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  3. [Release] [Zombies] Director's Cut

[Release] [Zombies] Director's Cut

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  • teh_banditundefined teh_bandit

    Pastore65 This is the actually cut upgraded version of the gun left in the game by 3arc, but sadly no pack camo exists. The difference is the original sliquifier pools lasts 24 seconds on the ground, where as the upgraded version lasts 36; making it very good for camping. There are no differences beyond that.

    Pastore65undefined Offline
    Pastore65undefined Offline
    Pastore65
    wrote on last edited by
    #19

    teh_bandit Ty bandit ^^ amazing mod as always btw

    1 Reply Last reply
    1
    • VERsingthegamezundefined Offline
      VERsingthegamezundefined Offline
      VERsingthegamez
      wrote on last edited by
      #20

      Any way to port something like phd for all maps even if the perk is not there?

      teh_banditundefined 1 Reply Last reply
      0
      • EliteGamer687undefined Offline
        EliteGamer687undefined Offline
        EliteGamer687
        Contributor
        wrote on last edited by
        #21

        Hi, would this work on all servers?

        teh_banditundefined 1 Reply Last reply
        0
        • EliteGamer687undefined EliteGamer687

          Hi, would this work on all servers?

          teh_banditundefined Offline
          teh_banditundefined Offline
          teh_bandit
          wrote on last edited by
          #22

          EliteGamer687 It only works on games you host or servers that are running the script

          1 Reply Last reply
          0
          • VERsingthegamezundefined VERsingthegamez

            Any way to port something like phd for all maps even if the perk is not there?

            teh_banditundefined Offline
            teh_banditundefined Offline
            teh_bandit
            wrote on last edited by
            #23

            VERsingthegamez Functionality? Yes. Assets/Materials/Hud? No.

            VERsingthegamezundefined 1 Reply Last reply
            0
            • teh_banditundefined teh_bandit

              VERsingthegamez Functionality? Yes. Assets/Materials/Hud? No.

              VERsingthegamezundefined Offline
              VERsingthegamezundefined Offline
              VERsingthegamez
              wrote on last edited by VERsingthegamez
              #24

              teh_bandit so you could add it and it just will not be a perk on the hud?

              teh_banditundefined 1 Reply Last reply
              0
              • VERsingthegamezundefined VERsingthegamez

                teh_bandit so you could add it and it just will not be a perk on the hud?

                teh_banditundefined Offline
                teh_banditundefined Offline
                teh_bandit
                wrote on last edited by
                #25

                VERsingthegamez Yes you could.

                VERsingthegamezundefined 1 Reply Last reply
                0
                • teh_banditundefined teh_bandit

                  VERsingthegamez Yes you could.

                  VERsingthegamezundefined Offline
                  VERsingthegamezundefined Offline
                  VERsingthegamez
                  wrote on last edited by VERsingthegamez
                  #26

                  teh_bandit guess someone could. also I noticed a bug that the perks are not given on mob of the dead.

                  teh_banditundefined 1 Reply Last reply
                  1
                  • VERsingthegamezundefined VERsingthegamez

                    teh_bandit guess someone could. also I noticed a bug that the perks are not given on mob of the dead.

                    teh_banditundefined Offline
                    teh_banditundefined Offline
                    teh_bandit
                    wrote on last edited by
                    #27

                    VERsingthegamez when does this occur?

                    VERsingthegamezundefined 1 Reply Last reply
                    1
                    • teh_banditundefined teh_bandit

                      VERsingthegamez when does this occur?

                      VERsingthegamezundefined Offline
                      VERsingthegamezundefined Offline
                      VERsingthegamez
                      wrote on last edited by
                      #28

                      teh_bandit When you spawn in, the perks start to appear but when you go into afterlife and revive, perks are all gone.

                      teh_banditundefined 1 Reply Last reply
                      1
                      • VERsingthegamezundefined VERsingthegamez

                        teh_bandit When you spawn in, the perks start to appear but when you go into afterlife and revive, perks are all gone.

                        teh_banditundefined Offline
                        teh_banditundefined Offline
                        teh_bandit
                        wrote on last edited by
                        #29

                        VERsingthegamez Bug fixed, mod updated. Thank you!

                        1 Reply Last reply
                        1
                        • teh_banditundefined Offline
                          teh_banditundefined Offline
                          teh_bandit
                          wrote on last edited by
                          #30

                          Fixed bugs regarding multiple players rejoining and respawning

                          MH11undefined 1 Reply Last reply
                          0
                          • teh_banditundefined teh_bandit

                            Fixed bugs regarding multiple players rejoining and respawning

                            MH11undefined Offline
                            MH11undefined Offline
                            MH11
                            wrote on last edited by
                            #31

                            teh_bandit can we change the jugger-nog max health with this? if not, then can you please add this feature?

                            teh_banditundefined 1 Reply Last reply
                            0
                            • MH11undefined MH11

                              teh_bandit can we change the jugger-nog max health with this? if not, then can you please add this feature?

