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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • TheHiddenHourundefined TheHiddenHour

    Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

    Here's a simple example that should get you started if you know how to script

    init() {
    	level thread onPlayerConnect();
    }
    
    onPlayerConnect() {
    	level waittill("connected", player);
    	
    	player thread onPlayerSpawned();
    }
    
    onPlayerSpawned() {
    	self endon("disconnect");
    	
    	for(;;) {
    		self waittill("spawned_player");
    		
    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
    			self moveToSavedLocation();
    		}
    	}
    }
    
    // Set saved location 
    saveLocation() {
    	self.savedOrigin = self.origin;
    	self.savedAngles = self.angles;
    	
    	self iprintln("^1Saved location");
    }
    
    // Move entity to saved location 
    moveToSavedLocation() {
    	self setOrigin(self.savedOrigin);
    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
    	
    	self iprintln("^1Moved to saved location");
    }
    
    // Erase saved location to prevent spawning on it 
    eraseSavedLocation() {
    	self.savedOrigin = undefined;
    	self.savedAngles = undefined;
    	
    	self iprintln("^1Saved location erased");
    }
    
    Duui YTundefined Offline
    Duui YTundefined Offline
    Duui YT
    wrote on last edited by Duui YT
    #12

    TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

    TheHiddenHourundefined 1 Reply Last reply
    0
    • Duui YTundefined Duui YT

      TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

      TheHiddenHourundefined Offline
      TheHiddenHourundefined Offline
      TheHiddenHour
      Contributor
      wrote on last edited by
      #13

      Duui YT Show me what you've got so far.

      1 Reply Last reply
      0
      • Duui YTundefined Offline
        Duui YTundefined Offline
        Duui YT
        wrote on last edited by Duui YT
        #14

        TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

        self add_option("SubM10", "saveLocation", ::saveLocation);
        self add_option("SubM10", "Load", ::moveToSavedLocation); 
        
        TheHiddenHourundefined 1 Reply Last reply
        0
        • Duui YTundefined Duui YT

          TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

          self add_option("SubM10", "saveLocation", ::saveLocation);
          self add_option("SubM10", "Load", ::moveToSavedLocation); 
          
          TheHiddenHourundefined Offline
          TheHiddenHourundefined Offline
          TheHiddenHour
          Contributor
          wrote on last edited by
          #15

          Duui YT Did you add the rest to onPlayerSpawned()?

          Duui YTundefined Codgogo_undefined 2 Replies Last reply
          3
          • TheHiddenHourundefined TheHiddenHour

            Duui YT Did you add the rest to onPlayerSpawned()?

            Duui YTundefined Offline
            Duui YTundefined Offline
            Duui YT
            wrote on last edited by
            #16

            TheHiddenHour yes i added both of them

            if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
            
            self moveToSavedLocation(); 
            
            1 Reply Last reply
            0
            • Duui YTundefined Offline
              Duui YTundefined Offline
              Duui YT
              wrote on last edited by Duui YT
              #17

              TheHiddenHour i did it like this

              onplayerspawned()
              {
                  self endon( "disconnect" );
                  level endon( "game_ended" );
                  self freezecontrols(false);
                  self.MenuInit = false;
                  isFirstSpawn = true;
                  for(;;)
                  {
                      if(isFirstSpawn)
                      {
                      	if (self isHost())
                      	{
                      		self iPrintln(" ^1 ");
              	        }
              	        isFirstSpawn = false;
                      }
              		self waittill( "spawned_player" );         
                      if(self is_bot()) self takeallweapons();
              		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
              		   self setPerk("specialty_fallheight");
              		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
              		{
              			if (!self.MenuInit)
              			{
              		        self moveToSavedLocation();
              			}
              		}
                  }
              } 
              
              // Set saved location 
              saveLocation() {
              	self.savedOrigin = self.origin;
              	self.savedAngles = self.angles;
              	
              	self iprintln("^2Saved location when you die you will ^6spawn here");
              }
              
