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  3. [Preview][Animated movement(not fully)] AIBots

[Preview][Animated movement(not fully)] AIBots

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  • S3VDITOundefined Offline
    S3VDITOundefined Offline
    S3VDITO
    wrote on last edited by S3VDITO
    #1

    Since I try to make Survival Mod, the first thing I started is the bots, or rather their logic of movement and attack.

    At the moment I only implemented LookLogic (not fully)

    This is just a preview, I think in the future I can give the bots full logic, but my plans are only related to Survival Mod, I do not consider other modes yet (FFA is currently working)

    Send me PM, if you have any ideas for realizing

    Watching logic
    https://www.youtube.com/watch?v=RDlMABVC9Vw

    Move logic
    https://www.youtube.com/watch?v=N81LXQvNl3k

    Animated move
    https://www.youtube.com/watch?v=3brC8vSBS1w

    Implemeted:

    1. Look logic (default target player with num 0)
    2. Move logic (default target player with num 0) IF BOT SEE YOU
    3. Animated movement

    [this list will be updated]

    Download only look logic

    Download move logic added

    Download movement animation added

    Source:

    // This is preview version 
    // This is only the beginning of creating bots with the logic of movement and attack, 
    // but first of all I want to create Survival mode, so do not expect bots that can play in TDM, FFA, DZ and other.
    // I guess I would do it after creating this script
    
    // AIBots by S3VDITO
    // Ver 0.0.0.3
    // Realized: 
    // 1 - watching for player function (not works now)
    // 2 - move logic [not fully] [without check collision] (in progress...)
    // 3 - animated movement
    
    gsc.setDvar("testClients_doAttack", 0);
    gsc.setDvar("testClients_doCrouch", 0);
    gsc.setDvar("testClients_doMove", 0);
    gsc.setDvar("testClients_doReload", 0);
    gsc.setDvar("testClients_doWatchKillcam", 0);
    
    gsc.setDvarIfUninitialized("testClients_doSpeed", 4);
    
    global bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
    
    global bots_list = [];
    
    global player_target_list = [];
    
    level.onNotify("connected", fun(args) {
    	var player = args[0];
    	print(player.getGuid().find("bot"));
    	if(player.getGuid().find("bot") != 0)
    	{
    		print("Player connected");
    		player_target_list.push_back_ref(player);
    	}
    });
    
    level.onNotify("prematch_done", fun(args) {
    	if(gsc.getDvar("g_gametype") == "dm") {
    		for(var entRef = 0; entRef < 18; ++entRef)
    		{
    			var tempEntBot = gsc.getEntByNum(entRef);
    			if(tempEntBot.getGuid().find("bot") == 0)
    			{
    				var animBody = gsc.spawn("script_model", tempEntBot.getOrigin());
    				animBody.setmodel("mp_body_delta_elite_assault_ab");
    				animBody.notsolid();
    				
    				animBody.LinkTo(tempEntBot, "tag_origin", [-4, 0, -1], [-4, 0, -1]);
    				
    				bots_list.push_back_ref(tempEntBot);
    				
    				setInterval(fun[tempEntBot, animBody]() { 
    					botMove(tempEntBot, gsc.getEntByNum(0), animBody); 
    				}, 50);
    				
    				setInterval(fun[animBody]() { 
    					animBody.scriptModelPlayAnim("pb_stumble_pistol_walk_forward");
    				}, 1000);
    			}
    		}
    	}
    });
    
    def botMove(bot, target, animModel)
    {		
    	var bot_weapon_origin = bot.getTagOrigin("tag_weapon_left");
    
    	HideTestClientParts(bot);
    	
    	if(LockSightTest(bot, target) == false)
    	{
    		// animModel.scriptModelPlayAnim("pb_stand_alert_pistol");
    		return;
    	}
    	else
    	{
    		
    	
    		var angle = gsc.vectorToAngles([target.getTagOrigin("j_helmet")[0] - bot_weapon_origin[0], target.getTagOrigin("j_helmet")[1] - bot_weapon_origin[1], target.getTagOrigin("j_helmet")[2] - bot_weapon_origin[2]]);
    		bot.setPlayerAngles(angle);
    		
