Crash Log
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Jax Did you try not using _development_dvars.gsc
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no, but I don't think it would make a difference but your are basically telling me that theirs no script error log
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RektInator Would you mind providing your input?
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There is no such log (why do I need to write at least 25 characters as staff member :/)
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RektInator Is it possible for us to add it in the future?
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Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.
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RektInator said in Crash Log:
Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.
true
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Jax You shouldn't be using those. Use
gametypes/_clientids.gsc
. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and_gameadvertisements.gsc
has a ton of lines of code that could potentially be broken due to the decompiler. As for_development_dvars.gsc
that seems fine to me. Does the server load fine without GSCs being loaded? -
Jax You shouldn't be using those. Use
gametypes/_clientids.gsc
. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and_gameadvertisements.gsc
has a ton of lines of code that could potentially be broken due to the decompiler. As for_development_dvars.gsc
that seems fine to me. Does the server load fine without GSCs being loaded?yes, I only tested _gameadvertisements because I was using _development_dvars and you asked me if I tried using another preloaded gsc file