[Release] Lua Scripting
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good job! finally see something good for mw3..
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Rosamaha Still won't allow you to set blocked commands on clients
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Xerxes good that gsc support comes soon ^^ sadly I stopped playing mw3 atm
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good release
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fed so how do i implement this on my game?
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Put that in a file like
Plutonium/storage/iw5/scripts/yourscript/__init__.lua
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fed does it work on all servers or only my own? btw nice gungame server its lots of fun
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fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?
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@ScottieC111
1 - Copy the plugin toPlutonium/storage/iw5/plugins/
2 - Create a file inPlutonium/storage/iw5/scripts/yourscript/__init__.lua
and copy the code into it
3 - Run the server -
Looks like a great addition, I'll install Pluto IW5 to try this out.
I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.
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fed Thank you for adding the lua support. I've been trying to get
hasperk
andunsetperk
to work but it seem it crash the server upon loading the script every time.function onPlayerSpawned( player ) if(player:haspek("specialty_grenadepulldeath")) then print(player.name .. " is using marty") end end function onPlayerConnected( player ) local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end) end level:onnotify("connected", onPlayerConnected)
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st0rm not sure why it crashes but doing this works fine:
function onPlayerSpawned( player ) game:ontimeout(function() if(player:hasperk("specialty_grenadepulldeath") == 1) then print(player.name .. " is using marty") end end, 0) end function onPlayerConnected( player ) local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end) end level:onnotify("connected", onPlayerConnected)
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Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.
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fed I am trying to upload the plugin to the server, but I am getting the following error:
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st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks
onPlayerKilled() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("killed_player"); self.pers["cur_death_streak"] = 0; //Stop deathstreak } }
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I needed Net Framework 3.5. I already solved it.
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fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?
I want to load my own lua script into the game, is that possible ? How to do that..?
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Hi
I try to use the 1.8 version when i start the server it crashs without error
i use windows server 2019