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  3. Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025

Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2city of marsnuketownreimaginedzombies
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  • Ultimateman Ultimateman

    Not Important it did, I meant that wait till v2 update 👍

    Not Important Offline
    Not Important Offline
    Not Important
    wrote on last edited by
    #67

    Ultimateman cool bro. Can not wait.

    1 Reply Last reply
    1
    • Ultimateman Ultimateman

      [ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 26th, 2025

      Info Update ( April 1st, 2026 )

      • Players playing City Of Mars with friends via custom games should set their max fps to 120 or 60 in from the menu to prevent unnecessary stress on the host when playing CIty Of Mars in coop.
        ( Limiting fps is not necessary if you're solo or playing the mod via on a server. )

      Misc Update ( July 26th, 2025 )

      • Fixed a problem where player's were only able to collect the floating head when jumping. Players can now just hold the interact button at head's location to pick it up.

      Revamped Update ( July 8th, 2025 )

      • Players now spawn in with 1 free quick revive perk in their "system".
      • Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
      • Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
      • Quick Revive cost from 2000 -> 500 points.
      • All soulbox soul caps reduced heavily.
      • Improved perk heaven's jetpack functionality.
      • Improved fx flickering across the map.
      • Fixed several methods that froze in the back.
      • Fixed end game challenge when player is in solo game.
      • Few lighting changes.
      • City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
      • Added City Of Mars V1 soundpack into the mod.
      • Players can no longer escape lockdown barriers while being quick on their foot.
      • Bullet type upgrade model now displays ray gun mk2.

      Final Awakening Update:

      Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:

      • All features from City Of Mars V1
      • 2 new buyable traps
      • Brand new easter egg sidequest
      • Final Stand Endgame
      • Perma Perk Reward
      • PHD & Stamina Up Perk Rewards
      • The DoomStick Wonder Weapon
      • Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
      • Automatic Respawn System Perk Heaven
      • Overhauled ee_step 1
      • Automatic Checkpoint System Perk Heaven
      • And other small changes & features

      Support the work by donating:

      https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4

      Download the mod from:

      https://www.mediafire.com/file/0hkivcgaoiwjog1/zm_nuked_city_of_mars_updated_july_26th_2025.zip/file

      City Of Mars V1 Features

      • Perk Heaven map mod
      • Custom Rocket Intro
      • Upgradeable weapon tracers
      • Mini Easter Egg that unlocks Teleportation to Perk Heaven
      • Custom HUD
      • Custom Textures
      • Custom Audio files
      • Try nading a dead zombie 😉
      • Quality of life improvements
      • Jetpacks in space?!
      • Custom Placed Models & FXs all around the map & in perk heaven

      Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined

      Special thanks to:

      Thenwhen for fixing up my broken English during storyteller parts 😄

      ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!

      ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r

      I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
      GeradS0406: https://forum.plutonium.pw/user/gerards0406

      Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
      Unknown Love: https://forum.plutonium.pw/user/dontknowletsplay

      City Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698

      Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0

      This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
      ~ Ultimateman

      Images
      maxresdefault.jpg

      Korzhik Offline
      Korzhik Offline
      Korzhik
      wrote on last edited by
      #68

      Ultimateman how do I connect to the servers?

      1 Reply Last reply
      0
      • Sweetcolt764403 Offline
        Sweetcolt764403 Offline
        Sweetcolt764403
        wrote on last edited by
        #69

        i hope the next version drops soon the first time i played this was soo damm epic thanks for this mod

        Ultimateman 1 Reply Last reply
        0
        • Sweetcolt764403 Sweetcolt764403

          i hope the next version drops soon the first time i played this was soo damm epic thanks for this mod

          Ultimateman Offline
          Ultimateman Offline
          Ultimateman
          wrote on last edited by
          #70

          Sweetcolt764403 next version dropping soon, its plenty better then this! Glad you liked it. 👍

          Sweetcolt764403 1 Reply Last reply
          1
          • Ultimateman Ultimateman

            Sweetcolt764403 next version dropping soon, its plenty better then this! Glad you liked it. 👍

            Sweetcolt764403 Offline
            Sweetcolt764403 Offline
            Sweetcolt764403
            wrote on last edited by
            #71

            Ultimateman omg yes im so hyped

            1 Reply Last reply
            0
            • Ultimateman Ultimateman

              @RedZombieAJ Thanks! And what do you mean by title screen? Could you specify it so I can give you a correct answer! 🙂

              LuciiDreeamZzz Offline
              LuciiDreeamZzz Offline
              LuciiDreeamZzz
              wrote on last edited by
              #72

              Ultimateman apologies for the late response, but my zombies menu screen changed after installing this mod, though I preferred the other screen. Is there a way I can revert this change?

