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[Release] Hight jump zone

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  • S3VDITOundefined Offline
    S3VDITOundefined Offline
    S3VDITO
    wrote on last edited by S3VDITO
    #1

    I wrote a small script to diversify the infection server 😃
    At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

    Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

    Script can be work on dedicate server/private match

    https://www.youtube.com/watch?v=7v5MURmKecM

    global dev_mode = false;
    
    global jump_zones = [];
    level.onNotify("prematch_done", fun(arguments) {
    	switch(gsc.getDvar("mapname")) {
    	    case("mp_paris") {
    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
            break;
    		}
    	}
    });
    
    level.onNotify("connected", fun(arguments) {
    	var player = arguments[0];
    	var distance = 0;
    	player.notifyOnPlayerCommand("jump_action", "+activate");
    	
    	player.onNotify("jump_action", fun[player](arguments) {
    		if(dev_mode) { 
    			print(player.getOrigin());
    			print(player.getPlayerAngles());
    		}
    		
    		for(var index = 0; index < size(jump_zones); ++index) {
    			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
    				
    				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
    				// pluto-framework can fix it(pluto-framework can handling damage)
    				
    				player.setVelocity(jump_zones[index].get("impulse"));
    				player.iPrintLnBold("I belive, i can fly");
    				break;
    			}
    		}
    	})
    });
    
    def createJumpZone(position, impulse) {
    	var zone = gsc.spawn("script_model", position);
    	zone.setModel("weapon_c4_bombsquad");
    	zone.setCursorHint("HINT_NOICON");
    	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
    	zone.makeUsable();
    	zone.set("impulse", impulse);
    	
    	jump_zones.push_back_ref(zone);
    	
    	return zone;
    }
    

    How to install:
    jump.chai
    send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

    How to get pos:

    global dev_mode = false; // change false to true
    

    use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

    How to add new maps:
    find it:

    	switch(gsc.getDvar("mapname")) {
    	    case("mp_paris") {
    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
            break;
    		}
    

    and add new case (this is example):

    case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
    
    // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
    // jump_impulse is vector3 [X, Y, Z]
    createJumpZone(origin, jump_impulse);
    
    TTV_WIZEQCundefined ryhundefined 3 Replies Last reply
    4
    • FragsAreUsundefined Offline
      FragsAreUsundefined Offline
      FragsAreUs Plutonium Staff
      wrote on last edited by
      #2

      I actually like this I am going to run this in my server thank you for this

      FragsAreUsundefined 1 Reply Last reply
      0
      • FragsAreUsundefined Offline
        FragsAreUsundefined Offline
        FragsAreUs Plutonium Staff
        replied to FragsAreUs on last edited by
        #3
        This post is deleted!
        FragsAreUsundefined 1 Reply Last reply
        0
        • FragsAreUsundefined Offline
          FragsAreUsundefined Offline
          FragsAreUs Plutonium Staff
          replied to FragsAreUs on last edited by
          #4
          This post is deleted!
          FragsAreUsundefined 1 Reply Last reply
          0
          • FragsAreUsundefined Offline
            FragsAreUsundefined Offline
            FragsAreUs Plutonium Staff
            replied to FragsAreUs on last edited by
            #5

            FragsAreUs nvm fixed it by removing the } on line 14

            S3VDITOundefined 1 Reply Last reply
            2
            • S3VDITOundefined Offline
              S3VDITOundefined Offline
              S3VDITO
              replied to FragsAreUs on last edited by
              #6

              FragsAreUs said in [Release] Hight jump zone:

              FragsAreUs nvm fixed it by removing the } on line 14

              Thanks for the comment, I fixed the shared file
              P.S. there is no such error in the source code attached to the post

              1 Reply Last reply
              0
              • zyrox-techundefined Offline
                zyrox-techundefined Offline
                zyrox-tech
                wrote on last edited by
                #7

                use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                how to activate this ?

                S3VDITOundefined 1 Reply Last reply
                0
                • S3VDITOundefined Offline
                  S3VDITOundefined Offline
                  S3VDITO
                  replied to zyrox-tech on last edited by S3VDITO
                  #8

                  zyrox-tech

                  global dev_mode = true; 
                  

                  on server/private match use F (or your bind +activate) and see console

                  1 Reply Last reply
                  0
                  • zyrox-techundefined Offline
                    zyrox-techundefined Offline
                    zyrox-tech
                    wrote on last edited by
                    #9

                    precisely in the script there and on true. but on the game I am not the position

                    possible to have screenshot
                    ?

                    S3VDITOundefined 1 Reply Last reply
                    0
                    • S3VDITOundefined Offline
                      S3VDITOundefined Offline
                      S3VDITO
                      replied to zyrox-tech on last edited by S3VDITO
                      #10

                      zyrox-tech
                      of course(sorry for "FULL HD 4K" Quality)
                      alt text

                      1 Reply Last reply
                      0
                      • TTV_WIZEQCundefined Offline
                        TTV_WIZEQCundefined Offline
                        TTV_WIZEQC Contributor
                        replied to S3VDITO on last edited by
                        #11
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • TTV_WIZEQCundefined Offline
                          TTV_WIZEQCundefined Offline
                          TTV_WIZEQC Contributor
                          replied to S3VDITO on last edited by
                          #12

                          S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

                          S3VDITOundefined 1 Reply Last reply
                          0
                          • S3VDITOundefined Offline
                            S3VDITOundefined Offline
                            S3VDITO
                            replied to TTV_WIZEQC on last edited by
                            #13

                            TTV_WIZEQC
                            I try make it, but

                            FragsAreUsundefined 1 Reply Last reply
                            0
                            • FragsAreUsundefined Offline
                              FragsAreUsundefined Offline
                              FragsAreUs Plutonium Staff
                              replied to S3VDITO on last edited by
                              #14

                              S3VDITO well dont worry here soon there will be actual gsc support for mw3 but you have to give it some time af3b27fe-2ec3-4f3e-9b61-a5b1cb718d6e-image.png

                              1 Reply Last reply
                              1
                              • Xerxesundefined Offline
                                Xerxesundefined Offline
                                Xerxes Plutonium Staff
                                wrote on last edited by
                                #15

                                384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                                soon™

                                You can already start working on your GSC skills.

                                toastyundefined 1 Reply Last reply
                                2
                                • toastyundefined Offline
                                  toastyundefined Offline
                                  toasty
                                  replied to Xerxes on last edited by
                                  #16

                                  Xerxes early access? 🥺

                                  1 Reply Last reply
                                  0
                                  • Xerxesundefined Offline
                                    Xerxesundefined Offline
                                    Xerxes Plutonium Staff
                                    wrote on last edited by
                                    #17

                                    Everything that is needed to recreate that screenshot is public.
                                    Just don't expect anyone to spoonfeed or even attempt to help you.

                                    1 Reply Last reply
                                    0
                                    • ryhundefined Offline
                                      ryhundefined Offline
                                      ryh
                                      replied to S3VDITO on last edited by
                                      #18
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • FragsAreUsundefined Offline
                                        FragsAreUsundefined Offline
                                        FragsAreUs Plutonium Staff
                                        wrote on last edited by
                                        #19

                                        as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                                        ryhundefined 1 Reply Last reply
                                        0
                                        • ryhundefined Offline
                                          ryhundefined Offline
                                          ryh
                                          replied to FragsAreUs on last edited by
                                          #20

                                          FragsAreUs so how would I put the chai script into a gsc language? I’m new to scripting....

                                          1 Reply Last reply
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