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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • Vulgarundefined Offline
    Vulgarundefined Offline
    Vulgar
    wrote on last edited by
    #1

    Hi,

    I have tried different variations and, I must be being stupid, as I can't get it to Respawn on my Saved Location.

    Can anyone assist, this is the current code I have for my Save and Load:

    saveandload()

    {

    if (self.snl == 0)
    
    {
    
        self iprintln("^5Save and Load Enabled");
    
        self iprintln("Crouch and Press [{+actionslot 2}] To Save");
    
        self iprintln("Crouch and Press [{+actionslot 1}] To Load");
    
        self thread dosaveandload();
    
        self.snl = 1;
    
    }
    
    else
    
    {
    
        self iprintln("^1Save and Load Disabled");
    
        self.snl = 0;
    
        self notify("SaveandLoad");
    
    }
    

    }

    dosaveandload()

    {

    self endon("disconnect");
    
    self endon("SaveandLoad");
    
    load = 0;
    
    for(;;)
    
    {
    
    if (self actionslottwobuttonpressed() && self GetStance() == "crouch" && self.snl == 1)
    
    {
    
        self.o = self.origin;
    
        self.a = self.angles;
    
        load = 1;
    
        self iprintln("^5Position Saved");
    
        wait 2;
    
    }
    
    if (self actionslotonebuttonpressed() && self GetStance() == "crouch" && load == 1 && self.snl == 1)
    
    {
    
        self setplayerangles(self.a);
    
        self setorigin(self.o);
    
    }
    
    wait 0.05;
    

    }
    Thanks in advance.

    TheHiddenHourundefined 1 Reply Last reply
    0
    • Vulgarundefined Vulgar

      Hi,

      I have tried different variations and, I must be being stupid, as I can't get it to Respawn on my Saved Location.

      Can anyone assist, this is the current code I have for my Save and Load:

      saveandload()

      {

      if (self.snl == 0)
      
      {
      
          self iprintln("^5Save and Load Enabled");
      
          self iprintln("Crouch and Press [{+actionslot 2}] To Save");
      
          self iprintln("Crouch and Press [{+actionslot 1}] To Load");
      
          self thread dosaveandload();
      
          self.snl = 1;
      
      }
      
      else
      
      {
      
          self iprintln("^1Save and Load Disabled");
      
          self.snl = 0;
      
          self notify("SaveandLoad");
      
      }
      

      }

      dosaveandload()

      {

      self endon("disconnect");
      
      self endon("SaveandLoad");
      
      load = 0;
      
      for(;;)
      
      {
      
      if (self actionslottwobuttonpressed() && self GetStance() == "crouch" && self.snl == 1)
      
      {
      
          self.o = self.origin;
      
          self.a = self.angles;
      
          load = 1;
      
          self iprintln("^5Position Saved");
      
          wait 2;
      
      }
      
      if (self actionslotonebuttonpressed() && self GetStance() == "crouch" && load == 1 && self.snl == 1)
      
      {
      
          self setplayerangles(self.a);
      
          self setorigin(self.o);
      
      }
      
      wait 0.05;
      

      }
      Thanks in advance.

      TheHiddenHourundefined Offline
      TheHiddenHourundefined Offline
      TheHiddenHour
      Contributor
      wrote on last edited by
      #2

      Vulgar

      toggleSaveAndLoad() {
      	if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) {
      		self.saveAndLoad = true;
      		self thread saveAndLoad();
      	}
      	else {
      		self.saveAndLoad = false;
      		self notify("endSaveAndLoad");
      	}
      	msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]";
      	self iprintln(msg);
      }
      
      saveAndLoad() {
      	self endon("disconnect");
      	self endon("endSaveAndLoad")
      	
      	for(;;) {
      		if(self getStance() == "crouch") {
      			if(self actionSlotTwoButtonPressed()) { // Save location 
      				self.savedOrigin = self.origin;
      				self.savedAngles = self.angles;
      				self iprintln("^5Position saved");
      			}
      			else if(self actionSlotOneButtonPressed()) { // Load location 
      				self setPlayerAngles(self.savedAngles);
      				self setOrigin(self.savedOrigin);
      				self iprintln("^6Position loaded");
      			}
      		}
      		
      		wait .01;
      	}
      }
      

      Untested.