              SirHerboXI Ultimateman XANOO_YT 3 Replies Last reply
              0
              • LuciiDreeamZzz LuciiDreeamZzz

                Ultimateman apologies for the late response, but my zombies menu screen changed after installing this mod, though I preferred the other screen. Is there a way I can revert this change?

                SirHerboXI Offline
                SirHerboXI Offline
                SirHerboXI
                wrote on last edited by
                #73

                @RedZombieAJ just put the files you had for the first one back in

                1 Reply Last reply
                1
                • LuciiDreeamZzz LuciiDreeamZzz

                  Ultimateman apologies for the late response, but my zombies menu screen changed after installing this mod, though I preferred the other screen. Is there a way I can revert this change?

                  Ultimateman Offline
                  Ultimateman Offline
                  Ultimateman
                  wrote on last edited by Ultimateman
                  #74

                  @RedZombieAJ assuming you only want to remove the main menu background, these files has to go from your images folder: menu_zm_title_screen, lui_bkg_zm.
                  Hope this helps. 👍

                  1 Reply Last reply
                  1
                  • Ultimateman Offline
                    Ultimateman Offline
                    Ultimateman
                    wrote on last edited by
                    #75

                    THE NEW UPDATE IS OUT! ENJOY! 👍

                    A Former User? 1 Reply Last reply
                    2
                    • Ultimateman Ultimateman

                      THE NEW UPDATE IS OUT! ENJOY! 👍

                      A Former User? Offline
                      A Former User? Offline
                      A Former User
                      wrote on last edited by
                      #76

                      Ultimateman Nice

                      1 Reply Last reply
                      0
                      • Krat'eroi Offline
                        Krat'eroi Offline
                        Krat'eroi
                        wrote on last edited by Krat'eroi
                        #77

                        Can anyone list, one by one, the steps needed for complete EE?? I'm really lost once i rip off every dummy's head. I mean, I usually shoot all the heads that emit light, even the ones which not, but after that nothing happens. I also tried to feed the head with zombies (in the style of MOTD), and some other things

                        Ultimateman 1 Reply Last reply
                        0
                        • Krat'eroi Krat'eroi

                          Can anyone list, one by one, the steps needed for complete EE?? I'm really lost once i rip off every dummy's head. I mean, I usually shoot all the heads that emit light, even the ones which not, but after that nothing happens. I also tried to feed the head with zombies (in the style of MOTD), and some other things

                          Ultimateman Offline
                          Ultimateman Offline
                          Ultimateman
                          wrote on last edited by
                          #78

                          Krat'eroi

                          Step 1. - Shoot off all the mannequin heads
                          Step 2. - Once T.E.D.D says that hes spawned a head, locate it ( it's a floating head )
                          Step 3. - Bring the head to the bunker
                          Step 4. - Feed the mannequin wiht zombie souls
                          Step 5. - Visit perk heaven
                          Step 6. - Knife the bunker's door
                          Step 7. - Activate the radio signal where the tv is located at
                          Step 8. - Nighttime
                          Step 9. - 3 generators rise up from the ground, feed zombies to them once again
                          Step 9b. - Once generators are filled you('r) team receives 2 buyable traps in the map
                          Step 11. - Nade step. Find the floating mini nuke bombs and nade them in correct order ( green light is always spawned at the next nuke that you'll need to nade )
                          Step 11. - Pick up the final bomb from perk heaven
                          Step 12. - Place down the bomb at galvas
                          Step 13. - At the sides of both houses, knife the electric boxes with galvas
                          Step 14. - Daytime
                          Step 15. - You can do two lockdowns now.
                          Step 16. - Upon doing mp5 house lockdown you'll receive a permanent phd flopper, Upon doing m16 house lockdown you'll receive a permanent stamina up.
                          Upon doing the both lockdowns players receive a health boost ( upto 7 hits till downed ) & all the perks in the map while keeping the perks upon downing or dying completely. Players also receive the doom stick wonder weapon reward and when wanting to end the game, players can enter into a last stand battle and launch the final rocket...

                          shoeliver 1 Reply Last reply
                          3
                          • Ultimateman Ultimateman

                            [ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 26th, 2025

                            Info Update ( April 1st, 2026 )

                            • Players playing City Of Mars with friends via custom games should set their max fps to 120 or 60 in from the menu to prevent unnecessary stress on the host when playing CIty Of Mars in coop.
                              ( Limiting fps is not necessary if you're solo or playing the mod via on a server. )

                            Misc Update ( July 26th, 2025 )

                            • Fixed a problem where player's were only able to collect the floating head when jumping. Players can now just hold the interact button at head's location to pick it up.

