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[Release] Lua Scripting

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  • fedundefined fed

    Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

    Xx_Phoenix_xXundefined Offline
    Xx_Phoenix_xXundefined Offline
    Xx_Phoenix_xX
    wrote on last edited by
    #13

    fed does it work on all servers or only my own? btw nice gungame server its lots of fun

    1 Reply Last reply
    0
    • fedundefined fed

      As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

      Everything is basically the same as in IW6x (documentation can be found here).

      How

      • Download the latest version from the Releases tab
      • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
      • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
      • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
      • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

      Below are some features that are not available or documented in IW6x

      Chat notifies

      level:onnotify("say", function(player, message)
          print(player.name .. " said: " .. message)
      end)
      

      or

      level:onnotify("connected", function(player)
          player:onnotify("say", function(message)
              print(player.name .. " said: " .. message)
          end)
      end)
      

      Player damage/killed callbacks

      Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

      Damage can be changed by returning it

      Returning anything other than a number will not do anything (must be an integer)

      game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
          damage = 0
      
          return damage
      end)
      
      game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
          print(attacker.name .. " killed " .. _self.name)
      end)
      

      Arrays

      GSC arrays are supported and can be accessed similarly to gsc:

      local ents = game:getentarray()
      
      for i = 1, #ents do
          print(ents[i])
      end
      

      To get the array's keys use the getkeys method:

      local keys = player.pers.getkeys()
      
      for i = 1, #keys do
          print(keys[i])
      end
      

      Structs

      GSC structs are also supported similarly as the arrays.

      To get an entity's struct use the getstruct method:

      local levelstruct = level:getstruct()
      
      levelstruct.inGracePeriod = 10000
      

      Structs in other variables like arrays are automatically converted:

      level:onnotify("connected", function(player)
          player:onnotify("spawned_player", function()
              player.pers.killstreaks[1].streakName = "ac130"
              player.pers.killstreaks[1].available = 1
          end)
      end)
      

      Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

      Functions

      You can call (will not work for every function) functions and methods within the game's gsc scripts using the

      scriptcall(filename, function, ...) method:

      level:onnotify("connected", function(player)
          player:onnotify("spawned_player", function()
              local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
              
              hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
              hudelem.label = "&Hello world"
          end)
      end)
      

      Functions in variables such as structs or arrays will be automatically converted to a lua function.

      The first argument must always be the entity to call the function on (level, player...)

      local levelstruct = level:getstruct()
      
      level:onnotify("connected", function(player)
          player:onnotify("spawned_player", function()
              levelstruct.killstreakFuncs["ac130"](player)
          end)
      end)
      
      BO2undefined Offline
      BO2undefined Offline
      BO2
      Contributor Banned
      wrote on last edited by
      #14

      fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

      fedundefined 1 Reply Last reply
      0
      • BO2undefined BO2

        fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

        fedundefined Offline
        fedundefined Offline
        fed
        wrote on last edited by
        #15

        @ScottieC111
        1 - Copy the plugin to Plutonium/storage/iw5/plugins/
        2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
        3 - Run the server

        1 Reply Last reply
        1
        • naccibundefined Offline
          naccibundefined Offline
          naccib
          wrote on last edited by
          #16

          Looks like a great addition, I'll install Pluto IW5 to try this out.

          I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

          1 Reply Last reply
          0
          • st0rmundefined Offline
            st0rmundefined Offline
            st0rm
            VIP
            wrote on last edited by
            #17

            fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

            function onPlayerSpawned( player )
            	if(player:haspek("specialty_grenadepulldeath")) then
            		print(player.name .. " is using marty")
            	end	
            end
            
            function onPlayerConnected( player )
                local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
            end
            
            level:onnotify("connected", onPlayerConnected)
            
            fedundefined 1 Reply Last reply
            0
            • st0rmundefined st0rm

              fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

              function onPlayerSpawned( player )
              	if(player:haspek("specialty_grenadepulldeath")) then
              		print(player.name .. " is using marty")
              	end	
              end
              
              function onPlayerConnected( player )
                  local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
              end
              
              level:onnotify("connected", onPlayerConnected)
              
              fedundefined Offline
              fedundefined Offline
              fed
              wrote on last edited by
              #18

              st0rm not sure why it crashes but doing this works fine:

              function onPlayerSpawned( player )
                  game:ontimeout(function()
                      if(player:hasperk("specialty_grenadepulldeath") == 1) then
                          print(player.name .. " is using marty")
                      end	
                  end, 0)
              end
              
              function onPlayerConnected( player )
                  local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
              end
              
              level:onnotify("connected", onPlayerConnected)
              
              1 Reply Last reply
              0
              • st0rmundefined Offline
                st0rmundefined Offline
                st0rm
                VIP
                wrote on last edited by
                #19

                Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                Kalitosundefined 1 Reply Last reply
                0
                • fedundefined fed

                  As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                  Everything is basically the same as in IW6x (documentation can be found here).

