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  3. [Preview][Animated movement(not fully)] AIBots

[Preview][Animated movement(not fully)] AIBots

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  • Thanatosundefined Offline
    Thanatosundefined Offline
    Thanatos
    wrote on last edited by
    #5

    Nice job ! let us know if we can help some how !
    Waiting to hear from you soon

    1 Reply Last reply
    1
    • GFL Mosin Nagantundefined Offline
      GFL Mosin Nagantundefined Offline
      GFL Mosin Nagant
      wrote on last edited by
      #6

      Nice Mod you got rated it 10/10

      1 Reply Last reply
      1
      • Mr. Androidundefined Offline
        Mr. Androidundefined Offline
        Mr. Android Plutonium Admin
        wrote on last edited by
        #7

        This looks promising, if you can get bots to have some form of "acceptable" challenge for players then I'd love to chat about the future with Pluto, I'll need to see some more progress first to ensure it's doable 🙂

        S3VDITOundefined 1 Reply Last reply
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        • S3VDITOundefined Offline
          S3VDITOundefined Offline
          S3VDITO
          replied to Mr. Android on last edited by
          #8

          Mr. Android
          I would like to implement this, but so far I am limited due to the lack of knowledge of many ChaiScript functions, and there is also a lack of GSC function waittill, thread (this is the most necessary), endon.
          MagicBullet => crush server
          BulletTrace(not working) and other functions that can return arrays do not return them
          Set/Get field either have no result or crush the server

          While I made the primitive logic of the movement of bots, I had to hide the model of the bot itself and move the model (otherwise I could not give animations of movement) (attached video, updated post)

          https://www.youtube.com/watch?v=N81LXQvNl3k

          Thanatosundefined 1 Reply Last reply
          2
          • Thanatosundefined Offline
            Thanatosundefined Offline
            Thanatos
            replied to S3VDITO on last edited by
            #9

            S3VDITO Amazing it looks like you got the logic of it ! Really promising !

            1 Reply Last reply
            0
            • Dasfoniaundefined Offline
              Dasfoniaundefined Offline
              Dasfonia Plutonium Staff
              replied to Rosamaha on last edited by
              #10

              Rosamaha That is a COD4 singleplayer mod, nothing like that is possible multiplayer.

              1 Reply Last reply
              0
              • H3X1Cundefined Offline
                H3X1Cundefined Offline
                H3X1C Plutonium Staff
                wrote on last edited by
                #11

                Nice work, looks promising.

                1 Reply Last reply
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                • Xediundefined Offline
                  Xediundefined Offline
                  Xedi
                  wrote on last edited by Xedi
                  #12

                  nice job man, can't wait till the final product

                  1 Reply Last reply
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                  • S3VDITOundefined Offline
                    S3VDITOundefined Offline
                    S3VDITO
                    wrote on last edited by
                    #13

                    The walking animation has been added, it is primitive, but I can explain it with the limitations of the scripting language(ChaiScript), but I hope that the errors will be removed and the possibilities will be expanded.

                    Post updated

                    Demo video:
                    https://www.youtube.com/watch?v=3brC8vSBS1w&t=8s

                    Thanatosundefined 1 Reply Last reply
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                    • Dasfoniaundefined Offline
                      Dasfoniaundefined Offline
                      Dasfonia Plutonium Staff
                      wrote on last edited by
                      #14

                      Looking better 🙂

                      1 Reply Last reply
                      0
                      • VERsingthegamezundefined Offline
                        VERsingthegamezundefined Offline
                        VERsingthegamez
                        wrote on last edited by
                        #15

                        My guy keep it going. I am so excited for this you cannot even believe.

                        1 Reply Last reply
                        1
                        • Thanatosundefined Offline
                          Thanatosundefined Offline
                          Thanatos
                          replied to S3VDITO on last edited by
                          #16

                          S3VDITO definitely more concrete ! Looking forward to your updates man ! Keep it up

                          1 Reply Last reply
                          0
                          • ViTaLC0D3Rundefined Offline
                            ViTaLC0D3Rundefined Offline
                            ViTaLC0D3R
                            wrote on last edited by
                            #17

                            Is there a way for to actually move they just stand there for me.

                            S3VDITOundefined 1 Reply Last reply
                            0
                            • S3VDITOundefined Offline
                              S3VDITOundefined Offline
                              S3VDITO
                              replied to ViTaLC0D3R on last edited by
                              #18

                              ViTaLC0D3R
                              No, in COD 4 and MW2 they use separately models to create motion animation. (mod makers hiding bots and use model for this)

                              Probably C++ could emulate button presses of the movement (or using Notify, but I do not think that this is possible)...

                              Something like this

                              1 Reply Last reply
                              0
                              • VERsingthegamezundefined Offline
                                VERsingthegamezundefined Offline
                                VERsingthegamez
                                wrote on last edited by
                                #19

                                Any new updates on these bots?

                                1 Reply Last reply
                                0
                                • S3VDITOundefined Offline
                                  S3VDITOundefined Offline
                                  S3VDITO
                                  wrote on last edited by
                                  #20

                                  VERsingthegamez
                                  not yet.
                                  I can’t implement some functions for bots due to problems in Chai.

                                  VERsingthegamezundefined 1 Reply Last reply
                                  1
                                  • VERsingthegamezundefined Offline
                                    VERsingthegamezundefined Offline
                                    VERsingthegamez
                                    replied to S3VDITO on last edited by
                                    #21

                                    S3VDITO limitations or just problems that you have not learned?

                                    1 Reply Last reply
                                    0
                                    • S3VDITOundefined Offline
                                      S3VDITOundefined Offline
                                      S3VDITO
                                      wrote on last edited by
                                      #22

                                      VERsingthegamez
                                      limitations

                                      VERsingthegamezundefined 1 Reply Last reply
                                      0
                                      • VERsingthegamezundefined Offline
                                        VERsingthegamezundefined Offline
                                        VERsingthegamez
                                        replied to S3VDITO on last edited by
                                        #23

                                        S3VDITO limitations you think you can overcome?

                                        S3VDITOundefined 1 Reply Last reply
                                        0
                                        • S3VDITOundefined Offline
                                          S3VDITOundefined Offline
                                          S3VDITO
                                          replied to VERsingthegamez on last edited by
                                          #24

                                          VERsingthegamez I can’t say it in advance, but until my efforts bearing works results

                                          1 Reply Last reply
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