                            Revamped Update ( July 8th, 2025 )

                            • Players now spawn in with 1 free quick revive perk in their "system".
                            • Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
                            • Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
                            • Quick Revive cost from 2000 -> 500 points.
                            • All soulbox soul caps reduced heavily.
                            • Improved perk heaven's jetpack functionality.
                            • Improved fx flickering across the map.
                            • Fixed several methods that froze in the back.
                            • Fixed end game challenge when player is in solo game.
                            • Few lighting changes.
                            • City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
                            • Added City Of Mars V1 soundpack into the mod.
                            • Players can no longer escape lockdown barriers while being quick on their foot.
                            • Bullet type upgrade model now displays ray gun mk2.

                            Final Awakening Update:

                            Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:

                            • All features from City Of Mars V1
                            • 2 new buyable traps
                            • Brand new easter egg sidequest
                            • Final Stand Endgame
                            • Perma Perk Reward
                            • PHD & Stamina Up Perk Rewards
                            • The DoomStick Wonder Weapon
                            • Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
                            • Automatic Respawn System Perk Heaven
                            • Overhauled ee_step 1
                            • Automatic Checkpoint System Perk Heaven
                            • And other small changes & features

                            Support the work by donating:

                            https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4

                            Download the mod from:

                            https://www.mediafire.com/file/0hkivcgaoiwjog1/zm_nuked_city_of_mars_updated_july_26th_2025.zip/file

                            City Of Mars V1 Features

                            • Perk Heaven map mod
                            • Custom Rocket Intro
                            • Upgradeable weapon tracers
                            • Mini Easter Egg that unlocks Teleportation to Perk Heaven
                            • Custom HUD
                            • Custom Textures
                            • Custom Audio files
                            • Try nading a dead zombie 😉
                            • Quality of life improvements
                            • Jetpacks in space?!
                            • Custom Placed Models & FXs all around the map & in perk heaven

                            Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined

                            Special thanks to:

                            Thenwhen for fixing up my broken English during storyteller parts 😄

                            ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!

                            ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r

                            I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
                            GeradS0406: https://forum.plutonium.pw/user/gerards0406

                            Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
                            Unknown Love: https://forum.plutonium.pw/user/dontknowletsplay

                            City Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698

                            Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0

                            This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
                            ~ Ultimateman

                            Images
                            maxresdefault.jpg

                            AzartX47 Offline
                            AzartX47 Offline
                            AzartX47
                            wrote on last edited by
                            #79
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Fgacko Offline
                              Fgacko Offline
                              Fgacko
                              wrote on last edited by
                              #80

                              how do you get the wonderweapon
                              i already did all the steps but i didn't get it
                              i tried doing the last stand too but i didnt get it

                              Ultimateman 1 Reply Last reply
                              0
                              • Saburr Offline
                                Saburr Offline
                                Saburr
                                wrote on last edited by
                                #81

                                I can't seem to find the last mannequin. The mannequins are random each game so sometimes it's fine but every couple games I can't seem to find the last one no matter how hard I try. I've just flown around the map in ufo for like twenty minutes searching all over and I couldn't find anything. Is one of the mannequin combinations bugged? Or is there an insanely hard to find mannequin that I'm missing?

                                Ultimateman 1 Reply Last reply
                                0
                                • Saburr Saburr

                                  I can't seem to find the last mannequin. The mannequins are random each game so sometimes it's fine but every couple games I can't seem to find the last one no matter how hard I try. I've just flown around the map in ufo for like twenty minutes searching all over and I couldn't find anything. Is one of the mannequin combinations bugged? Or is there an insanely hard to find mannequin that I'm missing?

                                  Ultimateman Offline
                                  Ultimateman Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #82

                                  Saburr 2 are insanely hard to find or to see if you get those mannequin spawn locations.( once you know those spots, you feel dumb trust me I did too ) Do you have a discord? I could send screenshots of those locations for you in there if you still haven't figured out where they're at. I noclipped plenty of times and even I didn't find those locations till I actually realized where they were at by spawning in a mystery box fx on each mannequin upon starting the game.. 😄

                                  Saburr ZenoxFR 2 Replies Last reply
                                  0
                                  • Fgacko Fgacko

                                    how do you get the wonderweapon
                                    i already did all the steps but i didn't get it
                                    i tried doing the last stand too but i didnt get it

                                    Ultimateman Offline
                                    Ultimateman Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #83

                                    Fgacko last stand thingie is mainly meant for coop since if there are more than 1 players in the game, the last stand end game will activate upon launching the final rocket. However you don't need to go into endgame to get the doomstick. The doomstick reward is located next to the "Soul seeker trap".

