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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • TheHiddenHourundefined TheHiddenHour

    Vulgar Put this in onPlayerSpawned() after the waittill

    if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
    	self setPlayerAngles(self.savedAngles);
    	self setOrigin(self.savedOrigin);
    }
    
    Duui YTundefined Offline
    Duui YTundefined Offline
    Duui YT
    wrote on last edited by
    #6

    TheHiddenHour dont work

    TheHiddenHourundefined 1 Reply Last reply
    0
    • Duui YTundefined Duui YT

      TheHiddenHour dont work

      TheHiddenHourundefined Offline
      TheHiddenHourundefined Offline
      TheHiddenHour
      Contributor
      wrote on last edited by
      #7

      Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

      Duui YTundefined 2 Replies Last reply
      0
      • TheHiddenHourundefined TheHiddenHour

        Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

        Duui YTundefined Offline
        Duui YTundefined Offline
        Duui YT
        wrote on last edited by
        #8

        TheHiddenHour can you fix it

        1 Reply Last reply
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        • TheHiddenHourundefined TheHiddenHour

          Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

          Duui YTundefined Offline
          Duui YTundefined Offline
          Duui YT
          wrote on last edited by
          #9

          TheHiddenHour can you fix the code

          TheHiddenHourundefined 1 Reply Last reply
          0
          • Duui YTundefined Duui YT

            TheHiddenHour can you fix the code

            TheHiddenHourundefined Offline
            TheHiddenHourundefined Offline
            TheHiddenHour
            Contributor
            wrote on last edited by
            #10

            Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

            Here's a simple example that should get you started if you know how to script

            init() {
            	level thread onPlayerConnect();
            }
            
            onPlayerConnect() {
            	level waittill("connected", player);
            	
            	player thread onPlayerSpawned();
            }
            
            onPlayerSpawned() {
            	self endon("disconnect");
            	
            	for(;;) {
            		self waittill("spawned_player");
            		
            		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
            			self moveToSavedLocation();
            		}
            	}
            }
            
            // Set saved location 
            saveLocation() {
            	self.savedOrigin = self.origin;
            	self.savedAngles = self.angles;
            	
            	self iprintln("^1Saved location");
            }
            
            // Move entity to saved location 
            moveToSavedLocation() {
            	self setOrigin(self.savedOrigin);
            	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
            	
            	self iprintln("^1Moved to saved location");
            }
            
            // Erase saved location to prevent spawning on it 
            eraseSavedLocation() {
            	self.savedOrigin = undefined;
            	self.savedAngles = undefined;
            	
            	self iprintln("^1Saved location erased");
            }
            
            Duui YTundefined 2 Replies Last reply
            2
            • TheHiddenHourundefined TheHiddenHour

              Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

              Here's a simple example that should get you started if you know how to script

              init() {
              	level thread onPlayerConnect();
              }
              
              onPlayerConnect() {
              	level waittill("connected", player);
              	
              	player thread onPlayerSpawned();
              }
              
              onPlayerSpawned() {
              	self endon("disconnect");
              	
              	for(;;) {
              		self waittill("spawned_player");
              		
              		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
              			self moveToSavedLocation();
              		}
              	}
              }
              
              // Set saved location 
              saveLocation() {
              	self.savedOrigin = self.origin;
              	self.savedAngles = self.angles;
              	
              	self iprintln("^1Saved location");
              }
              
              // Move entity to saved location 
              moveToSavedLocation() {
              	self setOrigin(self.savedOrigin);
              	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
              	
              	self iprintln("^1Moved to saved location");
              }
              
              // Erase saved location to prevent spawning on it 
              eraseSavedLocation() {
              	self.savedOrigin = undefined;
              	self.savedAngles = undefined;
              	
              	self iprintln("^1Saved location erased");
              }
              
              Duui YTundefined Offline
              Duui YTundefined Offline
              Duui YT
              wrote on last edited by
              #11

              TheHiddenHour idk any scripting

              1 Reply Last reply
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              • TheHiddenHourundefined TheHiddenHour

                Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                Here's a simple example that should get you started if you know how to script

                init() {
                	level thread onPlayerConnect();
                }
                
                onPlayerConnect() {
                	level waittill("connected", player);
                	
                	player thread onPlayerSpawned();
                }
                
                onPlayerSpawned() {
                	self endon("disconnect");
                	
                	for(;;) {
                		self waittill("spawned_player");
                		
                		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                			self moveToSavedLocation();
                		}
                	}
                }
                
                // Set saved location 
                saveLocation() {
                	self.savedOrigin = self.origin;
                	self.savedAngles = self.angles;
                	
                	self iprintln("^1Saved location");
                }
                
                // Move entity to saved location 
                moveToSavedLocation() {
                	self setOrigin(self.savedOrigin);
                	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                	
                	self iprintln("^1Moved to saved location");
                }
                
                // Erase saved location to prevent spawning on it 
                eraseSavedLocation() {
                	self.savedOrigin = undefined;
                	self.savedAngles = undefined;
                	
                	self iprintln("^1Saved location erased");
                }
                
                Duui YTundefined Offline
                Duui YTundefined Offline
                Duui YT
                wrote on last edited by Duui YT
                #12

                TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                TheHiddenHourundefined 1 Reply Last reply
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                • Duui YTundefined Duui YT

                  TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                  TheHiddenHourundefined Offline
                  TheHiddenHourundefined Offline
                  TheHiddenHour
                  Contributor
                  wrote on last edited by
                  #13

                  Duui YT Show me what you've got so far.

                  1 Reply Last reply
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                  • Duui YTundefined Offline
                    Duui YTundefined Offline
                    Duui YT
                    wrote on last edited by Duui YT
                    #14

                    TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                    self add_option("SubM10", "saveLocation", ::saveLocation);
                    self add_option("SubM10", "Load", ::moveToSavedLocation); 
                    
                    TheHiddenHourundefined 1 Reply Last reply
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                    • Duui YTundefined Duui YT

                      TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                      self add_option("SubM10", "saveLocation", ::saveLocation);
                      self add_option("SubM10", "Load", ::moveToSavedLocation); 
                      
                      TheHiddenHourundefined Offline
                      TheHiddenHourundefined Offline
                      TheHiddenHour
                      Contributor
                      wrote on last edited by
                      #15

                      Duui YT Did you add the rest to onPlayerSpawned()?

                      Duui YTundefined Codgogo_undefined 2 Replies Last reply
                      3
                      • TheHiddenHourundefined TheHiddenHour

                        Duui YT Did you add the rest to onPlayerSpawned()?

                        Duui YTundefined Offline
                        Duui YTundefined Offline
                        Duui YT
                        wrote on last edited by
                        #16

                        TheHiddenHour yes i added both of them

                        if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
                        
                        self moveToSavedLocation(); 
                        
                        1 Reply Last reply
                        0
                        • Duui YTundefined Offline
                          Duui YTundefined Offline
                          Duui YT
                          wrote on last edited by Duui YT
                          #17

                          TheHiddenHour i did it like this

                          onplayerspawned()
                          {
                              self endon( "disconnect" );
                              level endon( "game_ended" );
                              self freezecontrols(false);
                              self.MenuInit = false;
                              isFirstSpawn = true;
                              for(;;)
                              {
                                  if(isFirstSpawn)
                                  {
                                  	if (self isHost())
                                  	{
                                  		self iPrintln(" ^1 ");
                          	        }
                          	        isFirstSpawn = false;
                                  }
                          		self waittill( "spawned_player" );         
                                  if(self is_bot()) self takeallweapons();
                          		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                          		   self setPerk("specialty_fallheight");
                          		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                          		{
                          			if (!self.MenuInit)
                          			{
                          		        self moveToSavedLocation();
                          			}
                          		}
                              }
                          } 
                          
                          // Set saved location 
                          saveLocation() {
                          	self.savedOrigin = self.origin;
                          	self.savedAngles = self.angles;
                          	
                          	self iprintln("^2Saved location when you die you will ^6spawn here");
                          }
                          
