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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • Vulgarundefined Vulgar

    Hi,

    I have tried different variations and, I must be being stupid, as I can't get it to Respawn on my Saved Location.

    Can anyone assist, this is the current code I have for my Save and Load:

    saveandload()

    {

    if (self.snl == 0)
    
    {
    
        self iprintln("^5Save and Load Enabled");
    
        self iprintln("Crouch and Press [{+actionslot 2}] To Save");
    
        self iprintln("Crouch and Press [{+actionslot 1}] To Load");
    
        self thread dosaveandload();
    
        self.snl = 1;
    
    }
    
    else
    
    {
    
        self iprintln("^1Save and Load Disabled");
    
        self.snl = 0;
    
        self notify("SaveandLoad");
    
    }
    

    }

    dosaveandload()

    {

    self endon("disconnect");
    
    self endon("SaveandLoad");
    
    load = 0;
    
    for(;;)
    
    {
    
    if (self actionslottwobuttonpressed() && self GetStance() == "crouch" && self.snl == 1)
    
    {
    
        self.o = self.origin;
    
        self.a = self.angles;
    
        load = 1;
    
        self iprintln("^5Position Saved");
    
        wait 2;
    
    }
    
    if (self actionslotonebuttonpressed() && self GetStance() == "crouch" && load == 1 && self.snl == 1)
    
    {
    
        self setplayerangles(self.a);
    
        self setorigin(self.o);
    
    }
    
    wait 0.05;
    

    }
    Thanks in advance.

    TheHiddenHourundefined Offline
    TheHiddenHourundefined Offline
    TheHiddenHour
    Contributor
    wrote on last edited by
    #2

    Vulgar

    toggleSaveAndLoad() {
    	if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) {
    		self.saveAndLoad = true;
    		self thread saveAndLoad();
    	}
    	else {
    		self.saveAndLoad = false;
    		self notify("endSaveAndLoad");
    	}
    	msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]";
    	self iprintln(msg);
    }
    
    saveAndLoad() {
    	self endon("disconnect");
    	self endon("endSaveAndLoad")
    	
    	for(;;) {
    		if(self getStance() == "crouch") {
    			if(self actionSlotTwoButtonPressed()) { // Save location 
    				self.savedOrigin = self.origin;
    				self.savedAngles = self.angles;
    				self iprintln("^5Position saved");
    			}
    			else if(self actionSlotOneButtonPressed()) { // Load location 
    				self setPlayerAngles(self.savedAngles);
    				self setOrigin(self.savedOrigin);
    				self iprintln("^6Position loaded");
    			}
    		}
    		
    		wait .01;
    	}
    }
    

    Untested.

    Vulgarundefined 2 Replies Last reply
    1
    • TheHiddenHourundefined TheHiddenHour

      Vulgar

      toggleSaveAndLoad() {
      	if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) {
      		self.saveAndLoad = true;
      		self thread saveAndLoad();
      	}
      	else {
      		self.saveAndLoad = false;
      		self notify("endSaveAndLoad");
      	}
      	msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]";
      	self iprintln(msg);
      }
      
      saveAndLoad() {
      	self endon("disconnect");
      	self endon("endSaveAndLoad")
      	
      	for(;;) {
      		if(self getStance() == "crouch") {
      			if(self actionSlotTwoButtonPressed()) { // Save location 
      				self.savedOrigin = self.origin;
      				self.savedAngles = self.angles;
      				self iprintln("^5Position saved");
      			}
      			else if(self actionSlotOneButtonPressed()) { // Load location 
      				self setPlayerAngles(self.savedAngles);
      				self setOrigin(self.savedOrigin);
      				self iprintln("^6Position loaded");
      			}
      		}
      		
      		wait .01;
      	}
      }
      

      Untested.

      Vulgarundefined Offline
      Vulgarundefined Offline
      Vulgar
      wrote on last edited by
      #3

      TheHiddenHour I'll give it a test, thanks mate.

