Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
gscgsc scriptmapvote
167 Posts 41 Posters 35.9k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Sorexundefined Sorex

    @CamouflageLvCat
    Because tdm is not a g_gametype valid name you need to have war for tdm. g_gametype don't need to match your .cfg files

    Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    wrote on last edited by
    #111

    Sorex The truth is that it works well this way.. I'm going to try some things and if it continues like this, it doesn't matter.. it performs the function perfectly.. thank you very much sir..

    1 Reply Last reply
    0
    • hindercanrunundefined hindercanrun

      @CamouflageLvCat put the compiler on ur desktop

      Ghost420_undefined Offline
      Ghost420_undefined Offline
      Ghost420_
      wrote on last edited by
      #112

      hindercanrun
      thank you very much for your answer 😃 .. if it was on the desktop 😃

      1 Reply Last reply
      0
      • Shinaiiundefined Offline
        Shinaiiundefined Offline
        Shinaii
        Contributor
        wrote on last edited by
        #113

        Maybe i am just confused due to lack of sleep but my mv_gametypes looks something like this right now for my Party mode Server

        set mv_gametypes "gun;gun.cfg oic;oic.cfg sas;sas.cfg shrp;shrp.cfg"
        

        For some reason it just has Gungame in Rotation but when i do something like this

        set mv_gametypes "war;gun.cfg war;oic.cfg war;sas.cfg war;shrp.cfg"
        

        Everything shows as Invalid (Expected TDM in Mapvote) but with rotation of Gungame, One in the Chamber etc.

        So Basically its loading all Gamemodes in a rotation.

        Can anyone maybe explain me the logic behind the Gametype rotation with specific Config file? because i can't get it running with it.

        Sorexundefined 1 Reply Last reply
        0
        • Shinaiiundefined Shinaii

          Maybe i am just confused due to lack of sleep but my mv_gametypes looks something like this right now for my Party mode Server

          set mv_gametypes "gun;gun.cfg oic;oic.cfg sas;sas.cfg shrp;shrp.cfg"
          

          For some reason it just has Gungame in Rotation but when i do something like this

          set mv_gametypes "war;gun.cfg war;oic.cfg war;sas.cfg war;shrp.cfg"
          

          Everything shows as Invalid (Expected TDM in Mapvote) but with rotation of Gungame, One in the Chamber etc.

          So Basically its loading all Gamemodes in a rotation.

          Can anyone maybe explain me the logic behind the Gametype rotation with specific Config file? because i can't get it running with it.

          Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by Sorex
          #114

          Shinaii

          The gametype things is a little bit complicated. I'll probably work on an update to make it easier to understand.

          If you use the version in releases the ';' it the symbol to split g_gametypes and his respective file. In the source code version there is an error that i need to fix. I use the '@' symbol to split the dvar but the ui still use the ';' symbol.
          What happened problably is caused by an error on the code.

          I'll take a look into it and patch it.

          Update

          Now the symbol used to split gametype is the ';'. Everything should work fine. Download the mod from the github and not the release section.
          Test the code and let me know if you find any other issues to patch.

          Shinaiiundefined 1 Reply Last reply
          0
          • Sorexundefined Sorex

            Shinaii

            The gametype things is a little bit complicated. I'll probably work on an update to make it easier to understand.

            If you use the version in releases the ';' it the symbol to split g_gametypes and his respective file. In the source code version there is an error that i need to fix. I use the '@' symbol to split the dvar but the ui still use the ';' symbol.
            What happened problably is caused by an error on the code.

            I'll take a look into it and patch it.

            Update

            Now the symbol used to split gametype is the ';'. Everything should work fine. Download the mod from the github and not the release section.
            Test the code and let me know if you find any other issues to patch.

            Shinaiiundefined Offline
            Shinaiiundefined Offline
            Shinaii
            Contributor
            wrote on last edited by Shinaii
            #115

            Sorex So i tested the Code a little and the biggest problem now is that it basically says what mode could be voted for but for some reason the sv_maprotation overrides it now and puts up the config that is in exec.

            Plus after the first vote its stuck, so i choose for a test Downhill - TDM no matter what i vote after wards it stays Downhill but not TDM its stuck on Free for all but the scoreboard is broken

            Bild Text

            And to end all of it Mode Rotation still doesn't work its only TDM even tho i've put several Modes down.

            Sorexundefined 1 Reply Last reply
            0
            • Shinaiiundefined Shinaii

              Sorex So i tested the Code a little and the biggest problem now is that it basically says what mode could be voted for but for some reason the sv_maprotation overrides it now and puts up the config that is in exec.

              Plus after the first vote its stuck, so i choose for a test Downhill - TDM no matter what i vote after wards it stays Downhill but not TDM its stuck on Free for all but the scoreboard is broken

              Bild Text

              And to end all of it Mode Rotation still doesn't work its only TDM even tho i've put several Modes down.

              Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by Sorex
              #116

              Shinaii dm me on discord/twitter or join my discord server
              Discord: DoktorSAS#1141
              Twitter: DoktorSAS

              Note:
              I can't reproduce your issue. Could be something wrong in your code.