                              teh_banditundefined Offline
                              teh_banditundefined Offline
                              teh_bandit
                              wrote on last edited by
                              #32

                              MH11 As in, you want to have more then 250 health? Why lol

                              MH11undefined 1 Reply Last reply
                              0
                              • teh_banditundefined teh_bandit

                                MH11 As in, you want to have more then 250 health? Why lol

                                MH11undefined Offline
                                MH11undefined Offline
                                MH11
                                wrote on last edited by
                                #33

                                teh_bandit yes, actually i want make it like 500.
                                if you add a version with godmode or extra hp, it could be nice.

                                teh_banditundefined 1 Reply Last reply
                                0
                                • MH11undefined MH11

                                  teh_bandit yes, actually i want make it like 500.
                                  if you add a version with godmode or extra hp, it could be nice.

                                  teh_banditundefined Offline
                                  teh_banditundefined Offline
                                  teh_bandit
                                  wrote on last edited by
                                  #34

                                  MH11 It's suppose to be Director's Cut from IW Zombies. You can edit the source anytime.

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                                  0
                                  • teh_banditundefined teh_bandit

                                    Wyler_Welcomes_IW.png

                                    Director's Cut for Black Ops 2 Zombies

                                    Download: https://github.com/teh-bandit/Plutonium-T6ZM/raw/main/Director's Cut/director's_cut-compiled.gsc

                                    Source: https://github.com/teh-bandit/Plutonium-T6ZM/tree/main/Director's Cut

                                    Script to be placed in %localappdata%\Plutonium\storage\t6\scripts\zm
                                    If you do not have these folders, make them.

                                    Overview

                                    This script is based off of the Director's Cut reward from Infinite Warfare Zombies:

                                    • All perks granted permanently
                                    • All weapons in the box are upgraded
                                    • 25,000 starting points
                                    • All buildable wonder weapons added to box
                                    • Upgraded Sliquifier added
                                    • Special weapons no longer limited to one player
                                    • Solo revives increased to 6

                                    Try the BO1 version of this mod!
                                    https://github.com/teh-bandit/BO1-Director-s-Cut

                                    Swagmaster42undefined Offline
                                    Swagmaster42undefined Offline
                                    Swagmaster42
                                    wrote on last edited by Swagmaster42
                                    #35

                                    teh_bandit Amazing job is really good for origins 🙂 (Also where do I put the files for the Bo1 version?)

                                    teh_banditundefined 1 Reply Last reply
                                    0
                                    • Swagmaster42undefined Swagmaster42

                                      teh_bandit Amazing job is really good for origins 🙂 (Also where do I put the files for the Bo1 version?)

                                      teh_banditundefined Offline
                                      teh_banditundefined Offline
                                      teh_bandit
                                      wrote on last edited by
                                      #36

                                      Swagmaster42 Download the entire code folder from github, and place it in your mods folder. You will need Game_Mod:

                                      https://wiki.modme.co/wiki/black_ops_1/Installing-Game_Mod.html

                                      Swagmaster42undefined 1 Reply Last reply
                                      1
                                      • teh_banditundefined teh_bandit

                                        Swagmaster42 Download the entire code folder from github, and place it in your mods folder. You will need Game_Mod:

                                        https://wiki.modme.co/wiki/black_ops_1/Installing-Game_Mod.html

                                        Swagmaster42undefined Offline
                                        Swagmaster42undefined Offline
                                        Swagmaster42
                                        wrote on last edited by
                                        #37

                                        teh_bandit Thanks it worked

                                        1 Reply Last reply
                                        1
                                        • teh_banditundefined teh_bandit

                                          Wyler_Welcomes_IW.png

                                          Director's Cut for Black Ops 2 Zombies

                                          Download: https://github.com/teh-bandit/Plutonium-T6ZM/raw/main/Director's Cut/director's_cut-compiled.gsc

                                          Source: https://github.com/teh-bandit/Plutonium-T6ZM/tree/main/Director's Cut

                                          Script to be placed in %localappdata%\Plutonium\storage\t6\scripts\zm
                                          If you do not have these folders, make them.

                                          Overview

                                          This script is based off of the Director's Cut reward from Infinite Warfare Zombies:

                                          • All perks granted permanently
                                          • All weapons in the box are upgraded
                                          • 25,000 starting points
                                          • All buildable wonder weapons added to box
                                          • Upgraded Sliquifier added
                                          • Special weapons no longer limited to one player
                                          • Solo revives increased to 6

                                          Try the BO1 version of this mod!
                                          https://github.com/teh-bandit/BO1-Director-s-Cut

                                          Parcheysundefined Offline
                                          Parcheysundefined Offline
                                          Parcheys
                                          wrote on last edited by
                                          #38

                                          teh_bandit hey I was playing town, and after I hit the box a few times the game takes away all my guns, is that something with the mod

                                          teh_banditundefined 1 Reply Last reply
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