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[Release] Lua Scripting

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  • Xediundefined Xedi

    Just a question: I don't know how to program, but with this Lua script is it possible to make smart bots (since it's impossible to make with the current chaiscript) ?

    fedundefined Offline
    fedundefined Offline
    fed
    wrote on last edited by
    #6

    Xedi yes

    1 Reply Last reply
    0
    • Rosamahaundefined Offline
      Rosamahaundefined Offline
      Rosamaha
      wrote on last edited by
      #7

      good job! finally see something good for mw3..

      Xerxesundefined 1 Reply Last reply
      0
      • Rosamahaundefined Rosamaha

        good job! finally see something good for mw3..

        Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes
        Plutonium Staff
        wrote on last edited by
        #8

        Rosamaha Still won't allow you to set blocked commands on clients 😆

        Rosamahaundefined 1 Reply Last reply
        0
        • Xerxesundefined Xerxes

          Rosamaha Still won't allow you to set blocked commands on clients 😆

          Rosamahaundefined Offline
          Rosamahaundefined Offline
          Rosamaha
          wrote on last edited by
          #9

          Xerxes good that gsc support comes soon ^^ sadly I stopped playing mw3 atm

          1 Reply Last reply
          0
          • mikzyundefined Offline
            mikzyundefined Offline
            mikzy
            Banned
            wrote on last edited by
            #10

            good release 🙂

            1 Reply Last reply
            0
            • fedundefined fed

              Xx_Phoenix_xX i think this is what you mean

              game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                  if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
                      return
                  end
              
                  local huddamage = game:newclienthudelem(attacker)
                  huddamage.alignx = "center"
                  huddamage.horzalign = "center"
                  huddamage.x = 10
                  huddamage.y = 235
                  huddamage.fontscale = 1.6
                  huddamage.font = "objective"
                  huddamage:setvalue(damage)
              
                  if (hitloc == "head") then
                      huddamage.color = vector:new(1, 1, 0.25)
                  end
              
                  huddamage:moveovertime(1)
                  huddamage:fadeovertime(1)
                  huddamage.alpha = 0
                  huddamage.x = math.random(25, 70)
                  huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
              
                  game:ontimeout(function()
                      huddamage:destroy()
                  end, 1000)
              end)
              
              Xx_Phoenix_xXundefined Offline
              Xx_Phoenix_xXundefined Offline
              Xx_Phoenix_xX
              wrote on last edited by
              #11

              fed so how do i implement this on my game?

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              0
              • fedundefined Offline
                fedundefined Offline
                fed
                wrote on last edited by
                #12

                Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

                Xx_Phoenix_xXundefined 1 Reply Last reply
                0
                • fedundefined fed

                  Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

                  Xx_Phoenix_xXundefined Offline
                  Xx_Phoenix_xXundefined Offline
                  Xx_Phoenix_xX
                  wrote on last edited by
                  #13

                  fed does it work on all servers or only my own? btw nice gungame server its lots of fun

                  1 Reply Last reply
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                  • fedundefined fed

                    As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                    Everything is basically the same as in IW6x (documentation can be found here).

                    How

                    • Download the latest version from the Releases tab
                    • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                    • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                    • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                    • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                    Below are some features that are not available or documented in IW6x

                    Chat notifies

                    level:onnotify("say", function(player, message)
                        print(player.name .. " said: " .. message)
                    end)
                    

                    or

                    level:onnotify("connected", function(player)
                        player:onnotify("say", function(message)
                            print(player.name .. " said: " .. message)
                        end)
                    end)
                    

                    Player damage/killed callbacks

                    Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                    Damage can be changed by returning it

                    Returning anything other than a number will not do anything (must be an integer)

                    game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                        damage = 0
                    
                        return damage
                    end)
                    
                    game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                        print(attacker.name .. " killed " .. _self.name)
                    end)
                    

                    Arrays

                    GSC arrays are supported and can be accessed similarly to gsc:

                    local ents = game:getentarray()
                    
                    for i = 1, #ents do
                        print(ents[i])
                    end
                    

                    To get the array's keys use the getkeys method:

                    local keys = player.pers.getkeys()
                    
                    for i = 1, #keys do
                        print(keys[i])
                    end
                    

                    Structs

                    GSC structs are also supported similarly as the arrays.

                    To get an entity's struct use the getstruct method:

                    local levelstruct = level:getstruct()
                    
                    levelstruct.inGracePeriod = 10000
                    

                    Structs in other variables like arrays are automatically converted:

                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            player.pers.killstreaks[1].streakName = "ac130"
                            player.pers.killstreaks[1].available = 1
                        end)
                    end)
                    

                    Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                    Functions

                    You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                    scriptcall(filename, function, ...) method:

                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                            
                            hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                            hudelem.label = "&Hello world"
                        end)
                    end)
                    

                    Functions in variables such as structs or arrays will be automatically converted to a lua function.

