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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • TheHiddenHourundefined TheHiddenHour

    Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

    Duui YTundefined Offline
    Duui YTundefined Offline
    Duui YT
    wrote on last edited by
    #8

    TheHiddenHour can you fix it

    1 Reply Last reply
    0
    • TheHiddenHourundefined TheHiddenHour

      Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

      Duui YTundefined Offline
      Duui YTundefined Offline
      Duui YT
      wrote on last edited by
      #9

      TheHiddenHour can you fix the code

      TheHiddenHourundefined 1 Reply Last reply
      0
      • Duui YTundefined Duui YT

        TheHiddenHour can you fix the code

        TheHiddenHourundefined Offline
        TheHiddenHourundefined Offline
        TheHiddenHour
        Contributor
        wrote on last edited by
        #10

        Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

        Here's a simple example that should get you started if you know how to script

        init() {
        	level thread onPlayerConnect();
        }
        
        onPlayerConnect() {
        	level waittill("connected", player);
        	
        	player thread onPlayerSpawned();
        }
        
        onPlayerSpawned() {
        	self endon("disconnect");
        	
        	for(;;) {
        		self waittill("spawned_player");
        		
        		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
        			self moveToSavedLocation();
        		}
        	}
        }
        
        // Set saved location 
        saveLocation() {
        	self.savedOrigin = self.origin;
        	self.savedAngles = self.angles;
        	
        	self iprintln("^1Saved location");
        }
        
        // Move entity to saved location 
        moveToSavedLocation() {
        	self setOrigin(self.savedOrigin);
        	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
        	
        	self iprintln("^1Moved to saved location");
        }
        
        // Erase saved location to prevent spawning on it 
        eraseSavedLocation() {
        	self.savedOrigin = undefined;
        	self.savedAngles = undefined;
        	
        	self iprintln("^1Saved location erased");
        }
        
        Duui YTundefined 2 Replies Last reply
        2
        • TheHiddenHourundefined TheHiddenHour

          Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

          Here's a simple example that should get you started if you know how to script

          init() {
          	level thread onPlayerConnect();
          }
          
          onPlayerConnect() {
          	level waittill("connected", player);
          	
          	player thread onPlayerSpawned();
          }
          
          onPlayerSpawned() {
          	self endon("disconnect");
          	
          	for(;;) {
          		self waittill("spawned_player");
          		
          		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
          			self moveToSavedLocation();
          		}
          	}
          }
          
          // Set saved location 
          saveLocation() {
          	self.savedOrigin = self.origin;
          	self.savedAngles = self.angles;
          	
          	self iprintln("^1Saved location");
          }
          
          // Move entity to saved location 
          moveToSavedLocation() {
          	self setOrigin(self.savedOrigin);
          	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
          	
          	self iprintln("^1Moved to saved location");
          }
          
          // Erase saved location to prevent spawning on it 
          eraseSavedLocation() {
          	self.savedOrigin = undefined;
          	self.savedAngles = undefined;
          	
          	self iprintln("^1Saved location erased");
          }
          
          Duui YTundefined Offline
          Duui YTundefined Offline
          Duui YT
          wrote on last edited by
          #11

          TheHiddenHour idk any scripting

          1 Reply Last reply
          0
          • TheHiddenHourundefined TheHiddenHour

            Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

            Here's a simple example that should get you started if you know how to script

            init() {
            	level thread onPlayerConnect();
            }
            
            onPlayerConnect() {
            	level waittill("connected", player);
            	
            	player thread onPlayerSpawned();
            }
            
            onPlayerSpawned() {
            	self endon("disconnect");
            	
            	for(;;) {
            		self waittill("spawned_player");
            		
            		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
            			self moveToSavedLocation();
            		}
            	}
            }
            