    		// Spaming field bug =(
    		//animModel.set("angles", bot.getPlayerAngles());
    	}
    	
    	var moveTarget = target.getOrigin();
    	var distance = gsc.distanceSquared(moveTarget, bot.getOrigin());
    	if(gsc.distance(moveTarget, bot.getOrigin()) <= 64)
    	{
    		// bot_speed = 0;
    	}
    	else
    	{
    		bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
    		var normalize = gsc.vectorNormalize([moveTarget[0] - bot.getOrigin()[0], moveTarget[1] - bot.getOrigin()[1], moveTarget[2] - bot.getOrigin()[2]]);
    		bot.setOrigin([bot.getOrigin()[0] + normalize[0] * bot_speed, bot.getOrigin()[1] + normalize[1] * bot_speed, bot.getOrigin()[2] + normalize[2] * bot_speed]);
    	}
    }
    
    def HideTestClientParts(bot)
    {
    	bot.hidepart("j_ankle_le");
    	bot.hidepart("j_hiptwist_le");
    	bot.hidepart("j_head");
    	bot.hidepart("j_helmet");
    	bot.hidepart("j_eyeball_le");
    	bot.hidepart("j_clavicle_le");
    }
    
    
    // Stolen from _stinger.gsc :)
    def LockSightTest(self, target)
    {
    	var eyePos = self.GetEye();
    	
    	var passed = gsc.SightTracePassed(eyePos, target.getOrigin(), false, target);
    	if ( passed == 1)
    	{
    		return true;
    	}
    
    	var front = target.GetPointInBounds(1, 0, 0);
    	passed = gsc.SightTracePassed( eyePos, front, false, target );
    	if (passed == 1)
    	{
    		return true;
    	}	
    
    	var back = target.GetPointInBounds(-1, 0, 0);
    	passed = gsc.SightTracePassed( eyePos, back, false, target );
    	if (passed == 1)
    	{
    		return true;
    	}
    
    	return false;
    }
    
    
    Rosamahaundefined dimssadityaundefined 2 Replies Last reply
    7
    • ViTaLC0D3Rundefined Offline
      ViTaLC0D3Rundefined Offline
      ViTaLC0D3R
      wrote on last edited by
      #2

      This is great. I know that you only want to implement this for your survival mod, but I am interested in helping you build this out fully not only for your mod but to actually add workings bots. Please let me know if your interested?

      1 Reply Last reply
      4
      • Rosamahaundefined Offline
        Rosamahaundefined Offline
        Rosamaha
        replied to S3VDITO on last edited by
        #3

        S3VDITO good work!
        Take a look on spi his cod4 "mw3 survival mod" its really cool:
        https://www.youtube.com/watch?v=BnoNQw5Eq2Y

        Dasfoniaundefined 1 Reply Last reply
        1
        • VERsingthegamezundefined Offline
          VERsingthegamezundefined Offline
          VERsingthegamez
          wrote on last edited by
          #4

          This looks good so far! We might have functioning ai to play against soon!

          1 Reply Last reply
          2
          • Thanatosundefined Offline
            Thanatosundefined Offline
            Thanatos
            wrote on last edited by
            #5

            Nice job ! let us know if we can help some how !
            Waiting to hear from you soon

            1 Reply Last reply
            1
            • GFL Mosin Nagantundefined Offline
              GFL Mosin Nagantundefined Offline
              GFL Mosin Nagant
              wrote on last edited by
              #6

              Nice Mod you got rated it 10/10

              1 Reply Last reply
              1
              • Mr. Androidundefined Offline
                Mr. Androidundefined Offline
                Mr. Android Plutonium Admin
                wrote on last edited by
                #7

                This looks promising, if you can get bots to have some form of "acceptable" challenge for players then I'd love to chat about the future with Pluto, I'll need to see some more progress first to ensure it's doable 🙂

                S3VDITOundefined 1 Reply Last reply
                3
                • S3VDITOundefined Offline
                  S3VDITOundefined Offline
                  S3VDITO
                  replied to Mr. Android on last edited by
                  #8