                    The first argument must always be the entity to call the function on (level, player...)

                    local levelstruct = level:getstruct()
                    
                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            levelstruct.killstreakFuncs["ac130"](player)
                        end)
                    end)
                    
                    BO2undefined Offline
                    BO2undefined Offline
                    BO2
                    Contributor Banned
                    wrote on last edited by
                    #14

                    fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

                    fedundefined 1 Reply Last reply
                    0
                    • BO2undefined BO2

                      fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

                      fedundefined Offline
                      fedundefined Offline
                      fed
                      wrote on last edited by
                      #15

                      @ScottieC111
                      1 - Copy the plugin to Plutonium/storage/iw5/plugins/
                      2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
                      3 - Run the server

                      1 Reply Last reply
                      1
                      • naccibundefined Offline
                        naccibundefined Offline
                        naccib
                        wrote on last edited by
                        #16

                        Looks like a great addition, I'll install Pluto IW5 to try this out.

                        I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

                        1 Reply Last reply
                        0
                        • st0rmundefined Offline
                          st0rmundefined Offline
                          st0rm
                          VIP
                          wrote on last edited by
                          #17

                          fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                          function onPlayerSpawned( player )
                          	if(player:haspek("specialty_grenadepulldeath")) then
                          		print(player.name .. " is using marty")
                          	end	
                          end
                          
                          function onPlayerConnected( player )
                              local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                          end
                          
                          level:onnotify("connected", onPlayerConnected)
                          
                          fedundefined 1 Reply Last reply
                          0
                          • st0rmundefined st0rm

                            fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                            function onPlayerSpawned( player )
                            	if(player:haspek("specialty_grenadepulldeath")) then
                            		print(player.name .. " is using marty")
                            	end	
                            end
                            
                            function onPlayerConnected( player )
                                local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                            end
                            
                            level:onnotify("connected", onPlayerConnected)
                            
                            fedundefined Offline
                            fedundefined Offline
                            fed
                            wrote on last edited by
                            #18

                            st0rm not sure why it crashes but doing this works fine:

                            function onPlayerSpawned( player )
                                game:ontimeout(function()
                                    if(player:hasperk("specialty_grenadepulldeath") == 1) then
                                        print(player.name .. " is using marty")
                                    end	
                                end, 0)
                            end
                            
                            function onPlayerConnected( player )
                                local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                            end
                            
                            level:onnotify("connected", onPlayerConnected)
                            
                            1 Reply Last reply
                            0
                            • st0rmundefined Offline
                              st0rmundefined Offline
                              st0rm
                              VIP
                              wrote on last edited by
                              #19

                              Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                              Kalitosundefined 1 Reply Last reply
                              0
                              • fedundefined fed

                                As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                                Everything is basically the same as in IW6x (documentation can be found here).

                                How

                                • Download the latest version from the Releases tab
                                • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                                • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                                • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                                • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                                Below are some features that are not available or documented in IW6x

                                Chat notifies

                                level:onnotify("say", function(player, message)
                                    print(player.name .. " said: " .. message)
                                end)
                                

                                or

                                level:onnotify("connected", function(player)
                                    player:onnotify("say", function(message)
                                        print(player.name .. " said: " .. message)
                                    end)
                                end)
                                

                                Player damage/killed callbacks

                                Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                                Damage can be changed by returning it

                                Returning anything other than a number will not do anything (must be an integer)

                                game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                    damage = 0
                                
                                    return damage
                                end)
                                
                                game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                    print(attacker.name .. " killed " .. _self.name)
                                end)
                                

                                Arrays

                                GSC arrays are supported and can be accessed similarly to gsc:

                                local ents = game:getentarray()
                                
                                for i = 1, #ents do
                                    print(ents[i])
                                end
                                

                                To get the array's keys use the getkeys method:

                                local keys = player.pers.getkeys()
                                
                                for i = 1, #keys do
                                    print(keys[i])
                                end
                                

                                Structs

                                GSC structs are also supported similarly as the arrays.

                                To get an entity's struct use the getstruct method:

                                local levelstruct = level:getstruct()
                                
                                levelstruct.inGracePeriod = 10000
                                

                                Structs in other variables like arrays are automatically converted:

                                level:onnotify("connected", function(player)
                                    player:onnotify("spawned_player", function()
                                        player.pers.killstreaks[1].streakName = "ac130"
                                        player.pers.killstreaks[1].available = 1
                                    end)
                                end)
                                

                                Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                                Functions

                                You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                                scriptcall(filename, function, ...) method:

                                level:onnotify("connected", function(player)
                                    player:onnotify("spawned_player", function()
                                        local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                        
                                        hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                        hudelem.label = "&Hello world"
                                    end)
                                end)
                                

                                Functions in variables such as structs or arrays will be automatically converted to a lua function.