            // Set saved location 
            saveLocation() {
            	self.savedOrigin = self.origin;
            	self.savedAngles = self.angles;
            	
            	self iprintln("^1Saved location");
            }
            
            // Move entity to saved location 
            moveToSavedLocation() {
            	self setOrigin(self.savedOrigin);
            	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
            	
            	self iprintln("^1Moved to saved location");
            }
            
            // Erase saved location to prevent spawning on it 
            eraseSavedLocation() {
            	self.savedOrigin = undefined;
            	self.savedAngles = undefined;
            	
            	self iprintln("^1Saved location erased");
            }
            
            Duui YTundefined Offline
            Duui YTundefined Offline
            Duui YT
            wrote on last edited by Duui YT
            #12

            TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

            TheHiddenHourundefined 1 Reply Last reply
            0
            • Duui YTundefined Duui YT

              TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

              TheHiddenHourundefined Offline
              TheHiddenHourundefined Offline
              TheHiddenHour
              Contributor
              wrote on last edited by
              #13

              Duui YT Show me what you've got so far.

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              • Duui YTundefined Offline
                Duui YTundefined Offline
                Duui YT
                wrote on last edited by Duui YT
                #14

                TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                self add_option("SubM10", "saveLocation", ::saveLocation);
                self add_option("SubM10", "Load", ::moveToSavedLocation); 
                
                TheHiddenHourundefined 1 Reply Last reply
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                • Duui YTundefined Duui YT

                  TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                  self add_option("SubM10", "saveLocation", ::saveLocation);
                  self add_option("SubM10", "Load", ::moveToSavedLocation); 
                  
                  TheHiddenHourundefined Offline
                  TheHiddenHourundefined Offline
                  TheHiddenHour
                  Contributor
                  wrote on last edited by
                  #15

                  Duui YT Did you add the rest to onPlayerSpawned()?

                  Duui YTundefined Codgogo_undefined 2 Replies Last reply
                  3
                  • TheHiddenHourundefined TheHiddenHour

                    Duui YT Did you add the rest to onPlayerSpawned()?

                    Duui YTundefined Offline
                    Duui YTundefined Offline
                    Duui YT
                    wrote on last edited by
                    #16

                    TheHiddenHour yes i added both of them

                    if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
                    
                    self moveToSavedLocation(); 
                    
                    1 Reply Last reply
                    0
                    • Duui YTundefined Offline
                      Duui YTundefined Offline
                      Duui YT
                      wrote on last edited by Duui YT
                      #17

                      TheHiddenHour i did it like this

                      onplayerspawned()
                      {
                          self endon( "disconnect" );
                          level endon( "game_ended" );
                          self freezecontrols(false);
                          self.MenuInit = false;
                          isFirstSpawn = true;
                          for(;;)
                          {
                              if(isFirstSpawn)
                              {
                              	if (self isHost())
                              	{
                              		self iPrintln(" ^1 ");
                      	        }
                      	        isFirstSpawn = false;
                              }
                      		self waittill( "spawned_player" );         
                              if(self is_bot()) self takeallweapons();
                      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                      		   self setPerk("specialty_fallheight");
                      		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                      		{
                      			if (!self.MenuInit)
                      			{
                      		        self moveToSavedLocation();
                      			}
                      		}
                          }
                      } 
                      
                      // Set saved location 
                      saveLocation() {
                      	self.savedOrigin = self.origin;
                      	self.savedAngles = self.angles;
                      	
                      	self iprintln("^2Saved location when you die you will ^6spawn here");
                      }
                      
                      // Move entity to saved location 
                      moveToSavedLocation() {
                      	self setOrigin(self.savedOrigin);
                      	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                      	
                      	self iprintln("^2Moved to saved location");
                      }
                      
                      // Erase saved location to prevent spawning on it 
                      eraseSavedLocation() {
                      	self.savedOrigin = undefined;
                      	self.savedAngles = undefined;
                      	
                      	self iprintln("^1Saved location erased");
                      } 
                      
                      TheHiddenHourundefined 1 Reply Last reply
                      0
                      • Duui YTundefined Duui YT