                  Mr. Android
                  I would like to implement this, but so far I am limited due to the lack of knowledge of many ChaiScript functions, and there is also a lack of GSC function waittill, thread (this is the most necessary), endon.
                  MagicBullet => crush server
                  BulletTrace(not working) and other functions that can return arrays do not return them
                  Set/Get field either have no result or crush the server

                  While I made the primitive logic of the movement of bots, I had to hide the model of the bot itself and move the model (otherwise I could not give animations of movement) (attached video, updated post)

                  https://www.youtube.com/watch?v=N81LXQvNl3k

                  Thanatosundefined 1 Reply Last reply
                  2
                  • Thanatosundefined Offline
                    Thanatosundefined Offline
                    Thanatos
                    replied to S3VDITO on last edited by
                    #9

                    S3VDITO Amazing it looks like you got the logic of it ! Really promising !

                    1 Reply Last reply
                    0
                    • Dasfoniaundefined Offline
                      Dasfoniaundefined Offline
                      Dasfonia Plutonium Staff
                      replied to Rosamaha on last edited by
                      #10

                      Rosamaha That is a COD4 singleplayer mod, nothing like that is possible multiplayer.

                      1 Reply Last reply
                      0
                      • H3X1Cundefined Offline
                        H3X1Cundefined Offline
                        H3X1C Plutonium Staff
                        wrote on last edited by
                        #11

                        Nice work, looks promising.

                        1 Reply Last reply
                        1
                        • Xediundefined Offline
                          Xediundefined Offline
                          Xedi
                          wrote on last edited by Xedi
                          #12

                          nice job man, can't wait till the final product

                          1 Reply Last reply
                          0
                          • S3VDITOundefined Offline
                            S3VDITOundefined Offline
                            S3VDITO
                            wrote on last edited by
                            #13

                            The walking animation has been added, it is primitive, but I can explain it with the limitations of the scripting language(ChaiScript), but I hope that the errors will be removed and the possibilities will be expanded.

                            Post updated

                            Demo video:
                            https://www.youtube.com/watch?v=3brC8vSBS1w&t=8s

                            Thanatosundefined 1 Reply Last reply
                            3
                            • Dasfoniaundefined Offline
                              Dasfoniaundefined Offline
                              Dasfonia Plutonium Staff
                              wrote on last edited by
                              #14

                              Looking better 🙂

                              1 Reply Last reply
                              0
                              • VERsingthegamezundefined Offline
                                VERsingthegamezundefined Offline
                                VERsingthegamez
                                wrote on last edited by
                                #15

                                My guy keep it going. I am so excited for this you cannot even believe.

                                1 Reply Last reply
                                1
                                • Thanatosundefined Offline
                                  Thanatosundefined Offline
                                  Thanatos
                                  replied to S3VDITO on last edited by
                                  #16

                                  S3VDITO definitely more concrete ! Looking forward to your updates man ! Keep it up

                                  1 Reply Last reply
                                  0
                                  • ViTaLC0D3Rundefined Offline
                                    ViTaLC0D3Rundefined Offline
                                    ViTaLC0D3R
                                    wrote on last edited by
                                    #17

                                    Is there a way for to actually move they just stand there for me.

                                    S3VDITOundefined 1 Reply Last reply
                                    0
                                    • S3VDITOundefined Offline
                                      S3VDITOundefined Offline
                                      S3VDITO
                                      replied to ViTaLC0D3R on last edited by
                                      #18

                                      ViTaLC0D3R
                                      No, in COD 4 and MW2 they use separately models to create motion animation. (mod makers hiding bots and use model for this)

                                      Probably C++ could emulate button presses of the movement (or using Notify, but I do not think that this is possible)...

                                      Something like this

                                      1 Reply Last reply
                                      0
                                      • VERsingthegamezundefined Offline
                                        VERsingthegamezundefined Offline
                                        VERsingthegamez
                                        wrote on last edited by
                                        #19

                                        Any new updates on these bots?

                                        1 Reply Last reply
                                        0
                                        • S3VDITOundefined Offline
                                          S3VDITOundefined Offline
                                          S3VDITO
                                          wrote on last edited by
                                          #20

                                          VERsingthegamez
                                          not yet.
                                          I can’t implement some functions for bots due to problems in Chai.

                                          VERsingthegamezundefined 1 Reply Last reply
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