                                The first argument must always be the entity to call the function on (level, player...)

                                local levelstruct = level:getstruct()
                                
                                level:onnotify("connected", function(player)
                                    player:onnotify("spawned_player", function()
                                        levelstruct.killstreakFuncs["ac130"](player)
                                    end)
                                end)
                                
                                Kalitosundefined Offline
                                Kalitosundefined Offline
                                Kalitos
                                wrote on last edited by
                                #20

                                fed I am trying to upload the plugin to the server, but I am getting the following error:

                                a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

                                1 Reply Last reply
                                0
                                • st0rmundefined st0rm

                                  Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                                  Kalitosundefined Offline
                                  Kalitosundefined Offline
                                  Kalitos
                                  wrote on last edited by
                                  #21

                                  st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                                  onPlayerKilled()
                                  {
                                      self endon("disconnect");
                                      level endon("game_ended");
                                      for(;;)
                                      {
                                          self waittill("killed_player");
                                          self.pers["cur_death_streak"] = 0; //Stop deathstreak
                                      }
                                  } 
                                  
                                  1 Reply Last reply
                                  0
                                  • Kalitosundefined Offline
                                    Kalitosundefined Offline
                                    Kalitos
                                    wrote on last edited by
                                    #22

                                    I needed Net Framework 3.5. I already solved it.

                                    1 Reply Last reply
                                    0
                                    • fedundefined fed

                                      As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                                      Everything is basically the same as in IW6x (documentation can be found here).

                                      How

                                      • Download the latest version from the Releases tab
                                      • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                                      • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                                      • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                                      • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                                      Below are some features that are not available or documented in IW6x

                                      Chat notifies

                                      level:onnotify("say", function(player, message)
                                          print(player.name .. " said: " .. message)
                                      end)
                                      

                                      or

                                      level:onnotify("connected", function(player)
                                          player:onnotify("say", function(message)
                                              print(player.name .. " said: " .. message)
                                          end)
                                      end)
                                      

                                      Player damage/killed callbacks

                                      Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                                      Damage can be changed by returning it

                                      Returning anything other than a number will not do anything (must be an integer)

                                      game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                          damage = 0
                                      
                                          return damage
                                      end)
                                      
                                      game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                          print(attacker.name .. " killed " .. _self.name)
                                      end)
                                      

                                      Arrays

                                      GSC arrays are supported and can be accessed similarly to gsc:

                                      local ents = game:getentarray()
                                      
                                      for i = 1, #ents do
                                          print(ents[i])
                                      end
                                      

                                      To get the array's keys use the getkeys method:

                                      local keys = player.pers.getkeys()
                                      
                                      for i = 1, #keys do
                                          print(keys[i])
                                      end
                                      

                                      Structs

                                      GSC structs are also supported similarly as the arrays.

                                      To get an entity's struct use the getstruct method:

                                      local levelstruct = level:getstruct()
                                      
                                      levelstruct.inGracePeriod = 10000
                                      

                                      Structs in other variables like arrays are automatically converted:

                                      level:onnotify("connected", function(player)
                                          player:onnotify("spawned_player", function()
                                              player.pers.killstreaks[1].streakName = "ac130"
                                              player.pers.killstreaks[1].available = 1
                                          end)
                                      end)
                                      

                                      Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                                      Functions

                                      You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                                      scriptcall(filename, function, ...) method:

                                      level:onnotify("connected", function(player)
                                          player:onnotify("spawned_player", function()
                                              local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                              
                                              hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                              hudelem.label = "&Hello world"
                                          end)
                                      end)
                                      

                                      Functions in variables such as structs or arrays will be automatically converted to a lua function.

                                      The first argument must always be the entity to call the function on (level, player...)

                                      local levelstruct = level:getstruct()
                                      
                                      level:onnotify("connected", function(player)
                                          player:onnotify("spawned_player", function()
                                              levelstruct.killstreakFuncs["ac130"](player)
                                          end)
                                      end)
                                      
                                      Desempregradoundefined Offline
                                      Desempregradoundefined Offline
                                      Desempregrado
                                      wrote on last edited by
                                      #23

                                      fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                                      I want to load my own lua script into the game, is that possible ? How to do that..?

                                      1 Reply Last reply
                                      0
                                      • Major_Tomundefined Offline
                                        Major_Tomundefined Offline
                                        Major_Tom
                                        wrote on last edited by
                                        #24

                                        Hi
                                        I try to use the 1.8 version when i start the server it crashs without error
                                        i use windows server 2019

                                        1 Reply Last reply
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