Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. MW3 Modding Releases & Resources
  3. [Release] Flags Teleporter

[Release] Flags Teleporter

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
2 Posts 2 Posters 694 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S3VDITOundefined Offline
    S3VDITOundefined Offline
    S3VDITO
    wrote on last edited by
    #1

    This answer to the question

    It probably makes sense to add hidden teleporters(Scavenger packs), but so be it.
    (video with demo below)

    Instructions for installing the script and setups here (instruction is similar)

    Download

    Source:

    global flagCount = 0;
    
    level.onNotify("prematch_done", fun(args){
    
    	switch(gsc.getDvar("mapname")) 
    	{
    	    case("mp_dome") 
    		{
    			createTeleportFlag([0,0,-350], [500,0,900]);
    			createTeleportFlag([0,125,-350], [500,0,1500]);
    			break;
    		}
    	}
    });
    
    def createTeleportFlag(startOrigin, endOrigin)
    {
    	var flagEnter = gsc.spawn("script_model", startOrigin);
        flagEnter.setModel(getTeamFlagModel("allieschar"));
    	
        var flagExit = gsc.spawn("script_model", endOrigin);
        flagExit.SetModel(getTeamFlagModel("axischar"));
    	
    	// omg...
    	// my teacher would kill me for this, but he doesn’t see it so everything is fine ;)
    	setInterval(fun[startOrigin, endOrigin]() { 
    		for(var entRef = 0; entRef < 18; ++entRef)
    		{
    			try 
    			{
    				var player = gsc.getEntByNum(entRef);
    				
    				if(gsc.isPlayer(player) == 1)
    				{
    					if(gsc.distance(player.getOrigin(), startOrigin) < 75)
    					{
    						player.setOrigin(endOrigin);
    					}
    				}
    			} 
    			catch (e) 
    			{
    
    			}
    
    		}
    	}, 100);
    	
    	var curObjID = 31 - ++flagCount;
    	gsc.objective_add(curObjID, "active");
    	gsc.objective_position(curObjID, startOrigin);
    	gsc.objective_icon(curObjID, "compass_waypoint_bomb");
    }
    
    // _teams.gsc
    def getTeamFlagModel(teamChar)
    {
    	return gsc.tableLookup("mp/factionTable.csv", 0, gsc.getMapCustom(teamChar), 10);
    }
    

    https://www.youtube.com/watch?v=EVRuloSC6Wg

    M.D.7.Tundefined 1 Reply Last reply
    2
    • M.D.7.Tundefined Offline
      M.D.7.Tundefined Offline
      M.D.7.T
      replied to S3VDITO on last edited by
      #2

      S3VDITO nice m8 ..

      1 Reply Last reply
      0

      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Recent
      • Tags
      • Popular
      • Users
      • Groups
      • Donate