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  3. [Release] Flags Teleporter

[Release] Flags Teleporter

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  • S3VDITOundefined Offline
    S3VDITOundefined Offline
    S3VDITO
    wrote on last edited by
    #1

    This answer to the question

    It probably makes sense to add hidden teleporters(Scavenger packs), but so be it.
    (video with demo below)

    Instructions for installing the script and setups here (instruction is similar)

    Download

    Source:

    global flagCount = 0;
    
    level.onNotify("prematch_done", fun(args){
    
    	switch(gsc.getDvar("mapname")) 
    	{
    	    case("mp_dome") 
    		{
    			createTeleportFlag([0,0,-350], [500,0,900]);
    			createTeleportFlag([0,125,-350], [500,0,1500]);
    			break;
    		}
    	}
    });
    
    def createTeleportFlag(startOrigin, endOrigin)
    {
    	var flagEnter = gsc.spawn("script_model", startOrigin);
        flagEnter.setModel(getTeamFlagModel("allieschar"));
    	
        var flagExit = gsc.spawn("script_model", endOrigin);
        flagExit.SetModel(getTeamFlagModel("axischar"));
    	
    	// omg...
    	// my teacher would kill me for this, but he doesn’t see it so everything is fine ;)
    	setInterval(fun[startOrigin, endOrigin]() { 
    		for(var entRef = 0; entRef < 18; ++entRef)
    		{
    			try 
    			{
    				var player = gsc.getEntByNum(entRef);
    				
    				if(gsc.isPlayer(player) == 1)
    				{
    					if(gsc.distance(player.getOrigin(), startOrigin) < 75)
    					{
    						player.setOrigin(endOrigin);
    					}
    				}
    			} 
    			catch (e) 
    			{
    
    			}
    
    		}
    	}, 100);
    	
    	var curObjID = 31 - ++flagCount;
    	gsc.objective_add(curObjID, "active");
    	gsc.objective_position(curObjID, startOrigin);
    	gsc.objective_icon(curObjID, "compass_waypoint_bomb");
    }
    
    // _teams.gsc
    def getTeamFlagModel(teamChar)
    {
    	return gsc.tableLookup("mp/factionTable.csv", 0, gsc.getMapCustom(teamChar), 10);
    }
    

    https://www.youtube.com/watch?v=EVRuloSC6Wg

    M.D.7.Tundefined 1 Reply Last reply
    2
    • S3VDITOundefined S3VDITO

      This answer to the question

      It probably makes sense to add hidden teleporters(Scavenger packs), but so be it.
      (video with demo below)

      Instructions for installing the script and setups here (instruction is similar)

      Download

      Source:

      global flagCount = 0;
      
      level.onNotify("prematch_done", fun(args){
      
      	switch(gsc.getDvar("mapname")) 
      	{
      	    case("mp_dome") 
      		{
      			createTeleportFlag([0,0,-350], [500,0,900]);
      			createTeleportFlag([0,125,-350], [500,0,1500]);
      			break;
      		}
      	}
      });
      
      def createTeleportFlag(startOrigin, endOrigin)
      {
      	var flagEnter = gsc.spawn("script_model", startOrigin);
          flagEnter.setModel(getTeamFlagModel("allieschar"));
      	
          var flagExit = gsc.spawn("script_model", endOrigin);
          flagExit.SetModel(getTeamFlagModel("axischar"));
      	
      	// omg...
      	// my teacher would kill me for this, but he doesn’t see it so everything is fine ;)
      	setInterval(fun[startOrigin, endOrigin]() { 
      		for(var entRef = 0; entRef < 18; ++entRef)
      		{
      			try 
      			{
      				var player = gsc.getEntByNum(entRef);
      				
      				if(gsc.isPlayer(player) == 1)
      				{
      					if(gsc.distance(player.getOrigin(), startOrigin) < 75)
      					{
      						player.setOrigin(endOrigin);
      					}
      				}
      			} 
      			catch (e) 
      			{
      
      			}
      
      		}
      	}, 100);
      	
      	var curObjID = 31 - ++flagCount;
      	gsc.objective_add(curObjID, "active");
      	gsc.objective_position(curObjID, startOrigin);
      	gsc.objective_icon(curObjID, "compass_waypoint_bomb");
      }
      
      // _teams.gsc
      def getTeamFlagModel(teamChar)
      {
      	return gsc.tableLookup("mp/factionTable.csv", 0, gsc.getMapCustom(teamChar), 10);
      }
      

      https://www.youtube.com/watch?v=EVRuloSC6Wg

      M.D.7.Tundefined Offline
      M.D.7.Tundefined Offline
      M.D.7.T
      wrote on last edited by
      #2

      S3VDITO nice m8 ..

      1 Reply Last reply
      0

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