      1 Reply Last reply
      0
      • TheHiddenHourundefined TheHiddenHour

        Vulgar

        toggleSaveAndLoad() {
        	if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) {
        		self.saveAndLoad = true;
        		self thread saveAndLoad();
        	}
        	else {
        		self.saveAndLoad = false;
        		self notify("endSaveAndLoad");
        	}
        	msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]";
        	self iprintln(msg);
        }
        
        saveAndLoad() {
        	self endon("disconnect");
        	self endon("endSaveAndLoad")
        	
        	for(;;) {
        		if(self getStance() == "crouch") {
        			if(self actionSlotTwoButtonPressed()) { // Save location 
        				self.savedOrigin = self.origin;
        				self.savedAngles = self.angles;
        				self iprintln("^5Position saved");
        			}
        			else if(self actionSlotOneButtonPressed()) { // Load location 
        				self setPlayerAngles(self.savedAngles);
        				self setOrigin(self.savedOrigin);
        				self iprintln("^6Position loaded");
        			}
        		}
        		
        		wait .01;
        	}
        }
        

        Untested.

        Vulgarundefined Offline
        Vulgarundefined Offline
        Vulgar
        wrote on last edited by
        #4

        TheHiddenHour It performs the same Save and Load as current, it doesn't respawn you on your saved position, unfortunately.

        TheHiddenHourundefined 1 Reply Last reply
        0
        • Vulgarundefined Vulgar

          TheHiddenHour It performs the same Save and Load as current, it doesn't respawn you on your saved position, unfortunately.

          TheHiddenHourundefined Offline
          TheHiddenHourundefined Offline
          TheHiddenHour
          Contributor
          wrote on last edited by
          #5

          Vulgar Put this in onPlayerSpawned() after the waittill

          if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
          	self setPlayerAngles(self.savedAngles);
          	self setOrigin(self.savedOrigin);
          }
          
          Duui YTundefined 1 Reply Last reply
          1
          • TheHiddenHourundefined TheHiddenHour

            Vulgar Put this in onPlayerSpawned() after the waittill

            if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
            	self setPlayerAngles(self.savedAngles);
            	self setOrigin(self.savedOrigin);
            }
            
            Duui YTundefined Offline
            Duui YTundefined Offline
            Duui YT
            wrote on last edited by
            #6

            TheHiddenHour dont work

            TheHiddenHourundefined 1 Reply Last reply
            0
            • Duui YTundefined Duui YT

              TheHiddenHour dont work

              TheHiddenHourundefined Offline
              TheHiddenHourundefined Offline
              TheHiddenHour
              Contributor
              wrote on last edited by
              #7

              Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

              Duui YTundefined 2 Replies Last reply
              0
              • TheHiddenHourundefined TheHiddenHour

                Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

                Duui YTundefined Offline
                Duui YTundefined Offline
                Duui YT
                wrote on last edited by
                #8

                TheHiddenHour can you fix it

                1 Reply Last reply
                0
                • TheHiddenHourundefined TheHiddenHour

                  Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

                  Duui YTundefined Offline
                  Duui YTundefined Offline
                  Duui YT
                  wrote on last edited by
                  #9

                  TheHiddenHour can you fix the code

                  TheHiddenHourundefined 1 Reply Last reply
                  0
                  • Duui YTundefined Duui YT

                    TheHiddenHour can you fix the code

                    TheHiddenHourundefined Offline
                    TheHiddenHourundefined Offline
                    TheHiddenHour
                    Contributor
                    wrote on last edited by
                    #10

                    Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                    Here's a simple example that should get you started if you know how to script

                    init() {
                    	level thread onPlayerConnect();
                    }
                    
                    onPlayerConnect() {
                    	level waittill("connected", player);
                    	
                    	player thread onPlayerSpawned();
                    }
                    
                    onPlayerSpawned() {
                    	self endon("disconnect");
                    	
                    	for(;;) {
                    		self waittill("spawned_player");
                    		
                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                    			self moveToSavedLocation();
                    		}
                    	}
                    }
                    
                    // Set saved location 
                    saveLocation() {
                    	self.savedOrigin = self.origin;
                    	self.savedAngles = self.angles;
                    	
                    	self iprintln("^1Saved location");
                    }
                    
                    // Move entity to saved location 
                    moveToSavedLocation() {
                    	self setOrigin(self.savedOrigin);
                    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                    	
                    	self iprintln("^1Moved to saved location");
                    }
                    