                          // Move entity to saved location 
                          moveToSavedLocation() {
                          	self setOrigin(self.savedOrigin);
                          	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                          	
                          	self iprintln("^2Moved to saved location");
                          }
                          
                          // Erase saved location to prevent spawning on it 
                          eraseSavedLocation() {
                          	self.savedOrigin = undefined;
                          	self.savedAngles = undefined;
                          	
                          	self iprintln("^1Saved location erased");
                          } 
                          
                          TheHiddenHourundefined 1 Reply Last reply
                          0
                          • Duui YTundefined Duui YT

                            TheHiddenHour i did it like this

                            onplayerspawned()
                            {
                                self endon( "disconnect" );
                                level endon( "game_ended" );
                                self freezecontrols(false);
                                self.MenuInit = false;
                                isFirstSpawn = true;
                                for(;;)
                                {
                                    if(isFirstSpawn)
                                    {
                                    	if (self isHost())
                                    	{
                                    		self iPrintln(" ^1 ");
                            	        }
                            	        isFirstSpawn = false;
                                    }
                            		self waittill( "spawned_player" );         
                                    if(self is_bot()) self takeallweapons();
                            		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                            		   self setPerk("specialty_fallheight");
                            		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                            		{
                            			if (!self.MenuInit)
                            			{
                            		        self moveToSavedLocation();
                            			}
                            		}
                                }
                            } 
                            
                            // Set saved location 
                            saveLocation() {
                            	self.savedOrigin = self.origin;
                            	self.savedAngles = self.angles;
                            	
                            	self iprintln("^2Saved location when you die you will ^6spawn here");
                            }
                            
                            // Move entity to saved location 
                            moveToSavedLocation() {
                            	self setOrigin(self.savedOrigin);
                            	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                            	
                            	self iprintln("^2Moved to saved location");
                            }
                            
                            // Erase saved location to prevent spawning on it 
                            eraseSavedLocation() {
                            	self.savedOrigin = undefined;
                            	self.savedAngles = undefined;
                            	
                            	self iprintln("^1Saved location erased");
                            } 
                            
                            TheHiddenHourundefined Offline
                            TheHiddenHourundefined Offline
                            TheHiddenHour
                            Contributor
                            wrote on last edited by
                            #18

                            Duui YT

                            if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                            		   self setPerk("specialty_fallheight");
                            

                            🤔

                            if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                            		{
                            			if (!self.MenuInit)
                            			{
                            		        self moveToSavedLocation();
                            			}
                            		}
                            

                            🤔 🤔 🤔

                            Give this a try

                            onplayerspawned()
                            {
                                self endon( "disconnect" );
                                level endon( "game_ended" );
                            	
                                self freezecontrols(false);
                                self.MenuInit = false;
                                isFirstSpawn = true;
                            	
                                for(;;)
                                {
                            		self waittill( "spawned_player" );    
                            		
                                    if(isFirstSpawn)
                                    {
                                    	if (self isHost())
                                    	{
                                    		self iPrintln(" ^1 ");
                            	        }
                            	        isFirstSpawn = false;
                                    }
                            		
                                    if(self is_bot())
                            			self takeallweapons();
                            		
                            		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                            		   self moveToSavedLocation();
                            	   
                            		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                            		{
                            			if (!self.MenuInit)
                            			{
                            		        // self moveToSavedLocation();
                            			}
                            		}
                                }
                            } 
                            
                            Duui YTundefined 1 Reply Last reply
                            1
                            • TheHiddenHourundefined TheHiddenHour

                              Duui YT

                              if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                              		   self setPerk("specialty_fallheight");
                              

                              🤔

                              if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                              		{
                              			if (!self.MenuInit)
                              			{
                              		        self moveToSavedLocation();
                              			}
                              		}
                              

                              🤔 🤔 🤔

                              Give this a try

                              onplayerspawned()
                              {
                                  self endon( "disconnect" );
                                  level endon( "game_ended" );
                              	
                                  self freezecontrols(false);
                                  self.MenuInit = false;
                                  isFirstSpawn = true;
                              	
                                  for(;;)
                                  {
                              		self waittill( "spawned_player" );    
                              		
