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  3. [Release] Hight jump zone

[Release] Hight jump zone

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  • FragsAreUsundefined Offline
    FragsAreUsundefined Offline
    FragsAreUs
    Plutonium Staff
    wrote on last edited by
    #2

    I actually like this I am going to run this in my server thank you for this

    FragsAreUsundefined 1 Reply Last reply
    0
    • FragsAreUsundefined FragsAreUs

      I actually like this I am going to run this in my server thank you for this

      FragsAreUsundefined Offline
      FragsAreUsundefined Offline
      FragsAreUs
      Plutonium Staff
      wrote on last edited by
      #3
      This post is deleted!
      FragsAreUsundefined 1 Reply Last reply
      0
      • FragsAreUsundefined FragsAreUs

        This post is deleted!

        FragsAreUsundefined Offline
        FragsAreUsundefined Offline
        FragsAreUs
        Plutonium Staff
        wrote on last edited by
        #4
        This post is deleted!
        FragsAreUsundefined 1 Reply Last reply
        0
        • FragsAreUsundefined FragsAreUs

          This post is deleted!

          FragsAreUsundefined Offline
          FragsAreUsundefined Offline
          FragsAreUs
          Plutonium Staff
          wrote on last edited by
          #5

          FragsAreUs nvm fixed it by removing the } on line 14

          S3VDITOundefined 1 Reply Last reply
          2
          • FragsAreUsundefined FragsAreUs

            FragsAreUs nvm fixed it by removing the } on line 14

            S3VDITOundefined Offline
            S3VDITOundefined Offline
            S3VDITO
            wrote on last edited by
            #6

            FragsAreUs said in [Release] Hight jump zone:

            FragsAreUs nvm fixed it by removing the } on line 14

            Thanks for the comment, I fixed the shared file
            P.S. there is no such error in the source code attached to the post

            1 Reply Last reply
            0
            • zyrox-techundefined Offline
              zyrox-techundefined Offline
              zyrox-tech
              wrote on last edited by
              #7

              use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

              how to activate this ?

              S3VDITOundefined 1 Reply Last reply
              0
              • zyrox-techundefined zyrox-tech

                use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                how to activate this ?

                S3VDITOundefined Offline
                S3VDITOundefined Offline
                S3VDITO
                wrote on last edited by S3VDITO
                #8

                zyrox-tech

                global dev_mode = true; 
                

                on server/private match use F (or your bind +activate) and see console

                1 Reply Last reply
                0
                • zyrox-techundefined Offline
                  zyrox-techundefined Offline
                  zyrox-tech
                  wrote on last edited by
                  #9

                  precisely in the script there and on true. but on the game I am not the position

                  possible to have screenshot
                  ?

                  S3VDITOundefined 1 Reply Last reply
                  0
                  • zyrox-techundefined zyrox-tech

                    precisely in the script there and on true. but on the game I am not the position

                    possible to have screenshot
                    ?

                    S3VDITOundefined Offline
                    S3VDITOundefined Offline
                    S3VDITO
                    wrote on last edited by S3VDITO
                    #10

                    zyrox-tech
                    of course(sorry for "FULL HD 4K" Quality)
                    alt text

                    1 Reply Last reply
                    0
                    • S3VDITOundefined S3VDITO

                      I wrote a small script to diversify the infection server 😃
                      At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                      Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                      Script can be work on dedicate server/private match

                      https://www.youtube.com/watch?v=7v5MURmKecM

                      global dev_mode = false;
                      
                      global jump_zones = [];
                      level.onNotify("prematch_done", fun(arguments) {
                      	switch(gsc.getDvar("mapname")) {
                      	    case("mp_paris") {
                      			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                      			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                              break;
                      		}
                      	}
                      });
                      
                      level.onNotify("connected", fun(arguments) {
                      	var player = arguments[0];
                      	var distance = 0;
                      	player.notifyOnPlayerCommand("jump_action", "+activate");
                      	
                      	player.onNotify("jump_action", fun[player](arguments) {
                      		if(dev_mode) { 
                      			print(player.getOrigin());
                      			print(player.getPlayerAngles());
                      		}
                      		
                      		for(var index = 0; index < size(jump_zones); ++index) {
                      			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                      				
                      				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                      				// pluto-framework can fix it(pluto-framework can handling damage)
                      				