              // Move entity to saved location 
              moveToSavedLocation() {
              	self setOrigin(self.savedOrigin);
              	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
              	
              	self iprintln("^2Moved to saved location");
              }
              
              // Erase saved location to prevent spawning on it 
              eraseSavedLocation() {
              	self.savedOrigin = undefined;
              	self.savedAngles = undefined;
              	
              	self iprintln("^1Saved location erased");
              } 
              
              TheHiddenHourundefined 1 Reply Last reply
              0
              • Duui YTundefined Duui YT

                TheHiddenHour i did it like this

                onplayerspawned()
                {
                    self endon( "disconnect" );
                    level endon( "game_ended" );
                    self freezecontrols(false);
                    self.MenuInit = false;
                    isFirstSpawn = true;
                    for(;;)
                    {
                        if(isFirstSpawn)
                        {
                        	if (self isHost())
                        	{
                        		self iPrintln(" ^1 ");
                	        }
                	        isFirstSpawn = false;
                        }
                		self waittill( "spawned_player" );         
                        if(self is_bot()) self takeallweapons();
                		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                		   self setPerk("specialty_fallheight");
                		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                		{
                			if (!self.MenuInit)
                			{
                		        self moveToSavedLocation();
                			}
                		}
                    }
                } 
                
                // Set saved location 
                saveLocation() {
                	self.savedOrigin = self.origin;
                	self.savedAngles = self.angles;
                	
                	self iprintln("^2Saved location when you die you will ^6spawn here");
                }
                
                // Move entity to saved location 
                moveToSavedLocation() {
                	self setOrigin(self.savedOrigin);
                	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                	
                	self iprintln("^2Moved to saved location");
                }
                
                // Erase saved location to prevent spawning on it 
                eraseSavedLocation() {
                	self.savedOrigin = undefined;
                	self.savedAngles = undefined;
                	
                	self iprintln("^1Saved location erased");
                } 
                
                TheHiddenHourundefined Offline
                TheHiddenHourundefined Offline
                TheHiddenHour
                Contributor
                wrote on last edited by
                #18

                Duui YT

                if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                		   self setPerk("specialty_fallheight");
                

                🤔

                if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                		{
                			if (!self.MenuInit)
                			{
                		        self moveToSavedLocation();
                			}
                		}
                

                🤔 🤔 🤔

                Give this a try

                onplayerspawned()
                {
                    self endon( "disconnect" );
                    level endon( "game_ended" );
                	
                    self freezecontrols(false);
                    self.MenuInit = false;
                    isFirstSpawn = true;
                	
                    for(;;)
                    {
                		self waittill( "spawned_player" );    
                		
                        if(isFirstSpawn)
                        {
                        	if (self isHost())
                        	{
                        		self iPrintln(" ^1 ");
                	        }
                	        isFirstSpawn = false;
                        }
                		
                        if(self is_bot())
                			self takeallweapons();
                		
                		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                		   self moveToSavedLocation();
                	   
                		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                		{
                			if (!self.MenuInit)
                			{
                		        // self moveToSavedLocation();
                			}
                		}
                    }
                } 
                
                Duui YTundefined 1 Reply Last reply
                1
                • TheHiddenHourundefined TheHiddenHour

                  Duui YT

                  if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                  		   self setPerk("specialty_fallheight");
                  

                  🤔

                  if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                  		{
                  			if (!self.MenuInit)
                  			{
                  		        self moveToSavedLocation();
                  			}
                  		}
                  

                  🤔 🤔 🤔

                  Give this a try

                  onplayerspawned()
                  {
                      self endon( "disconnect" );
                      level endon( "game_ended" );
                  	
                      self freezecontrols(false);
                      self.MenuInit = false;
                      isFirstSpawn = true;
                  	
                      for(;;)
                      {
                  		self waittill( "spawned_player" );    
                  		
                          if(isFirstSpawn)
                          {
                          	if (self isHost())
                          	{
                          		self iPrintln(" ^1 ");
                  	        }
                  	        isFirstSpawn = false;
                          }
                  		