                                    1 Reply Last reply
                                    0
                                    • Ultimateman Ultimateman

                                      Saburr 2 are insanely hard to find or to see if you get those mannequin spawn locations.( once you know those spots, you feel dumb trust me I did too ) Do you have a discord? I could send screenshots of those locations for you in there if you still haven't figured out where they're at. I noclipped plenty of times and even I didn't find those locations till I actually realized where they were at by spawning in a mystery box fx on each mannequin upon starting the game.. 😄

                                      Saburr Offline
                                      Saburr Offline
                                      Saburr
                                      wrote on last edited by
                                      #84

                                      Ultimateman I feel like I'm gonna go mad if I keep looking so yeah please send them over, my discords Saburr#3485 Cheers:)

                                      1 Reply Last reply
                                      1
                                      • Ultimateman Ultimateman

                                        [ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 26th, 2025

                                        Info Update ( April 1st, 2026 )

                                        • Players playing City Of Mars with friends via custom games should set their max fps to 120 or 60 in from the menu to prevent unnecessary stress on the host when playing CIty Of Mars in coop.
                                          ( Limiting fps is not necessary if you're solo or playing the mod via on a server. )

                                        Misc Update ( July 26th, 2025 )

                                        • Fixed a problem where player's were only able to collect the floating head when jumping. Players can now just hold the interact button at head's location to pick it up.

                                        Revamped Update ( July 8th, 2025 )

                                        • Players now spawn in with 1 free quick revive perk in their "system".
                                        • Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
                                        • Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
                                        • Quick Revive cost from 2000 -> 500 points.
                                        • All soulbox soul caps reduced heavily.
                                        • Improved perk heaven's jetpack functionality.
                                        • Improved fx flickering across the map.
                                        • Fixed several methods that froze in the back.
                                        • Fixed end game challenge when player is in solo game.
                                        • Few lighting changes.
                                        • City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
                                        • Added City Of Mars V1 soundpack into the mod.
                                        • Players can no longer escape lockdown barriers while being quick on their foot.
                                        • Bullet type upgrade model now displays ray gun mk2.

                                        Final Awakening Update:

                                        Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:

                                        • All features from City Of Mars V1
                                        • 2 new buyable traps
                                        • Brand new easter egg sidequest
                                        • Final Stand Endgame
                                        • Perma Perk Reward
                                        • PHD & Stamina Up Perk Rewards
                                        • The DoomStick Wonder Weapon
                                        • Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
                                        • Automatic Respawn System Perk Heaven
                                        • Overhauled ee_step 1
                                        • Automatic Checkpoint System Perk Heaven
                                        • And other small changes & features

                                        Support the work by donating:

                                        https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4

                                        Download the mod from:

                                        https://www.mediafire.com/file/0hkivcgaoiwjog1/zm_nuked_city_of_mars_updated_july_26th_2025.zip/file

                                        City Of Mars V1 Features

                                        • Perk Heaven map mod
                                        • Custom Rocket Intro
                                        • Upgradeable weapon tracers
                                        • Mini Easter Egg that unlocks Teleportation to Perk Heaven
                                        • Custom HUD
                                        • Custom Textures
                                        • Custom Audio files
                                        • Try nading a dead zombie 😉
                                        • Quality of life improvements
                                        • Jetpacks in space?!
                                        • Custom Placed Models & FXs all around the map & in perk heaven

                                        Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined

                                        Special thanks to:

                                        Thenwhen for fixing up my broken English during storyteller parts 😄

                                        ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!

                                        ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r

                                        I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
                                        GeradS0406: https://forum.plutonium.pw/user/gerards0406

                                        Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
                                        Unknown Love: https://forum.plutonium.pw/user/dontknowletsplay

                                        City Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698

                                        Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0

                                        This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
                                        ~ Ultimateman

                                        Images
                                        maxresdefault.jpg

                                        SuckMyCock420 Offline
                                        SuckMyCock420 Offline
                                        SuckMyCock420
                                        wrote on last edited by
                                        #85

                                        Ultimateman AHHHHHH I just got to the LAST STEP in the server with 2 other chaps, and the lockdowns just DIDINT WORK, I have no idea if we i guess did something wrong. But I assume something is Sumoto happen when you try to activate either of the lockdowns, I don't even think the traps were working anymore as they didn't take my money or activate after a while. Also, the soul seeker's trap that im suposto be able to get the doom stick by??? Yeah, what soul seeker trap, neither of them are named this.

                                        Ultimateman 1 Reply Last reply
                                        0
                                        • SuckMyCock420 SuckMyCock420

                                          Ultimateman AHHHHHH I just got to the LAST STEP in the server with 2 other chaps, and the lockdowns just DIDINT WORK, I have no idea if we i guess did something wrong. But I assume something is Sumoto happen when you try to activate either of the lockdowns, I don't even think the traps were working anymore as they didn't take my money or activate after a while. Also, the soul seeker's trap that im suposto be able to get the doom stick by??? Yeah, what soul seeker trap, neither of them are named this.

                                          Ultimateman Offline
                                          Ultimateman Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #86

                                          SuckMyCock420 the traps can be located at the end of both backyards. those are the traps. which steps did you complete? could you list them so that I can see if you've missed something or if the server has just bugged. thanks.

                                          1 Reply Last reply
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