                    // Erase saved location to prevent spawning on it 
                    eraseSavedLocation() {
                    	self.savedOrigin = undefined;
                    	self.savedAngles = undefined;
                    	
                    	self iprintln("^1Saved location erased");
                    }
                    
                    Duui YTundefined 2 Replies Last reply
                    2
                    • TheHiddenHourundefined TheHiddenHour

                      Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                      Here's a simple example that should get you started if you know how to script

                      init() {
                      	level thread onPlayerConnect();
                      }
                      
                      onPlayerConnect() {
                      	level waittill("connected", player);
                      	
                      	player thread onPlayerSpawned();
                      }
                      
                      onPlayerSpawned() {
                      	self endon("disconnect");
                      	
                      	for(;;) {
                      		self waittill("spawned_player");
                      		
                      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                      			self moveToSavedLocation();
                      		}
                      	}
                      }
                      
                      // Set saved location 
                      saveLocation() {
                      	self.savedOrigin = self.origin;
                      	self.savedAngles = self.angles;
                      	
                      	self iprintln("^1Saved location");
                      }
                      
                      // Move entity to saved location 
                      moveToSavedLocation() {
                      	self setOrigin(self.savedOrigin);
                      	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                      	
                      	self iprintln("^1Moved to saved location");
                      }
                      
                      // Erase saved location to prevent spawning on it 
                      eraseSavedLocation() {
                      	self.savedOrigin = undefined;
                      	self.savedAngles = undefined;
                      	
                      	self iprintln("^1Saved location erased");
                      }
                      
                      Duui YTundefined Offline
                      Duui YTundefined Offline
                      Duui YT
                      wrote on last edited by
                      #11

                      TheHiddenHour idk any scripting

                      1 Reply Last reply
                      0
                      • TheHiddenHourundefined TheHiddenHour

                        Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                        Here's a simple example that should get you started if you know how to script

                        init() {
                        	level thread onPlayerConnect();
                        }
                        
                        onPlayerConnect() {
                        	level waittill("connected", player);
                        	
                        	player thread onPlayerSpawned();
                        }
                        
                        onPlayerSpawned() {
                        	self endon("disconnect");
                        	
                        	for(;;) {
                        		self waittill("spawned_player");
                        		
                        		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                        			self moveToSavedLocation();
                        		}
                        	}
                        }
                        
                        // Set saved location 
                        saveLocation() {
                        	self.savedOrigin = self.origin;
                        	self.savedAngles = self.angles;
                        	
                        	self iprintln("^1Saved location");
                        }
                        
                        // Move entity to saved location 
                        moveToSavedLocation() {
                        	self setOrigin(self.savedOrigin);
                        	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                        	
                        	self iprintln("^1Moved to saved location");
                        }
                        
                        // Erase saved location to prevent spawning on it 
                        eraseSavedLocation() {
                        	self.savedOrigin = undefined;
                        	self.savedAngles = undefined;
                        	
                        	self iprintln("^1Saved location erased");
                        }
                        
                        Duui YTundefined Offline
                        Duui YTundefined Offline
                        Duui YT
                        wrote on last edited by Duui YT
                        #12

                        TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                        TheHiddenHourundefined 1 Reply Last reply
                        0
                        • Duui YTundefined Duui YT

                          TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                          TheHiddenHourundefined Offline
                          TheHiddenHourundefined Offline
                          TheHiddenHour
                          Contributor
                          wrote on last edited by
                          #13

                          Duui YT Show me what you've got so far.

                          1 Reply Last reply
                          0
                          • Duui YTundefined Offline
                            Duui YTundefined Offline
                            Duui YT
                            wrote on last edited by Duui YT
                            #14

                            TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                            self add_option("SubM10", "saveLocation", ::saveLocation);
                            self add_option("SubM10", "Load", ::moveToSavedLocation); 
                            
                            TheHiddenHourundefined 1 Reply Last reply
                            0
                            • Duui YTundefined Duui YT

                              TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                              self add_option("SubM10", "saveLocation", ::saveLocation);
                              self add_option("SubM10", "Load", ::moveToSavedLocation); 
                              
                              TheHiddenHourundefined Offline
                              TheHiddenHourundefined Offline
                              TheHiddenHour
                              Contributor
                              wrote on last edited by
                              #15

                              Duui YT Did you add the rest to onPlayerSpawned()?