                      				player.setVelocity(jump_zones[index].get("impulse"));
                      				player.iPrintLnBold("I belive, i can fly");
                      				break;
                      			}
                      		}
                      	})
                      });
                      
                      def createJumpZone(position, impulse) {
                      	var zone = gsc.spawn("script_model", position);
                      	zone.setModel("weapon_c4_bombsquad");
                      	zone.setCursorHint("HINT_NOICON");
                      	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                      	zone.makeUsable();
                      	zone.set("impulse", impulse);
                      	
                      	jump_zones.push_back_ref(zone);
                      	
                      	return zone;
                      }
                      

                      How to install:
                      jump.chai
                      send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                      How to get pos:

                      global dev_mode = false; // change false to true
                      

                      use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                      How to add new maps:
                      find it:

                      	switch(gsc.getDvar("mapname")) {
                      	    case("mp_paris") {
                      			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                      			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                              break;
                      		}
                      

                      and add new case (this is example):

                      case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                      
                      // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                      // jump_impulse is vector3 [X, Y, Z]
                      createJumpZone(origin, jump_impulse);
                      
                      TTV_WIZEQCundefined Offline
                      TTV_WIZEQCundefined Offline
                      TTV_WIZEQC
                      Contributor
                      wrote on last edited by
                      #11
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • S3VDITOundefined S3VDITO

                        I wrote a small script to diversify the infection server 😃
                        At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                        Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                        Script can be work on dedicate server/private match

                        https://www.youtube.com/watch?v=7v5MURmKecM

                        global dev_mode = false;
                        
                        global jump_zones = [];
                        level.onNotify("prematch_done", fun(arguments) {
                        	switch(gsc.getDvar("mapname")) {
                        	    case("mp_paris") {
                        			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                        			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                break;
                        		}
                        	}
                        });
                        
                        level.onNotify("connected", fun(arguments) {
                        	var player = arguments[0];
                        	var distance = 0;
                        	player.notifyOnPlayerCommand("jump_action", "+activate");
                        	
                        	player.onNotify("jump_action", fun[player](arguments) {
                        		if(dev_mode) { 
                        			print(player.getOrigin());
                        			print(player.getPlayerAngles());
                        		}
                        		
                        		for(var index = 0; index < size(jump_zones); ++index) {
                        			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                        				
                        				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                        				// pluto-framework can fix it(pluto-framework can handling damage)
                        				
                        				player.setVelocity(jump_zones[index].get("impulse"));
                        				player.iPrintLnBold("I belive, i can fly");
                        				break;
                        			}
                        		}
                        	})
                        });
                        
                        def createJumpZone(position, impulse) {
                        	var zone = gsc.spawn("script_model", position);
                        	zone.setModel("weapon_c4_bombsquad");
                        	zone.setCursorHint("HINT_NOICON");
                        	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                        	zone.makeUsable();
                        	zone.set("impulse", impulse);
                        	
                        	jump_zones.push_back_ref(zone);
                        	
                        	return zone;
                        }
                        

                        How to install:
                        jump.chai
                        send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                        How to get pos:

                        global dev_mode = false; // change false to true
                        

                        use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                        How to add new maps:
                        find it:

                        	switch(gsc.getDvar("mapname")) {
                        	    case("mp_paris") {
                        			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                        			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                break;
                        		}
                        

                        and add new case (this is example):

                        case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                        
                        // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                        // jump_impulse is vector3 [X, Y, Z]
                        createJumpZone(origin, jump_impulse);
                        
                        TTV_WIZEQCundefined Offline
                        TTV_WIZEQCundefined Offline
                        TTV_WIZEQC
                        Contributor
                        wrote on last edited by
                        #12

                        S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

                        S3VDITOundefined 1 Reply Last reply
                        0
                        • TTV_WIZEQCundefined TTV_WIZEQC

                          S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

                          S3VDITOundefined Offline
                          S3VDITOundefined Offline
                          S3VDITO
                          wrote on last edited by
                          #13

                          TTV_WIZEQC
                          I try make it, but

                          FragsAreUsundefined 1 Reply Last reply
                          0
                          • S3VDITOundefined S3VDITO

                            TTV_WIZEQC
                            I try make it, but

                            FragsAreUsundefined Offline
                            FragsAreUsundefined Offline
                            FragsAreUs
                            Plutonium Staff
                            wrote on last edited by
                            #14

                            S3VDITO well dont worry here soon there will be actual gsc support for mw3 but you have to give it some time af3b27fe-2ec3-4f3e-9b61-a5b1cb718d6e-image.png

                            1 Reply Last reply
                            1
                            • Xerxesundefined Offline
                              Xerxesundefined Offline
                              Xerxes
                              Plutonium Staff
                              wrote on last edited by
                              #15

                              384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                              soonâ„¢

                              You can already start working on your GSC skills.

