Respawn on Saved Position Code?
BO2 Modding Support & Discussion
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TheHiddenHour it works but when i try binding it it says it is bad
buttonMonitorsaveandlaod() { self endon("disconnect"); for(;;) { if(self getStance() == "crouch" && self actionslottwobuttonpressed()) self saveLocation(); wait .05; } }
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TheHiddenHour how am i going to bind it
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TheHiddenHour how am i going to bind it
Duui YT I mean, what you've got already looks like it should work.
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TheHiddenHour how am i going to bind it
Duui YT simple. 2 lines in onPlayerSpawned.
Onplayerspawn, put this:
if (isDefined(self.a) && isDefined(self.o)) { self setplayerangles(self.a); self setorigin(self.o); }
This will respawn you on your saved position if its set. Keep the original save and load code too.
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Duui YT simple. 2 lines in onPlayerSpawned.
Onplayerspawn, put this:
if (isDefined(self.a) && isDefined(self.o)) { self setplayerangles(self.a); self setorigin(self.o); }
This will respawn you on your saved position if its set. Keep the original save and load code too.
mikey where i put this scripte which folder and type
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Duui YT Did you add the rest to
onPlayerSpawned()
?TheHiddenHour How did u name it in .gsc