                              Duui YTundefined Codgogo_undefined 2 Replies Last reply
                              3
                              • TheHiddenHourundefined TheHiddenHour

                                Duui YT Did you add the rest to onPlayerSpawned()?

                                Duui YTundefined Offline
                                Duui YTundefined Offline
                                Duui YT
                                wrote on last edited by
                                #16

                                TheHiddenHour yes i added both of them

                                if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
                                
                                self moveToSavedLocation(); 
                                
                                1 Reply Last reply
                                0
                                • Duui YTundefined Offline
                                  Duui YTundefined Offline
                                  Duui YT
                                  wrote on last edited by Duui YT
                                  #17

                                  TheHiddenHour i did it like this

                                  onplayerspawned()
                                  {
                                      self endon( "disconnect" );
                                      level endon( "game_ended" );
                                      self freezecontrols(false);
                                      self.MenuInit = false;
                                      isFirstSpawn = true;
                                      for(;;)
                                      {
                                          if(isFirstSpawn)
                                          {
                                          	if (self isHost())
                                          	{
                                          		self iPrintln(" ^1 ");
                                  	        }
                                  	        isFirstSpawn = false;
                                          }
                                  		self waittill( "spawned_player" );         
                                          if(self is_bot()) self takeallweapons();
                                  		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                  		   self setPerk("specialty_fallheight");
                                  		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                  		{
                                  			if (!self.MenuInit)
                                  			{
                                  		        self moveToSavedLocation();
                                  			}
                                  		}
                                      }
                                  } 
                                  
                                  // Set saved location 
                                  saveLocation() {
                                  	self.savedOrigin = self.origin;
                                  	self.savedAngles = self.angles;
                                  	
                                  	self iprintln("^2Saved location when you die you will ^6spawn here");
                                  }
                                  
                                  // Move entity to saved location 
                                  moveToSavedLocation() {
                                  	self setOrigin(self.savedOrigin);
                                  	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                                  	
                                  	self iprintln("^2Moved to saved location");
                                  }
                                  
                                  // Erase saved location to prevent spawning on it 
                                  eraseSavedLocation() {
                                  	self.savedOrigin = undefined;
                                  	self.savedAngles = undefined;
                                  	
                                  	self iprintln("^1Saved location erased");
                                  } 
                                  
                                  TheHiddenHourundefined 1 Reply Last reply
                                  0
                                  • Duui YTundefined Duui YT

                                    TheHiddenHour i did it like this

                                    onplayerspawned()
                                    {
                                        self endon( "disconnect" );
                                        level endon( "game_ended" );
                                        self freezecontrols(false);
                                        self.MenuInit = false;
                                        isFirstSpawn = true;
                                        for(;;)
                                        {
                                            if(isFirstSpawn)
                                            {
                                            	if (self isHost())
                                            	{
                                            		self iPrintln(" ^1 ");
                                    	        }
                                    	        isFirstSpawn = false;
                                            }
                                    		self waittill( "spawned_player" );         
                                            if(self is_bot()) self takeallweapons();
                                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                    		   self setPerk("specialty_fallheight");
                                    		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                    		{
                                    			if (!self.MenuInit)
                                    			{
                                    		        self moveToSavedLocation();
                                    			}
                                    		}
                                        }
                                    } 
                                    
                                    // Set saved location 
                                    saveLocation() {
                                    	self.savedOrigin = self.origin;
                                    	self.savedAngles = self.angles;
                                    	
                                    	self iprintln("^2Saved location when you die you will ^6spawn here");
                                    }
                                    
                                    // Move entity to saved location 
                                    moveToSavedLocation() {
                                    	self setOrigin(self.savedOrigin);
                                    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                                    	
                                    	self iprintln("^2Moved to saved location");
                                    }
                                    
                                    // Erase saved location to prevent spawning on it 
                                    eraseSavedLocation() {
                                    	self.savedOrigin = undefined;
                                    	self.savedAngles = undefined;
                                    	
                                    	self iprintln("^1Saved location erased");
                                    } 
                                    
                                    TheHiddenHourundefined Offline
                                    TheHiddenHourundefined Offline
                                    TheHiddenHour
                                    Contributor
                                    wrote on last edited by
                                    #18

