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  3. [Release] Hight jump zone

[Release] Hight jump zone

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  • zyrox-techundefined zyrox-tech

    use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

    how to activate this ?

    S3VDITOundefined Offline
    S3VDITOundefined Offline
    S3VDITO
    wrote on last edited by S3VDITO
    #8

    zyrox-tech

    global dev_mode = true; 
    

    on server/private match use F (or your bind +activate) and see console

    1 Reply Last reply
    0
    • zyrox-techundefined Offline
      zyrox-techundefined Offline
      zyrox-tech
      wrote on last edited by
      #9

      precisely in the script there and on true. but on the game I am not the position

      possible to have screenshot
      ?

      S3VDITOundefined 1 Reply Last reply
      0
      • zyrox-techundefined zyrox-tech

        precisely in the script there and on true. but on the game I am not the position

        possible to have screenshot
        ?

        S3VDITOundefined Offline
        S3VDITOundefined Offline
        S3VDITO
        wrote on last edited by S3VDITO
        #10

        zyrox-tech
        of course(sorry for "FULL HD 4K" Quality)
        alt text

        1 Reply Last reply
        0
        • S3VDITOundefined S3VDITO

          I wrote a small script to diversify the infection server 😃
          At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

          Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

          Script can be work on dedicate server/private match

          https://www.youtube.com/watch?v=7v5MURmKecM

          global dev_mode = false;
          
          global jump_zones = [];
          level.onNotify("prematch_done", fun(arguments) {
          	switch(gsc.getDvar("mapname")) {
          	    case("mp_paris") {
          			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
          			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                  break;
          		}
          	}
          });
          
          level.onNotify("connected", fun(arguments) {
          	var player = arguments[0];
          	var distance = 0;
          	player.notifyOnPlayerCommand("jump_action", "+activate");
          	
          	player.onNotify("jump_action", fun[player](arguments) {
          		if(dev_mode) { 
          			print(player.getOrigin());
          			print(player.getPlayerAngles());
          		}
          		
          		for(var index = 0; index < size(jump_zones); ++index) {
          			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
          				
          				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
          				// pluto-framework can fix it(pluto-framework can handling damage)
          				
          				player.setVelocity(jump_zones[index].get("impulse"));
          				player.iPrintLnBold("I belive, i can fly");
          				break;
          			}
          		}
          	})
          });
          
          def createJumpZone(position, impulse) {
          	var zone = gsc.spawn("script_model", position);
          	zone.setModel("weapon_c4_bombsquad");
          	zone.setCursorHint("HINT_NOICON");
          	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
          	zone.makeUsable();
          	zone.set("impulse", impulse);
          	
          	jump_zones.push_back_ref(zone);
          	
          	return zone;
          }
          

          How to install:
          jump.chai
          send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

          How to get pos:

          global dev_mode = false; // change false to true
          

          use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

          How to add new maps:
          find it:

          	switch(gsc.getDvar("mapname")) {
          	    case("mp_paris") {
          			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
          			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                  break;
          		}
          

          and add new case (this is example):

          case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
          
          // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
          // jump_impulse is vector3 [X, Y, Z]
          createJumpZone(origin, jump_impulse);
          
          TTV_WIZEQCundefined Offline
          TTV_WIZEQCundefined Offline
          TTV_WIZEQC
          Contributor
          wrote on last edited by
          #11
          This post is deleted!
          1 Reply Last reply
          0
          • S3VDITOundefined S3VDITO

            I wrote a small script to diversify the infection server 😃
            At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

            Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

            Script can be work on dedicate server/private match

            https://www.youtube.com/watch?v=7v5MURmKecM

            global dev_mode = false;
            
            global jump_zones = [];
            level.onNotify("prematch_done", fun(arguments) {
            	switch(gsc.getDvar("mapname")) {
            	    case("mp_paris") {
            			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
            			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                    break;
            		}
            	}
            });
            
            level.onNotify("connected", fun(arguments) {
            	var player = arguments[0];
            	var distance = 0;
            	player.notifyOnPlayerCommand("jump_action", "+activate");
            	
            	player.onNotify("jump_action", fun[player](arguments) {
            		if(dev_mode) { 
            			print(player.getOrigin());
            			print(player.getPlayerAngles());
            		}
            		
            		for(var index = 0; index < size(jump_zones); ++index) {
            			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
            				
            				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
            				// pluto-framework can fix it(pluto-framework can handling damage)
            				
            				player.setVelocity(jump_zones[index].get("impulse"));
            				player.iPrintLnBold("I belive, i can fly");
            				break;
            			}
            		}
            	})
            });
            
            def createJumpZone(position, impulse) {
            	var zone = gsc.spawn("script_model", position);
            	zone.setModel("weapon_c4_bombsquad");
            	zone.setCursorHint("HINT_NOICON");
            	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
            	zone.makeUsable();
            	zone.set("impulse", impulse);
            	
            	jump_zones.push_back_ref(zone);
            	
            	return zone;
            }
            

            How to install:
            jump.chai
            send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

            How to get pos:

            global dev_mode = false; // change false to true
            

            use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

            How to add new maps:
            find it:

            	switch(gsc.getDvar("mapname")) {
            	    case("mp_paris") {
            			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
            			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                    break;
            		}
            

            and add new case (this is example):

            case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
            
            // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
            // jump_impulse is vector3 [X, Y, Z]
            createJumpZone(origin, jump_impulse);
            
            TTV_WIZEQCundefined Offline
            TTV_WIZEQCundefined Offline
            TTV_WIZEQC
            Contributor
            wrote on last edited by
            #12

            S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

            S3VDITOundefined 1 Reply Last reply
            0
            • TTV_WIZEQCundefined TTV_WIZEQC

              S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

              S3VDITOundefined Offline
              S3VDITOundefined Offline
              S3VDITO
              wrote on last edited by
              #13

              TTV_WIZEQC
              I try make it, but

              FragsAreUsundefined 1 Reply Last reply
              0
              • S3VDITOundefined S3VDITO

                TTV_WIZEQC
                I try make it, but

                FragsAreUsundefined Offline
                FragsAreUsundefined Offline
                FragsAreUs
                Plutonium Staff
                wrote on last edited by
                #14

                S3VDITO well dont worry here soon there will be actual gsc support for mw3 but you have to give it some time af3b27fe-2ec3-4f3e-9b61-a5b1cb718d6e-image.png

                1 Reply Last reply
                1
                • Xerxesundefined Online
                  Xerxesundefined Online
                  Xerxes
                  Plutonium Staff
                  wrote on last edited by
                  #15

                  384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                  soonâ„¢

                  You can already start working on your GSC skills.

                  toastyundefined 1 Reply Last reply
                  2
                  • Xerxesundefined Xerxes

                    384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                    soonâ„¢

                    You can already start working on your GSC skills.

                    toastyundefined Offline
                    toastyundefined Offline
                    toasty
                    wrote on last edited by
                    #16

                    Xerxes early access? 🥺

                    1 Reply Last reply
                    0
                    • Xerxesundefined Online
                      Xerxesundefined Online
                      Xerxes
                      Plutonium Staff
                      wrote on last edited by
                      #17

                      Everything that is needed to recreate that screenshot is public.
                      Just don't expect anyone to spoonfeed or even attempt to help you.

                      1 Reply Last reply
                      0
                      • S3VDITOundefined S3VDITO

                        I wrote a small script to diversify the infection server 😃
                        At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                        Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                        Script can be work on dedicate server/private match

                        https://www.youtube.com/watch?v=7v5MURmKecM

                        global dev_mode = false;
                        
                        global jump_zones = [];
                        level.onNotify("prematch_done", fun(arguments) {
                        	switch(gsc.getDvar("mapname")) {
                        	    case("mp_paris") {
                        			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                        			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                break;
                        		}
                        	}
                        });
                        
                        level.onNotify("connected", fun(arguments) {
                        	var player = arguments[0];
                        	var distance = 0;
                        	player.notifyOnPlayerCommand("jump_action", "+activate");
                        	
                        	player.onNotify("jump_action", fun[player](arguments) {
                        		if(dev_mode) { 
                        			print(player.getOrigin());
                        			print(player.getPlayerAngles());
                        		}
                        		
                        		for(var index = 0; index < size(jump_zones); ++index) {
                        			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                        				
                        				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                        				// pluto-framework can fix it(pluto-framework can handling damage)
                        				
                        				player.setVelocity(jump_zones[index].get("impulse"));
                        				player.iPrintLnBold("I belive, i can fly");
                        				break;
                        			}
                        		}
                        	})
                        });
                        
                        def createJumpZone(position, impulse) {
                        	var zone = gsc.spawn("script_model", position);
                        	zone.setModel("weapon_c4_bombsquad");
                        	zone.setCursorHint("HINT_NOICON");
                        	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                        	zone.makeUsable();
                        	zone.set("impulse", impulse);
                        	
                        	jump_zones.push_back_ref(zone);
                        	
                        	return zone;
                        }
                        

                        How to install:
                        jump.chai
                        send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                        How to get pos:

                        global dev_mode = false; // change false to true
                        

                        use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                        How to add new maps:
                        find it:

                        	switch(gsc.getDvar("mapname")) {
                        	    case("mp_paris") {
                        			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                        			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                break;
                        		}
                        

                        and add new case (this is example):

                        case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                        
                        // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                        // jump_impulse is vector3 [X, Y, Z]
                        createJumpZone(origin, jump_impulse);
                        
                        ryhundefined Offline
                        ryhundefined Offline
                        ryh
                        wrote on last edited by
                        #18
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • FragsAreUsundefined Offline
                          FragsAreUsundefined Offline
                          FragsAreUs
                          Plutonium Staff
                          wrote on last edited by
                          #19

                          as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                          ryhundefined 1 Reply Last reply
                          0
                          • FragsAreUsundefined FragsAreUs

                            as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                            ryhundefined Offline
                            ryhundefined Offline
                            ryh
                            wrote on last edited by
                            #20

                            FragsAreUs so how would I put the chai script into a gsc language? I’m new to scripting....

                            1 Reply Last reply
                            0
                            • MisterX2003undefined Offline
                              MisterX2003undefined Offline
                              MisterX2003
                              wrote on last edited by
                              #21
                              This post is deleted!
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