                        TheHiddenHour i did it like this

                        onplayerspawned()
                        {
                            self endon( "disconnect" );
                            level endon( "game_ended" );
                            self freezecontrols(false);
                            self.MenuInit = false;
                            isFirstSpawn = true;
                            for(;;)
                            {
                                if(isFirstSpawn)
                                {
                                	if (self isHost())
                                	{
                                		self iPrintln(" ^1 ");
                        	        }
                        	        isFirstSpawn = false;
                                }
                        		self waittill( "spawned_player" );         
                                if(self is_bot()) self takeallweapons();
                        		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                        		   self setPerk("specialty_fallheight");
                        		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                        		{
                        			if (!self.MenuInit)
                        			{
                        		        self moveToSavedLocation();
                        			}
                        		}
                            }
                        } 
                        
                        // Set saved location 
                        saveLocation() {
                        	self.savedOrigin = self.origin;
                        	self.savedAngles = self.angles;
                        	
                        	self iprintln("^2Saved location when you die you will ^6spawn here");
                        }
                        
                        // Move entity to saved location 
                        moveToSavedLocation() {
                        	self setOrigin(self.savedOrigin);
                        	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                        	
                        	self iprintln("^2Moved to saved location");
                        }
                        
                        // Erase saved location to prevent spawning on it 
                        eraseSavedLocation() {
                        	self.savedOrigin = undefined;
                        	self.savedAngles = undefined;
                        	
                        	self iprintln("^1Saved location erased");
                        } 
                        
                        TheHiddenHourundefined Offline
                        TheHiddenHourundefined Offline
                        TheHiddenHour
                        Contributor
                        wrote on last edited by
                        #18

                        Duui YT

                        if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                        		   self setPerk("specialty_fallheight");
                        

                        🤔

                        if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                        		{
                        			if (!self.MenuInit)
                        			{
                        		        self moveToSavedLocation();
                        			}
                        		}
                        

                        🤔 🤔 🤔

                        Give this a try

                        onplayerspawned()
                        {
                            self endon( "disconnect" );
                            level endon( "game_ended" );
                        	
                            self freezecontrols(false);
                            self.MenuInit = false;
                            isFirstSpawn = true;
                        	
                            for(;;)
                            {
                        		self waittill( "spawned_player" );    
                        		
                                if(isFirstSpawn)
                                {
                                	if (self isHost())
                                	{
                                		self iPrintln(" ^1 ");
                        	        }
                        	        isFirstSpawn = false;
                                }
                        		
                                if(self is_bot())
                        			self takeallweapons();
                        		
                        		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                        		   self moveToSavedLocation();
                        	   
                        		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                        		{
                        			if (!self.MenuInit)
                        			{
                        		        // self moveToSavedLocation();
                        			}
                        		}
                            }
                        } 
                        
                        Duui YTundefined 1 Reply Last reply
                        1
                        • TheHiddenHourundefined TheHiddenHour

                          Duui YT

                          if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                          		   self setPerk("specialty_fallheight");
                          

                          🤔

                          if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                          		{
                          			if (!self.MenuInit)
                          			{
                          		        self moveToSavedLocation();
                          			}
                          		}
                          

                          🤔 🤔 🤔

                          Give this a try

                          onplayerspawned()
                          {
                              self endon( "disconnect" );
                              level endon( "game_ended" );
                          	
                              self freezecontrols(false);
                              self.MenuInit = false;
                              isFirstSpawn = true;
                          	
                              for(;;)
                              {
                          		self waittill( "spawned_player" );    
                          		
                                  if(isFirstSpawn)
                                  {
                                  	if (self isHost())
                                  	{
                                  		self iPrintln(" ^1 ");
                          	        }
                          	        isFirstSpawn = false;
                                  }
                          		
                                  if(self is_bot())
                          			self takeallweapons();
                          		
                          		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                          		   self moveToSavedLocation();
                          	   
                          		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                          		{
                          			if (!self.MenuInit)
                          			{
                          		        // self moveToSavedLocation();
                          			}
                          		}
                              }
                          } 
                          
