[Release-Beta] [ZM] Cold War Zombies Mod
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Reporting a few bugs:
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- PaPing explosion weapons is broken (Mustang & Sally, upgraded War Machine, RPG-7, etc). PaPing doesn't increase the damage. Damage of explosion weapons is broken too. Mustang & Sally have 400 damage (PaP-1 Legendary). On round 40 zombies have 30250 damage and I am killing them easily.
- When I am getting not PaPed weapon, I am automatically dropping the same but PaPed weapon. You can easily lose your PaPed weapon because of that. If I remember correctly, in original BO2 you can have PaP and not-PaP versions of the same weapon (2 Ray guns for example).
- Mustang & Sally on the ground appears like RPG.
- I have a feeling that Tombstone didn't work in Town when you got him second time after when you down. I was knocked one time and on the second time I wasn't entered the shadowed form and lost all of my perks. On other maps I don't have that problem.
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PRXPHET
An update is coming shortly with fixes for the things here.
However just want to point out, you can not hold 2 of the same weapon because if you were to pap the unpapped version it would just turn into the papped version anyways. That's why it drops. You won't lose it if you just pick it up off the ground.
I have never had an experience where the Mustang and Sally appears like the RPG? Even tried today many times.
Tombstone fix today may work, it may not. I tested it with 50+ downs on town in a row and it worked everytime but who knows. -
PRXPHET
v0.2.0 Update has been released!
New Features:
- Mule Kick Upgrade!
- All enemies have a small chance to drop ammo.
Hotfixes:
- Explosive weapons were using base BO2 values and ignoring any of the Cold War tier upgrades
- Tombstone not working on Tranzit (possible fix)
- Other minor bugs.
- Mule Kick Upgrade!
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- Yeah, I know that. But the problem is when you taking weapons from the box very fast for the ray gun as an example, there's a very high chance that you will even not notice that you get the same weapon but unpapped. The game doesn't notify me about that. Even if you noticed that, then good luck to get the weapon from the little garbage on the ground after box cycling. In most cases the weapon will just simply dissappear from the ground and/or you will accidentally open the mystery box again.
- I saw that "RPG" on Nuketown. There's bugged carpenter icon also.
- Thanks for the fast update and the mod btw. I was waiting for that mod for a long time. If my english is bad, sorry about that.
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GerardS0406 Is it possible for the next update to support 4:3 res
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PRXPHET
Yeah, unfortunately the Carpenter model isn't loaded on Nuketown and Origins so ripperoni -
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This post is deleted!
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iamtoofastngl only elemental pop?
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GerardS0406 yup, also the perk doesnt go away after going to afterlife or dying
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iamtoofastngl The one you buy from the machine or the one you buy from wunderfizz? Or both. I believe it may be giving some blank perk with electric cherry fx from the wunderfizz
Edit: Sike nvm I found the issue. Thanks
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iamtoofastngl
v0.2.1 Update has been released!
Hotfixes:
- Elemental Pop was purchasable multiple times on MOTD.
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GerardS0406 Hey so I found a bug, on ultrawide displays (I am on 3440x1440) the hud does not work correctly, I hope you will find a way to fix this but if you can't that is understandable.
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C0nn0r1212
I sure wish Unfortunately, nothing I can do with the HUD limits.
BO1 version will work on all resolutions however! -
GerardS0406 was trying to play w friends and something was wrong with the hud dont know if there is a possible fix, this only happens to others when they joined my custom match
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GerardS0406 Idk if this is a mod problem or not. But when I load into mob solo I only get 1 afterlife. Also, There's no hud for afterlife for mob, shovel and helmet in origins.
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Also, could you make PHD negate fire damage in tranzit/town. Would be a game changer and make those maps more fun.
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Mr.Something Jugg reduces effects of fire damage already. And I've made the statement about not having enough HUD elements available many times. It's unfortunate, but I can't add anything else to the HUD such as afterlife, shovel, or helmets.
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GHOSTIT
they didn't install the images -
GerardS0406 is the running out of hud elements per mod, or a Bo2 thing?
because if its a per mod thing couldnt you make a companion mod for more features