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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • Duui YT Offline
    Duui YT Offline
    Duui YT
    wrote on last edited by Duui YT
    #14

    TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

    self add_option("SubM10", "saveLocation", ::saveLocation);
    self add_option("SubM10", "Load", ::moveToSavedLocation); 
    
    TheHiddenHour 1 Reply Last reply
    0
    • Duui YT Duui YT

      TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

      self add_option("SubM10", "saveLocation", ::saveLocation);
      self add_option("SubM10", "Load", ::moveToSavedLocation); 
      
      TheHiddenHour Offline
      TheHiddenHour Offline
      TheHiddenHour
      Contributor
      wrote on last edited by
      #15

      Duui YT Did you add the rest to onPlayerSpawned()?

      Duui YT Codgogo_ 2 Replies Last reply
      3
      • TheHiddenHour TheHiddenHour

        Duui YT Did you add the rest to onPlayerSpawned()?

        Duui YT Offline
        Duui YT Offline
        Duui YT
        wrote on last edited by
        #16

        TheHiddenHour yes i added both of them

        if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
        
        self moveToSavedLocation(); 
        
        1 Reply Last reply
        0
        • Duui YT Offline
          Duui YT Offline
          Duui YT
          wrote on last edited by Duui YT
          #17

          TheHiddenHour i did it like this

          onplayerspawned()
          {
              self endon( "disconnect" );
              level endon( "game_ended" );
              self freezecontrols(false);
              self.MenuInit = false;
              isFirstSpawn = true;
              for(;;)
              {
                  if(isFirstSpawn)
                  {
                  	if (self isHost())
                  	{
                  		self iPrintln(" ^1 ");
          	        }
          	        isFirstSpawn = false;
                  }
          		self waittill( "spawned_player" );         
                  if(self is_bot()) self takeallweapons();
          		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
          		   self setPerk("specialty_fallheight");
          		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
          		{
          			if (!self.MenuInit)
          			{
          		        self moveToSavedLocation();
          			}
          		}
              }
          } 
          
          // Set saved location 
          saveLocation() {
          	self.savedOrigin = self.origin;
          	self.savedAngles = self.angles;
          	
          	self iprintln("^2Saved location when you die you will ^6spawn here");
          }
          
          // Move entity to saved location 
          moveToSavedLocation() {
          	self setOrigin(self.savedOrigin);
          	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
          	
          	self iprintln("^2Moved to saved location");
          }
          
          // Erase saved location to prevent spawning on it 
          eraseSavedLocation() {
          	self.savedOrigin = undefined;
          	self.savedAngles = undefined;
          	
          	self iprintln("^1Saved location erased");
          } 
          
          TheHiddenHour 1 Reply Last reply
          0
          • Duui YT Duui YT

            TheHiddenHour i did it like this

            onplayerspawned()
            {
                self endon( "disconnect" );
                level endon( "game_ended" );
                self freezecontrols(false);
                self.MenuInit = false;
                isFirstSpawn = true;
                for(;;)
                {
                    if(isFirstSpawn)
                    {
                    	if (self isHost())
                    	{
                    		self iPrintln(" ^1 ");
            	        }
            	        isFirstSpawn = false;
                    }
            		self waittill( "spawned_player" );         
                    if(self is_bot()) self takeallweapons();
            		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
            		   self setPerk("specialty_fallheight");
            		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
            		{
            			if (!self.MenuInit)
            			{
            		        self moveToSavedLocation();
            			}
            		}
                }
            } 
            
            // Set saved location 
            saveLocation() {
            	self.savedOrigin = self.origin;
            	self.savedAngles = self.angles;
            	
            	self iprintln("^2Saved location when you die you will ^6spawn here");
            }
            
            // Move entity to saved location 
            moveToSavedLocation() {
            	self setOrigin(self.savedOrigin);
            	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
            	
            	self iprintln("^2Moved to saved location");
            }
            
            // Erase saved location to prevent spawning on it 
            eraseSavedLocation() {
            	self.savedOrigin = undefined;
            	self.savedAngles = undefined;
            	
            	self iprintln("^1Saved location erased");
            } 
            
            TheHiddenHour Offline
            TheHiddenHour Offline
            TheHiddenHour
            Contributor
            wrote on last edited by
            #18

            Duui YT

            if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
            		   self setPerk("specialty_fallheight");
            

            🤔

            if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
            		{
            			if (!self.MenuInit)
            			{
            		        self moveToSavedLocation();
            			}
            		}
            

            🤔 🤔 🤔

            Give this a try

            onplayerspawned()
            {
                self endon( "disconnect" );
                level endon( "game_ended" );
            	
                self freezecontrols(false);
                self.MenuInit = false;
                isFirstSpawn = true;
            	
                for(;;)
                {
            		self waittill( "spawned_player" );    
            		
                    if(isFirstSpawn)
                    {
                    	if (self isHost())
                    	{
                    		self iPrintln(" ^1 ");
            	        }
            	        isFirstSpawn = false;
                    }
            		
                    if(self is_bot())
            			self takeallweapons();
            		