              Shinaiiundefined 1 Reply Last reply
              0
              • Sorexundefined Sorex

                Shinaii dm me on discord/twitter or join my discord server
                Discord: DoktorSAS#1141
                Twitter: DoktorSAS

                Note:
                I can't reproduce your issue. Could be something wrong in your code.

                Shinaiiundefined Offline
                Shinaiiundefined Offline
                Shinaii
                Contributor
                wrote on last edited by
                #117

                Sorex I've added you

                Sorexundefined 1 Reply Last reply
                0
                • Shinaiiundefined Shinaii

                  Sorex I've added you

                  Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #118

                  Shinaii
                  I have 46 unaccepted request whats your username?

                  Shinaiiundefined 1 Reply Last reply
                  0
                  • Sorexundefined Sorex

                    Shinaii
                    I have 46 unaccepted request whats your username?

                    Shinaiiundefined Offline
                    Shinaiiundefined Offline
                    Shinaii
                    Contributor
                    wrote on last edited by
                    #119

                    Sorex Same as here. I'll write you if you don't have blocked DM's with Mutual Servers.

                    1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      Black ops II Mapvote for Zombies and Multiplayer

                      Developed by DoktorSAS

                      Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                      Introduction

                      This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                      Black Ops II: multiplayer

                      Preview

                      How to setup the mapvote step by step

                      1. Compile the Script:
                        Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                      2. Place the Compiled File:
                        Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                      3. Configure Server File:
                        Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                      4. Edit Dvars for Aesthetic Parameters:

                        • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                          set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                          
                        • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                        • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                          set mv_gametypes "[email protected] [email protected]"
                          
                      5. (Plutonium ONLY) LUI UI with mod support:

                        • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                        • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                        • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                      6. Run the Server:
                        Start the server and immerse yourself in the map voting experience. You're done!

                      Settings: dvars

                      Dvar Default Value Description
                      mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                      mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                      mv_time 20 Time (in seconds) allotted for voting.
                      mv_credits 1 Enable/Disable credits of the mod creator.
                      mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                      mv_sentence "Thanks for playing" Thankful sentence displayed.
                      mv_votecolor "5" Color of the vote number.
                      mv_arrowcolor "white" RGB color of the arrows.
                      mv_selectcolor "lighgreen" RGB color when a map gets voted.
                      mv_backgroundcolor "grey" RGB color of the map background.
                      mv_blur "3" Blur effect power.
                      mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                      mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                      mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                      mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                      mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                      mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                      Black ops II: zombies

                      Preview

                      How to setup the mapvote step by step

                      1. Compile the Script:
                        Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                      2. Place the Compiled File:
                        Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                      3. Configure Server File:
                        Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                      4. Edit Dvars on your configuration file:

                        • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                          set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                          
                        • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                      5. Run the Server:
                        Start the server and enjoy the map voting experience. You're done!

                      Download

                      It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                      I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                      The following buttons will direct you to the corresponding pages:

                      Download from release

                      Download from git

                      Ghost420_undefined Offline
                      Ghost420_undefined Offline
                      Ghost420_
                      wrote on last edited by
                      #120
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Sorexundefined Sorex

                        Black ops II Mapvote for Zombies and Multiplayer

                        Developed by DoktorSAS

                        Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                        Introduction

                        This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                        Black Ops II: multiplayer

                        Preview

                        How to setup the mapvote step by step

                        1. Compile the Script:
                          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                        2. Place the Compiled File:
                          Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                        3. Configure Server File:
                          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                        4. Edit Dvars for Aesthetic Parameters:

                          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                            set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                            
                          • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                          • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                            set mv_gametypes "[email protected] [email protected]"
                            
                        5. (Plutonium ONLY) LUI UI with mod support:

                          • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                          • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                          • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                        6. Run the Server:
                          Start the server and immerse yourself in the map voting experience. You're done!

                        Settings: dvars

                        Dvar Default Value Description
                        mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                        mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                        mv_time 20 Time (in seconds) allotted for voting.
                        mv_credits 1 Enable/Disable credits of the mod creator.
                        mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                        mv_sentence "Thanks for playing" Thankful sentence displayed.
                        mv_votecolor "5" Color of the vote number.
                        mv_arrowcolor "white" RGB color of the arrows.
                        mv_selectcolor "lighgreen" RGB color when a map gets voted.
                        mv_backgroundcolor "grey" RGB color of the map background.
                        mv_blur "3" Blur effect power.
                        mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                        mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                        mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                        mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                        mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                        mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                        Black ops II: zombies

                        Preview

                        How to setup the mapvote step by step

                        1. Compile the Script:
                          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                        2. Place the Compiled File:
                          Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                        3. Configure Server File:
                          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                        4. Edit Dvars on your configuration file:

                          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                            set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                            
                          • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                        5. Run the Server:
                          Start the server and enjoy the map voting experience. You're done!

