Multiple .gsc files?
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Hi all,
I just setup my T6 zm server, and added this plugin.
Downloaded it as a pre-compiled _clienids.gsc file. Placed it in the correct dir on the server and it works, great!
However, now I would like to add a precompiled .gsc file to remove fog in maps as well. How do I go about adding this second .gsc file? Of course I can't call it _clientids.gsc as well.
Thanks in advance.
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Max12345 said in Multiple .gsc files?:
Hi all,
I just setup my T6 zm server, and added this plugin.
Downloaded it as a pre-compiled _clienids.gsc file. Placed it in the correct dir on the server and it works, great!
However, now I would like to add a precompiled .gsc file to remove fog in maps as well. How do I go about adding this second .gsc file? Of course I can't call it _clientids.gsc as well.
Thanks in advance.
You can find information about loading mods into your server here. In your case, your can skip down to step 4
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Max12345replied to Matrix on Sep 1, 2021, 7:35 PM last edited by Max12345 Sep 1, 2021, 10:37 PM
Matrix Thanks. Placed the script in C:\gameserver\t6\scripts\zm, but it doesn't seem to be loading when the server starts. Do I need to modify anything in my server config?
C:\gameserver\t6 is the root folder of my server.
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Yes, you need to actually read what Matrix linked you since you did it wrong.
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Max12345 It should go on %localappdata%\Plutonium\storage\t6\scripts\zm
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Max12345replied to znchi on Sep 2, 2021, 3:58 PM last edited by Max12345 Sep 2, 2021, 6:59 PM
@shyperson0 Thanks. That worked. I presumed the %localappdata% location was for clients only, as the t6 server resides in a different direcory. The way the t6 server works is quite different than what I'm used to with other gameservers. Takes some getting used to
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