Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release-Beta] [ZM] Cold War Zombies Mod

[Release-Beta] [ZM] Cold War Zombies Mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
385 Posts 158 Posters 126.2k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Mr.Somethingundefined Offline
    Mr.Somethingundefined Offline
    Mr.Something Contributor
    replied to GerardS0406 on last edited by
    #71

    GerardS0406 Idk if this is a mod problem or not. But when I load into mob solo I only get 1 afterlife. Also, There's no hud for afterlife for mob, shovel and helmet in origins.

    Mr.Somethingundefined 1 Reply Last reply
    0
    • Mr.Somethingundefined Offline
      Mr.Somethingundefined Offline
      Mr.Something Contributor
      replied to Mr.Something on last edited by
      #72

      Also, could you make PHD negate fire damage in tranzit/town. Would be a game changer and make those maps more fun.

      GerardS0406undefined 1 Reply Last reply
      0
      • GerardS0406undefined Offline
        GerardS0406undefined Offline
        GerardS0406 VIP
        replied to Mr.Something on last edited by GerardS0406
        #73

        Mr.Something Jugg reduces effects of fire damage already. And I've made the statement about not having enough HUD elements available many times. It's unfortunate, but I can't add anything else to the HUD such as afterlife, shovel, or helmets.

        1 Reply Last reply
        0
        • GerardS0406undefined Offline
          GerardS0406undefined Offline
          GerardS0406 VIP
          replied to GHOSTIT on last edited by
          #74

          GHOSTIT
          they didn't install the images

          1 Reply Last reply
          1
          • DoorknobBoyundefined Offline
            DoorknobBoyundefined Offline
            DoorknobBoy
            replied to GerardS0406 on last edited by
            #75

            GerardS0406 is the running out of hud elements per mod, or a Bo2 thing?

            because if its a per mod thing couldnt you make a companion mod for more features

            RedxSkullundefined 1 Reply Last reply
            0
            • RedxSkullundefined Offline
              RedxSkullundefined Offline
              RedxSkull
              replied to DoorknobBoy on last edited by
              #76

              @HeavilySusYT Too many hud elements causes the game to crash. Even if your push it to it's limit and add an overflow fix wouldn't make a difference. I'm sure he wants to keep his mod stable for everyone

              GerardS0406undefined 1 Reply Last reply
              1
              • GerardS0406undefined Offline
                GerardS0406undefined Offline
                GerardS0406 VIP
                replied to RedxSkull on last edited by
                #77

                RedxSkull @HeavilySusYT
                It wouldn't cause the game to crash. The items just wouldn't show on the HUD. For example if I were to add these things and you had all the perks, a revive icon wouldn't show up when your teammates go down. What's more important? Seeing you have a shovel or knowing the location of your teammate that went down?

                RedxSkullundefined 1 Reply Last reply
                0
                • RedxSkullundefined Offline
                  RedxSkullundefined Offline
                  RedxSkull
                  replied to GerardS0406 on last edited by
                  #78

                  GerardS0406 The mod is good the way it is and adding more huds or whatever else is what others want. Always going to be people wanting more features. Can't Please everyone, but it's a quality mod and it's stable

                  1 Reply Last reply
                  1
                  • DoorknobBoyundefined Offline
                    DoorknobBoyundefined Offline
                    DoorknobBoy
                    replied to GerardS0406 on last edited by
                    #79

                    GerardS0406 f6de5c97-3f65-4daa-9683-4c163bb61340-image.png

                    according to this pie chart is shouldnt be possible to get an uncommon weapon from the box and i did

                    this is why i thought you didnt implement the feature, it just doesnt work

                    GerardS0406undefined 1 Reply Last reply
                    0
                    • GerardS0406undefined Offline
                      GerardS0406undefined Offline
                      GerardS0406 VIP
                      replied to DoorknobBoy on last edited by
                      #80

                      @HeavilySusYT

                      32a44fa0-eef3-4016-9798-592485e22b5d-image.png
                      The chance of an uncommon weapon is 0. If you can get a video of this happening, I will investigate further.

