Respawn on Saved Position Code?
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Hi,
I have tried different variations and, I must be being stupid, as I can't get it to Respawn on my Saved Location.
Can anyone assist, this is the current code I have for my Save and Load:
saveandload()
{
if (self.snl == 0) { self iprintln("^5Save and Load Enabled"); self iprintln("Crouch and Press [{+actionslot 2}] To Save"); self iprintln("Crouch and Press [{+actionslot 1}] To Load"); self thread dosaveandload(); self.snl = 1; } else { self iprintln("^1Save and Load Disabled"); self.snl = 0; self notify("SaveandLoad"); }
}
dosaveandload()
{
self endon("disconnect"); self endon("SaveandLoad"); load = 0; for(;;) { if (self actionslottwobuttonpressed() && self GetStance() == "crouch" && self.snl == 1) { self.o = self.origin; self.a = self.angles; load = 1; self iprintln("^5Position Saved"); wait 2; } if (self actionslotonebuttonpressed() && self GetStance() == "crouch" && load == 1 && self.snl == 1) { self setplayerangles(self.a); self setorigin(self.o); } wait 0.05;
}
Thanks in advance. -
toggleSaveAndLoad() { if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) { self.saveAndLoad = true; self thread saveAndLoad(); } else { self.saveAndLoad = false; self notify("endSaveAndLoad"); } msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]"; self iprintln(msg); } saveAndLoad() { self endon("disconnect"); self endon("endSaveAndLoad") for(;;) { if(self getStance() == "crouch") { if(self actionSlotTwoButtonPressed()) { // Save location self.savedOrigin = self.origin; self.savedAngles = self.angles; self iprintln("^5Position saved"); } else if(self actionSlotOneButtonPressed()) { // Load location self setPlayerAngles(self.savedAngles); self setOrigin(self.savedOrigin); self iprintln("^6Position loaded"); } } wait .01; } }
Untested.
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TheHiddenHour I'll give it a test, thanks mate.
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TheHiddenHour It performs the same Save and Load as current, it doesn't respawn you on your saved position, unfortunately.
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Vulgar Put this in
onPlayerSpawned()
after thewaittill
if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) { self setPlayerAngles(self.savedAngles); self setOrigin(self.savedOrigin); }
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TheHiddenHour dont work
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Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.
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TheHiddenHour can you fix it
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TheHiddenHour can you fix the code
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Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.
Here's a simple example that should get you started if you know how to script
init() { level thread onPlayerConnect(); } onPlayerConnect() { level waittill("connected", player); player thread onPlayerSpawned(); } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) { self moveToSavedLocation(); } } } // Set saved location saveLocation() { self.savedOrigin = self.origin; self.savedAngles = self.angles; self iprintln("^1Saved location"); } // Move entity to saved location moveToSavedLocation() { self setOrigin(self.savedOrigin); self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles self iprintln("^1Moved to saved location"); } // Erase saved location to prevent spawning on it eraseSavedLocation() { self.savedOrigin = undefined; self.savedAngles = undefined; self iprintln("^1Saved location erased"); }
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TheHiddenHour idk any scripting
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TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it
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Duui YT Show me what you've got so far.
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TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die
self add_option("SubM10", "saveLocation", ::saveLocation); self add_option("SubM10", "Load", ::moveToSavedLocation);
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Duui YT Did you add the rest to
onPlayerSpawned()
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TheHiddenHour yes i added both of them
if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
self moveToSavedLocation();
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TheHiddenHour i did it like this
onplayerspawned() { self endon( "disconnect" ); level endon( "game_ended" ); self freezecontrols(false); self.MenuInit = false; isFirstSpawn = true; for(;;) { if(isFirstSpawn) { if (self isHost()) { self iPrintln(" ^1 "); } isFirstSpawn = false; } self waittill( "spawned_player" ); if(self is_bot()) self takeallweapons(); if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) self setPerk("specialty_fallheight"); if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified") { if (!self.MenuInit) { self moveToSavedLocation(); } } } }
// Set saved location saveLocation() { self.savedOrigin = self.origin; self.savedAngles = self.angles; self iprintln("^2Saved location when you die you will ^6spawn here"); } // Move entity to saved location moveToSavedLocation() { self setOrigin(self.savedOrigin); self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles self iprintln("^2Moved to saved location"); } // Erase saved location to prevent spawning on it eraseSavedLocation() { self.savedOrigin = undefined; self.savedAngles = undefined; self iprintln("^1Saved location erased"); }
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if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) self setPerk("specialty_fallheight");
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified") { if (!self.MenuInit) { self moveToSavedLocation(); } }
Give this a try
onplayerspawned() { self endon( "disconnect" ); level endon( "game_ended" ); self freezecontrols(false); self.MenuInit = false; isFirstSpawn = true; for(;;) { self waittill( "spawned_player" ); if(isFirstSpawn) { if (self isHost()) { self iPrintln(" ^1 "); } isFirstSpawn = false; } if(self is_bot()) self takeallweapons(); if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) self moveToSavedLocation(); if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified") { if (!self.MenuInit) { // self moveToSavedLocation(); } } } }
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TheHiddenHour it works but when i try binding it it says it is bad
buttonMonitorsaveandlaod() { self endon("disconnect"); for(;;) { if(self getStance() == "crouch" && self actionslottwobuttonpressed()) self saveLocation(); wait .05; } }
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