                        Download

                        It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                        I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                        The following buttons will direct you to the corresponding pages:

                        Download from release

                        Download from git

                        Ghost420_undefined Offline
                        Ghost420_undefined Offline
                        Ghost420_
                        wrote on last edited by
                        #121
                        This post is deleted!
                        hindercanrunundefined 1 Reply Last reply
                        0
                        • Ghost420_undefined Ghost420_

                          This post is deleted!

                          hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          wrote on last edited by hindercanrun
                          #122

                          @CamouflageLvCat maybe don’t post your email here
                          and somewhere safe like discord dms

                          Ghost420_undefined 2 Replies Last reply
                          0
                          • hindercanrunundefined hindercanrun

                            @CamouflageLvCat maybe don’t post your email here
                            and somewhere safe like discord dms

                            Ghost420_undefined Offline
                            Ghost420_undefined Offline
                            Ghost420_
                            wrote on last edited by
                            #123

                            hindercanrun yes .. it was published .. in the same way thanks ..

                            1 Reply Last reply
                            0
                            • hindercanrunundefined hindercanrun

                              @CamouflageLvCat maybe don’t post your email here
                              and somewhere safe like discord dms

                              Ghost420_undefined Offline
                              Ghost420_undefined Offline
                              Ghost420_
                              wrote on last edited by
                              #124

                              hindercanrun
                              I'm asking "Sorex"

                              hindercanrunundefined 1 Reply Last reply
                              0
                              • Ghost420_undefined Ghost420_

                                hindercanrun
                                I'm asking "Sorex"

                                hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                wrote on last edited by
                                #125

                                @CamouflageLvCat doesn’t mean u have to post ur email

                                1 Reply Last reply
                                0
                                • Ghost420_undefined Offline
                                  Ghost420_undefined Offline
                                  Ghost420_
                                  wrote on last edited by
                                  #126

                                  please ..could you let Sorex answer me ..thanks!

                                  1 Reply Last reply
                                  0
                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    wrote on last edited by
                                    #127

                                    maybe wait abit

                                    1 Reply Last reply
                                    0
                                    • Ghost420_undefined Offline
                                      Ghost420_undefined Offline
                                      Ghost420_
                                      wrote on last edited by
                                      #128

                                      hindercanrun
                                      yes I have no problem waiting... but please... don't answer anymore... now please ask again to "Sorex" -... please don't answer here anymore...! let's hope "Sorex " responds..

                                      1 Reply Last reply
                                      0
                                      • Sorexundefined Sorex

                                        Black ops II Mapvote for Zombies and Multiplayer

                                        Developed by DoktorSAS

                                        Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                                        Introduction

                                        This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                                        Black Ops II: multiplayer

                                        Preview

                                        How to setup the mapvote step by step

                                        1. Compile the Script:
                                          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                        2. Place the Compiled File:
                                          Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                                        3. Configure Server File:
                                          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                                        4. Edit Dvars for Aesthetic Parameters:

                                          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                            set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                                            
                                          • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                                          • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                                            set mv_gametypes "[email protected] [email protected]"
                                            
                                        5. (Plutonium ONLY) LUI UI with mod support:

                                          • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                                          • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                          • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                        6. Run the Server:
                                          Start the server and immerse yourself in the map voting experience. You're done!

                                        Settings: dvars

                                        Dvar Default Value Description
                                        mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                                        mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                                        mv_time 20 Time (in seconds) allotted for voting.
                                        mv_credits 1 Enable/Disable credits of the mod creator.
                                        mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                                        mv_sentence "Thanks for playing" Thankful sentence displayed.
                                        mv_votecolor "5" Color of the vote number.
                                        mv_arrowcolor "white" RGB color of the arrows.
                                        mv_selectcolor "lighgreen" RGB color when a map gets voted.
                                        mv_backgroundcolor "grey" RGB color of the map background.
                                        mv_blur "3" Blur effect power.
                                        mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                                        mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                                        mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                                        mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                                        mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                                        mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                                        Black ops II: zombies

                                        Preview

                                        How to setup the mapvote step by step

                                        1. Compile the Script:
                                          Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                        2. Place the Compiled File:
                                          Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                                        3. Configure Server File:
                                          Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                                        4. Edit Dvars on your configuration file:

                                          • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                            set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                                            
                                          • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                                        5. Run the Server:
                                          Start the server and enjoy the map voting experience. You're done!

                                        Download

                                        It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                                        I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                                        The following buttons will direct you to the corresponding pages:

                                        Download from release

                                        Download from git

                                        Ghost420_undefined Offline
                                        Ghost420_undefined Offline
                                        Ghost420_
                                        wrote on last edited by
                                        #129
                                        This post is deleted!
                                        Sorexundefined 1 Reply Last reply
                                        0
                                        • Ghost420_undefined Ghost420_

                                          This post is deleted!

                                          Sorexundefined Offline
                                          Sorexundefined Offline
                                          Sorex
                                          Contributor
                                          wrote on last edited by
                                          #130

                                          @CamouflageLvCat

                                          1. Not a good idea to post your email on a forum
                                          2. There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
                                          Ghost420_undefined 1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate