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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • Vulgar Vulgar

    TheHiddenHour It performs the same Save and Load as current, it doesn't respawn you on your saved position, unfortunately.

    TheHiddenHour Offline
    TheHiddenHour Offline
    TheHiddenHour
    Contributor
    wrote on last edited by
    #5

    Vulgar Put this in onPlayerSpawned() after the waittill

    if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
    	self setPlayerAngles(self.savedAngles);
    	self setOrigin(self.savedOrigin);
    }
    
    Duui YT 1 Reply Last reply
    1
    • TheHiddenHour TheHiddenHour

      Vulgar Put this in onPlayerSpawned() after the waittill

      if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
      	self setPlayerAngles(self.savedAngles);
      	self setOrigin(self.savedOrigin);
      }
      
      Duui YT Offline
      Duui YT Offline
      Duui YT
      wrote on last edited by
      #6

      TheHiddenHour dont work

      TheHiddenHour 1 Reply Last reply
      0
      • Duui YT Duui YT

        TheHiddenHour dont work

        TheHiddenHour Offline
        TheHiddenHour Offline
        TheHiddenHour
        Contributor
        wrote on last edited by
        #7

        Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

        Duui YT 2 Replies Last reply
        0
        • TheHiddenHour TheHiddenHour

          Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

          Duui YT Offline
          Duui YT Offline
          Duui YT
          wrote on last edited by
          #8

          TheHiddenHour can you fix it

          1 Reply Last reply
          0
          • TheHiddenHour TheHiddenHour

            Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

            Duui YT Offline
            Duui YT Offline
            Duui YT
            wrote on last edited by
            #9

            TheHiddenHour can you fix the code

            TheHiddenHour 1 Reply Last reply
            0
            • Duui YT Duui YT

              TheHiddenHour can you fix the code

              TheHiddenHour Offline
              TheHiddenHour Offline
              TheHiddenHour
              Contributor
              wrote on last edited by
              #10

              Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

              Here's a simple example that should get you started if you know how to script

              init() {
              	level thread onPlayerConnect();
              }
              
              onPlayerConnect() {
              	level waittill("connected", player);
              	
              	player thread onPlayerSpawned();
              }
              
              onPlayerSpawned() {
              	self endon("disconnect");
              	
              	for(;;) {
              		self waittill("spawned_player");
              		
              		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
              			self moveToSavedLocation();
              		}
              	}
              }
              
              // Set saved location 
              saveLocation() {
              	self.savedOrigin = self.origin;
              	self.savedAngles = self.angles;
              	
              	self iprintln("^1Saved location");
              }
              
              // Move entity to saved location 
              moveToSavedLocation() {
              	self setOrigin(self.savedOrigin);
              	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
              	
              	self iprintln("^1Moved to saved location");
              }
              
              // Erase saved location to prevent spawning on it 
              eraseSavedLocation() {
              	self.savedOrigin = undefined;
              	self.savedAngles = undefined;
              	
              	self iprintln("^1Saved location erased");
              }
              
              Duui YT 2 Replies Last reply
              2
              • TheHiddenHour TheHiddenHour

                Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                Here's a simple example that should get you started if you know how to script

                init() {
                	level thread onPlayerConnect();
                }
                
                onPlayerConnect() {
                	level waittill("connected", player);
                	
                	player thread onPlayerSpawned();
                }
                
                onPlayerSpawned() {
                	self endon("disconnect");
                	
                	for(;;) {
                		self waittill("spawned_player");
                		
                		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                			self moveToSavedLocation();
                		}
                	}
                }
                
                // Set saved location 
                saveLocation() {
                	self.savedOrigin = self.origin;
                	self.savedAngles = self.angles;
                	
                	self iprintln("^1Saved location");
                }
                
                // Move entity to saved location 
                moveToSavedLocation() {
                	self setOrigin(self.savedOrigin);
                	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                	
                	self iprintln("^1Moved to saved location");
                }
                
                // Erase saved location to prevent spawning on it 
                eraseSavedLocation() {
                	self.savedOrigin = undefined;
                	self.savedAngles = undefined;
                	
                	self iprintln("^1Saved location erased");
                }
                
                Duui YT Offline
                Duui YT Offline
                Duui YT
                wrote on last edited by
                #11

                TheHiddenHour idk any scripting

                1 Reply Last reply
                0
                • TheHiddenHour TheHiddenHour

                  Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                  Here's a simple example that should get you started if you know how to script

                  init() {
                  	level thread onPlayerConnect();
                  }
                  
                  onPlayerConnect() {
                  	level waittill("connected", player);
                  	
                  	player thread onPlayerSpawned();
                  }
                  
                  onPlayerSpawned() {
                  	self endon("disconnect");
                  	
                  	for(;;) {
                  		self waittill("spawned_player");
                  		
                  		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                  			self moveToSavedLocation();
                  		}
                  	}
                  }
                  
                  // Set saved location 
                  saveLocation() {
                  	self.savedOrigin = self.origin;
                  	self.savedAngles = self.angles;
                  	
                  	self iprintln("^1Saved location");
                  }
                  
                  // Move entity to saved location 
                  moveToSavedLocation() {
                  	self setOrigin(self.savedOrigin);
                  	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                  	
                  	self iprintln("^1Moved to saved location");
                  }
                  
                  // Erase saved location to prevent spawning on it 
                  eraseSavedLocation() {
                  	self.savedOrigin = undefined;
                  	self.savedAngles = undefined;
                  	
                  	self iprintln("^1Saved location erased");
                  }
                  
                  Duui YT Offline
                  Duui YT Offline
                  Duui YT
                  wrote on last edited by Duui YT
                  #12

                  TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                  TheHiddenHour 1 Reply Last reply
                  0
                  • Duui YT Duui YT

                    TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                    TheHiddenHour Offline
                    TheHiddenHour Offline
                    TheHiddenHour
                    Contributor
                    wrote on last edited by
                    #13

                    Duui YT Show me what you've got so far.

                    1 Reply Last reply
                    0
                    • Duui YT Offline
                      Duui YT Offline
                      Duui YT
                      wrote on last edited by Duui YT
                      #14

                      TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                      self add_option("SubM10", "saveLocation", ::saveLocation);
                      self add_option("SubM10", "Load", ::moveToSavedLocation); 
                      
                      TheHiddenHour 1 Reply Last reply
                      0
                      • Duui YT Duui YT

                        TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                        self add_option("SubM10", "saveLocation", ::saveLocation);
                        self add_option("SubM10", "Load", ::moveToSavedLocation); 
                        
                        TheHiddenHour Offline
                        TheHiddenHour Offline
                        TheHiddenHour
                        Contributor
                        wrote on last edited by
                        #15

                        Duui YT Did you add the rest to onPlayerSpawned()?

                        Duui YT Codgogo_ 2 Replies Last reply
                        3
                        • TheHiddenHour TheHiddenHour

                          Duui YT Did you add the rest to onPlayerSpawned()?

                          Duui YT Offline
                          Duui YT Offline
                          Duui YT
                          wrote on last edited by
                          #16

                          TheHiddenHour yes i added both of them

                          if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
                          
                          self moveToSavedLocation(); 
                          
                          1 Reply Last reply
                          0
                          • Duui YT Offline
                            Duui YT Offline
                            Duui YT
                            wrote on last edited by Duui YT
                            #17

                            TheHiddenHour i did it like this

                            onplayerspawned()
                            {
                                self endon( "disconnect" );
                                level endon( "game_ended" );
                                self freezecontrols(false);
                                self.MenuInit = false;
                                isFirstSpawn = true;
                                for(;;)
                                {
                                    if(isFirstSpawn)
                                    {
                                    	if (self isHost())
                                    	{
                                    		self iPrintln(" ^1 ");
                            	        }
                            	        isFirstSpawn = false;
                                    }
                            		self waittill( "spawned_player" );         
                                    if(self is_bot()) self takeallweapons();
                            		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                            		   self setPerk("specialty_fallheight");
                            		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                            		{
                            			if (!self.MenuInit)
                            			{
                            		        self moveToSavedLocation();
                            			}
                            		}
                                }
                            } 
                            
                            // Set saved location 
                            saveLocation() {
                            	self.savedOrigin = self.origin;
                            	self.savedAngles = self.angles;
                            	
                            	self iprintln("^2Saved location when you die you will ^6spawn here");
                            }
                            
                            // Move entity to saved location 
                            moveToSavedLocation() {
                            	self setOrigin(self.savedOrigin);
                            	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                            	
                            	self iprintln("^2Moved to saved location");
                            }
                            
                            // Erase saved location to prevent spawning on it 
                            eraseSavedLocation() {
                            	self.savedOrigin = undefined;
                            	self.savedAngles = undefined;
                            	
                            	self iprintln("^1Saved location erased");
                            } 
                            
                            TheHiddenHour 1 Reply Last reply
                            0
                            • Duui YT Duui YT

                              TheHiddenHour i did it like this

                              onplayerspawned()
                              {
                                  self endon( "disconnect" );
                                  level endon( "game_ended" );
                                  self freezecontrols(false);
                                  self.MenuInit = false;
                                  isFirstSpawn = true;
                                  for(;;)
                                  {
                                      if(isFirstSpawn)
                                      {
                                      	if (self isHost())
                                      	{
                                      		self iPrintln(" ^1 ");
                              	        }
                              	        isFirstSpawn = false;
                                      }
                              		self waittill( "spawned_player" );         
                                      if(self is_bot()) self takeallweapons();
                              		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                              		   self setPerk("specialty_fallheight");
                              		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                              		{
                              			if (!self.MenuInit)
                              			{
                              		        self moveToSavedLocation();
                              			}
                              		}
                                  }
                              } 
                              
                              // Set saved location 
                              saveLocation() {
                              	self.savedOrigin = self.origin;
                              	self.savedAngles = self.angles;
                              	
                              	self iprintln("^2Saved location when you die you will ^6spawn here");
                              }
                              
                              // Move entity to saved location 
                              moveToSavedLocation() {
                              	self setOrigin(self.savedOrigin);
                              	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                              	
                              	self iprintln("^2Moved to saved location");
                              }
                              
                              // Erase saved location to prevent spawning on it 
                              eraseSavedLocation() {
                              	self.savedOrigin = undefined;
                              	self.savedAngles = undefined;
                              	
                              	self iprintln("^1Saved location erased");
                              } 
                              
                              TheHiddenHour Offline
                              TheHiddenHour Offline
                              TheHiddenHour
                              Contributor
                              wrote on last edited by
                              #18

                              Duui YT

                              if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                              		   self setPerk("specialty_fallheight");
                              

                              🤔

                              if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                              		{
                              			if (!self.MenuInit)
                              			{
                              		        self moveToSavedLocation();
                              			}
                              		}
                              

                              🤔 🤔 🤔

                              Give this a try

                              onplayerspawned()
                              {
                                  self endon( "disconnect" );
                                  level endon( "game_ended" );
                              	
                                  self freezecontrols(false);
                                  self.MenuInit = false;
                                  isFirstSpawn = true;
                              	
                                  for(;;)
                                  {
                              		self waittill( "spawned_player" );    
                              		
                                      if(isFirstSpawn)
                                      {
                                      	if (self isHost())
                                      	{
                                      		self iPrintln(" ^1 ");
                              	        }
                              	        isFirstSpawn = false;
                                      }
                              		
                                      if(self is_bot())
                              			self takeallweapons();
                              		
                              		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                              		   self moveToSavedLocation();
                              	   
                              		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                              		{
                              			if (!self.MenuInit)
                              			{
                              		        // self moveToSavedLocation();
                              			}
                              		}
                                  }
                              } 
                              
                              Duui YT 1 Reply Last reply
                              1
                              • TheHiddenHour TheHiddenHour

                                Duui YT

                                if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                		   self setPerk("specialty_fallheight");
                                

                                🤔

                                if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                		{
                                			if (!self.MenuInit)
                                			{
                                		        self moveToSavedLocation();
                                			}
                                		}
                                

                                🤔 🤔 🤔

                                Give this a try

                                onplayerspawned()
                                {
                                    self endon( "disconnect" );
                                    level endon( "game_ended" );
                                	
                                    self freezecontrols(false);
                                    self.MenuInit = false;
                                    isFirstSpawn = true;
                                	
                                    for(;;)
                                    {
                                		self waittill( "spawned_player" );    
                                		
                                        if(isFirstSpawn)
                                        {
                                        	if (self isHost())
                                        	{
                                        		self iPrintln(" ^1 ");
                                	        }
                                	        isFirstSpawn = false;
                                        }
                                		
                                        if(self is_bot())
                                			self takeallweapons();
                                		
                                		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                		   self moveToSavedLocation();
                                	   
                                		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                		{
                                			if (!self.MenuInit)
                                			{
                                		        // self moveToSavedLocation();
                                			}
                                		}
                                    }
                                } 
                                
                                Duui YT Offline
                                Duui YT Offline
                                Duui YT
                                wrote on last edited by
                                #19

                                TheHiddenHour it works but when i try binding it it says it is bad

                                buttonMonitorsaveandlaod()
                                {
                                    self endon("disconnect");
                                    
                                    for(;;)
                                    {
                                        if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                            self saveLocation();
                                        wait .05;
                                    }
                                } 
                                
                                TheHiddenHour Cahz 2 Replies Last reply
                                1
                                • Duui YT Duui YT

                                  TheHiddenHour it works but when i try binding it it says it is bad

                                  buttonMonitorsaveandlaod()
                                  {
                                      self endon("disconnect");
                                      
                                      for(;;)
                                      {
                                          if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                              self saveLocation();
                                          wait .05;
                                      }
                                  } 
                                  
                                  TheHiddenHour Offline
                                  TheHiddenHour Offline
                                  TheHiddenHour
                                  Contributor
                                  wrote on last edited by
                                  #20

                                  Duui YT

                                  it says it is bad

                                  Elaborate.

                                  1 Reply Last reply
                                  0
                                  • Duui YT Duui YT

                                    TheHiddenHour it works but when i try binding it it says it is bad

                                    buttonMonitorsaveandlaod()
                                    {
                                        self endon("disconnect");
                                        
                                        for(;;)
                                        {
                                            if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                self saveLocation();
                                            wait .05;
                                        }
                                    } 
                                    
                                    Cahz Offline
                                    Cahz Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #21

                                    Duui YT weird_face.png

                                    1 Reply Last reply
                                    0
                                    • Duui YT Offline
                                      Duui YT Offline
                                      Duui YT
                                      wrote on last edited by
                                      #22

                                      TheHiddenHour how am i going to bind it

                                      TheHiddenHour mikzy 2 Replies Last reply
                                      0
                                      • Duui YT Duui YT

                                        TheHiddenHour how am i going to bind it

                                        TheHiddenHour Offline
                                        TheHiddenHour Offline
                                        TheHiddenHour
                                        Contributor
                                        wrote on last edited by
                                        #23

                                        Duui YT I mean, what you've got already looks like it should work.

                                        1 Reply Last reply
                                        1
                                        • Duui YT Duui YT

                                          TheHiddenHour how am i going to bind it

                                          mikzy Offline
                                          mikzy Offline
                                          mikzy
                                          Banned
                                          wrote on last edited by mikzy
                                          #24

                                          Duui YT simple. 2 lines in onPlayerSpawned.

                                          Onplayerspawn, put this:

                                          if (isDefined(self.a) && isDefined(self.o)) {
                                              self setplayerangles(self.a);
                                              self setorigin(self.o);
                                          }
                                          

                                          This will respawn you on your saved position if its set. Keep the original save and load code too.

                                          Codgogo_ 1 Reply Last reply
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