                          if(self is_bot())
                  			self takeallweapons();
                  		
                  		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                  		   self moveToSavedLocation();
                  	   
                  		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                  		{
                  			if (!self.MenuInit)
                  			{
                  		        // self moveToSavedLocation();
                  			}
                  		}
                      }
                  } 
                  
                  Duui YTundefined Offline
                  Duui YTundefined Offline
                  Duui YT
                  wrote on last edited by
                  #19

                  TheHiddenHour it works but when i try binding it it says it is bad

                  buttonMonitorsaveandlaod()
                  {
                      self endon("disconnect");
                      
                      for(;;)
                      {
                          if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                              self saveLocation();
                          wait .05;
                      }
                  } 
                  
                  TheHiddenHourundefined Cahzundefined 2 Replies Last reply
                  1
                  • Duui YTundefined Duui YT

                    TheHiddenHour it works but when i try binding it it says it is bad

                    buttonMonitorsaveandlaod()
                    {
                        self endon("disconnect");
                        
                        for(;;)
                        {
                            if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                self saveLocation();
                            wait .05;
                        }
                    } 
                    
                    TheHiddenHourundefined Offline
                    TheHiddenHourundefined Offline
                    TheHiddenHour
                    Contributor
                    wrote on last edited by
                    #20

                    Duui YT

                    it says it is bad

                    Elaborate.

                    1 Reply Last reply
                    0
                    • Duui YTundefined Duui YT

                      TheHiddenHour it works but when i try binding it it says it is bad

                      buttonMonitorsaveandlaod()
                      {
                          self endon("disconnect");
                          
                          for(;;)
                          {
                              if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                  self saveLocation();
                              wait .05;
                          }
                      } 
                      
                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #21

                      Duui YT weird_face.png

                      1 Reply Last reply
                      0
                      • Duui YTundefined Offline
                        Duui YTundefined Offline
                        Duui YT
                        wrote on last edited by
                        #22

                        TheHiddenHour how am i going to bind it

                        TheHiddenHourundefined mikzyundefined 2 Replies Last reply
                        0
                        • Duui YTundefined Duui YT

                          TheHiddenHour how am i going to bind it

                          TheHiddenHourundefined Offline
                          TheHiddenHourundefined Offline
                          TheHiddenHour
                          Contributor
                          wrote on last edited by
                          #23

                          Duui YT I mean, what you've got already looks like it should work.

                          1 Reply Last reply
                          1
                          • Duui YTundefined Duui YT

                            TheHiddenHour how am i going to bind it

                            mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy
                            Banned
                            wrote on last edited by mikzy
                            #24

                            Duui YT simple. 2 lines in onPlayerSpawned.

                            Onplayerspawn, put this:

                            if (isDefined(self.a) && isDefined(self.o)) {
                                self setplayerangles(self.a);
                                self setorigin(self.o);
                            }
                            

                            This will respawn you on your saved position if its set. Keep the original save and load code too.

                            Codgogo_undefined 1 Reply Last reply
                            0
                            • mikzyundefined mikzy

                              Duui YT simple. 2 lines in onPlayerSpawned.

                              Onplayerspawn, put this:

                              if (isDefined(self.a) && isDefined(self.o)) {
                                  self setplayerangles(self.a);
                                  self setorigin(self.o);
                              }
                              

                              This will respawn you on your saved position if its set. Keep the original save and load code too.

                              Codgogo_undefined Offline
                              Codgogo_undefined Offline
                              Codgogo_
                              wrote on last edited by Codgogo_
                              #25

                              mikey where i put this scripte which folder and type

                              1 Reply Last reply
                              0
                              • TheHiddenHourundefined TheHiddenHour

                                Duui YT Did you add the rest to onPlayerSpawned()?

                                Codgogo_undefined Offline
                                Codgogo_undefined Offline
                                Codgogo_
                                wrote on last edited by
                                #26

                                TheHiddenHour How did u name it in .gsc

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