                  How

                  • Download the latest version from the Releases tab
                  • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                  • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                  • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                  • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                  Below are some features that are not available or documented in IW6x

                  Chat notifies

                  level:onnotify("say", function(player, message)
                      print(player.name .. " said: " .. message)
                  end)
                  

                  or

                  level:onnotify("connected", function(player)
                      player:onnotify("say", function(message)
                          print(player.name .. " said: " .. message)
                      end)
                  end)
                  

                  Player damage/killed callbacks

                  Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                  Damage can be changed by returning it

                  Returning anything other than a number will not do anything (must be an integer)

                  game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                      damage = 0
                  
                      return damage
                  end)
                  
                  game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                      print(attacker.name .. " killed " .. _self.name)
                  end)
                  

                  Arrays

                  GSC arrays are supported and can be accessed similarly to gsc:

                  local ents = game:getentarray()
                  
                  for i = 1, #ents do
                      print(ents[i])
                  end
                  

                  To get the array's keys use the getkeys method:

                  local keys = player.pers.getkeys()
                  
                  for i = 1, #keys do
                      print(keys[i])
                  end
                  

                  Structs

                  GSC structs are also supported similarly as the arrays.

                  To get an entity's struct use the getstruct method:

                  local levelstruct = level:getstruct()
                  
                  levelstruct.inGracePeriod = 10000
                  

                  Structs in other variables like arrays are automatically converted:

                  level:onnotify("connected", function(player)
                      player:onnotify("spawned_player", function()
                          player.pers.killstreaks[1].streakName = "ac130"
                          player.pers.killstreaks[1].available = 1
                      end)
                  end)
                  

                  Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                  Functions

                  You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                  scriptcall(filename, function, ...) method:

                  level:onnotify("connected", function(player)
                      player:onnotify("spawned_player", function()
                          local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                          
                          hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                          hudelem.label = "&Hello world"
                      end)
                  end)
                  

                  Functions in variables such as structs or arrays will be automatically converted to a lua function.

                  The first argument must always be the entity to call the function on (level, player...)

                  local levelstruct = level:getstruct()
                  
                  level:onnotify("connected", function(player)
                      player:onnotify("spawned_player", function()
                          levelstruct.killstreakFuncs["ac130"](player)
                      end)
                  end)
                  
                  Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  wrote on last edited by
                  #20

                  fed I am trying to upload the plugin to the server, but I am getting the following error:

                  a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

                  1 Reply Last reply
                  0
                  • st0rmundefined st0rm

                    Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                    Kalitosundefined Offline
                    Kalitosundefined Offline
                    Kalitos
                    wrote on last edited by
                    #21

                    st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                    onPlayerKilled()
                    {
                        self endon("disconnect");
                        level endon("game_ended");
                        for(;;)
                        {
                            self waittill("killed_player");
                            self.pers["cur_death_streak"] = 0; //Stop deathstreak
                        }
                    } 
                    
                    1 Reply Last reply
                    0
                    • Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      wrote on last edited by
                      #22

                      I needed Net Framework 3.5. I already solved it.

                      1 Reply Last reply
                      0
                      • fedundefined fed

                        As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                        Everything is basically the same as in IW6x (documentation can be found here).

                        How

                        • Download the latest version from the Releases tab
                        • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                        • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                        • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                        • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                        Below are some features that are not available or documented in IW6x

                        Chat notifies

                        level:onnotify("say", function(player, message)
                            print(player.name .. " said: " .. message)
                        end)
                        

                        or

                        level:onnotify("connected", function(player)
                            player:onnotify("say", function(message)
                                print(player.name .. " said: " .. message)
                            end)
                        end)
                        

                        Player damage/killed callbacks

                        Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                        Damage can be changed by returning it

                        Returning anything other than a number will not do anything (must be an integer)

                        game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                            damage = 0
                        
                            return damage
                        end)
                        
                        game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                            print(attacker.name .. " killed " .. _self.name)
                        end)
                        

                        Arrays

                        GSC arrays are supported and can be accessed similarly to gsc:

                        local ents = game:getentarray()
                        
                        for i = 1, #ents do
                            print(ents[i])
                        end
                        

                        To get the array's keys use the getkeys method:

                        local keys = player.pers.getkeys()
                        
                        for i = 1, #keys do
                            print(keys[i])
                        end
                        

                        Structs

                        GSC structs are also supported similarly as the arrays.

                        To get an entity's struct use the getstruct method:

                        local levelstruct = level:getstruct()
                        
                        levelstruct.inGracePeriod = 10000
                        

                        Structs in other variables like arrays are automatically converted:

                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                player.pers.killstreaks[1].streakName = "ac130"
                                player.pers.killstreaks[1].available = 1
                            end)
                        end)
                        

                        Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                        Functions

                        You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                        scriptcall(filename, function, ...) method:

                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                
                                hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                hudelem.label = "&Hello world"
                            end)
                        end)
                        

                        Functions in variables such as structs or arrays will be automatically converted to a lua function.

                        The first argument must always be the entity to call the function on (level, player...)

                        local levelstruct = level:getstruct()
                        
                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                levelstruct.killstreakFuncs["ac130"](player)
                            end)
                        end)
                        
                        Desempregradoundefined Offline
                        Desempregradoundefined Offline
                        Desempregrado
                        wrote on last edited by
                        #23

                        fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                        I want to load my own lua script into the game, is that possible ? How to do that..?

                        1 Reply Last reply
                        0
                        • Major_Tomundefined Offline
                          Major_Tomundefined Offline
                          Major_Tom
                          wrote on last edited by
                          #24

                          Hi
                          I try to use the 1.8 version when i start the server it crashs without error
                          i use windows server 2019

                          1 Reply Last reply
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