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Multiple .gsc files?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Max12345undefined Offline
    Max12345undefined Offline
    Max12345
    wrote on last edited by
    #1

    Hi all,

    I just setup my T6 zm server, and added this plugin.

    Downloaded it as a pre-compiled _clienids.gsc file. Placed it in the correct dir on the server and it works, great!

    However, now I would like to add a precompiled .gsc file to remove fog in maps as well. How do I go about adding this second .gsc file? Of course I can't call it _clientids.gsc as well.

    Thanks in advance.

    Matrixundefined 1 Reply Last reply
    0
    • Max12345undefined Max12345

      Hi all,

      I just setup my T6 zm server, and added this plugin.

      Downloaded it as a pre-compiled _clienids.gsc file. Placed it in the correct dir on the server and it works, great!

      However, now I would like to add a precompiled .gsc file to remove fog in maps as well. How do I go about adding this second .gsc file? Of course I can't call it _clientids.gsc as well.

      Thanks in advance.

      Matrixundefined Offline
      Matrixundefined Offline
      Matrix
      Plutonium Staff
      wrote on last edited by
      #2

      Max12345 said in Multiple .gsc files?:

      Hi all,

      I just setup my T6 zm server, and added this plugin.

      Downloaded it as a pre-compiled _clienids.gsc file. Placed it in the correct dir on the server and it works, great!

      However, now I would like to add a precompiled .gsc file to remove fog in maps as well. How do I go about adding this second .gsc file? Of course I can't call it _clientids.gsc as well.

      Thanks in advance.

      You can find information about loading mods into your server here. In your case, your can skip down to step 4

      Max12345undefined 1 Reply Last reply
      0
      • Matrixundefined Matrix

        Max12345 said in Multiple .gsc files?:

        Hi all,

        I just setup my T6 zm server, and added this plugin.

        Downloaded it as a pre-compiled _clienids.gsc file. Placed it in the correct dir on the server and it works, great!

        However, now I would like to add a precompiled .gsc file to remove fog in maps as well. How do I go about adding this second .gsc file? Of course I can't call it _clientids.gsc as well.

        Thanks in advance.

        You can find information about loading mods into your server here. In your case, your can skip down to step 4

        Max12345undefined Offline
        Max12345undefined Offline
        Max12345
        wrote on last edited by Max12345
        #3

        Matrix Thanks. Placed the script in C:\gameserver\t6\scripts\zm, but it doesn't seem to be loading when the server starts. Do I need to modify anything in my server config?

        C:\gameserver\t6 is the root folder of my server.

        znchiundefined 1 Reply Last reply
        0
        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by
          #4

          Yes, you need to actually read what Matrix linked you since you did it wrong.

          1 Reply Last reply
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          • Max12345undefined Max12345

            Matrix Thanks. Placed the script in C:\gameserver\t6\scripts\zm, but it doesn't seem to be loading when the server starts. Do I need to modify anything in my server config?

            C:\gameserver\t6 is the root folder of my server.

            znchiundefined Offline
            znchiundefined Offline
            znchi
            wrote on last edited by
            #5

            Max12345 It should go on %localappdata%\Plutonium\storage\t6\scripts\zm

            Max12345undefined 1 Reply Last reply
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            • znchiundefined znchi

              Max12345 It should go on %localappdata%\Plutonium\storage\t6\scripts\zm

              Max12345undefined Offline
              Max12345undefined Offline
              Max12345
              wrote on last edited by Max12345
              #6

              @shyperson0 Thanks. That worked. I presumed the %localappdata% location was for clients only, as the t6 server resides in a different direcory. The way the t6 server works is quite different than what I'm used to with other gameservers. Takes some getting used to 😊

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