        end
                        
                        function onPlayerConnected( player )
                            local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                        end
                        
                        level:onnotify("connected", onPlayerConnected)
                        
                        fedundefined 1 Reply Last reply
                        0
                        • st0rmundefined st0rm

                          fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                          function onPlayerSpawned( player )
                          	if(player:haspek("specialty_grenadepulldeath")) then
                          		print(player.name .. " is using marty")
                          	end	
                          end
                          
                          function onPlayerConnected( player )
                              local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                          end
                          
                          level:onnotify("connected", onPlayerConnected)
                          
                          fedundefined Offline
                          fedundefined Offline
                          fed
                          wrote on last edited by
                          #18

                          st0rm not sure why it crashes but doing this works fine:

                          function onPlayerSpawned( player )
                              game:ontimeout(function()
                                  if(player:hasperk("specialty_grenadepulldeath") == 1) then
                                      print(player.name .. " is using marty")
                                  end	
                              end, 0)
                          end
                          
                          function onPlayerConnected( player )
                              local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                          end
                          
                          level:onnotify("connected", onPlayerConnected)
                          
                          1 Reply Last reply
                          0
                          • st0rmundefined Offline
                            st0rmundefined Offline
                            st0rm
                            VIP
                            wrote on last edited by
                            #19

                            Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                            Kalitosundefined 1 Reply Last reply
                            0
                            • fedundefined fed

                              As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                              Everything is basically the same as in IW6x (documentation can be found here).

                              How

                              • Download the latest version from the Releases tab
                              • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                              • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                              • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                              • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                              Below are some features that are not available or documented in IW6x

                              Chat notifies

                              level:onnotify("say", function(player, message)
                                  print(player.name .. " said: " .. message)
                              end)
                              

                              or

                              level:onnotify("connected", function(player)
                                  player:onnotify("say", function(message)
                                      print(player.name .. " said: " .. message)
                                  end)
                              end)
                              

                              Player damage/killed callbacks

                              Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                              Damage can be changed by returning it

                              Returning anything other than a number will not do anything (must be an integer)

                              game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                  damage = 0
                              
                                  return damage
                              end)
                              
                              game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                  print(attacker.name .. " killed " .. _self.name)
                              end)
                              

                              Arrays

                              GSC arrays are supported and can be accessed similarly to gsc:

                              local ents = game:getentarray()
                              
                              for i = 1, #ents do
                                  print(ents[i])
                              end
                              

                              To get the array's keys use the getkeys method:

                              local keys = player.pers.getkeys()
                              
                              for i = 1, #keys do
                                  print(keys[i])
                              end
                              

                              Structs

                              GSC structs are also supported similarly as the arrays.

                              To get an entity's struct use the getstruct method:

                              local levelstruct = level:getstruct()
                              
                              levelstruct.inGracePeriod = 10000
                              

                              Structs in other variables like arrays are automatically converted:

                              level:onnotify("connected", function(player)
                                  player:onnotify("spawned_player", function()
                                      player.pers.killstreaks[1].streakName = "ac130"
                                      player.pers.killstreaks[1].available = 1
                                  end)
                              end)
                              

                              Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                              Functions

                              You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                              scriptcall(filename, function, ...) method:

                              level:onnotify("connected", function(player)
                                  player:onnotify("spawned_player", function()
                                      local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                      
                                      hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                      hudelem.label = "&Hello world"
                                  end)
                              end)
                              

                              Functions in variables such as structs or arrays will be automatically converted to a lua function.

                              The first argument must always be the entity to call the function on (level, player...)

                              local levelstruct = level:getstruct()
                              
                              level:onnotify("connected", function(player)
                                  player:onnotify("spawned_player", function()
                                      levelstruct.killstreakFuncs["ac130"](player)
                                  end)
                              end)
                              
                              Kalitosundefined Offline
                              Kalitosundefined Offline
                              Kalitos
                              wrote on last edited by
                              #20

                              fed I am trying to upload the plugin to the server, but I am getting the following error:

                              a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

                              1 Reply Last reply
                              0
                              • st0rmundefined st0rm

                                Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                                Kalitosundefined Offline
                                Kalitosundefined Offline
                                Kalitos
                                wrote on last edited by
                                #21

                                st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                                onPlayerKilled()
                                {
                                    self endon("disconnect");
                                    level endon("game_ended");
                                    for(;;)
                                    {
                                        self waittill("killed_player");
                                        self.pers["cur_death_streak"] = 0; //Stop deathstreak
                                    }
                                } 
                                
                                1 Reply Last reply
                                0
                                • Kalitosundefined Offline
                                  Kalitosundefined Offline
                                  Kalitos
                                  wrote on last edited by
                                  #22

                                  I needed Net Framework 3.5. I already solved it.

                                  1 Reply Last reply
                                  0
                                  • fedundefined fed

                                    As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                                    Everything is basically the same as in IW6x (documentation can be found here).

                                    How

                                    • Download the latest version from the Releases tab
                                    • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                                    • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                                    • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                                    • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                                    Below are some features that are not available or documented in IW6x

                                    Chat notifies

                                    level:onnotify("say", function(player, message)
                                        print(player.name .. " said: " .. message)
                                    end)
                                    

                                    or

                                    level:onnotify("connected", function(player)
                                        player:onnotify("say", function(message)
                                            print(player.name .. " said: " .. message)
                                        end)
                                    end)
                                    

                                    Player damage/killed callbacks

                                    Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                                    Damage can be changed by returning it

                                    Returning anything other than a number will not do anything (must be an integer)

                                    game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                        damage = 0
                                    
                                        return damage
                                    end)
                                    
                                    game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                        print(attacker.name .. " killed " .. _self.name)
                                    end)
                                    

                                    Arrays

                                    GSC arrays are supported and can be accessed similarly to gsc:

                                    local ents = game:getentarray()
                                    
                                    for i = 1, #ents do
                                        print(ents[i])
                                    end
                                    

                                    To get the array's keys use the getkeys method:

                                    local keys = player.pers.getkeys()
                                    
                                    for i = 1, #keys do
                                        print(keys[i])
                                    end
                                    

                                    Structs

                                    GSC structs are also supported similarly as the arrays.

                                    To get an entity's struct use the getstruct method:

                                    local levelstruct = level:getstruct()
                                    
                                    levelstruct.inGracePeriod = 10000
                                    

                                    Structs in other variables like arrays are automatically converted:

                                    level:onnotify("connected", function(player)
                                        player:onnotify("spawned_player", function()
                                            player.pers.killstreaks[1].streakName = "ac130"
                                            player.pers.killstreaks[1].available = 1
                                        end)
                                    end)
                                    

                                    Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                                    Functions

                                    You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                                    scriptcall(filename, function, ...) method:

                                    level:onnotify("connected", function(player)
                                        player:onnotify("spawned_player", function()
                                            local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                            
                                            hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                            hudelem.label = "&Hello world"
                                        end)
                                    end)
                                    

                                    Functions in variables such as structs or arrays will be automatically converted to a lua function.

                                    The first argument must always be the entity to call the function on (level, player...)

                                    local levelstruct = level:getstruct()
                                    
                                    level:onnotify("connected", function(player)
                                        player:onnotify("spawned_player", function()
                                            levelstruct.killstreakFuncs["ac130"](player)
                                        end)
                                    end)
                                    
                                    Desempregradoundefined Offline
                                    Desempregradoundefined Offline
                                    Desempregrado
                                    wrote on last edited by
                                    #23

                                    fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                                    I want to load my own lua script into the game, is that possible ? How to do that..?

                                    1 Reply Last reply
                                    0
                                    • Major_Tomundefined Offline
                                      Major_Tomundefined Offline
                                      Major_Tom
                                      wrote on last edited by
                                      #24

                                      Hi
                                      I try to use the 1.8 version when i start the server it crashs without error
                                      i use windows server 2019

                                      1 Reply Last reply
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