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Crash Log

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  • Drgn Drgn

    Jax Are you loading GSC?

    Jax Offline
    Jax Offline
    Jax
    Contributor
    wrote on last edited by Jax
    #4

    Drgn said in Crash Log:

    Jax Are you loading GSC?

    yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

    Drgn 1 Reply Last reply
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    • Jax Jax

      Drgn said in Crash Log:

      Jax Are you loading GSC?

      yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

      Drgn Offline
      Drgn Offline
      Drgn
      Plutonium Staff
      wrote on last edited by
      #5

      Jax Did you try not using _development_dvars.gsc

      Jax 1 Reply Last reply
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      • Jax Offline
        Jax Offline
        Jax
        Contributor
        wrote on last edited by Jax
        #6

        no, but I don't think it would make a difference but your are basically telling me that theirs no script error log

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        • Mr. Android Offline
          Mr. Android Offline
          Mr. Android
          Plutonium Admin
          wrote on last edited by
          #7

          RektInator Would you mind providing your input?

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          • RektInator Offline
            RektInator Offline
            RektInator
            Plutonium Admin
            wrote on last edited by
            #8

            There is no such log (why do I need to write at least 25 characters as staff member :/)

            Mr. Android 1 Reply Last reply
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            • RektInator RektInator

              There is no such log (why do I need to write at least 25 characters as staff member :/)

              Mr. Android Offline
              Mr. Android Offline
              Mr. Android
              Plutonium Admin
              wrote on last edited by
              #9

              RektInator Is it possible for us to add it in the future?

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              • RektInator Offline
                RektInator Offline
                RektInator
                Plutonium Admin
                wrote on last edited by
                #10

                Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                Jax 1 Reply Last reply
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                • RektInator RektInator

                  Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                  Jax Offline
                  Jax Offline
                  Jax
                  Contributor
                  wrote on last edited by
                  #11

                  RektInator said in Crash Log:

                  Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                  true

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                  • Drgn Drgn

                    Jax Did you try not using _development_dvars.gsc

                    Jax Offline
                    Jax Offline
                    Jax
                    Contributor
                    wrote on last edited by
                    #12

                    Drgn said in Crash Log:

                    Jax Did you try not using _development_dvars.gsc

                    just used _gameadvertisements.gsc and it still crashed

                    Drgn 1 Reply Last reply
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                    • Jax Jax

                      Drgn said in Crash Log:

                      Jax Did you try not using _development_dvars.gsc

                      just used _gameadvertisements.gsc and it still crashed

                      Drgn Offline
                      Drgn Offline
                      Drgn
                      Plutonium Staff
                      wrote on last edited by Drgn
                      #13

                      Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                      Jax 1 Reply Last reply
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                      • Drgn Drgn

                        Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                        Jax Offline
                        Jax Offline
                        Jax
                        Contributor
                        wrote on last edited by
                        #14

                        Drgn said in Crash Log:

                        Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                        yes, I only tested _gameadvertisements because I was using _development_dvars and you asked me if I tried using another preloaded gsc file

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