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Crash Log

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  • Drgnundefined Offline
    Drgnundefined Offline
    Drgn Plutonium Staff
    replied to Jax on last edited by
    #5

    Jax Did you try not using _development_dvars.gsc

    Jaxundefined 1 Reply Last reply
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    • Jaxundefined Offline
      Jaxundefined Offline
      Jax Contributor
      wrote on last edited by Jax
      #6

      no, but I don't think it would make a difference but your are basically telling me that theirs no script error log

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      • Mr. Androidundefined Offline
        Mr. Androidundefined Offline
        Mr. Android Plutonium Admin
        wrote on last edited by
        #7

        RektInator Would you mind providing your input?

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        • RektInatorundefined Offline
          RektInatorundefined Offline
          RektInator Plutonium Admin
          wrote on last edited by
          #8

          There is no such log (why do I need to write at least 25 characters as staff member :/)

          Mr. Androidundefined 1 Reply Last reply
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          • Mr. Androidundefined Offline
            Mr. Androidundefined Offline
            Mr. Android Plutonium Admin
            replied to RektInator on last edited by
            #9

            RektInator Is it possible for us to add it in the future?

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            • RektInatorundefined Offline
              RektInatorundefined Offline
              RektInator Plutonium Admin
              wrote on last edited by
              #10

              Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

              Jaxundefined 1 Reply Last reply
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              • Jaxundefined Offline
                Jaxundefined Offline
                Jax Contributor
                replied to RektInator on last edited by
                #11

                RektInator said in Crash Log:

                Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                true

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                • Jaxundefined Offline
                  Jaxundefined Offline
                  Jax Contributor
                  replied to Drgn on last edited by
                  #12

                  Drgn said in Crash Log:

                  Jax Did you try not using _development_dvars.gsc

                  just used _gameadvertisements.gsc and it still crashed

                  Drgnundefined 1 Reply Last reply
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                  • Drgnundefined Offline
                    Drgnundefined Offline
                    Drgn Plutonium Staff
                    replied to Jax on last edited by Drgn
                    #13

                    Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                    Jaxundefined 1 Reply Last reply
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                    • Jaxundefined Offline
                      Jaxundefined Offline
                      Jax Contributor
                      replied to Drgn on last edited by
                      #14

                      Drgn said in Crash Log:

                      Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                      yes, I only tested _gameadvertisements because I was using _development_dvars and you asked me if I tried using another preloaded gsc file

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