[Release] [Zombies] Director's Cut
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MH11 As in, you want to have more then 250 health? Why lol
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teh_bandit yes, actually i want make it like 500.
if you add a version with godmode or extra hp, it could be nice. -
MH11 It's suppose to be Director's Cut from IW Zombies. You can edit the source anytime.
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teh_bandit Amazing job is really good for origins (Also where do I put the files for the Bo1 version?)
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Swagmaster42 Download the entire code folder from github, and place it in your mods folder. You will need Game_Mod:
https://wiki.modme.co/wiki/black_ops_1/Installing-Game_Mod.html
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teh_bandit Thanks it worked
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teh_bandit hey I was playing town, and after I hit the box a few times the game takes away all my guns, is that something with the mod
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Parcheys It's a bug, it occurs but often rare.
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teh_bandit
Thank you soo much for allowing me to be extremely shit but still have fun
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_jamesbauer_ I made it, read the bottom of my release notes here lol (or my github)
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How can i remove the automatically pack a punched weapons from mystery box function?
I want everything in the script except having the weapons automatically pack a punched. sadly i cant edit the file code because it is shown in some strange language
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teh_bandit is there a script that only adds the wonder weapons to the box?
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teh_bandit Hey, would it be possible for you to make a version of this where the box weapons aren't upgraded? I tried but idk how to do gsc files. (If you would, could you do the same for BO1? If you dont do either, thats fine.)
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teh_bandit hello, i dont know how to delete specifific scripts, i just want this scripts, somebody can help me?
-All buildable wonder weapons added to box
-Upgraded Sliquifier added
-Special weapons no longer limited to one player -
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Hey man loved both mods I just want to ask if you could do a version of this mod for waw if it isn't too difficult?
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I guess this mod could be considered like a Strat Tester.
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teh_bandit After i put on your mod my zombie game start and crash 1 to 2 minutes after it started
I took off the mods and it works well, do I have a problem ?
Thank you -
MyBadiKilledYou said in [Release] [Zombies] Director's Cut:
How can i remove the automatically pack a punched weapons from mystery box function?
I want everything in the script except having the weapons automatically pack a punched. sadly i cant edit the file code because it is shown in some strange language
i made this one. just save as .gsc and put in the scripts folder.
#include maps\mp\zombies\_zm_utility; #include maps\mp_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm_hud_util; #include maps\mp\gametypes_zm_hud_message; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_score; init() { level.player_starting_points = 25000; level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveweapon("raygun_mark2_zm"); self switchtoweapon("raygun_mark2_zm"); self takeweapon(self get_player_lethal_grenade()); self set_player_lethal_grenade("sticky_grenade_zm"); self giveweapon(self get_player_lethal_grenade()); self setweaponammoclip(self get_player_lethal_grenade(), 4); } }