                              toastyundefined 1 Reply Last reply
                              2
                              • Xerxesundefined Xerxes

                                384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                                soonâ„¢

                                You can already start working on your GSC skills.

                                toastyundefined Offline
                                toastyundefined Offline
                                toasty
                                wrote on last edited by
                                #16

                                Xerxes early access? 🥺

                                1 Reply Last reply
                                0
                                • Xerxesundefined Offline
                                  Xerxesundefined Offline
                                  Xerxes
                                  Plutonium Staff
                                  wrote on last edited by
                                  #17

                                  Everything that is needed to recreate that screenshot is public.
                                  Just don't expect anyone to spoonfeed or even attempt to help you.

                                  1 Reply Last reply
                                  0
                                  • S3VDITOundefined S3VDITO

                                    I wrote a small script to diversify the infection server 😃
                                    At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                                    Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                                    Script can be work on dedicate server/private match

                                    https://www.youtube.com/watch?v=7v5MURmKecM

                                    global dev_mode = false;
                                    
                                    global jump_zones = [];
                                    level.onNotify("prematch_done", fun(arguments) {
                                    	switch(gsc.getDvar("mapname")) {
                                    	    case("mp_paris") {
                                    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                                    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                            break;
                                    		}
                                    	}
                                    });
                                    
                                    level.onNotify("connected", fun(arguments) {
                                    	var player = arguments[0];
                                    	var distance = 0;
                                    	player.notifyOnPlayerCommand("jump_action", "+activate");
                                    	
                                    	player.onNotify("jump_action", fun[player](arguments) {
                                    		if(dev_mode) { 
                                    			print(player.getOrigin());
                                    			print(player.getPlayerAngles());
                                    		}
                                    		
                                    		for(var index = 0; index < size(jump_zones); ++index) {
                                    			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                                    				
                                    				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                                    				// pluto-framework can fix it(pluto-framework can handling damage)
                                    				
                                    				player.setVelocity(jump_zones[index].get("impulse"));
                                    				player.iPrintLnBold("I belive, i can fly");
                                    				break;
                                    			}
                                    		}
                                    	})
                                    });
                                    
                                    def createJumpZone(position, impulse) {
                                    	var zone = gsc.spawn("script_model", position);
                                    	zone.setModel("weapon_c4_bombsquad");
                                    	zone.setCursorHint("HINT_NOICON");
                                    	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                                    	zone.makeUsable();
                                    	zone.set("impulse", impulse);
                                    	
                                    	jump_zones.push_back_ref(zone);
                                    	
                                    	return zone;
                                    }
                                    

                                    How to install:
                                    jump.chai
                                    send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                                    How to get pos:

                                    global dev_mode = false; // change false to true
                                    

                                    use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                                    How to add new maps:
                                    find it:

                                    	switch(gsc.getDvar("mapname")) {
                                    	    case("mp_paris") {
                                    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                                    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                            break;
                                    		}
                                    

                                    and add new case (this is example):

                                    case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                                    
                                    // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                                    // jump_impulse is vector3 [X, Y, Z]
                                    createJumpZone(origin, jump_impulse);
                                    
                                    ryhundefined Offline
                                    ryhundefined Offline
                                    ryh
                                    wrote on last edited by
                                    #18
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • FragsAreUsundefined Offline
                                      FragsAreUsundefined Offline
                                      FragsAreUs
                                      Plutonium Staff
                                      wrote on last edited by
                                      #19

                                      as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                                      ryhundefined 1 Reply Last reply
                                      0
                                      • FragsAreUsundefined FragsAreUs

                                        as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                                        ryhundefined Offline
                                        ryhundefined Offline
                                        ryh
                                        wrote on last edited by
                                        #20

                                        FragsAreUs so how would I put the chai script into a gsc language? I’m new to scripting....

                                        1 Reply Last reply
                                        0
                                        • MisterX2003undefined Offline
                                          MisterX2003undefined Offline
                                          MisterX2003
                                          wrote on last edited by
                                          #21
                                          This post is deleted!
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