[Release-Beta] [ZM] Cold War Zombies Mod
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Hitmarkers will be removed in next update to allow room for Shovel/Helmet/Afterlife indicators.
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GerardS0406 Next update, could you 1. Buff the balistic knife (It litteraly does less damage than regular knife.) 2. Nerf the normal knife cause it one knife until like round 10 (Just make it one knife until round 5ish like normal bowie knife.)
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When Playing Origins, the generator completion circle does not appear
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Carpenter is broken on origins for some reason, when it drops from a zombie it looks like a square
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Mr.Something
Normal bowie knife is a one knife until round 10 in Cold War. I will not be changing it. I will buff the ballistic knife next update though -
@jason-blundell That's because Carpenter doesn't exist on Origins. Nothing can be done.
And as I said many times, generator completion circles can't appear as there aren't enough hud elements available. -
GerardS0406 no worries, when you talked about HUD being limited I didn't have much hope, and I don't blame you! modding is hard and I respect what you've done I had so much fun using this mod.
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for some reason when my friend plays the mod theres like green and white stains on their screen
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GerardS0406 wth i always thought it did exist for some reason, maybe once mod tools arrive for bo2 it will be possible to fix these things
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GerardS0406 I thought it was round 5 for cold war?
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Riotyy they didn't install the images correctly or at all
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Can you like increase the stock ammo on some guns?
It would be really nice to have extra ammo on guns like the S12, MP5…etc. -
its impossible to see the generator progress on origins, and to see which one is being attacked (tempest rounds). I hope you have a plan to eventually fix this, because other than that this mod is rly neat
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IK4Gamer25 if only that was possible
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luigismansion44 This will be the last time I'm saying this.
I've made the statement about not having enough HUD elements available many times. It's unfortunate, but I can't add anything else to the HUD. -
GerardS0406 could you make this mod ad pap to farm and bus depot, along with adding the "wonderfizz" into both maps?
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Update v0.2.2 has been released!
New Features:
- Powerups are now split apart as part of the HUD rework
- Hitmarkers have been removed (to make room on the HUD)
- Shovel and Helmet can now be seen on the HUD
- Afterlife is now shown on the HUD (disappears when the player has no afterlife remaining)
- Ballistic Knife buff
Hotfixes:
- Issue with Thunder Wall AAT that would cause boss zombies to become stuck in the ground.
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I went down and wasn't put into tombstone or automatically revived, I had every perk, strange
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Weezl that happened to me too, specifically on Town.
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IK4Gamer25 Weezl
Happens when you die from lava or exploding zombies I think (while having Juggernog). Can anyone confirm or deny this theory?