                                    Duui YT

                                    if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                    		   self setPerk("specialty_fallheight");
                                    

                                    🤔

                                    if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                    		{
                                    			if (!self.MenuInit)
                                    			{
                                    		        self moveToSavedLocation();
                                    			}
                                    		}
                                    

                                    🤔 🤔 🤔

                                    Give this a try

                                    onplayerspawned()
                                    {
                                        self endon( "disconnect" );
                                        level endon( "game_ended" );
                                    	
                                        self freezecontrols(false);
                                        self.MenuInit = false;
                                        isFirstSpawn = true;
                                    	
                                        for(;;)
                                        {
                                    		self waittill( "spawned_player" );    
                                    		
                                            if(isFirstSpawn)
                                            {
                                            	if (self isHost())
                                            	{
                                            		self iPrintln(" ^1 ");
                                    	        }
                                    	        isFirstSpawn = false;
                                            }
                                    		
                                            if(self is_bot())
                                    			self takeallweapons();
                                    		
                                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                    		   self moveToSavedLocation();
                                    	   
                                    		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                    		{
                                    			if (!self.MenuInit)
                                    			{
                                    		        // self moveToSavedLocation();
                                    			}
                                    		}
                                        }
                                    } 
                                    
                                    Duui YTundefined 1 Reply Last reply
                                    1
                                    • TheHiddenHourundefined TheHiddenHour

                                      Duui YT

                                      if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                      		   self setPerk("specialty_fallheight");
                                      

                                      🤔

                                      if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                      		{
                                      			if (!self.MenuInit)
                                      			{
                                      		        self moveToSavedLocation();
                                      			}
                                      		}
                                      

                                      🤔 🤔 🤔

                                      Give this a try

                                      onplayerspawned()
                                      {
                                          self endon( "disconnect" );
                                          level endon( "game_ended" );
                                      	
                                          self freezecontrols(false);
                                          self.MenuInit = false;
                                          isFirstSpawn = true;
                                      	
                                          for(;;)
                                          {
                                      		self waittill( "spawned_player" );    
                                      		
                                              if(isFirstSpawn)
                                              {
                                              	if (self isHost())
                                              	{
                                              		self iPrintln(" ^1 ");
                                      	        }
                                      	        isFirstSpawn = false;
                                              }
                                      		
                                              if(self is_bot())
                                      			self takeallweapons();
                                      		
                                      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                      		   self moveToSavedLocation();
                                      	   
                                      		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                      		{
                                      			if (!self.MenuInit)
                                      			{
                                      		        // self moveToSavedLocation();
                                      			}
                                      		}
                                          }
                                      } 
                                      
                                      Duui YTundefined Offline
                                      Duui YTundefined Offline
                                      Duui YT
                                      wrote on last edited by
                                      #19

                                      TheHiddenHour it works but when i try binding it it says it is bad

                                      buttonMonitorsaveandlaod()
                                      {
                                          self endon("disconnect");
                                          
                                          for(;;)
                                          {
                                              if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                  self saveLocation();
                                              wait .05;
                                          }
                                      } 
                                      
                                      TheHiddenHourundefined Cahzundefined 2 Replies Last reply
                                      1
                                      • Duui YTundefined Duui YT

                                        TheHiddenHour it works but when i try binding it it says it is bad

                                        buttonMonitorsaveandlaod()
                                        {
                                            self endon("disconnect");
                                            
                                            for(;;)
                                            {
                                                if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                    self saveLocation();
                                                wait .05;
                                            }
                                        } 
                                        
                                        TheHiddenHourundefined Offline
                                        TheHiddenHourundefined Offline
                                        TheHiddenHour
                                        Contributor
                                        wrote on last edited by
                                        #20

                                        Duui YT

                                        it says it is bad

                                        Elaborate.

                                        1 Reply Last reply
                                        0
                                        • Duui YTundefined Duui YT

                                          TheHiddenHour it works but when i try binding it it says it is bad

                                          buttonMonitorsaveandlaod()
                                          {
                                              self endon("disconnect");
                                              
                                              for(;;)
                                              {
                                                  if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                      self saveLocation();
                                                  wait .05;
                                              }
                                          } 
                                          
                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #21

                                          Duui YT weird_face.png

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