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[Release] Lua Scripting

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  • fedundefined Offline
    fedundefined Offline
    fed
    wrote on last edited by
    #12

    Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

    Xx_Phoenix_xXundefined 1 Reply Last reply
    0
    • fedundefined fed

      Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

      Xx_Phoenix_xXundefined Offline
      Xx_Phoenix_xXundefined Offline
      Xx_Phoenix_xX
      wrote on last edited by
      #13

      fed does it work on all servers or only my own? btw nice gungame server its lots of fun

      1 Reply Last reply
      0
      • fedundefined fed

        As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

        Everything is basically the same as in IW6x (documentation can be found here).

        How

        • Download the latest version from the Releases tab
        • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
        • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
        • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
        • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

        Below are some features that are not available or documented in IW6x

        Chat notifies

        level:onnotify("say", function(player, message)
            print(player.name .. " said: " .. message)
        end)
        

        or

        level:onnotify("connected", function(player)
            player:onnotify("say", function(message)
                print(player.name .. " said: " .. message)
            end)
        end)
        

        Player damage/killed callbacks

        Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

        Damage can be changed by returning it

        Returning anything other than a number will not do anything (must be an integer)

        game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
            damage = 0
        
            return damage
        end)
        
        game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
            print(attacker.name .. " killed " .. _self.name)
        end)
        

        Arrays

        GSC arrays are supported and can be accessed similarly to gsc:

        local ents = game:getentarray()
        
        for i = 1, #ents do
            print(ents[i])
        end
        

        To get the array's keys use the getkeys method:

        local keys = player.pers.getkeys()
        
        for i = 1, #keys do
            print(keys[i])
        end
        

        Structs

        GSC structs are also supported similarly as the arrays.

        To get an entity's struct use the getstruct method:

        local levelstruct = level:getstruct()
        
        levelstruct.inGracePeriod = 10000
        

        Structs in other variables like arrays are automatically converted:

        level:onnotify("connected", function(player)
            player:onnotify("spawned_player", function()
                player.pers.killstreaks[1].streakName = "ac130"
                player.pers.killstreaks[1].available = 1
            end)
        end)
        

        Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

        Functions

        You can call (will not work for every function) functions and methods within the game's gsc scripts using the

        scriptcall(filename, function, ...) method:

        level:onnotify("connected", function(player)
            player:onnotify("spawned_player", function()
                local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                
                hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                hudelem.label = "&Hello world"
            end)
        end)
        

        Functions in variables such as structs or arrays will be automatically converted to a lua function.

        The first argument must always be the entity to call the function on (level, player...)

        local levelstruct = level:getstruct()
        
        level:onnotify("connected", function(player)
            player:onnotify("spawned_player", function()
                levelstruct.killstreakFuncs["ac130"](player)
            end)
        end)
        
        BO2undefined Offline
        BO2undefined Offline
        BO2
        Contributor Banned
        wrote on last edited by
        #14

        fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

        fedundefined 1 Reply Last reply
        0
        • BO2undefined BO2

          fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

          fedundefined Offline
          fedundefined Offline
          fed
          wrote on last edited by
          #15

          @ScottieC111
          1 - Copy the plugin to Plutonium/storage/iw5/plugins/
          2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
          3 - Run the server

          1 Reply Last reply
          1
          • naccibundefined Offline
            naccibundefined Offline
            naccib
            wrote on last edited by
            #16

            Looks like a great addition, I'll install Pluto IW5 to try this out.

            I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

            1 Reply Last reply
            0
            • st0rmundefined Offline
              st0rmundefined Offline
              st0rm
              VIP
              wrote on last edited by
              #17

              fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

              function onPlayerSpawned( player )
              	if(player:haspek("specialty_grenadepulldeath")) then
              		print(player.name .. " is using marty")
              	end	
              end
              
              function onPlayerConnected( player )
                  local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
              end
              
              level:onnotify("connected", onPlayerConnected)
              
              fedundefined 1 Reply Last reply
              0
              • st0rmundefined st0rm

                fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                function onPlayerSpawned( player )
                	if(player:haspek("specialty_grenadepulldeath")) then
                		print(player.name .. " is using marty")
                	end	
                end
                
                function onPlayerConnected( player )
                    local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                end
                
                level:onnotify("connected", onPlayerConnected)
                
                fedundefined Offline
                fedundefined Offline
                fed
                wrote on last edited by
                #18

                st0rm not sure why it crashes but doing this works fine:

                function onPlayerSpawned( player )
                    game:ontimeout(function()
                        if(player:hasperk("specialty_grenadepulldeath") == 1) then
                            print(player.name .. " is using marty")
                        end	
                    end, 0)
                end
                
                function onPlayerConnected( player )
                    local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                end
                
                level:onnotify("connected", onPlayerConnected)
                
                1 Reply Last reply
                0
                • st0rmundefined Offline
                  st0rmundefined Offline
                  st0rm
                  VIP
                  wrote on last edited by
                  #19

                  Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                  Kalitosundefined 1 Reply Last reply
                  0
                  • fedundefined fed

                    As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                    Everything is basically the same as in IW6x (documentation can be found here).

                    How

                    • Download the latest version from the Releases tab
                    • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                    • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                    • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                    • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                    Below are some features that are not available or documented in IW6x

                    Chat notifies

                    level:onnotify("say", function(player, message)
                        print(player.name .. " said: " .. message)
                    end)
                    

                    or

                    level:onnotify("connected", function(player)
                        player:onnotify("say", function(message)
                            print(player.name .. " said: " .. message)
                        end)
                    end)
                    

                    Player damage/killed callbacks

                    Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                    Damage can be changed by returning it

                    Returning anything other than a number will not do anything (must be an integer)

                    game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                        damage = 0
                    
                        return damage
                    end)
                    
                    game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                        print(attacker.name .. " killed " .. _self.name)
                    end)
                    

                    Arrays

                    GSC arrays are supported and can be accessed similarly to gsc:

                    local ents = game:getentarray()
                    
                    for i = 1, #ents do
                        print(ents[i])
                    end
                    

                    To get the array's keys use the getkeys method:

                    local keys = player.pers.getkeys()
                    
                    for i = 1, #keys do
                        print(keys[i])
                    end
                    

                    Structs

                    GSC structs are also supported similarly as the arrays.

                    To get an entity's struct use the getstruct method:

                    local levelstruct = level:getstruct()
                    
                    levelstruct.inGracePeriod = 10000
                    

                    Structs in other variables like arrays are automatically converted:

                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            player.pers.killstreaks[1].streakName = "ac130"
                            player.pers.killstreaks[1].available = 1
                        end)
                    end)
                    

                    Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                    Functions

                    You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                    scriptcall(filename, function, ...) method:

                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                            
                            hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                            hudelem.label = "&Hello world"
                        end)
                    end)
                    

                    Functions in variables such as structs or arrays will be automatically converted to a lua function.

                    The first argument must always be the entity to call the function on (level, player...)

                    local levelstruct = level:getstruct()
                    
                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            levelstruct.killstreakFuncs["ac130"](player)
                        end)
                    end)
                    
                    Kalitosundefined Offline
                    Kalitosundefined Offline
                    Kalitos
                    wrote on last edited by
                    #20

                    fed I am trying to upload the plugin to the server, but I am getting the following error:

                    a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

                    1 Reply Last reply
                    0
                    • st0rmundefined st0rm

                      Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                      Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      wrote on last edited by
                      #21

                      st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                      onPlayerKilled()
                      {
                          self endon("disconnect");
                          level endon("game_ended");
                          for(;;)
                          {
                              self waittill("killed_player");
                              self.pers["cur_death_streak"] = 0; //Stop deathstreak
                          }
                      } 
                      
                      1 Reply Last reply
                      0
                      • Kalitosundefined Offline
                        Kalitosundefined Offline
                        Kalitos
                        wrote on last edited by
                        #22

                        I needed Net Framework 3.5. I already solved it.

                        1 Reply Last reply
                        0
                        • fedundefined fed

                          As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                          Everything is basically the same as in IW6x (documentation can be found here).

                          How

                          • Download the latest version from the Releases tab
                          • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                          • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                          • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                          • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                          Below are some features that are not available or documented in IW6x

                          Chat notifies

                          level:onnotify("say", function(player, message)
                              print(player.name .. " said: " .. message)
                          end)
                          

                          or

                          level:onnotify("connected", function(player)
                              player:onnotify("say", function(message)
                                  print(player.name .. " said: " .. message)
                              end)
                          end)
                          

                          Player damage/killed callbacks

                          Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                          Damage can be changed by returning it

                          Returning anything other than a number will not do anything (must be an integer)

                          game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                              damage = 0
                          
                              return damage
                          end)
                          
                          game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                              print(attacker.name .. " killed " .. _self.name)
                          end)
                          

                          Arrays

                          GSC arrays are supported and can be accessed similarly to gsc:

                          local ents = game:getentarray()
                          
                          for i = 1, #ents do
                              print(ents[i])
                          end
                          

                          To get the array's keys use the getkeys method:

                          local keys = player.pers.getkeys()
                          
                          for i = 1, #keys do
                              print(keys[i])
                          end
                          

                          Structs

                          GSC structs are also supported similarly as the arrays.

                          To get an entity's struct use the getstruct method:

                          local levelstruct = level:getstruct()
                          
                          levelstruct.inGracePeriod = 10000
                          

                          Structs in other variables like arrays are automatically converted:

                          level:onnotify("connected", function(player)
                              player:onnotify("spawned_player", function()
                                  player.pers.killstreaks[1].streakName = "ac130"
                                  player.pers.killstreaks[1].available = 1
                              end)
                          end)
                          

                          Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                          Functions

                          You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                          scriptcall(filename, function, ...) method:

                          level:onnotify("connected", function(player)
                              player:onnotify("spawned_player", function()
                                  local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                  
                                  hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                  hudelem.label = "&Hello world"
                              end)
                          end)
                          

                          Functions in variables such as structs or arrays will be automatically converted to a lua function.

                          The first argument must always be the entity to call the function on (level, player...)

                          local levelstruct = level:getstruct()
                          
                          level:onnotify("connected", function(player)
                              player:onnotify("spawned_player", function()
                                  levelstruct.killstreakFuncs["ac130"](player)
                              end)
                          end)
                          
                          Desempregradoundefined Offline
                          Desempregradoundefined Offline
                          Desempregrado
                          wrote on last edited by
                          #23

                          fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                          I want to load my own lua script into the game, is that possible ? How to do that..?

                          1 Reply Last reply
                          0
                          • Major_Tomundefined Offline
                            Major_Tomundefined Offline
                            Major_Tom
                            wrote on last edited by
                            #24

                            Hi
                            I try to use the 1.8 version when i start the server it crashs without error
                            i use windows server 2019

                            1 Reply Last reply
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