      Vulgarundefined 2 Replies Last reply
      1
      • TheHiddenHourundefined TheHiddenHour

        Vulgar

        toggleSaveAndLoad() {
        	if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) {
        		self.saveAndLoad = true;
        		self thread saveAndLoad();
        	}
        	else {
        		self.saveAndLoad = false;
        		self notify("endSaveAndLoad");
        	}
        	msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]";
        	self iprintln(msg);
        }
        
        saveAndLoad() {
        	self endon("disconnect");
        	self endon("endSaveAndLoad")
        	
        	for(;;) {
        		if(self getStance() == "crouch") {
        			if(self actionSlotTwoButtonPressed()) { // Save location 
        				self.savedOrigin = self.origin;
        				self.savedAngles = self.angles;
        				self iprintln("^5Position saved");
        			}
        			else if(self actionSlotOneButtonPressed()) { // Load location 
        				self setPlayerAngles(self.savedAngles);
        				self setOrigin(self.savedOrigin);
        				self iprintln("^6Position loaded");
        			}
        		}
        		
        		wait .01;
        	}
        }
        

        Untested.

        Vulgarundefined Offline
        Vulgarundefined Offline
        Vulgar
        wrote on last edited by
        #3

        TheHiddenHour I'll give it a test, thanks mate.

        1 Reply Last reply
        0
        • TheHiddenHourundefined TheHiddenHour

          Vulgar

          toggleSaveAndLoad() {
          	if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) {
          		self.saveAndLoad = true;
          		self thread saveAndLoad();
          	}
          	else {
          		self.saveAndLoad = false;
          		self notify("endSaveAndLoad");
          	}
          	msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]";
          	self iprintln(msg);
          }
          
          saveAndLoad() {
          	self endon("disconnect");
          	self endon("endSaveAndLoad")
          	
          	for(;;) {
          		if(self getStance() == "crouch") {
          			if(self actionSlotTwoButtonPressed()) { // Save location 
          				self.savedOrigin = self.origin;
          				self.savedAngles = self.angles;
          				self iprintln("^5Position saved");
          			}
          			else if(self actionSlotOneButtonPressed()) { // Load location 
          				self setPlayerAngles(self.savedAngles);
          				self setOrigin(self.savedOrigin);
          				self iprintln("^6Position loaded");
          			}
          		}
          		
          		wait .01;
          	}
          }
          

          Untested.

          Vulgarundefined Offline
          Vulgarundefined Offline
          Vulgar
          wrote on last edited by
          #4

          TheHiddenHour It performs the same Save and Load as current, it doesn't respawn you on your saved position, unfortunately.

          TheHiddenHourundefined 1 Reply Last reply
          0
          • Vulgarundefined Vulgar

            TheHiddenHour It performs the same Save and Load as current, it doesn't respawn you on your saved position, unfortunately.

            TheHiddenHourundefined Offline
            TheHiddenHourundefined Offline
            TheHiddenHour
            Contributor
            wrote on last edited by
            #5

            Vulgar Put this in onPlayerSpawned() after the waittill

            if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
            	self setPlayerAngles(self.savedAngles);
            	self setOrigin(self.savedOrigin);
            }
            
            Duui YTundefined 1 Reply Last reply
            1
            • TheHiddenHourundefined TheHiddenHour

              Vulgar Put this in onPlayerSpawned() after the waittill

              if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
              	self setPlayerAngles(self.savedAngles);
              	self setOrigin(self.savedOrigin);
              }
              
              Duui YTundefined Offline
              Duui YTundefined Offline
              Duui YT
              wrote on last edited by
              #6

              TheHiddenHour dont work

              TheHiddenHourundefined 1 Reply Last reply
              0
              • Duui YTundefined Duui YT

                TheHiddenHour dont work

                TheHiddenHourundefined Offline
                TheHiddenHourundefined Offline
                TheHiddenHour
                Contributor
                wrote on last edited by
                #7

                Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

                Duui YTundefined 2 Replies Last reply
                0
                • TheHiddenHourundefined TheHiddenHour

                  Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

                  Duui YTundefined Offline
                  Duui YTundefined Offline
                  Duui YT
                  wrote on last edited by
                  #8

                  TheHiddenHour can you fix it

                  1 Reply Last reply
                  0
                  • TheHiddenHourundefined TheHiddenHour

                    Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

                    Duui YTundefined Offline
                    Duui YTundefined Offline
                    Duui YT
                    wrote on last edited by
                    #9

                    TheHiddenHour can you fix the code

                    TheHiddenHourundefined 1 Reply Last reply
                    0
                    • Duui YTundefined Duui YT

                      TheHiddenHour can you fix the code

                      TheHiddenHourundefined Offline
                      TheHiddenHourundefined Offline
                      TheHiddenHour
                      Contributor
                      wrote on last edited by
                      #10

                      Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                      Here's a simple example that should get you started if you know how to script

                      init() {
                      	level thread onPlayerConnect();
                      }
                      
                      onPlayerConnect() {
                      	level waittill("connected", player);
                      	
                      	player thread onPlayerSpawned();
                      }
                      
                      onPlayerSpawned() {
                      	self endon("disconnect");
                      	
                      	for(;;) {
                      		self waittill("spawned_player");
                      		
                      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                      			self moveToSavedLocation();
                      		}
                      	}
                      }
                      
                      // Set saved location 
                      saveLocation() {
                      	self.savedOrigin = self.origin;
                      	self.savedAngles = self.angles;
                      	
                      	self iprintln("^1Saved location");
                      }
                      
                      // Move entity to saved location 
                      moveToSavedLocation() {
                      	self setOrigin(self.savedOrigin);
                      	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                      	
                      	self iprintln("^1Moved to saved location");
                      }
                      
                      // Erase saved location to prevent spawning on it 
                      eraseSavedLocation() {
                      	self.savedOrigin = undefined;
                      	self.savedAngles = undefined;
                      	
                      	self iprintln("^1Saved location erased");
                      }
                      
                      Duui YTundefined 2 Replies Last reply
                      2
                      • TheHiddenHourundefined TheHiddenHour

                        Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                        Here's a simple example that should get you started if you know how to script

                        init() {
                        	level thread onPlayerConnect();
                        }
                        
                        onPlayerConnect() {
                        	level waittill("connected", player);
                        	
                        	player thread onPlayerSpawned();
                        }
                        
                        onPlayerSpawned() {
                        	self endon("disconnect");
                        	
                        	for(;;) {
                        		self waittill("spawned_player");
                        		
                        		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                        			self moveToSavedLocation();
                        		}
                        	}
                        }
                        
                        // Set saved location 
                        saveLocation() {
                        	self.savedOrigin = self.origin;
                        	self.savedAngles = self.angles;
                        	
                        	self iprintln("^1Saved location");
                        }
                        
                        // Move entity to saved location 
                        moveToSavedLocation() {
                        	self setOrigin(self.savedOrigin);
                        	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                        	
                        	self iprintln("^1Moved to saved location");
                        }
                        
                        // Erase saved location to prevent spawning on it 
                        eraseSavedLocation() {
                        	self.savedOrigin = undefined;
                        	self.savedAngles = undefined;
                        	
                        	self iprintln("^1Saved location erased");
                        }
                        
                        Duui YTundefined Offline
                        Duui YTundefined Offline
                        Duui YT
                        wrote on last edited by
                        #11

                        TheHiddenHour idk any scripting

                        1 Reply Last reply
                        0
                        • TheHiddenHourundefined TheHiddenHour

                          Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                          Here's a simple example that should get you started if you know how to script

                          init() {
                          	level thread onPlayerConnect();
                          }
                          
                          onPlayerConnect() {
                          	level waittill("connected", player);
                          	
                          	player thread onPlayerSpawned();
                          }
                          
                          onPlayerSpawned() {
                          	self endon("disconnect");
                          	
                          	for(;;) {
                          		self waittill("spawned_player");
                          		
                          		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                          			self moveToSavedLocation();
                          		}
                          	}
                          }
                          
                          // Set saved location 
                          saveLocation() {
                          	self.savedOrigin = self.origin;
                          	self.savedAngles = self.angles;
                          	
                          	self iprintln("^1Saved location");
                          }
                          
                          // Move entity to saved location 
                          moveToSavedLocation() {
                          	self setOrigin(self.savedOrigin);
                          	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                          	
                          	self iprintln("^1Moved to saved location");
                          }
                          
                          // Erase saved location to prevent spawning on it 
                          eraseSavedLocation() {
                          	self.savedOrigin = undefined;
                          	self.savedAngles = undefined;
                          	
                          	self iprintln("^1Saved location erased");
                          }
                          
                          Duui YTundefined Offline
                          Duui YTundefined Offline
                          Duui YT
                          wrote on last edited by Duui YT
                          #12

                          TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                          TheHiddenHourundefined 1 Reply Last reply
                          0
                          • Duui YTundefined Duui YT

                            TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                            TheHiddenHourundefined Offline
                            TheHiddenHourundefined Offline
                            TheHiddenHour
                            Contributor
                            wrote on last edited by
                            #13

                            Duui YT Show me what you've got so far.

                            1 Reply Last reply
                            0
                            • Duui YTundefined Offline
                              Duui YTundefined Offline
                              Duui YT
                              wrote on last edited by Duui YT
                              #14

                              TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                              self add_option("SubM10", "saveLocation", ::saveLocation);
                              self add_option("SubM10", "Load", ::moveToSavedLocation); 
                              
                              TheHiddenHourundefined 1 Reply Last reply
                              0
                              • Duui YTundefined Duui YT

                                TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                                self add_option("SubM10", "saveLocation", ::saveLocation);
                                self add_option("SubM10", "Load", ::moveToSavedLocation); 
                                
                                TheHiddenHourundefined Offline
                                TheHiddenHourundefined Offline
                                TheHiddenHour
                                Contributor
                                wrote on last edited by
                                #15

                                Duui YT Did you add the rest to onPlayerSpawned()?

                                Duui YTundefined Codgogo_undefined 2 Replies Last reply
                                3
                                • TheHiddenHourundefined TheHiddenHour

                                  Duui YT Did you add the rest to onPlayerSpawned()?

                                  Duui YTundefined Offline
                                  Duui YTundefined Offline
                                  Duui YT
                                  wrote on last edited by
                                  #16

                                  TheHiddenHour yes i added both of them

                                  if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
                                  
                                  self moveToSavedLocation(); 
                                  
                                  1 Reply Last reply
                                  0
                                  • Duui YTundefined Offline
                                    Duui YTundefined Offline
                                    Duui YT
                                    wrote on last edited by Duui YT
                                    #17

                                    TheHiddenHour i did it like this

                                    onplayerspawned()
                                    {
                                        self endon( "disconnect" );
                                        level endon( "game_ended" );
                                        self freezecontrols(false);
                                        self.MenuInit = false;
                                        isFirstSpawn = true;
                                        for(;;)
                                        {
                                            if(isFirstSpawn)
                                            {
                                            	if (self isHost())
                                            	{
                                            		self iPrintln(" ^1 ");
                                    	        }
                                    	        isFirstSpawn = false;
                                            }
                                    		self waittill( "spawned_player" );         
                                            if(self is_bot()) self takeallweapons();
                                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                    		   self setPerk("specialty_fallheight");
                                    		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                    		{
                                    			if (!self.MenuInit)
                                    			{
                                    		        self moveToSavedLocation();
                                    			}
                                    		}
                                        }
                                    } 
                                    
                                    // Set saved location 
                                    saveLocation() {
                                    	self.savedOrigin = self.origin;
                                    	self.savedAngles = self.angles;
                                    	
                                    	self iprintln("^2Saved location when you die you will ^6spawn here");
                                    }
                                    
                                    // Move entity to saved location 
                                    moveToSavedLocation() {
                                    	self setOrigin(self.savedOrigin);
                                    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                                    	
                                    	self iprintln("^2Moved to saved location");
                                    }
                                    
                                    // Erase saved location to prevent spawning on it 
                                    eraseSavedLocation() {
                                    	self.savedOrigin = undefined;
                                    	self.savedAngles = undefined;
                                    	
                                    	self iprintln("^1Saved location erased");
                                    } 
                                    
                                    TheHiddenHourundefined 1 Reply Last reply
                                    0
                                    • Duui YTundefined Duui YT

                                      TheHiddenHour i did it like this

                                      onplayerspawned()
                                      {
                                          self endon( "disconnect" );
                                          level endon( "game_ended" );
                                          self freezecontrols(false);
                                          self.MenuInit = false;
                                          isFirstSpawn = true;
                                          for(;;)
                                          {
                                              if(isFirstSpawn)
                                              {
                                              	if (self isHost())
                                              	{
                                              		self iPrintln(" ^1 ");
                                      	        }
                                      	        isFirstSpawn = false;
                                              }
                                      		self waittill( "spawned_player" );         
                                              if(self is_bot()) self takeallweapons();
                                      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                      		   self setPerk("specialty_fallheight");
                                      		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                      		{
                                      			if (!self.MenuInit)
                                      			{
                                      		        self moveToSavedLocation();
                                      			}
                                      		}
                                          }
                                      } 
                                      
                                      // Set saved location 
                                      saveLocation() {
                                      	self.savedOrigin = self.origin;
                                      	self.savedAngles = self.angles;
                                      	
                                      	self iprintln("^2Saved location when you die you will ^6spawn here");
                                      }
                                      