            		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
            		   self moveToSavedLocation();
            	   
            		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
            		{
            			if (!self.MenuInit)
            			{
            		        // self moveToSavedLocation();
            			}
            		}
                }
            } 
            
            Duui YT 1 Reply Last reply
            1
            • TheHiddenHour TheHiddenHour

              Duui YT

              if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
              		   self setPerk("specialty_fallheight");
              

              🤔

              if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
              		{
              			if (!self.MenuInit)
              			{
              		        self moveToSavedLocation();
              			}
              		}
              

              🤔 🤔 🤔

              Give this a try

              onplayerspawned()
              {
                  self endon( "disconnect" );
                  level endon( "game_ended" );
              	
                  self freezecontrols(false);
                  self.MenuInit = false;
                  isFirstSpawn = true;
              	
                  for(;;)
                  {
              		self waittill( "spawned_player" );    
              		
                      if(isFirstSpawn)
                      {
                      	if (self isHost())
                      	{
                      		self iPrintln(" ^1 ");
              	        }
              	        isFirstSpawn = false;
                      }
              		
                      if(self is_bot())
              			self takeallweapons();
              		
              		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
              		   self moveToSavedLocation();
              	   
              		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
              		{
              			if (!self.MenuInit)
              			{
              		        // self moveToSavedLocation();
              			}
              		}
                  }
              } 
              
              Duui YT Offline
              Duui YT Offline
              Duui YT
              wrote on last edited by
              #19

              TheHiddenHour it works but when i try binding it it says it is bad

              buttonMonitorsaveandlaod()
              {
                  self endon("disconnect");
                  
                  for(;;)
                  {
                      if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                          self saveLocation();
                      wait .05;
                  }
              } 
              
              TheHiddenHour Cahz 2 Replies Last reply
              1
              • Duui YT Duui YT

                TheHiddenHour it works but when i try binding it it says it is bad

                buttonMonitorsaveandlaod()
                {
                    self endon("disconnect");
                    
                    for(;;)
                    {
                        if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                            self saveLocation();
                        wait .05;
                    }
                } 
                
                TheHiddenHour Offline
                TheHiddenHour Offline
                TheHiddenHour
                Contributor
                wrote on last edited by
                #20

                Duui YT

                it says it is bad

                Elaborate.

                1 Reply Last reply
                0
                • Duui YT Duui YT

                  TheHiddenHour it works but when i try binding it it says it is bad

                  buttonMonitorsaveandlaod()
                  {
                      self endon("disconnect");
                      
                      for(;;)
                      {
                          if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                              self saveLocation();
                          wait .05;
                      }
                  } 
                  
                  Cahz Offline
                  Cahz Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #21

                  Duui YT weird_face.png

                  1 Reply Last reply
                  0
                  • Duui YT Offline
                    Duui YT Offline
                    Duui YT
                    wrote on last edited by
                    #22

                    TheHiddenHour how am i going to bind it

                    TheHiddenHour mikzy 2 Replies Last reply
                    0
                    • Duui YT Duui YT

                      TheHiddenHour how am i going to bind it

                      TheHiddenHour Offline
                      TheHiddenHour Offline
                      TheHiddenHour
                      Contributor
                      wrote on last edited by
                      #23

                      Duui YT I mean, what you've got already looks like it should work.

                      1 Reply Last reply
                      1
                      • Duui YT Duui YT

                        TheHiddenHour how am i going to bind it

                        mikzy Offline
                        mikzy Offline
                        mikzy
                        Banned
                        wrote on last edited by mikzy
                        #24

                        Duui YT simple. 2 lines in onPlayerSpawned.

                        Onplayerspawn, put this:

                        if (isDefined(self.a) && isDefined(self.o)) {
                            self setplayerangles(self.a);
                            self setorigin(self.o);
                        }
                        

                        This will respawn you on your saved position if its set. Keep the original save and load code too.

                        Codgogo_ 1 Reply Last reply
                        0
                        • mikzy mikzy

                          Duui YT simple. 2 lines in onPlayerSpawned.

                          Onplayerspawn, put this:

                          if (isDefined(self.a) && isDefined(self.o)) {
                              self setplayerangles(self.a);
                              self setorigin(self.o);
                          }
                          

                          This will respawn you on your saved position if its set. Keep the original save and load code too.

                          Codgogo_ Offline
                          Codgogo_ Offline
                          Codgogo_
                          wrote on last edited by Codgogo_
                          #25

                          mikey where i put this scripte which folder and type

                          1 Reply Last reply
                          0
                          • TheHiddenHour TheHiddenHour

                            Duui YT Did you add the rest to onPlayerSpawned()?

                            Codgogo_ Offline
                            Codgogo_ Offline
                            Codgogo_
                            wrote on last edited by
                            #26

                            TheHiddenHour How did u name it in .gsc

                            1 Reply Last reply
                            0

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