                      DoorknobBoyundefined 1 Reply Last reply
                      0
                      • DoorknobBoyundefined Offline
                        DoorknobBoyundefined Offline
                        DoorknobBoy
                        replied to GerardS0406 on last edited by
                        #81

                        https://www.youtube.com/watch?v=l9-FIrswucw

                        had to use a mod menu to get to high rounds because i dont wont to spend 2 hours to get that high

                        GerardS0406undefined 1 Reply Last reply
                        0
                        • GerardS0406undefined Offline
                          GerardS0406undefined Offline
                          GerardS0406 VIP
                          replied to DoorknobBoy on last edited by
                          #82

                          @HeavilySusYT Other mods that you have installed are interfering with the mod. The box defaults to giving uncommon weapons.

                          DoorknobBoyundefined 1 Reply Last reply
                          0
                          • DoorknobBoyundefined Offline
                            DoorknobBoyundefined Offline
                            DoorknobBoy
                            replied to GerardS0406 on last edited by
                            #83

                            GerardS0406 what mods tend to conflict with this?

                            GerardS0406undefined 1 Reply Last reply
                            0
                            • GerardS0406undefined Offline
                              GerardS0406undefined Offline
                              GerardS0406 VIP
                              replied to DoorknobBoy on last edited by
                              #84

                              @HeavilySusYT Anything that changes the Mystery box. The tier fx isn't even showing in the box meaning that the Cold War mystery box changes aren't being used at all and therefore a conflict somewhere. I truly recommend not using any other mods with this mod installed.

                              DoorknobBoyundefined 1 Reply Last reply
                              0
                              • DoorknobBoyundefined Offline
                                DoorknobBoyundefined Offline
                                DoorknobBoy
                                replied to GerardS0406 on last edited by
                                #85

                                GerardS0406 i removed my box mods and it now works, thank you

                                1 Reply Last reply
                                0
                                • DoorknobBoyundefined Offline
                                  DoorknobBoyundefined Offline
                                  DoorknobBoy
                                  replied to GerardS0406 on last edited by
                                  #86

                                  GerardS0406 Not sure if this is intentional or not but the acid gat explosions still hurt if you have PHD

                                  GerardS0406undefined 1 Reply Last reply
                                  0
                                  • alwaysdropundefined Offline
                                    alwaysdropundefined Offline
                                    alwaysdrop
                                    replied to GerardS0406 on last edited by
                                    #87

                                    GerardS0406 hey i cannot play servers at all8dff24e3-18c3-41b5-ad9c-691a8c0cc57b-image.png 169f334b-4543-43e0-98da-ae91d720abc5-image.png it just freezes my game after tryna play any help?

                                    GerardS0406undefined 1 Reply Last reply
                                    0
                                    • GerardS0406undefined Offline
                                      GerardS0406undefined Offline
                                      GerardS0406 VIP
                                      replied to alwaysdrop on last edited by
                                      #88

                                      alwaysdrop
                                      I wouldn't know. Did you delete something on accident? This mod doesn't change anything that makes Plutonium run.

                                      1 Reply Last reply
                                      0
                                      • GerardS0406undefined Offline
                                        GerardS0406undefined Offline
                                        GerardS0406 VIP
                                        replied to DoorknobBoy on last edited by
                                        #89

                                        @HeavilySusYT
                                        It's acid, not an explosion

                                        1 Reply Last reply
                                        0
                                        • GerardS0406undefined Offline
                                          GerardS0406undefined Offline
                                          GerardS0406 VIP
                                          wrote on last edited by
                                          #90

                                          Hitmarkers will be removed in next update to allow room for Shovel/Helmet/Afterlife indicators.

                                          Mr.Somethingundefined 1 Reply Last reply
                                          2

                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 19
                                          • 20
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate