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[Release] Hight jump zone

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
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  • FragsAreUs FragsAreUs

    I actually like this I am going to run this in my server thank you for this

    FragsAreUs Offline
    FragsAreUs Offline
    FragsAreUs
    Plutonium Staff
    wrote on last edited by
    #3
    This post is deleted!
    FragsAreUs 1 Reply Last reply
    0
    • FragsAreUs FragsAreUs

      This post is deleted!

      FragsAreUs Offline
      FragsAreUs Offline
      FragsAreUs
      Plutonium Staff
      wrote on last edited by
      #4
      This post is deleted!
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      • FragsAreUs FragsAreUs

        This post is deleted!

        FragsAreUs Offline
        FragsAreUs Offline
        FragsAreUs
        Plutonium Staff
        wrote on last edited by
        #5

        FragsAreUs nvm fixed it by removing the } on line 14

        S3VDITO 1 Reply Last reply
        2
        • FragsAreUs FragsAreUs

          FragsAreUs nvm fixed it by removing the } on line 14

          S3VDITO Offline
          S3VDITO Offline
          S3VDITO
          wrote on last edited by
          #6

          FragsAreUs said in [Release] Hight jump zone:

          FragsAreUs nvm fixed it by removing the } on line 14

          Thanks for the comment, I fixed the shared file
          P.S. there is no such error in the source code attached to the post

          1 Reply Last reply
          0
          • zyrox-tech Offline
            zyrox-tech Offline
            zyrox-tech
            wrote on last edited by
            #7

            use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

            how to activate this ?

            S3VDITO 1 Reply Last reply
            0
            • zyrox-tech zyrox-tech

              use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

              how to activate this ?

              S3VDITO Offline
              S3VDITO Offline
              S3VDITO
              wrote on last edited by S3VDITO
              #8

              zyrox-tech

              global dev_mode = true; 
              

              on server/private match use F (or your bind +activate) and see console

              1 Reply Last reply
              0
              • zyrox-tech Offline
                zyrox-tech Offline
                zyrox-tech
                wrote on last edited by
                #9

                precisely in the script there and on true. but on the game I am not the position

                possible to have screenshot
                ?

                S3VDITO 1 Reply Last reply
                0
                • zyrox-tech zyrox-tech

                  precisely in the script there and on true. but on the game I am not the position

                  possible to have screenshot
                  ?

                  S3VDITO Offline
                  S3VDITO Offline
                  S3VDITO
                  wrote on last edited by S3VDITO
                  #10

                  zyrox-tech
                  of course(sorry for "FULL HD 4K" Quality)
                  alt text

                  1 Reply Last reply
                  0
                  • S3VDITO S3VDITO

                    I wrote a small script to diversify the infection server 😃
                    At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                    Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                    Script can be work on dedicate server/private match

                    https://www.youtube.com/watch?v=7v5MURmKecM

                    global dev_mode = false;
                    
                    global jump_zones = [];
                    level.onNotify("prematch_done", fun(arguments) {
                    	switch(gsc.getDvar("mapname")) {
                    	    case("mp_paris") {
                    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                            break;
                    		}
                    	}
                    });
                    
                    level.onNotify("connected", fun(arguments) {
                    	var player = arguments[0];
                    	var distance = 0;
                    	player.notifyOnPlayerCommand("jump_action", "+activate");
                    	
                    	player.onNotify("jump_action", fun[player](arguments) {
                    		if(dev_mode) { 
                    			print(player.getOrigin());
                    			print(player.getPlayerAngles());
                    		}
                    		
                    		for(var index = 0; index < size(jump_zones); ++index) {
                    			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                    				
                    				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                    				// pluto-framework can fix it(pluto-framework can handling damage)
                    				
                    				player.setVelocity(jump_zones[index].get("impulse"));
                    				player.iPrintLnBold("I belive, i can fly");
                    				break;
                    			}
                    		}
                    	})
                    });
                    
                    def createJumpZone(position, impulse) {
                    	var zone = gsc.spawn("script_model", position);
                    	zone.setModel("weapon_c4_bombsquad");
                    	zone.setCursorHint("HINT_NOICON");
                    	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                    	zone.makeUsable();
                    	zone.set("impulse", impulse);
                    	
                    	jump_zones.push_back_ref(zone);
                    	
                    	return zone;
                    }
                    

                    How to install:
                    jump.chai
                    send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                    How to get pos:

                    global dev_mode = false; // change false to true
                    

                    use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                    How to add new maps:
                    find it:

                    	switch(gsc.getDvar("mapname")) {
                    	    case("mp_paris") {
                    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                            break;
                    		}
                    

                    and add new case (this is example):

                    case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                    
                    // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                    // jump_impulse is vector3 [X, Y, Z]
                    createJumpZone(origin, jump_impulse);
                    
                    TTV_WIZEQC Offline
                    TTV_WIZEQC Offline
                    TTV_WIZEQC
                    Contributor
                    wrote on last edited by
                    #11
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • S3VDITO S3VDITO

                      I wrote a small script to diversify the infection server 😃
                      At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                      Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                      Script can be work on dedicate server/private match

                      https://www.youtube.com/watch?v=7v5MURmKecM

                      global dev_mode = false;
                      
                      global jump_zones = [];
                      level.onNotify("prematch_done", fun(arguments) {
                      	switch(gsc.getDvar("mapname")) {
                      	    case("mp_paris") {
                      			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                      			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                              break;
                      		}
                      	}
                      });
                      
                      level.onNotify("connected", fun(arguments) {
                      	var player = arguments[0];
                      	var distance = 0;
                      	player.notifyOnPlayerCommand("jump_action", "+activate");
                      	
                      	player.onNotify("jump_action", fun[player](arguments) {
                      		if(dev_mode) { 
                      			print(player.getOrigin());
                      			print(player.getPlayerAngles());
                      		}
                      		
                      		for(var index = 0; index < size(jump_zones); ++index) {
                      			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                      				
                      				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                      				// pluto-framework can fix it(pluto-framework can handling damage)
                      				
                      				player.setVelocity(jump_zones[index].get("impulse"));
                      				player.iPrintLnBold("I belive, i can fly");
                      				break;
                      			}
                      		}
                      	})
                      });
                      
                      def createJumpZone(position, impulse) {
                      	var zone = gsc.spawn("script_model", position);
                      	zone.setModel("weapon_c4_bombsquad");
                      	zone.setCursorHint("HINT_NOICON");
                      	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                      	zone.makeUsable();
                      	zone.set("impulse", impulse);
                      	
                      	jump_zones.push_back_ref(zone);
                      	
                      	return zone;
                      }
                      

                      How to install:
                      jump.chai
                      send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                      How to get pos:

                      global dev_mode = false; // change false to true
                      

                      use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                      How to add new maps:
                      find it:

                      	switch(gsc.getDvar("mapname")) {
                      	    case("mp_paris") {
                      			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                      			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                              break;
                      		}
                      

                      and add new case (this is example):

                      case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                      
                      // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                      // jump_impulse is vector3 [X, Y, Z]
                      createJumpZone(origin, jump_impulse);
                      
                      TTV_WIZEQC Offline
                      TTV_WIZEQC Offline
                      TTV_WIZEQC
                      Contributor
                      wrote on last edited by
                      #12

                      S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

                      S3VDITO 1 Reply Last reply
                      0
                      • TTV_WIZEQC TTV_WIZEQC

                        S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

                        S3VDITO Offline
                        S3VDITO Offline
                        S3VDITO
                        wrote on last edited by
                        #13

                        TTV_WIZEQC
                        I try make it, but

                        FragsAreUs 1 Reply Last reply
                        0
                        • S3VDITO S3VDITO

                          TTV_WIZEQC
                          I try make it, but

                          FragsAreUs Offline
                          FragsAreUs Offline
                          FragsAreUs
                          Plutonium Staff
                          wrote on last edited by
                          #14

                          S3VDITO well dont worry here soon there will be actual gsc support for mw3 but you have to give it some time af3b27fe-2ec3-4f3e-9b61-a5b1cb718d6e-image.png

                          1 Reply Last reply
                          1
                          • Xerxes Offline
                            Xerxes Offline
                            Xerxes
                            Plutonium Staff
                            wrote on last edited by
                            #15

                            384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                            soonâ„¢

                            You can already start working on your GSC skills.

                            toasty 1 Reply Last reply
                            2
                            • Xerxes Xerxes

                              384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                              soonâ„¢

                              You can already start working on your GSC skills.

                              toasty Offline
                              toasty Offline
                              toasty
                              wrote on last edited by
                              #16

                              Xerxes early access? 🥺

                              1 Reply Last reply
                              0
                              • Xerxes Offline
                                Xerxes Offline
                                Xerxes
                                Plutonium Staff
                                wrote on last edited by
                                #17

                                Everything that is needed to recreate that screenshot is public.
                                Just don't expect anyone to spoonfeed or even attempt to help you.

                                1 Reply Last reply
                                0
                                • S3VDITO S3VDITO

                                  I wrote a small script to diversify the infection server 😃
                                  At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                                  Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                                  Script can be work on dedicate server/private match

                                  https://www.youtube.com/watch?v=7v5MURmKecM

                                  global dev_mode = false;
                                  
                                  global jump_zones = [];
                                  level.onNotify("prematch_done", fun(arguments) {
                                  	switch(gsc.getDvar("mapname")) {
                                  	    case("mp_paris") {
                                  			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                                  			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                          break;
                                  		}
                                  	}
                                  });
                                  
                                  level.onNotify("connected", fun(arguments) {
                                  	var player = arguments[0];
                                  	var distance = 0;
                                  	player.notifyOnPlayerCommand("jump_action", "+activate");
                                  	
                                  	player.onNotify("jump_action", fun[player](arguments) {
                                  		if(dev_mode) { 
                                  			print(player.getOrigin());
                                  			print(player.getPlayerAngles());
                                  		}
                                  		
                                  		for(var index = 0; index < size(jump_zones); ++index) {
                                  			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                                  				
                                  				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                                  				// pluto-framework can fix it(pluto-framework can handling damage)
                                  				
                                  				player.setVelocity(jump_zones[index].get("impulse"));
                                  				player.iPrintLnBold("I belive, i can fly");
                                  				break;
                                  			}
                                  		}
                                  	})
                                  });
                                  
                                  def createJumpZone(position, impulse) {
                                  	var zone = gsc.spawn("script_model", position);
                                  	zone.setModel("weapon_c4_bombsquad");
                                  	zone.setCursorHint("HINT_NOICON");
                                  	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                                  	zone.makeUsable();
                                  	zone.set("impulse", impulse);
                                  	
                                  	jump_zones.push_back_ref(zone);
                                  	
                                  	return zone;
                                  }
                                  

                                  How to install:
                                  jump.chai
                                  send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                                  How to get pos:

                                  global dev_mode = false; // change false to true
                                  

                                  use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                                  How to add new maps:
                                  find it:

                                  	switch(gsc.getDvar("mapname")) {
                                  	    case("mp_paris") {
                                  			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                                  			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                          break;
                                  		}
                                  

                                  and add new case (this is example):

                                  case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                                  
                                  // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                                  // jump_impulse is vector3 [X, Y, Z]
                                  createJumpZone(origin, jump_impulse);
                                  
                                  ryh Offline
                                  ryh Offline
                                  ryh
                                  wrote on last edited by
                                  #18
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • FragsAreUs Offline
                                    FragsAreUs Offline
                                    FragsAreUs
                                    Plutonium Staff
                                    wrote on last edited by
                                    #19

                                    as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                                    ryh 1 Reply Last reply
                                    0
                                    • FragsAreUs FragsAreUs

                                      as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                                      ryh Offline
                                      ryh Offline
                                      ryh
                                      wrote on last edited by
                                      #20

                                      FragsAreUs so how would I put the chai script into a gsc language? I’m new to scripting....

                                      1 Reply Last reply
                                      0
                                      • MisterX2003 Offline
                                        MisterX2003 Offline
                                        MisterX2003
                                        wrote on last edited by
                                        #21
                                        This post is deleted!
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