                                      // Move entity to saved location 
                                      moveToSavedLocation() {
                                      	self setOrigin(self.savedOrigin);
                                      	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                                      	
                                      	self iprintln("^2Moved to saved location");
                                      }
                                      
                                      // Erase saved location to prevent spawning on it 
                                      eraseSavedLocation() {
                                      	self.savedOrigin = undefined;
                                      	self.savedAngles = undefined;
                                      	
                                      	self iprintln("^1Saved location erased");
                                      } 
                                      
                                      TheHiddenHourundefined Offline
                                      TheHiddenHourundefined Offline
                                      TheHiddenHour
                                      Contributor
                                      wrote on last edited by
                                      #18

                                      Duui YT

                                      if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                      		   self setPerk("specialty_fallheight");
                                      

                                      🤔

                                      if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                      		{
                                      			if (!self.MenuInit)
                                      			{
                                      		        self moveToSavedLocation();
                                      			}
                                      		}
                                      

                                      🤔 🤔 🤔

                                      Give this a try

                                      onplayerspawned()
                                      {
                                          self endon( "disconnect" );
                                          level endon( "game_ended" );
                                      	
                                          self freezecontrols(false);
                                          self.MenuInit = false;
                                          isFirstSpawn = true;
                                      	
                                          for(;;)
                                          {
                                      		self waittill( "spawned_player" );    
                                      		
                                              if(isFirstSpawn)
                                              {
                                              	if (self isHost())
                                              	{
                                              		self iPrintln(" ^1 ");
                                      	        }
                                      	        isFirstSpawn = false;
                                              }
                                      		
                                              if(self is_bot())
                                      			self takeallweapons();
                                      		
                                      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                      		   self moveToSavedLocation();
                                      	   
                                      		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                      		{
                                      			if (!self.MenuInit)
                                      			{
                                      		        // self moveToSavedLocation();
                                      			}
                                      		}
                                          }
                                      } 
                                      
                                      Duui YTundefined 1 Reply Last reply
                                      1
                                      • TheHiddenHourundefined TheHiddenHour

                                        Duui YT

                                        if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                        		   self setPerk("specialty_fallheight");
                                        

                                        🤔

                                        if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                        		{
                                        			if (!self.MenuInit)
                                        			{
                                        		        self moveToSavedLocation();
                                        			}
                                        		}
                                        

                                        🤔 🤔 🤔

                                        Give this a try

                                        onplayerspawned()
                                        {
                                            self endon( "disconnect" );
                                            level endon( "game_ended" );
                                        	
                                            self freezecontrols(false);
                                            self.MenuInit = false;
                                            isFirstSpawn = true;
                                        	
                                            for(;;)
                                            {
                                        		self waittill( "spawned_player" );    
                                        		
                                                if(isFirstSpawn)
                                                {
                                                	if (self isHost())
                                                	{
                                                		self iPrintln(" ^1 ");
                                        	        }
                                        	        isFirstSpawn = false;
                                                }
                                        		
                                                if(self is_bot())
                                        			self takeallweapons();
                                        		
                                        		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                        		   self moveToSavedLocation();
                                        	   
                                        		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                        		{
                                        			if (!self.MenuInit)
                                        			{
                                        		        // self moveToSavedLocation();
                                        			}
                                        		}
                                            }
                                        } 
                                        
                                        Duui YTundefined Offline
                                        Duui YTundefined Offline
                                        Duui YT
                                        wrote on last edited by
                                        #19

                                        TheHiddenHour it works but when i try binding it it says it is bad

                                        buttonMonitorsaveandlaod()
                                        {
                                            self endon("disconnect");
                                            
                                            for(;;)
                                            {
                                                if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                    self saveLocation();
                                                wait .05;
                                            }
                                        } 
                                        
                                        TheHiddenHourundefined Cahzundefined 2 Replies Last reply
                                        1
                                        • Duui YTundefined Duui YT

                                          TheHiddenHour it works but when i try binding it it says it is bad

                                          buttonMonitorsaveandlaod()
                                          {
                                              self endon("disconnect");
                                              
                                              for(;;)
                                              {
                                                  if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                      self saveLocation();
                                                  wait .05;
                                              }
                                          } 
                                          
                                          TheHiddenHourundefined Offline
                                          TheHiddenHourundefined Offline
                                          TheHiddenHour
                                          Contributor
                                          wrote on last edited by
                                          #20

                                          Duui YT

                                          it says it is bad

                                          Elaborate.

                                          1 Reply Last reply
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