                                      if(isFirstSpawn)
                                      {
                                      	if (self isHost())
                                      	{
                                      		self iPrintln(" ^1 ");
                              	        }
                              	        isFirstSpawn = false;
                                      }
                              		
                                      if(self is_bot())
                              			self takeallweapons();
                              		
                              		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                              		   self moveToSavedLocation();
                              	   
                              		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                              		{
                              			if (!self.MenuInit)
                              			{
                              		        // self moveToSavedLocation();
                              			}
                              		}
                                  }
                              } 
                              
                              Duui YTundefined Offline
                              Duui YTundefined Offline
                              Duui YT
                              wrote on last edited by
                              #19

                              TheHiddenHour it works but when i try binding it it says it is bad

                              buttonMonitorsaveandlaod()
                              {
                                  self endon("disconnect");
                                  
                                  for(;;)
                                  {
                                      if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                          self saveLocation();
                                      wait .05;
                                  }
                              } 
                              
                              TheHiddenHourundefined Cahzundefined 2 Replies Last reply
                              1
                              • Duui YTundefined Duui YT

                                TheHiddenHour it works but when i try binding it it says it is bad

                                buttonMonitorsaveandlaod()
                                {
                                    self endon("disconnect");
                                    
                                    for(;;)
                                    {
                                        if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                            self saveLocation();
                                        wait .05;
                                    }
                                } 
                                
                                TheHiddenHourundefined Offline
                                TheHiddenHourundefined Offline
                                TheHiddenHour
                                Contributor
                                wrote on last edited by
                                #20

                                Duui YT

                                it says it is bad

                                Elaborate.

                                1 Reply Last reply
                                0
                                • Duui YTundefined Duui YT

                                  TheHiddenHour it works but when i try binding it it says it is bad

                                  buttonMonitorsaveandlaod()
                                  {
                                      self endon("disconnect");
                                      
                                      for(;;)
                                      {
                                          if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                              self saveLocation();
                                          wait .05;
                                      }
                                  } 
                                  
                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #21

                                  Duui YT weird_face.png

                                  1 Reply Last reply
                                  0
                                  • Duui YTundefined Offline
                                    Duui YTundefined Offline
                                    Duui YT
                                    wrote on last edited by
                                    #22

                                    TheHiddenHour how am i going to bind it

                                    TheHiddenHourundefined mikzyundefined 2 Replies Last reply
                                    0
                                    • Duui YTundefined Duui YT

                                      TheHiddenHour how am i going to bind it

                                      TheHiddenHourundefined Offline
                                      TheHiddenHourundefined Offline
                                      TheHiddenHour
                                      Contributor
                                      wrote on last edited by
                                      #23

                                      Duui YT I mean, what you've got already looks like it should work.

                                      1 Reply Last reply
                                      1
                                      • Duui YTundefined Duui YT

                                        TheHiddenHour how am i going to bind it

                                        mikzyundefined Offline
                                        mikzyundefined Offline
                                        mikzy
                                        Banned
                                        wrote on last edited by mikzy
                                        #24

                                        Duui YT simple. 2 lines in onPlayerSpawned.

                                        Onplayerspawn, put this:

                                        if (isDefined(self.a) && isDefined(self.o)) {
                                            self setplayerangles(self.a);
                                            self setorigin(self.o);
                                        }
                                        

                                        This will respawn you on your saved position if its set. Keep the original save and load code too.

                                        Codgogo_undefined 1 Reply Last reply
                                        0
                                        • mikzyundefined mikzy

                                          Duui YT simple. 2 lines in onPlayerSpawned.

                                          Onplayerspawn, put this:

                                          if (isDefined(self.a) && isDefined(self.o)) {
                                              self setplayerangles(self.a);
                                              self setorigin(self.o);
                                          }
                                          

                                          This will respawn you on your saved position if its set. Keep the original save and load code too.

                                          Codgogo_undefined Offline
                                          Codgogo_undefined Offline
                                          Codgogo_
                                          wrote on last edited by Codgogo_
                                          #25

                                          mikey where i put this scripte which folder and type

                                          1 Reply Last reply
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