                          Duui YTundefined Offline
                          Duui YTundefined Offline
                          Duui YT
                          wrote on last edited by
                          #19

                          TheHiddenHour it works but when i try binding it it says it is bad

                          buttonMonitorsaveandlaod()
                          {
                              self endon("disconnect");
                              
                              for(;;)
                              {
                                  if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                      self saveLocation();
                                  wait .05;
                              }
                          } 
                          
                          TheHiddenHourundefined Cahzundefined 2 Replies Last reply
                          1
                          • Duui YTundefined Duui YT

                            TheHiddenHour it works but when i try binding it it says it is bad

                            buttonMonitorsaveandlaod()
                            {
                                self endon("disconnect");
                                
                                for(;;)
                                {
                                    if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                        self saveLocation();
                                    wait .05;
                                }
                            } 
                            
                            TheHiddenHourundefined Offline
                            TheHiddenHourundefined Offline
                            TheHiddenHour
                            Contributor
                            wrote on last edited by
                            #20

                            Duui YT

                            it says it is bad

                            Elaborate.

                            1 Reply Last reply
                            0
                            • Duui YTundefined Duui YT

                              TheHiddenHour it works but when i try binding it it says it is bad

                              buttonMonitorsaveandlaod()
                              {
                                  self endon("disconnect");
                                  
                                  for(;;)
                                  {
                                      if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                          self saveLocation();
                                      wait .05;
                                  }
                              } 
                              
                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #21

                              Duui YT weird_face.png

                              1 Reply Last reply
                              0
                              • Duui YTundefined Offline
                                Duui YTundefined Offline
                                Duui YT
                                wrote on last edited by
                                #22

                                TheHiddenHour how am i going to bind it

                                TheHiddenHourundefined mikzyundefined 2 Replies Last reply
                                0
                                • Duui YTundefined Duui YT

                                  TheHiddenHour how am i going to bind it

                                  TheHiddenHourundefined Offline
                                  TheHiddenHourundefined Offline
                                  TheHiddenHour
                                  Contributor
                                  wrote on last edited by
                                  #23

                                  Duui YT I mean, what you've got already looks like it should work.

                                  1 Reply Last reply
                                  1
                                  • Duui YTundefined Duui YT

                                    TheHiddenHour how am i going to bind it

                                    mikzyundefined Offline
                                    mikzyundefined Offline
                                    mikzy
                                    Banned
                                    wrote on last edited by mikzy
                                    #24

                                    Duui YT simple. 2 lines in onPlayerSpawned.

                                    Onplayerspawn, put this:

                                    if (isDefined(self.a) && isDefined(self.o)) {
                                        self setplayerangles(self.a);
                                        self setorigin(self.o);
                                    }
                                    

                                    This will respawn you on your saved position if its set. Keep the original save and load code too.

                                    Codgogo_undefined 1 Reply Last reply
                                    0
                                    • mikzyundefined mikzy

                                      Duui YT simple. 2 lines in onPlayerSpawned.

                                      Onplayerspawn, put this:

                                      if (isDefined(self.a) && isDefined(self.o)) {
                                          self setplayerangles(self.a);
                                          self setorigin(self.o);
                                      }
                                      

                                      This will respawn you on your saved position if its set. Keep the original save and load code too.

                                      Codgogo_undefined Offline
                                      Codgogo_undefined Offline
                                      Codgogo_
                                      wrote on last edited by Codgogo_
                                      #25

                                      mikey where i put this scripte which folder and type

                                      1 Reply Last reply
                                      0
                                      • TheHiddenHourundefined TheHiddenHour

                                        Duui YT Did you add the rest to onPlayerSpawned()?

                                        Codgogo_undefined Offline
                                        Codgogo_undefined Offline
                                        Codgogo_
                                        wrote on last edited by
                                        #26

                                        TheHiddenHour How did u name it in .gsc

                                        1 Reply Last reply
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